{"name":"创神觉醒阶段","data":[["id","type","talent","name","skill_name","num"],[1,1,110,"初创","自在",5],[2,2,120,"通神","极境",7],[3,2,130,"影舞","影舞",7],[4,3,140,"悟圣","凌虚",7],[5,4,150,"六道","六道",7],[6,5,150,"衍圣","衍圣",7],[7,3,145,"天启","天启",7],[8,6,160,"璃境","璃境",7]]}||{"name":"创神觉醒技能","data":[["id","hero_id","type","talent","skill_id","equip_id","cost","cost_sum","level","passive","skill","skill_describe","gxsz_award_add","hysz_award_add"],[1,0,1,110,1,9482,10,0,1,0.1,"csjl#state#1|3|0|0|0|0|0$addcsnl#effect#0|2|0|0|0|0|0$atkef#state#1#ef:nomp|0|0|0|0|99|0","主动：侍从在释放3次怒气技能后进入创神之临·自在状态，会获得2个自在能量，此后每次行动时均会释放一次怒气技能和一次创神之梦技能，每释放1次减少1个自在能量，自在能量扣除完毕后恢复到天命状态；此间将不会受到怒气效果的影响，该状态下造成的任何伤害也不会恢复怒气；每场战斗仅能触发一次创神之临。                                                                                                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[2,0,1,110,1,9482,10,1990,200,0.1,"csjl#state#1|3|0|0|0|0|0$addcsnl#effect#0|3|0|0|0|0|0","自在能量提高至3个；每级可提升非战斗中星阶属性提高至0.2%","",0],[3,0,1,110,1,9482,15,3990,400,0.2,"uncontrol#buff#1#noclean|0|0|0|0|99|0$undebuff#buff#1#noclean|0|0|0|0|99|0","创神之临持续期间不会受到控制效果的影响，该效果无法被驱散","",0],[4,0,1,110,1,9482,20,6990,600,0.2,"csjl#state#1|3|0|0|0|0|0$addcsnl#effect#0|4|0|0|0|0|0","自在能量提高至4个；每级可提升非战斗中星阶属性提高至0.4%","",0],[5,0,1,110,1,9482,25,10990,800,0.4,"barrier#state#1#self|0|0|300|0|999|0$shield#state#1|0|0|500|0|999|0","创神之临时己方全体将获得该侍从最大生命值300%的结界，自身额外获得1个最大生命值500%的护盾效果","",0],[6,0,1,110,1,9482,30,15990,1000,0.4,"csjl#state#1|3|0|0|0|0|0$addcsnl#effect#0|5|0|0|0|0|0","自在能量提高至5个；每级可提升非战斗中星阶属性提高至0.7%","",0],[7,0,1,110,1,9482,35,21990,1200,0.7,"damagereduce#passive#1#talentzu2:(30#1#0.05#0.01#0.001)&pvp|0|0|0|0|999|0","在对抗玩法中，【创神·自在】以下资质的敌方目标对自身造成的伤害大幅度减少，该效果无法被驱散","",0],[8,0,1,110,1,9482,"",28990,1400,1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|5|0|0|0|0|0","每级可提升非战斗中星阶属性提高至1%；进入创神之临所需释放的怒气次数减少至2次","",0],[9,0,2,120,1,9484,10,0,1,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|4|0|0|0|0|0$atkef#state#1#ef:nomp|0|0|0|0|99|0","主动：侍从在释放2次怒气技能后进入创神之临·极境状态，会获得4个极境能量，此后每次行动时均会释放一次怒气技能和一次创神之梦技能，每释放1次减少1个极境能量，极境能量扣除完毕后恢复到天命状态；此间将不会受到怒气效果的影响，该状态下造成的任何伤害也不会恢复怒气；每场战斗仅能触发一次创神之临。                                                                                                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[10,0,2,120,1,9484,10,1990,200,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|5|0|0|0|0|0","极境能量提高至5个；每级可提升非战斗中星阶属性提高至0.2%","",0],[11,0,2,120,1,9484,15,3990,400,0.2,"uncontrol#buff#1#noclean|0|0|0|0|99|0$undebuff#buff#1#noclean|0|0|0|0|99|0","创神之临持续期间不会受到控制效果和负面效果的影响，该效果无法被驱散","",0],[12,0,2,120,1,9484,20,6990,600,0.2,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|6|0|0|0|0|0","极境能量提高至6个；每级可提升非战斗中星阶属性提高至0.4%","",0],[13,0,2,120,1,9484,25,10990,800,0.4,"barrier#state#1#self|0|0|500|0|999|0$shield#state#1|0|0|700|0|999|0","创神之临时己方全体将获得该侍从最大生命值500%的结界，自身额外获得1个最大生命值700%的护盾效果。","",0],[14,0,2,120,1,9484,30,15990,1000,0.4,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","极境能量提高至7个；每级可提升非战斗中星阶属性提高至0.7%","",0],[15,0,2,120,1,9484,35,21990,1200,0.7,"damagereduce#passive#1#talentzu2:(30#1#0.05#0.01#0.001)&pvp|0|0|0|0|999|0","在对抗玩法中，【创神·极境】以下资质的敌方目标对自身造成的伤害大幅度减少，该效果无法被驱散","",0],[16,0,2,120,1,9484,"",28990,1400,1,"csjl#state#1|1|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","每级可提升非战斗中星阶属性提高至1%；进入创神之临所需释放的怒气次数减少至1次","",0],[17,0,2,130,1,11967,10,0,1,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|4|0|0|0|0|0$atkef#state#1#ef:nomp|0|0|0|0|99|0","主动：侍从在释放2次怒气技能后进入创神之临·影舞状态，会获得4个影舞能量，此后每次行动时均会释放一次怒气技能和一次创神之梦技能，每释放1次减少1个影舞能量，影舞能量扣除完毕后恢复到天命状态；此间将不会受到怒气效果的影响，该状态下造成的任何伤害也不会恢复怒气；每场战斗仅能触发一次创神之临。                                                                                                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[18,0,2,130,1,11967,10,1990,200,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|5|0|0|0|0|0","影舞能量提高至5个；每级可提升非战斗中星阶属性提高至0.2%","",0],[19,0,2,130,1,11967,15,3990,400,0.2,"uncontrol#buff#1#noclean|0|0|0|0|99|0$undebuff#buff#1#noclean|0|0|0|0|99|0","创神之临持续期间不会受到控制效果和负面效果的影响，该效果无法被驱散","",0],[20,0,2,130,1,11967,20,6990,600,0.2,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|6|0|0|0|0|0","影舞能量提高至6个；每级可提升非战斗中星阶属性提高至0.4%","",0],[21,0,2,130,1,11967,25,10990,800,0.4,"barrier#state#1#self|0|0|500|0|999|0$shield#state#1|0|0|700|0|999|0","创神之临时己方全体将获得该侍从最大生命值500%的结界，自身额外获得1个最大生命值700%的护盾效果。","",0],[22,0,2,130,1,11967,30,15990,1000,0.4,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","影舞能量提高至7个；每级可提升非战斗中星阶属性提高至0.7%","",0],[23,0,2,130,1,11967,35,21990,1200,0.7,"damagereduce#passive#1#talentzu2:(30#1#0.05#0.01#0.001)&pvp|0|0|0|0|999|0","在对抗玩法中，【创神·影舞】以下资质的敌方目标对自身造成的伤害大幅度减少，该效果无法被驱散","",0],[24,0,2,130,1,11967,"",28990,1400,1,"csjl#state#1|1|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","每级可提升非战斗中星阶属性提高至1%；进入创神之临所需释放的怒气次数减少至1次","",0],[33,0,4,150,1,11465,10,0,1,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|4|0|0|0|0|0$atkef#state#1#ef:nomp|0|0|0|0|99|0","主动：侍从在释放2次怒气技能后进入创神之临·六道状态，会获得4个六道能量，此后每次行动时均会释放一次怒气技能和一次创神之梦技能，每释放1次减少1个六道能量，六道能量扣除完毕后恢复到天命状态；此间将不会受到怒气效果的影响，该状态下造成的任何伤害也不会恢复怒气；每场战斗仅能触发一次创神之临。                                                                                                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[34,0,4,150,1,11465,10,1990,200,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|5|0|0|0|0|0","六道能量提高至5个；每级可提升非战斗中星阶属性提高至0.2%","",0],[35,0,4,150,1,11465,15,3990,400,0.2,"uncontrol#buff#1#noclean|0|0|0|0|99|0$undebuff#buff#1#noclean|0|0|0|0|99|0","创神之临持续期间不会受到控制效果和负面效果的影响，该效果无法被驱散","",0],[36,0,4,150,1,11465,20,6990,600,0.2,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|6|0|0|0|0|0","六道能量提高至6个；每级可提升非战斗中星阶属性提高至0.4%","",0],[37,0,4,150,1,11465,25,10990,800,0.4,"barrier#state#1#self|0|0|700|0|999|0$shield#state#1|0|0|1000|0|999|0","创神之临时己方全体将获得该侍从最大生命值700%的结界，自身额外获得1个最大生命值1000%的护盾效果。","",0],[38,0,4,150,1,11465,30,15990,1000,0.4,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","六道能量提高至7个；每级可提升非战斗中星阶属性提高至0.7%","",0],[39,0,4,150,1,11465,35,21990,1200,0.7,"damagereduce#passive#1#talentzu2:(30#1#0.05#0.01#0.001)&pvp|0|0|0|0|999|0","在对抗玩法中，【创神·六道】同【创神·凌虚】效果，以下资质的敌方目标对自身造成的伤害大幅度减少，该效果无法被驱散。","",0],[40,0,4,150,1,11465,"",28990,1400,1,"csjl#state#1|1|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","每级可提升非战斗中星阶属性提高至1%；进入创神之临所需释放的怒气次数减少至1次","",0],[41,72,1,110,2,9483,10,0,1,0.1,"damage#skill_-1_4_max_f_hp|0|0|200|0|0|0$mpup#debuff#0|0|0|-100|0|0|0$AD#passive#1#mode:wlm|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的4名目标造成自身攻击收益200%的伤害并清空其所剩怒气值；同时在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。被动：每级可提高0.1%的非战斗中星阶属性。","",0],[42,72,1,110,2,9483,10,1990,200,0.1,"damage#skill_-1_4_max_f_hp|0|0|240|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0","攻击收益提高至240%；每级可提升非战斗中星阶属性提高至0.2%；神威伤害提高至1500万亿","",0],[43,72,1,110,2,9483,15,3990,400,0.2,"ignorejmian#state#1|0|0|-40|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0","创神之梦将无视目标40%的所有减伤效果（护甲、免伤值、对抗减伤、坚韧、暴击减免、奥义减免），该效果无法被驱散；神威伤害提高至2000万亿","",0],[44,72,1,110,2,9483,20,6990,600,0.2,"damage#skill_-1_4_max_f_hp|0|0|300|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.4%；神威伤害提高至2500万亿","",0],[45,72,1,110,2,9483,25,10990,800,0.4,"reducebarrier#effect#0#inbarrier|0|0|40|0|0|0$damageadd#effect#0#nobarrier|0|0|40|0|0|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的40%；若没有结界则额外造成40%伤害；神威伤害提高至3000万亿","",0],[46,72,1,110,2,9483,30,15990,1000,0.4,"damage#skill_-1_4_max_f_hp|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.7%；神威伤害提高至4000万亿","",0],[47,72,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；神威伤害提高至6000万亿","",0],[48,72,1,110,2,9483,"",28990,1400,1,"damage#skill_-1_4_max_f_hp|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；神威伤害提高至1兆","",0],[49,48,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$rebuff#2|999|0|0|0|0|0$barrier#state#3|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个踆乌最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[50,48,2,130,2,11968,10,1990,200,0.1,"barrier#state#3|0|0|200|0|999|0","结界效果提高至踆乌最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[51,48,2,130,2,11968,15,3990,400,0.2,"HP#debuff#2#self&byattr1|0|0|-15|0|2|0$mpup#debuff#2|-500|0|0|0|2|0","创神之梦生效时，敌方每回合开始时额外损失踆乌15%最大生命值的血量并扣除500点怒气值，效果持续2回合。","",0],[52,48,2,130,2,11968,20,6990,600,0.2,"barrier#state#3|0|0|300|0|999|0","结界效果提高至踆乌最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[53,48,2,130,2,11968,25,10990,800,0.4,"damageadd#effect#3#inbarrier|0|0|50|0|2|0$barrier#state#3#nobarrier|0|0|200|0|999|0","创神之梦生效时，若自身友方目标处于结界中则全体友方单位提高50%攻击力，持续2回合；若没有结界则获得自身血量200%的结界值。","",0],[54,48,2,130,2,11968,30,15990,1000,0.4,"barrier#state#3|0|0|400|0|999|0","结界效果提高至踆乌最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[55,48,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[56,48,2,130,2,11968,"",28990,1400,1,"barrier#state#3|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5000000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1500000|0|999|0","结界效果提高至踆乌最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[57,187,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$AD#debuff#2#noclean|0|0|-40|0|2|0$AD_CRT#debuff#2#noclean|0|0|-40|0|2|0$CRT_Eff#debuff#2#noclean|0|0|-40|0|2|0$Esoteric#debuff#2#noclean|0|0|-40|0|2|0$AD_Armor#buff#3#noclean&ceng5|0|0|8|0|999|0$IM_DMG#buff#3#noclean&ceng5|0|0|8|0|999|0$Tenacity#buff#3#noclean&ceng5|0|0|8|0|999|0$CRT_Rdc#buff#3#noclean&ceng5|0|0|8|0|999|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并减少对方当前攻击力、暴击值、暴击效果、奥义值的40%，效果持续2回合；同时己方全体单位护甲、免伤、坚韧、暴击减免提高8%，最高可叠加5次，效果无法驱散且持续整场战斗                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[58,187,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%","",0],[59,187,1,110,2,9483,15,3990,400,0.2,"AD#buff#3#noclean&ceng5|0|0|5|0|999|0","创神之梦生效时，己方全体单位攻击力提高5%，最高可叠加5次；效果无法驱散且持续整场战斗","",0],[60,187,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%","",0],[61,187,1,110,2,9483,25,10990,800,0.4,"damagechange#debuff#0#noclean&ceng5|0|0|-7|0|999|0","创神之梦生效时，敌方全体目标造成的伤害减少7%，最高可叠加5次；效果无法驱散且持续整场战斗","",0],[62,187,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%","",0],[63,187,1,110,2,9483,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[64,187,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|30|0|99|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时时，本场战斗奥义值提高30%，该效果无法被驱散。","",0],[65,341,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|500|0|0|0$reshield#2|0|0|0|0|0|0$AD#buff#3#noclean|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，在对抗玩法中额外驱散受到伤害的目标所有护盾效果，同时提高己方全体单位100%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[66,341,3,145,2,15153,10,1990,200,0.1,"AD#buff#3#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","攻击力提升效果提高至150%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[67,341,3,145,2,15153,15,3990,400,0.2,"SelfHealing#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位自御值提高2000点，效果持续2回合。","",0],[68,341,3,145,2,15153,20,6990,600,0.2,"AD#buff#3#noclean|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击力提升效果提高至200%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[69,341,3,145,2,15153,25,10990,800,0.4,"Dodge#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位格挡值提高2000点，效果持续2回合。","",0],[70,341,3,145,2,15153,30,15990,1000,0.4,"AD#buff#3#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[71,341,3,145,2,15153,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[72,341,3,145,2,15153,"",28990,1400,1,"AD#buff#3#noclean|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$IM_Esoteric#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至300%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义减免值提高50%，该效果无法被驱散。","",0],[73,72,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|300|0|0|0$mpup#debuff#0|0|0|-100|0|0|0$damageadd#effect#0#fmstatemul&ceng10|0|0|10|0|0|0$AD#passive#1#mode:wlm|0|0|1200|0|999|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害并清空其所剩怒气值，若对方处于负面或控制效果，每存在一个负面或控制效果额外造成10%的伤害，最高额外造成100%伤害；同时在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[74,72,2,120,2,9485,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|11000000000000000|0|0|0|0|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；神威伤害提高至1.1兆","",0],[75,72,2,120,2,9485,15,3990,400,0.2,"ignorejmian#state#1|0|0|-60|0|0|0$sdamage#effect#0#shenwei&pve|12000000000000000|0|0|0|0|0","创神之梦将无视目标60%的所有减伤效果（护甲、免伤值、对抗减伤、坚韧、暴击减免、奥义减免），该效果无法被驱散；神威伤害提高至1.2兆","",0],[76,72,2,120,2,9485,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|13000000000000000|0|0|0|0|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；神威伤害提高至1.3兆","",0],[77,72,2,120,2,9485,25,10990,800,0.4,"reducebarrier#effect#0#inbarrier|0|0|60|0|0|0$damageadd#effect#0#nobarrier|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|14000000000000000|0|0|0|0|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的60%；若没有结界则额外造成60%伤害；神威伤害提高至1.4兆","",0],[78,72,2,120,2,9485,30,15990,1000,0.4,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|15000000000000000|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.7%；神威伤害提高至1.5兆","",0],[79,72,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|16000000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；神威伤害提高至1.6兆","",0],[80,72,2,120,2,9485,"",28990,1400,1,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[81,332,1,110,2,9483,10,0,1,0.1,"damage#skill_-1_2_max_f_hp|0|0|260|0|0|0$baoji#buff#1|0|0|1000|0|0|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的2名目标造成自身攻击收益260%的伤害，本次伤害必定暴击；受到伤害的目标会额外受到1000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。被动：每级可提高0.1%的非战斗中星阶属性。","",0],[82,332,1,110,2,9483,10,1990,200,0.1,"damage#skill_-1_2_max_f_hp|0|0|300|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.2%；神威伤害提高至1500万亿","",0],[83,332,1,110,2,9483,15,3990,400,0.2,"damageadd#effect#0#inshield|0|0|50|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0","创神之梦在攻击有护盾的单位时，额外造成50%的伤害；神威伤害提高至2000万亿","",0],[84,332,1,110,2,9483,20,6990,600,0.2,"damage#skill_-1_2_max_f_hp|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.4%；神威伤害提高至2500万亿","",0],[85,332,1,110,2,9483,25,10990,800,0.4,"twicedmg#effect#0#tnum1|0|0|100|0|0|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0","创神之梦生效时，若敌方目标仅为一个则额外造成一次伤害；神威伤害提高至3000万亿","",0],[86,332,1,110,2,9483,30,15990,1000,0.4,"damage#skill_-1_2_max_f_hp|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.7%；神威伤害提高至4000万亿","",0],[87,332,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；神威伤害提高至6000万亿","",0],[88,332,1,110,2,9483,"",28990,1400,1,"damage#skill_-1_2_max_f_hp|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；神威伤害提高至1兆","",0],[89,311,1,110,2,9483,10,0,1,0.1,"damage#0|0|0|100|0|0|0$AttactSpeed#debuff#2|0|0|-50|0|4|0$AD#buff#3|0|0|30|0|4|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并降低50%速度值；同时己方全体单位攻击力提高30%，效果均持续4个回合。                                                                                                                                     被动：每级可提高0.1%的非战斗中星阶属性。","",0],[90,311,1,110,2,9483,10,1990,200,0.1,"damage#0|0|0|140|0|0|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%","",0],[91,311,1,110,2,9483,15,3990,400,0.2,"ignorejmian#debuff#0#ef:1|0|0|-40|0|2|0$damagereduce#debuff#0|0|0|20|0|2|0","创神之梦生效时，受到伤害的目标将处于“易伤”状态；易伤状态下护甲、暴击减免、坚韧、奥义减免、免伤值均减少40%，己方任意单位对其造成伤害时额外造成20%的伤害，效果持续2个回合。","",0],[92,311,1,110,2,9483,20,6990,600,0.2,"damage#0|0|0|200|0|0|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%","",0],[93,311,1,110,2,9483,25,10990,800,0.4,"PVE_DMG#buff#3#herotype2&noclean&ceng5|0|0|20|0|999|0$AD#buff#3#herotype2&noclean&ceng5|0|0|20|0|999|0","创神之梦生效时，我方攻击型单位历练增伤和攻击力均提高20%，最多可叠加5次；该效果持续整场战斗且无法被驱散","",0],[94,311,1,110,2,9483,30,15990,1000,0.4,"damage#0|0|0|270|0|0|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%","",0],[95,311,1,110,2,9483,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[96,311,1,110,2,9483,"",28990,1400,1,"damage#0|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高30%，该效果无法被驱散。","",0],[97,348,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|200|0|0|0$baoji#buff#1|0|0|1000|0|0|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益200%的伤害，本次伤害必定暴击，受到伤害的目标会额外受到1000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。被动：每级可提高0.1%的非战斗中星阶属性。","",0],[98,348,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|250|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0","攻击收益提高至250%；每级可提升非战斗中星阶属性提高至0.2%；神威伤害提高至1500万亿","",0],[99,348,1,110,2,9483,15,3990,400,0.2,"damageadd#effect#0#inbarrier|0|0|50|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0","创神之梦在攻击有结界效果的单位时，额外造成50%的伤害；神威伤害提高至2000万亿","",0],[100,348,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|300|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.4%；神威伤害提高至2500万亿","",0],[101,348,1,110,2,9483,25,10990,800,0.4,"damageadd#effect#0#morenummul|0|0|20|0|0|$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0","创神之梦生效时，敌方目标每大于1个则额外造成20%伤害；神威伤害提高至3000万亿","",0],[102,348,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.7%；神威伤害提高至4000万亿","",0],[103,348,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；神威伤害提高至6000万亿","",0],[104,348,1,110,2,9483,"",28990,1400,1,"damage#0|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至1%；神威伤害提高至1兆","",0],[105,349,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$AD_CRT#debuff#2|0|0|-90|0|4|0$AD#buff#3|0|0|25|0|4|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并降低90%暴击；同时己方全体单位攻击力提高25%，效果均持续4个回合。                                                                                                                                     被动：每级可提高0.1%的非战斗中星阶属性。","",0],[106,349,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%","",0],[107,349,1,110,2,9483,15,3990,400,0.2,"decure#control#0|0|0|0|0|3|0$seal#control#0|0|0|0|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|40|0|999|0","创神之梦生效时，受到伤害的目标将处于“沉沦”状态；沉沦状态下将被禁疗和禁锢，效果持续3回合","",0],[108,349,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|80|0|999|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%","",0],[109,349,1,110,2,9483,25,10990,800,0.4,"IM_CTRL#buff#3#herotype2&noclean|5000|0|0|0|999|0$IM_DBF#buff#3#herotype2&noclean|5000|0|0|0|999|0$AD#buff#3#herotype2&noclean|0|0|25|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|160|0|999|0","创神之梦生效时，我方攻击型单位免控和抵抗均提高5000点，同时己方攻击型单位攻击力额外提高25%，该效果持续整场战斗且无法被驱散","",0],[110,349,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|250|0|999|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%","",0],[111,349,1,110,2,9483,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","在对抗玩法中，对非创神资质的敌方目标的控制效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[112,349,1,110,2,9483,"",28990,1400,1,"damage#0|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|30|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|600|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高30%，该效果无法被驱散。","",0],[113,318,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$rebuff#2|0|0|0|0|0|0$barrier#state#1|0|0|50|0|999|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并驱散所有增益效果；同时提供己方全体单位最大生命值总和50%的结界。                                                                                                                                     被动：每级可提高0.1%的非战斗中星阶属性。","",0],[114,318,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0$igjian#passive#3#mode:asurapve|0|0|400|0|999|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%","",0],[115,318,1,110,2,9483,15,3990,400,0.2,"recontrol#3|0|0|0|0|0|0$igjian#passive#3#mode:asurapve|0|0|600|0|999|0","创神之梦生效时，解除自身和全体友方单位的被控制效果","",0],[116,318,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0$igjian#passive#3#mode:asurapve|0|0|800|0|999|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%","",0],[117,318,1,110,2,9483,25,10990,800,0.4,"shield#state#1|0|0|50|0|999|0$AD#buff#skill_1_1_max_f_AD|0|0|50|0|3|0$igjian#passive#3#mode:asurapve|0|0|1000|0|999|0","创神之梦生效时，我方全体单位获得自身最大生命值50%的护盾效果；同时己方攻击力最高的单位额外提高50%攻击力，效果持续3回合。","",0],[118,318,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0$igjian#passive#3#mode:asurapve|0|0|1200|0|999|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%","",0],[119,318,1,110,2,9483,35,21990,1200,0.7,"HP#passive#3#pvp|0|0|40|0|999|0$igjian#passive#3#mode:asurapve|0|0|1500|0|999|0","在对抗玩法中，进入战斗后己方全体单位最大生命值提高40%，该效果无法被驱散","",0],[120,318,1,110,2,9483,"",28990,1400,1,"damage#0|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$HP#buff#1#noclean|0|0|50|0|99|0$igjian#passive#3#mode:asurapve|0|0|2000|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗生命提高50%，该效果无法被驱散。","",0],[121,177,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$Tenacity#debuff#2|0|0|-90|0|4|0$AD#buff#3|0|0|25|0|4|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并降低90%坚韧；同时己方全体单位攻击力提高25%，效果均持续4个回合。                                                                                                                                     被动：每级可提高0.1%的非战斗中星阶属性。","",0],[122,177,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%","",0],[123,177,1,110,2,9483,15,3990,400,0.2,"damagereduce#debuff#0|0|0|40|0|3|0$IM_CTRL#debuff#0|0|0|-20|0|3|0$IM_DBF#debuff#0|0|0|-20|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0","创神之梦生效时，受到伤害的目标将处于“并妍”状态；并妍状态下受到的伤害提高40%，同时免控和抵抗下降20%，效果均持续3回合","",0],[124,177,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|40|0|999|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%","",0],[125,177,1,110,2,9483,25,10990,800,0.4,"AD#buff#3#noclean&ceng5|0|0|30|0|999|0$AD_CRT#buff#3#noclean&ceng5|0|0|30|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|80|0|999|0","创神之梦生效时，己方全体单位受到“以沫”状态，以沫状态下攻击力和暴击均提高30%，最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[126,177,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|120|0|999|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%","",0],[127,177,1,110,2,9483,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$barrier#passive#1#mode:jgsl|0|0|20000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在机关试炼玩法战斗开始时，为己方全体单位提供一个可以吸收海量伤害的结界。","",0],[128,177,1,110,2,9483,"",28990,1400,1,"damage#0|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|30|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高30%，该效果无法被驱散。","",0],[129,321,1,110,2,9483,10,0,1,0.1,"damage#skill_-1_2_max_f_hp|0|0|260|0|0|0$baoji#buff#1|0|0|1000|0|0|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的2名目标造成自身攻击收益260%的伤害，本次伤害必定暴击，受到伤害的目标会额外受到1000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。被动：每级可提高0.1%的非战斗中星阶属性。","",0],[130,321,1,110,2,9483,10,1990,200,0.1,"damage#skill_-1_2_max_f_hp|0|0|300|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.2%，神威伤害提高至1500万亿","",0],[131,321,1,110,2,9483,15,3990,400,0.2,"damageadd#effect#skill_-1_2_max_f_hp#teamnum:odd|0|0|50|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0","创神之梦在攻击敌方目标为奇数则额外造成50%的伤害，神威伤害提高至2000万亿","",0],[132,321,1,110,2,9483,20,6990,600,0.2,"damage#skill_-1_2_max_f_hp|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.4%，神威伤害提高至2500万亿","",0],[133,321,1,110,2,9483,25,10990,800,0.4,"AD#buff#1#ceng3&noclean&teamnum:even|0|0|20|0|999|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0","创神之梦生效时，若敌方目标为偶数则本场战斗攻击力提高20%，最高可叠加至60%；效果持续整场战斗且无法被驱散，神威伤害提高至3000万亿","",0],[134,321,1,110,2,9483,30,15990,1000,0.4,"damage#skill_-1_2_max_f_hp|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.7%，神威伤害提高至4000万亿","",0],[135,321,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在昼夜之战玩法中，永曌攻击力额外提高100%，神威伤害提高至6000万亿","",0],[136,321,1,110,2,9483,"",28990,1400,1,"damage#skill_-1_2_max_f_hp|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；神威伤害提高至1兆。","",0],[137,338,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$reducebarrier#debuff#2|0|0|-40|0|4|0$AD#buff#3|0|0|20|0|4|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并降低40%结界值；同时己方全体单位攻击力提高20%，效果均持续4个回合。                                                                                                                                     被动：每级可提高0.1%的非战斗中星阶属性。","",0],[138,338,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%","",0],[139,338,1,110,2,9483,15,3990,400,0.2,"mpup#debuff#2|-500|0|0|0|3|0$IM_Poison#debuff#2|0|0|-40|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0","创神之梦生效时，受到伤害的目标怒气减少500点，同时淬毒抵抗降低40%，效果持续3回合","",0],[140,338,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|30|0|999|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%","",0],[141,338,1,110,2,9483,25,10990,800,0.4,"AD_Prc#buff#3#noclean&ceng5|0|0|8|0|999|0$Poison#buff#3#noclean&ceng5|0|0|8|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|50|0|999|0","创神之梦生效时，己方全体单位穿透和淬毒值均提高8%；最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[142,338,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|100|0|999|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%","",0],[143,338,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(wlm|jgsl)|0|0|180|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；","",0],[144,338,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|30|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|300|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高30%，该效果无法被驱散","",0],[145,183,1,110,2,9483,10,0,1,0.1,"damage#skill_-1_2_max_f_hp|0|0|260|0|0|0$baoji#buff#1|0|0|1000|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的2名目标造成自身攻击收益260%的伤害，本次伤害必定暴击                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性。","",0],[146,183,1,110,2,9483,10,1990,200,0.1,"damage#skill_-1_2_max_f_hp|0|0|300|0|0|0$baoji#buff#1|0|0|1000|0|0|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.2%","",0],[147,183,1,110,2,9483,15,3990,400,0.2,"AD_Armor#debuff#skill_-1_2_max_f_hp#ceng5|0|0|-15|0|999|0$IM_DMG#debuff#skill_-1_2_max_f_hp#ceng5|0|0|-15|0|999|0","创神之梦在攻击敌方目标时减少对方15%护甲和15%免伤，最高可叠加5次。","",0],[148,183,1,110,2,9483,20,6990,600,0.2,"damage#skill_-1_2_max_f_hp|0|0|350|0|0|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.4%","",0],[149,183,1,110,2,9483,25,10990,800,0.4,"IM_CTRL#debuff#skill_-1_2_max_f_hp|0|0|-80|0|999|0$IM_DBF#debuff#skill_-1_2_max_f_hp|0|0|-80|0|999|0","创神之梦生效时，减少对方80%免控和80%抵抗，持续3回合","",0],[150,183,1,110,2,9483,30,15990,1000,0.4,"damage#skill_-1_2_max_f_hp|0|0|400|0|0|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[151,183,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$uncontrol#passive#3#fstate:wave&mode:kfjjc|0|0|0|0|2|0$mpup#passive#3#fstate:wave&mode:kfjjc|500|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在女武神之战玩法中，布伦希尔德出战时本场战斗己方全体单位前2个回合不受控制效果的影响且初始怒气增加500点","",0],[152,183,1,110,2,9483,"",28990,1400,1,"damage#skill_-1_2_max_f_hp|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0$nomploss#passive#3#fstate:wave&pvp|0|0|0|0|2|0$AttactSpeed#passive#3#fstate:wave&pvp|0|0|30|0|2|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在对抗玩法中，布伦希尔德出战时本场战斗己方全体单位前2个回合不会受到怒气减少的影响且速度值提高30%","",0],[153,356,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$Tenacity#debuff#2|0|0|-90|0|4|0$AD#buff#3|0|0|25|0|4|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并降低90%坚韧；同时己方全体单位历练增伤提高25%，效果均持续4个回合。                                                                                                                                     被动：每级可提高0.1%的非战斗中星阶属性。","",0],[154,356,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%","",0],[155,356,1,110,2,9483,15,3990,400,0.2,"LUCKY#buff#3|2000|0|0|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0","创神之梦生效时，己方全体单位幸运值提高2000点，效果均持续3回合","",0],[156,356,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|40|0|999|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%","",0],[157,356,1,110,2,9483,25,10990,800,0.4,"AD#buff#3#noclean&ceng5|0|0|40|0|999|0$vertigo#control|0|0|0|0|2|0$AD#passive#3#mode:(wlm|jgsl)|0|0|70|0|999|0","创神之梦生效时，敌方全体陷入眩晕效果，持续2回合，己方全体单位攻击力提高40%，最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[158,356,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|100|0|999|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%","",0],[159,356,1,110,2,9483,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|150|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散。","",0],[160,356,1,110,2,9483,"",28990,1400,1,"damage#0|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|30|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|300|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高30%，该效果无法被驱散","",0],[161,184,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$AD_Armor#debuff#2|0|0|-60|0|4|0$AD#buff#3|0|0|25|0|4|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并降低60%护甲；同时己方全体单位攻击力提高25%，效果均持续4个回合，受到伤害的目标会额外受到1000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                     被动：每级可提高0.1%的非战斗中星阶属性。","",0],[162,184,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%，神威伤害提高至1500万亿","",0],[163,184,1,110,2,9483,15,3990,400,0.2,"damagereduce#debuff#0|0|0|30|0|3|0$IM_DMG#debuff#0|0|0|-30|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0","创神之梦生效时，受到伤害的目标将处于“破军”状态；破军状态下受到的伤害提高30%，同时免伤下降30%，效果均持续3回合，神威伤害提高至2000万亿","",0],[164,184,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|40|0|999|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%，神威伤害提高至2500万亿","",0],[165,184,1,110,2,9483,25,10990,800,0.4,"AD#buff#3#noclean&ceng4|0|0|25|0|999|0$AD_Prc#buff#3#noclean&ceng4|0|0|25|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|80|0|999|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0","创神之梦生效时，己方攻击型单位受到“摘星”状态，摘星状态下攻击力和穿透均提高25%；最高可叠加4次；该效果持续整场战斗且无法被驱散，神威伤害提高至3000万亿","",0],[166,184,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|120|0|999|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%，神威伤害提高至4000万亿","",0],[167,184,1,110,2,9483,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$barrier#state#1#self&mode:tower|0|0|1000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在摘星楼玩法战斗开始时，为己方全体单位提供一个自身生命值1000%的结界，神威伤害提高至6000万亿","",0],[168,184,1,110,2,9483,"",28990,1400,1,"damage#0|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0$AD#buff#1#noclean|0|0|30|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，神威伤害提高至1兆","",0],[169,367,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$AttactSpeed#debuff#2|0|0|-50|0|3|0$AD#buff#3#herotype2|0|0|20|0|3|0$Esoteric#buff#3#herotype3|0|0|20|0|3|0$mpup#effect#0#mode:hysz&mianb:AttactSpeed|-500|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并降低50%速度值；同时己方全体攻击型单位攻击力提高20%，辅助型单位奥义值提高20%，效果均持续3个回合；在凰族圣战中，若对方抵抗减少速度的减益效果则怒气值减少500点","",0],[170,367,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%。","",0],[171,367,1,110,2,9483,15,3990,400,0.2,"IM_DBF#debuff#2|0|0|-30|0|3|0$CTRL#debuff#2|0|0|-30|0|3|0","创神之梦生效时，敌方全体目标抵抗值和控制值降低30%，效果均持续3回合。","",0],[172,367,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%。","",0],[173,367,1,110,2,9483,25,10990,800,0.4,"CTRL#buff#3#|0|0|30|0|3|0$DBF#buff#3#|0|0|30|0|3|0","创神之梦生效时，己方全体控制值和咒术值提高30%，效果均持续3回合。","",0],[174,367,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%。","",0],[175,367,1,110,2,9483,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$vetigo#control#0#mode:hysz&atktype:2&mianb:mpup&nobuff:1|0|0|0|0|2|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在凰族圣战中，若对方免疫减少速度和怒气抵抗的效果则无视免控强制眩晕2回合。","",0],[176,367,1,110,2,9483,"",28990,1400,1,"damage#0|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|30|0|99|0$igclean#passive#1#mode:hysz|0|0|0|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗咒术值提高30%，该效果无法被驱散；在凰族圣战中，对敌方造成的减益效果与对己方施加的增益效果均无法被驱散；东方翠影出战凰族圣战时额外获得10倍奖励。","",0],[177,375,1,110,2,9483,10,0,1,0.1,"damage#skill_-1_3_min_f_hp|0|0|200|0|0|0$AD#buff#1#noclean&ceng20|0|0|5|0|999|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的3名目标造成自身攻击收益200%的伤害，每释放1次本场战斗攻击力提高5%，持续整场战斗且无法被驱散。                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性；","",0],[178,375,1,110,2,9483,10,1990,200,0.1,"damage#skill_-1_3_min_f_hp|0|0|240|0|0|0$AD#passive#3#mode:(gxsz)|0|0|50|0|999|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0","攻击收益提高至240%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[179,375,1,110,2,9483,15,3990,400,0.2,"mpup#effect#0#debuffstate|-300|0|0|0|0|0$vertigo#control#0#debuffstate|0|0|0|0|2|0$AD#passive#3#mode:(gxsz)|0|0|80|0|999|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0","创神之梦攻击目标时，若目标处于负面状态影响，则减少300点怒气并眩晕2回合；","",0],[180,375,1,110,2,9483,20,6990,600,0.2,"damage#skill_-1_3_min_f_hp|0|0|300|0|0|0$AD#passive#3#mode:(gxsz)|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[181,375,1,110,2,9483,25,10990,800,0.4,"shenweiadd#passive#3#trole:all&modemul:gxsz&val:4&|0|0|50|0|99|0$AD#passive#3#mode:(gxsz)|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0","创神之梦生效时，己方所有单位造成的神威伤害额外提高50%；","",0],[182,375,1,110,2,9483,30,15990,1000,0.4,"damage#skill_-1_3_min_f_hp|0|0|370|0|0|0$AD#passive#3#mode:(gxsz)|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0","攻击收益提高至370%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[183,375,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(gxsz)|0|0|1200|0|999|0$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[184,375,1,110,2,9483,"",28990,1400,1,"damage#0|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0$shenweiadd#passive#3#trole:all&modemul:gxsz&val:4&|0|0|100|0|99|0$AD#passive#3#mode:(gxsz)|0|0|2400|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；","",0],[185,187,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|200|0|0|0$AD#debuff#2|0|0|-50|0|3|0$AD_CRT#debuff#2|0|0|-50|0|3|0$CRT_Eff#debuff#2|0|0|-50|0|3|0$Esoteric#debuff#2|0|0|-50|0|3|0$AD_Armor#buff#3#ceng6&noclean|0|0|10|0|999|0$CRT_Rdc#buff#3#ceng6&noclean|0|0|10|0|999|0$IM_DMG#buff#3#ceng6&noclean|0|0|10|0|999|0$Tenacity#buff#3#ceng6&noclean|0|0|10|0|999|0$barrier#state#1#self|0|0|100|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益200%的伤害并减少对方当前攻击力、暴击值、暴击效果、奥义值的50%，效果持续3回合；己方全体单位护甲、免伤、坚韧、暴击减免提高10%，最高可叠加6次，效果无法驱散且持续整场战斗，同时为己方全体单位创造1个晏舞雩最大生命值100%的结界。                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性。","",0],[186,187,2,120,2,9485,10,1990,200,0.1,"barrier#state#1#self|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|80000|0|999|0","结界效果提高至晏舞雩最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[187,187,2,120,2,9485,15,3990,400,0.2,"AD#buff#3#ceng5&noclean|0|0|8|0|999|0$AD#buff#skill_1_1_max_f_AD#ceng5&noclean|0|0|5|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|120000|0|999|0","创神之梦生效时，己方全体单位攻击力提高8%；己方攻击力最高的单位额外提高5%；最高可叠加5次；效果无法驱散且持续整场战斗","",0],[188,187,2,120,2,9485,20,6990,600,0.2,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|180000|0|999|0","结界效果提高至晏舞雩最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[189,187,2,120,2,9485,25,10990,800,0.4,"damagechange#debuff#2#ceng3&noclean|0|0|-10|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300000|0|999|0","创神之梦生效时，敌方全体目标造成的伤害减少10%，最高可叠加6次；效果无法驱散且持续整场战斗","",0],[190,187,2,120,2,9485,30,15990,1000,0.4,"barrier#state#1#self|0|0|450|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500000|0|999|0","结界效果提高至晏舞雩最大生命值450%；每级可提升非战斗中星阶属性提高至0.7%","",0],[191,187,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900000|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[192,187,2,120,2,9485,"",28990,1400,1,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5000000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|35|0|99|0$DBF#buff#1#noclean|0|0|35|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1500000|0|999|0","结界效果提高至晏舞雩最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值和咒术值均提高35%，该效果无法被驱散。","",0],[193,382,1,110,2,9483,10,0,1,0.1,"damage#skill_-1_2_min_f_hp|0|0|220|0|0|0$AD_Prc#buff#1#noclean&ceng20|50|0|0|0|999|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的2名目标造成自身攻击收益220%的伤害，每释放1次本场战斗穿透提高50点，持续整场战斗且无法被驱散；同时在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性；","",0],[194,382,1,110,2,9483,10,1990,200,0.1,"damage#skill_-1_2_min_f_hp|0|0|260|0|0|$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|50|0|999|0","攻击收益提高至260%；每级可提升非战斗中星阶属性提高至0.2%；神威伤害提高至1500万亿；同时己方攻击型单位在凰族圣战的攻击力提高50%","",0],[195,382,1,110,2,9483,15,3990,400,0.2,"AD#buff#1#baoji&ceng10|0|0|10|0|999|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|100|0|999|0","创神之梦攻击目标时，若本次伤害暴击则本场战斗额外增加自身10%攻击力，效果持续整场战斗；神威伤害提高至2000万亿；同时己方攻击型单位在凰族圣战攻击力提高至100%","",0],[196,382,1,110,2,9483,20,6990,600,0.2,"damage#skill_-1_3_max_f_hp|0|0|320|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|150|0|999|0","攻击收益提高至320%；每级可提升非战斗中星阶属性提高至0.4%；神威伤害提高至2500万亿；同时己方攻击型单位在凰族圣战攻击力提高至150%","",0],[197,382,1,110,2,9483,25,10990,800,0.4,"AD_CRT#buff#1|200|0|0|0|3|0$CRT_Eff#buff#1|200|0|0|0|3|0$shenweiadd#passive#3#trole:all&mode:(hysz)&|0|0|100|0|99|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|200|0|999|0","创神之梦生效时，自身暴击和暴击效果均提高200点，持续3回合；神威伤害提高至3000万亿；在凰族圣战中，己方所有单位造成的神威伤害额外提高100%；同时己方攻击型单位在凰族圣战攻击力提高至200%","",0],[198,382,1,110,2,9483,30,15990,1000,0.4,"damage#skill_-1_3_max_f_hp|0|0|370|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|280|0|999|0","攻击收益提高至370%；每级可提升非战斗中星阶属性提高至0.7%；神威伤害提高至4000万亿；同时己方攻击型单位在凰族圣战攻击力提高至280%","",0],[199,382,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#herotype2&mode:(hysz)|0|0|360|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；神威伤害提高至6000万亿；同时己方攻击型单位在凰族圣战攻击力提高至360%","",0],[200,382,1,110,2,9483,"",28990,1400,1,"damage#0|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0$shenweiadd#passive#3#trole:all&mode:(hysz)&|0|0|200|0|99|0$AD#passive#3#herotype2&mode:(hysz)|0|0|500|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至1%；神威伤害提高至1兆；在凰族圣战中，自身神威效果翻倍；同时己方攻击型单位在凰族圣战攻击力提高至500%","",0],[201,388,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$rebuff#2|0|0|0|0|0|0$barrier#state#1|0|0|50|0|999|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并驱散所有增益效果；同时提供己方全体单位最大生命值总和50%的结界。                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[202,388,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%。","",0],[203,388,1,110,2,9483,15,3990,400,0.2,"recontrol#3|0|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0","创神之梦生效时，解除自身和全体友方单位的所有负面效果。","",0],[204,388,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|50|0|999|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%。","",0],[205,388,1,110,2,9483,25,10990,800,0.4,"shield#state#1|0|0|50|0|999|0$AD#buff#skill_1_1_max_f_AD|0|0|30|0|3|0$AD_Prc#buff#skill_1_1_max_f_AD|0|0|30|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|80|0|999|0","创神之梦生效时，我方全体单位获得自身最大生命值50%的护盾效果；同时己方攻击型单位额外提高30%攻击力和30%穿透，效果持续3回合。","",0],[206,388,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|120|0|999|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%。","",0],[207,388,1,110,2,9483,35,21990,1200,0.7,"HP#passive#3#pvp#ceng10&noclean|0|0|10|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0","在对抗玩法中，每释放1次额外提高10%，最高可提高至100%，该效果无法被驱散。","",0],[208,388,1,110,2,9483,"",28990,1400,1,"damage#0|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$HP#buff#1#noclean|0|0|50|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗最大生命值提高50%，该效果无法被驱散。","",0],[209,311,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|200|0|0|0$AttactSpeed#debuff#2|200|0|0|0|3|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益200%的伤害并降低70%速度值；同时己方全体单位攻击力提高50%，效果均持续4个回合；同时为己方全体单位创造1个闻人琏最大生命值50%的护盾效果                                                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性。","",0],[210,311,2,120,2,9485,10,1990,200,0.1,"barrier#state#1#self|0|0|100|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","护盾效果提高至闻人琏最大生命值100%；每级可提升非战斗中星阶属性提高至0.2%","",0],[211,311,2,120,2,9485,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(3|6|29|26|22|24|21)|0|0|-60|0|2|0$damagereduce#debuff#0|0|0|40|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标将处于“暗影易伤”状态；暗影易伤状态下护甲、暴击减免、坚韧、奥义减免、免伤值、抵抗值、免控值均减少60%，己方任意单位对其造成伤害时额外造成40%的伤害，效果持续3个回合。","",0],[212,311,2,120,2,9485,20,6990,600,0.2,"barrier#state#1#self|0|0|150|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","护盾效果提高至闻人琏最大生命值150%；每级可提升非战斗中星阶属性提高至0.4%","",0],[213,311,2,120,2,9485,25,10990,800,0.4,"PVE_DMG#buff#3#herotype2&noclean&ceng8|0|0|50|0|999|0$PVP_DMG#buff#3#herotype2&noclean&ceng8|0|0|50|0|999|0$AD#buff#3#herotype2&noclean&ceng8|0|0|50|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，我方攻击型单位历练增伤、对抗增伤、攻击力均提高50%，最多可叠加8次；该效果持续整场战斗且无法被驱散","",0],[214,311,2,120,2,9485,30,15990,1000,0.4,"barrier#state#1#self|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","护盾效果提高至闻人琏最大生命值200%；每级可提升非战斗中星阶属性提高至0.7%","",0],[215,311,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[216,311,2,120,2,9485,"",28990,1400,1,"barrier#state#1#self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|5000000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|35|0|99|0$DBF#buff#1#noclean|0|0|35|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","护盾效果提高至闻人琏最大生命值300%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值和咒术值均提高35%，该效果无法被驱散。","",0],[217,338,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|200|0|0|0$reducebarrier#debuff#2|0|0|-60|0|4|0$AD#buff#3|0|0|40|0|4|0$shield#state#3#byattr1&self|0|0|50|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益200%的伤害并降低60%结界值；同时己方全体单位攻击力提高40%，效果均持续4个回合；同时为己方全体单位创造1个郁晚香最大生命值50%的护盾效果                                                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性。","",0],[218,338,2,120,2,9485,10,1990,200,0.1,"shield#state#3#byattr1&self|0|0|100|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","护盾效果提高至郁晚香最大生命值100%；每级可提升非战斗中星阶属性提高至0.2%","",0],[219,338,2,120,2,9485,15,3990,400,0.2,"mpup#debuff#2|-1000|0|0|0|3|0$IM_Poison#debuff#2|0|0|-60|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标怒气减少1000点，同时淬毒抵抗降低60%，效果持续3回合","",0],[220,338,2,120,2,9485,20,6990,600,0.2,"shield#state#3#byattr1&self|0|0|150|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","护盾效果提高至郁晚香最大生命值150%；每级可提升非战斗中星阶属性提高至0.4%","",0],[221,338,2,120,2,9485,25,10990,800,0.4,"AD_Prc#buff#3#noclean&ceng5|0|0|16|0|999|0$Poison#buff#3#noclean&ceng5|0|0|16|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，己方全体单位穿透和淬毒值均提高16%；最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[222,338,2,120,2,9485,30,15990,1000,0.4,"shield#state#3#byattr1&self|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","护盾效果提高至郁晚香最大生命值200%；每级可提升非战斗中星阶属性提高至0.7%","",0],[223,338,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[224,338,2,120,2,9485,"",28990,1400,1,"shield#state#3#byattr1&self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|5000000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|35|0|99|0$DBF#buff#1#noclean|0|0|35|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","护盾效果提高至郁晚香最大生命值300%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值和咒术值均提高35%，该效果无法被驱散。","",0],[225,356,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|200|0|0|0$Tenacity#debuff#2|0|0|-90|0|3|0$CRT_Rdc#debuff#2|0|0|-90|0|3|0$PVE_DMG#buff#3|0|0|50|0|4|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益200%的伤害并降低90%坚韧和90%暴击减免；同时己方全体单位历练增伤提高50%并为己方全体单位创造1个霍青崖最大生命值100%的结界，效果均持续4个回合；在番外岁稔年丰玩法出战时，己方全体单位可无视部分怪物的减伤效果，创神星级越高无视减伤的效果越强。                                                                                                                                        被动：每级可提高0.1%的非战斗中星阶属性。","",0],[226,356,2,120,2,9485,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0","结界效果提高至霍青崖最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[227,356,2,120,2,9485,15,3990,400,0.2,"Hatred1#buff#3|2000|0|0|0|3|0$LUCKY#buff#3|2000|0|0|0|3|0","创神之梦生效时，己方全体单位幸运值和破界值均提高2000点，效果均持续3回合","",0],[228,356,2,120,2,9485,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0","结界效果提高至霍青崖最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[229,356,2,120,2,9485,25,10990,800,0.4,"vertigo#control#2|0|0|0|0|2|0$mpup#debuff#2|-500|0|0|0|3|0$AD#buff#3#noclean&ceng5|0|0|80|0|999|0","创神之梦生效时，敌方全体陷入晕眩效果并减少500点怒气，持续2回合；同时己方全体单位攻击力提高80%，最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[230,356,2,120,2,9485,30,15990,1000,0.4,"barrier#state#1|0|0|450|0|999|0","结界效果提高至霍青崖最大生命值450%；每级可提升非战斗中星阶属性提高至0.7%","",0],[231,356,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[232,356,2,120,2,9485,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5000000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|35|0|99|0$CTRL#buff#1#noclean|0|0|35|0|99|0","结界效果提高至霍青崖最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值和控制值均提高35%，该效果无法被驱散。","",0],[233,349,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|200|0|0|0$AttactSpeed#debuff#2|0|0|-70|0|4|0$AD#buff#3|0|0|50|0|4|0$shield#state#3#byattr1&self|0|0|50|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益200%的伤害并降低70%速度值；同时己方全体单位攻击力提高50%，效果均持续4个回合；同时为己方全体单位创造1个斐迪南侯爵最大生命值50%的护盾效果                                                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性。","",0],[234,349,2,120,2,9485,10,1990,200,0.1,"shield#state#3#byattr1&self|0|0|100|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0","护盾效果提高至斐迪南侯爵最大生命值100%；每级可提升非战斗中星阶属性提高至0.2%","",0],[235,349,2,120,2,9485,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(3|6|29|26|22|24|21)|0|0|-60|0|2|0$damagereduce#debuff#0|0|0|40|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|5400|0|999|0","创神之梦生效时，受到伤害的目标将处于“暗影易伤”状态；暗影易伤状态下护甲、暴击减免、坚韧、奥义减免、免伤值、抵抗值、免控值均减少60%，己方任意单位对其造成伤害时额外造成40%的伤害，效果持续3个回合。","",0],[236,349,2,120,2,9485,20,6990,600,0.2,"shield#state#3#byattr1&self|0|0|150|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|16200|0|999|0","护盾效果提高至斐迪南侯爵最大生命值150%；每级可提升非战斗中星阶属性提高至0.4%","",0],[237,349,2,120,2,9485,25,10990,800,0.4,"PVE_DMG#buff#3#herotype2&noclean&ceng5|0|0|50|0|999|0$PVP_DMG#buff#3#herotype2&noclean&ceng5|0|0|50|0|999|0$AD#buff#3#herotype2&noclean&ceng5|0|0|50|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|48600|0|999|0","创神之梦生效时，我方攻击型单位历练增伤、对抗增伤、攻击力均提高50%，最多可叠加8次；该效果持续整场战斗且无法被驱散","",0],[238,349,2,120,2,9485,30,15990,1000,0.4,"shield#state#3#byattr1&self|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|145800|0|999|0","护盾效果提高至斐迪南侯爵最大生命值200%；每级可提升非战斗中星阶属性提高至0.7%","",0],[239,349,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|437400|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[240,349,2,120,2,9485,"",28990,1400,1,"shield#state#3#byattr1&self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|5000000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|35|0|99|0$DBF#buff#1#noclean|0|0|35|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1312200|0|999|0","护盾效果提高至斐迪南侯爵最大生命值300%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值和咒术值均提高35%，该效果无法被驱散。","",0],[241,501,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|150|0|0|0$Hatred1#buff#1#noclean&ceng20|0|0|5|0|999|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益150%的伤害，每释放1次本场战斗破界值提高5%，持续整场战斗且无法被驱散。                                                                                                          被动：每级可提高0.1%的非战斗中星阶属性","",0],[242,501,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|240|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0","攻击收益提高至240%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[243,501,1,110,2,9483,15,3990,400,0.2,"damageadd#effect#0#inbarrier|0|0|50|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0","创神之梦攻击目标时，若目标处于护盾或结界效果，则本次伤害提高50%；","",0],[244,501,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|300|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[245,501,1,110,2,9483,25,10990,800,0.4,"shenweiadd#passive#3|0|0|50|0|99|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0","创神之梦生效时，己方所有单位造成的神威伤害额外提高50%；","",0],[246,501,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|370|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0","攻击收益提高至370%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[247,501,1,110,2,9483,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加；","",0],[248,501,1,110,2,9483,"",28990,1400,1,"sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0$shenweiadd#passive#3#trole:all&modemul:sszf&val:4&|0|0|100|0|99|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在圣兽争锋玩法中，自身神威效果翻倍。","",0],[249,503,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$rebuff#2|999|0|0|0|0|0$barrier#state#3|0|0|50|0|999|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并驱散所有增益效果；同时提供己方全体单位最大生命值总和50%的结界。                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性","",0],[250,503,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[251,503,1,110,2,9483,15,3990,400,0.2,"recontrol#3|0|0|0|0|0|0","创神之梦生效时，解除自身和全体友方单位的所有控制效果；","",0],[252,503,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[253,503,1,110,2,9483,25,10990,800,0.4,"Dodge#buff#3|0|0|30|0|3|0$Hatred1#buff#3#herotype2|0|0|30|0|3|0$Accuracy#buff#3#herotype2|0|0|30|0|3|0","创神之梦生效时，我方全体单位提高30%格挡值，持续3回合；同时己方攻击型单位额外提高30%破界和30%破击，效果持续3回合；","",0],[254,503,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[255,503,1,110,2,9483,35,21990,1200,0.7,"SelfHealing#buff#3#noclean&ceng10|0|0|5|0|999|0","在对抗玩法中，每释放1次己方全体单位额外提高5%自御值，最高可提高至50%，该效果无法被驱散；","",0],[256,503,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$HP#buff#1#noclean|0|0|50|0|99|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗最大生命值提高50%，该效果无法被驱散。","",0],[257,156,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$IM_CTRL#debuff#2|0|0|-30|0|4|0$AD#buff#3|0|0|30|0|4|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并降低30%免控；同时己方全体单位攻击力提高30%，效果均持续4个回合。                                                                                                                                     被动：每级可提高0.1%的非战斗中星阶属性。","",0],[258,156,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%","",0],[259,156,1,110,2,9483,15,3990,400,0.2,"mpup#debuff#2|-500|0|0|0|3|0$IM_DBF#debuff#2|0|0|-30|0|3|0","创神之梦生效时，受到伤害的目标怒气减少500点，同时抵抗值降低30%，效果持续3回合","",0],[260,156,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%","",0],[261,156,1,110,2,9483,25,10990,800,0.4,"Hatred1#buff#3#noclean&ceng5|0|0|6|0|999|0$Accuracy#buff#3#noclean&ceng5|0|0|6|0|999|0","创神之梦生效时，己方全体单位破界和破击均提高6%；最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[262,156,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%","",0],[263,156,1,110,2,9483,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；","",0],[264,156,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|30|0|99|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高30%，该效果无法被驱散","",0],[265,332,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|100|0|0|0$reshield#2|0|0|0|0|0|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并驱散护盾效果。                                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性。","",0],[266,332,2,120,2,9485,10,1990,200,0.1,"damage#2|0|0|140|0|0|0$AD#passive#1#mode:(rebellious_raid)|0|0|100|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%。","",0],[267,332,2,120,2,9485,15,3990,400,0.2,"Dodge#debuff#2|0|0|-50|0|3|0$IM_DMG#debuff#2|0|0|-50|0|3|0$AD#passive#1#mode:(rebellious_raid)|0|0|300|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦将无视目标50%的格挡值和50%免伤值，该效果无法被驱散。","",0],[268,332,2,120,2,9485,20,6990,600,0.2,"damage#2|0|0|200|0|0|0$AD#passive#1#mode:(rebellious_raid)|0|0|500|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%。","",0],[269,332,2,120,2,9485,25,10990,800,0.4,"reducebarrier#effect#0#inbarrier|0|0|40|0|0|0$damageadd#effect#0#nobarrier|0|0|40|0|0|0$AD#passive#1#mode:(rebellious_raid)|0|0|100|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的40%。","",0],[270,332,2,120,2,9485,30,15990,1000,0.4,"damage#2|0|0|260|0|0|0$AD#passive#1#mode:(rebellious_raid)|0|0|2000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至260%；每级可提升非战斗中星阶属性提高至0.7%。","",0],[271,332,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#1#mode:(rebellious_raid)|0|0|4000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散。","",0],[272,332,2,120,2,9485,"",28990,1400,1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0$AD#passive#1#mode:(rebellious_raid)|0|0|8000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[273,100,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|150|0|0|0$AD_CRT#buff#1#noclean&ceng20|0|0|5|0|999|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益150%的伤害，每释放1次本场战斗暴击值提高5%，持续整场战斗且无法被驱散。                                                                                                          被动：每级可提高0.1%的非战斗中星阶属性。","",0],[274,100,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|240|0|0|0","攻击收益提高至240%；每级可提升非战斗中星阶属性提高至0.2%。","",0],[275,100,1,110,2,9483,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|60|0|0|0","创神之梦攻击目标时，若目标仅有1人，这本次伤害额外提高50%。","",0],[276,100,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|300|0|0|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.4%。","",0],[277,100,1,110,2,9483,25,10990,800,0.4,"AD#buff#1#ceng5|0|0|40|0|999|0","创神之梦生效时，自身攻击力提高40%，最高可提高至200%。","",0],[278,100,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|370|0|0|0","攻击收益提高至370%；每级可提升非战斗中星阶属性提高至0.7%。","",0],[279,100,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加。","",0],[280,100,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[281,177,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|300|0|0|0$Tenacity#debuff#2|0|0|-90|0|4|0$AD#buff#3|0|0|50|0|4|0$barrier#state#1#self|0|0|100|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害并降低90%坚韧；同时己方全体单位攻击力提高50%，效果均持续4个回合；同时为己方全体单位创造1个森昊最大生命值100%的结界效果。                                                                                                                                               被动：每级可提高0.1%的非战斗中星阶属性。","",0],[282,177,2,120,2,9485,10,1990,200,0.1,"barrier#state#1#self|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","结界效果提高至森昊最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[283,177,2,120,2,9485,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(24|21)|0|0|-40|0|3|0$damagereduce#debuff#0|0|0|60|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标将处于“并妍”状态；并妍状态下受到的伤害提高60%，同时免控和抵抗下降40%，效果均持续3回合","",0],[284,177,2,120,2,9485,20,6990,600,0.2,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","结界效果提高至森昊最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[285,177,2,120,2,9485,25,10990,800,0.4,"AD#buff#3#noclean&ceng5|0|0|40|0|999|0$AD_CRT#buff#3#noclean&ceng5|0|0|40|0|999|0$AttactSpeed#buff#3#noclean&ceng5|0|0|40|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，己方全体单位受到“以沫”状态，以沫状态下攻击力、暴击、速度均提高40%；最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[286,177,2,120,2,9485,30,15990,1000,0.4,"barrier#state#1#self|0|0|450|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","结界效果提高至森昊最大生命值450%；每级可提升非战斗中星阶属性提高至0.7%","",0],[287,177,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$barrier#passive#1#mode:jgsl|0|0|20000|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在机关试炼玩法战斗开始时，为己方全体单位提供一个可以吸收海量伤害的结界。","",0],[288,177,2,120,2,9485,"",28990,1400,1,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5000000000000000|0|0|0|0|0$diemian#state#3#pvp&eftlimit1&eftr:2&usetime:2&cd:1|0|0|0|0|999|0$Esoteric#buff#1#noclean|0|0|35|0|99|0$DBF#buff#1#noclean|0|0|35|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","结界效果提高至森昊最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在对抗玩法中，创神之梦效果触发后，全体友方单位可免疫1次致命伤害（每场战斗仅生效2次，每回合最多生效1次）；同时变身结束时，本场战斗奥义值和咒术值均提高35%，该效果无法被驱散。","",0],[289,510,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|150|0|0|0$Hatred1#buff#1#noclean&ceng20|0|0|5|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|20|0|999|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益150%的伤害，每释放1次本场战斗破界值提高5%，持续整场战斗且无法被驱散；在神锋百炼玩法中，自身神威伤害提高20%。                                                                                                     被动：每级可提高0.1%的非战斗中星阶属性","",0],[290,510,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|240|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|300|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|30|0|999|0","攻击收益提高至240%；每级可提升非战斗中星阶属性提高至0.2%；在神锋百炼玩法中，自身神威伤害提高至30%","",0],[291,510,1,110,2,9483,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|50|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|500|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|40|0|999|0","创神之梦攻击目标时，若目标仅有1个，则本次伤害提高50%；在神锋百炼玩法中，自身神威伤害提高至40%","",0],[292,510,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|300|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|700|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|50|0|999|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.4%；在神锋百炼玩法中，自身神威伤害提高至50%","",0],[293,510,1,110,2,9483,25,10990,800,0.4,"shenweiadd#passive#3|0|0|50|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|1000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|70|0|999|0","创神之梦生效时，己方所有单位造成的神威伤害额外提高50%；在神锋百炼玩法中，自身神威伤害提高至70%","",0],[294,510,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|370|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|1500|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|100|0|999|0","攻击收益提高至370%；每级可提升非战斗中星阶属性提高至0.7%；在神锋百炼玩法中，自身神威伤害提高至100%","",0],[295,510,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|2500|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|140|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加；在神锋百炼玩法中，自身神威伤害提高至140%","",0],[296,510,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|5000|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在神锋百炼玩法中，自身神威伤害提高至200%","",0],[297,183,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|500|0|0|0$AD_CRT#buff#1|0|0|100|0|0|0$Tenacity#debuff#2|0|0|-90|0|4|0$AD#buff#3|0|0|50|0|4|0$barrier#state#1#self|0|0|100|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，本次伤害必定暴击；同时己方全体单位攻击力提高50%，效果持续4个回合；同时为己方全体单位创造1个布伦希尔德最大生命值100%的结界效果。                                                                                                                      被动：每级可提高0.1%的非战斗中星阶属性。","",0],[298,183,2,120,2,9485,10,1990,200,0.1,"barrier#state#1#self|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","结界效果提高至布伦希尔德最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%。","",0],[299,183,2,120,2,9485,15,3990,400,0.2,"AD_Armor#debuff#2|0|0|-80|0|3|0$IM_DMG#debuff#2|0|0|-80|0|3|0$SelfHealing#buff#3|2000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦在攻击敌方目标时减少对方80%护甲和80%免伤；同时提高己方全体单位2000点自御值，效果均持续3回合","",0],[300,183,2,120,2,9485,20,6990,600,0.2,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","结界效果提高至布伦希尔德最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%。","",0],[301,183,2,120,2,9485,25,10990,800,0.4,"IM_CTRL#debuff#2|0|0|-80|0|3|0$IM_DBF#debuff#2|0|0|-80|0|3|0$Dodge#buff#3|1000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，减少对方80%免控和80%抵抗；同时提高己方全体单位1000点格挡值，效果均持续3回合","",0],[302,183,2,120,2,9485,30,15990,1000,0.4,"barrier#state#1#self|0|0|450|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","结界效果提高至布伦希尔德最大生命值450%；每级可提升非战斗中星阶属性提高至0.7%。","",0],[303,183,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$uncontrol#passive#3#fstate:wave&mode:kfjjc|0|0|0|0|3|0$undebuff#passive#3#fstate:wave&mode:kfjjc|0|0|0|0|3|0$mpup#passive#3#fstate:wave&mode:kfjjc|1000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$AD#passive#3.12#mode:kfjjcpve|0|0|500|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在女武神之战玩法中，布伦希尔德出战时本场战斗己方全体单位前3个回合不受控制效果和负面效果的影响且初始怒气增加1000点；同时在女武神试炼战斗中提高己方攻击型单位500%攻击力，效果持续整场战斗。","",0],[304,183,2,120,2,9485,"",28990,1400,1,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$diemian#state#1#mode:kfjjc&eftlimit1|0|0|0|0|999|0$nomploss#passive#3#fstate:wave&pvp|0|0|0|0|2|0$AttactSpeed#passive#3#fstate:wave&pvp|0|0|50|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","结界效果提高至布伦希尔德最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在对抗玩法中，布伦希尔德出战时本场战斗己方全体单位前2个回合不会受到怒气减少的影响且速度值提高50%；同时在女武神之战遭遇致命伤害时，可免疫该次该伤害（每场战斗仅生效1次）。","",0],[305,521,1,110,2,9483,10,0,1,0.1,"damage#skill_-1_3_min_f_hp|0|0|200|0|0|0$AD#buff#1#noclean&ceng20|0|0|5|0|999|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的3名目标造成自身攻击收益200%的伤害，每释放1次本场战斗攻击力提高5%，持续整场战斗且无法被驱散。                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性；","",0],[306,521,1,110,2,9483,10,1990,200,0.1,"damage#skill_-1_3_min_f_hp|0|0|240|0|0|0$AD#passive#3#mode:(jzjj)|0|0|50|0|999|0","攻击收益提高至240%；每级可提升非战斗中星阶属性提高至0.2%。","",0],[307,521,1,110,2,9483,15,3990,400,0.2,"damageadd#effect#0#debuffstate&controlstate|0|0|40|0|0|0$mpup#effect#0#debuffstate&controlstate|0|0|-100|0|0|0$AD#passive#3#mode:(jzjj)|0|0|80|0|999|0","创神之梦攻击目标时，若目标处于负面状态或控制状态影响，则额外受到郦骎骎40%伤害并清空怒气值。","",0],[308,521,1,110,2,9483,20,6990,600,0.2,"damage#skill_-1_3_min_f_hp|0|0|300|0|0|0$AD#passive#3#mode:(jzjj)|0|0|150|0|999|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.4%。","",0],[309,521,1,110,2,9483,25,10990,800,0.4,"AttactSpeed#buff#3#modemul:jzjj|0|0|30|0|3|0$AD#passive#3#mode:(jzjj)|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0","创神之梦生效时，己方所有单位速度提高30%，持续3回合；在个人竞技中，该效果翻倍。","",0],[310,521,1,110,2,9483,30,15990,1000,0.4,"damage#skill_-1_3_min_f_hp|0|0|370|0|0|0$AD#passive#3#mode:(jzjj)|0|0|600|0|999|0","攻击收益提高至370%；每级可提升非战斗中星阶属性提高至0.7%。","",0],[311,521,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(jzjj)|0|0|1200|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散。","",0],[312,521,1,110,2,9483,"",28990,1400,1,"damage#skill_-1_3_min_f_hp|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0$shenweiadd#passive#3#trole:all&modemul:jzjj&val:4&|0|0|100|0|99|0$AD#passive#3#mode:(jzjj)|0|0|2400|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在个人竞技中，自身神威效果翻倍。","",0],[313,524,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$IM_DBF#debuff#2|0|0|-40|0|4|0$AD#buff#3|0|0|30|0|4|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|20|0|99|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并降低40%抵抗；同时己方全体攻击型单位攻击力提高30%，效果均持续4个回合；在幽浮虚界玩法中，自身神威伤害额外提高20%。                                                                                                                                     被动：每级可提高0.1%的非战斗中星阶属性。","",0],[314,524,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0$AD#passive#3#mode:ghsecret&stage:1201|0|0|100|0|999|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|30|0|99|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%；在幽浮虚界玩法中，自身神威伤害额外提高至30%。","",0],[315,524,1,110,2,9483,15,3990,400,0.2,"mpup#debuff#2|-500|0|0|0|3|0$IM_DBF#debuff#2|0|0|-30|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0$AD#passive#3#mode:ghsecret&stage:1201|0|0|200|0|999|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|40|0|99|0","创神之梦生效时，受到伤害的目标免伤值降低40%，同时抵抗值降低30%，效果持续3回合；在幽浮虚界玩法中，自身神威伤害额外提高至40%。","",0],[316,524,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|30|0|999|0$AD#passive#3#mode:ghsecret&stage:1201|0|0|400|0|999|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|50|0|99|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%；在幽浮虚界玩法中，自身神威伤害额外提高至50%。","",0],[317,524,1,110,2,9483,25,10990,800,0.4,"AD_CRT#buff#3#noclean&ceng6|100|0|0|0|999|0$CRT_Eff#buff#3#noclean&ceng6|100|0|0|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|50|0|999|0$AD#passive#3#mode:ghsecret&stage:1201|0|0|800|0|999|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|70|0|99|0","创神之梦生效时，己方攻击型单位暴击和暴击效果均提高100点；最高可叠加6次；该效果持续整场战斗且无法被驱散；在幽浮虚界玩法中，自身神威伤害额外提高至70%。","",0],[318,524,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|100|0|999|0$AD#passive#3#mode:ghsecret&stage:1201|0|0|1600|0|999|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|100|0|99|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%；在幽浮虚界玩法中，自身神威伤害额外提高至100%。","",0],[319,524,1,110,2,9483,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|180|0|999|0$AD#passive#3#mode:ghsecret&stage:1201|0|0|4000|0|999|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|140|0|99|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散，在幽浮虚界玩法中，自身神威伤害额外提高至140%。","",0],[320,524,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|30|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|300|0|999|0$AD#passive#3#mode:ghsecret&stage:1201|0|0|10000|0|999|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|200|0|99|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高30%，该效果无法被驱散；在幽浮虚界玩法中，自身神威伤害额外提高至200%。","",0],[321,526,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|150|0|0|0$AD_Prc#buff#1#noclean&ceng20|0|0|5|0|999|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|20|0|99|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益150%的伤害，每释放1次本场战斗穿透提高5%，持续整场战斗且无法被驱散；受到伤害的目标会额外受到1000万的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在幽浮虚界玩法中，自身神威伤害额外提高20%；                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性。","",0],[322,526,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|240|0|0|0$AD#passive#3#mode:(ghsecret&stage:1201)|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|30|0|99|0","攻击收益提高至240%；每级可提升非战斗中星阶属性提高至0.2%，神威伤害提高至1500万亿；在幽浮虚界玩法中，自身神威伤害额外提高至30%。                                                                                                         ","",0],[323,526,1,110,2,9483,15,3990,400,0.2,"damageadd#effect#0#teammore|0|0|50|0|0|0$AD#passive#3#mode:(ghsecret&stage:1201)|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|40|0|99|0","创神之梦攻击目标时，若目标数量少于己方数量，则本次伤害提高50%，神威伤害提高至2000万亿；在幽浮虚界玩法中，自身神威伤害额外提高至40%。","",0],[324,526,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|300|0|0|0$AD#passive#3#mode:(ghsecret&stage:1201)|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|50|0|99|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.4%，神威伤害提高至2500万亿；在幽浮虚界玩法中，自身神威伤害额外提高至50%。","",0],[325,526,1,110,2,9483,25,10990,800,0.4,"AD#buff#1#noclean&ceng12|0|0|10|0|999|0$AD#passive#3#mode:(ghsecret&stage:1201)|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|70|0|99|0","创神之梦生效时，自身攻击力提高10%，最高可提高至120%，神威伤害提高至3000万亿；在幽浮虚界玩法中，自身神威伤害额外提高至70%。","",0],[326,526,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|370|0|0|0$AD#passive#3#mode:(ghsecret&stage:1201)|0|0|1600|0|999|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|100|0|99|0","攻击收益提高至370%；每级可提升非战斗中星阶属性提高至0.7%，神威伤害提高至4000万亿；在幽浮虚界玩法中，自身神威伤害额外提高至100%。","",0],[327,526,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(ghsecret&stage:1201)|0|0|4000|0|999|0$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|140|0|99|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，神威伤害提高至6000万亿；在幽浮虚界玩法中，自身神威伤害额外提高至140%。","",0],[328,526,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|200|0|99|0$AD#passive#3#mode:ghsecret&stage:1201|0|0|10000|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，神威伤害提高至1兆；在幽浮虚界玩法中，自身神威伤害额外提高至200%。","",0],[329,72,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$reshield#2|0|0|0|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+19|0|0|0|999|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在历练玩法中帝鲲泷每回合首次造成伤害时，附加额外1000兆神威伤害。                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性","",0],[330,72,3,140,2,10613,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|2e+19|0|0|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至2000兆。","",0],[331,72,3,140,2,10613,15,3990,400,0.2,"Dodge#debuff#2|0|0|-70|0|3|0$IM_DMG#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|3e+19|0|0|0|999|0","创神之梦将无视目标70%的格挡值和70%免伤值，该效果无法被驱散；历练玩法中的神威伤害提高至7兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至3000兆。","",0],[332,72,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|1.1e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|4e+19|0|0|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至11兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至4000兆。","",0],[333,72,3,140,2,10613,25,10990,800,0.4,"reducebarrier#effect#0#inbarrier|0|0|60|0|0|0$damageadd#effect#0#nobarrier|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|1.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|5e+19|0|0|0|999|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的60%；若没有结界则额外造成60%伤害；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至5000兆。","",0],[334,72,3,140,2,10613,30,15990,1000,0.4,"damage#2|0|0|550|0|0|0$sdamage#effect#0#shenwei&pve|2e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|6.5e+19|0|0|0|999|0","攻击收益提高至550%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至20兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至6500兆。","",0],[335,72,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|2.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|8e+19|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至25兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至8000兆。","",0],[336,72,3,140,2,10613,"",28990,1400,1,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|3e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+20|0|0|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至30兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至10000兆。","",0],[337,321,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|100|0|0|0$IM_DMG#debuff#2|0|0|-30|0|2|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并减少目标30%免伤值，持续2回合。              在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[338,321,2,120,2,9485,10,1990,200,0.1,"damage#2|0|0|140|0|0|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%。","",0],[339,321,2,120,2,9485,15,3990,400,0.2,"CRT_Rdc#debuff#2|0|0|-50|0|3|0$Tenacity#debuff#2|0|0|-50|0|3|0$sdamage#effect#0#shenwei&pve|1200000000000000|0|0|0|0|0","创神之梦将无视目标50%的暴击减免和50%坚韧值，该效果无法被驱散；神威伤害提高至1.2兆。","",0],[340,321,2,120,2,9485,20,6990,600,0.2,"damage#2|0|0|200|0|0|","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%。","",0],[341,321,2,120,2,9485,25,10990,800,0.4,"reshield#2|0|0|40|0|0|0$damageadd#effect#0#noeff:shield|0|0|40|0|0|0","创神之梦生效时，若对方处于护盾状态，则额外减少对方护盾值总和的40%；神威伤害提高至1.4兆；若没有护盾则额外造成40%伤害。","",0],[342,321,2,120,2,9485,30,15990,1000,0.4,"damage#2|0|0|260|0|0|0","攻击收益提高至260%；每级可提升非战斗中星阶属性提高至0.7%。","",0],[343,321,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|1600000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；神威伤害提高至1.6兆。","",0],[344,321,2,120,2,9485,"",28990,1400,1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；神威伤害提高至2兆。","",0],[345,541,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|150|0|0|0$AD_CRT#buff#1#noclean&ceng10|0|0|5|0|0|0$CRT_Eff#buff#1#noclean&ceng10|0|0|5|0|0|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益150%的伤害，每释放1次本场战斗暴击值和暴击效果均提高5%，持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时；受到伤害的目标会额外受到1000万的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                             被动：每级可提高0.1%的非战斗中星阶属性。","",0],[346,541,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|240|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0","攻击收益提高至240%；每级可提升非战斗中星阶属性提高至0.2%；神威伤害提高至1500万亿；","",0],[347,541,1,110,2,9483,15,3990,400,0.2,"twicedmg#effect#0#baoji|0|0|50|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0","创神之梦攻击目标时，若本次伤害产生暴击，则本次伤害提高50%；神威伤害提高至2000万亿；","",0],[348,541,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|300|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.4%；神威伤害提高至2500万亿；","",0],[349,541,1,110,2,9483,25,10990,800,0.4,"AD#buff#1#ceng12|0|0|10|0|0|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0","创神之梦生效时，自身攻击力提高10%，最高可提高至120%；神威伤害提高至3000万亿；","",0],[350,541,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|370|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0","攻击收益提高至370%；每级可提升非战斗中星阶属性提高至0.7%；神威伤害提高至4000万亿；","",0],[351,541,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加；神威伤害提高至6000万亿；","",0],[352,541,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至1%；神威伤害提高至1兆；","",0],[353,318,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|500|0|0|0$AD_CRT#buff#1|0|0|100|0|0|0$AD#buff#3|0|0|50|0|4|0$barrier#state#1#self|0|0|100|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，本次伤害必定暴击；同时己方全体单位攻击力提高50%，效果持续4个回合；同时为己方全体单位创造1个曼荼罗最大生命值100%的结界效果。                                                                                                                      被动：每级可提高0.1%的非战斗中星阶属性。","",0],[354,318,2,120,2,9485,10,1990,200,0.1,"barrier#state#1#self|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|100|0|999|0","结界效果提高至曼荼罗最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%。","",0],[355,318,2,120,2,9485,15,3990,400,0.2,"Tenacity#debuff#2|0|0|-60|0|3|0$SelfHealing#debuff#2|0|0|-60|0|3|0$Hatred1#buff#3|2000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|300|0|999|0","创神之梦在攻击敌方目标时减少对方60%坚韧值和60%自御值；同时提高己方全体单位2000点破界值，效果均持续3回合","",0],[356,318,2,120,2,9485,20,6990,600,0.2,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|500|0|999|0","结界效果提高至曼荼罗最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%。","",0],[357,318,2,120,2,9485,25,10990,800,0.4,"CRT_Rdc#debuff#2|0|0|-60|0|3|0$IM_DMG#debuff#2|0|0|-60|0|3|0$Accuracy#buff#3|1000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|1000|0|999|0","创神之梦生效时，减少对方60%暴击减免和60%免伤值；同时提高己方全体单位1000点破击值，效果均持续3回合","",0],[358,318,2,120,2,9485,30,15990,1000,0.4,"barrier#state#1#self|0|0|450|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|2000|0|999|0","结界效果提高至曼荼罗最大生命值450%；每级可提升非战斗中星阶属性提高至0.7%。","",0],[359,318,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$uncontrol#passive#3#fstate:wave&mode:asurapvp|0|0|0|0|3|0$undebuff#passive#3#fstate:wave&mode:asurapvp|0|0|0|0|3|0$mpup#passive#3#fstate:wave&mode:asurapvp|1000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|5000|0|999|0$AD#passive#3.12#mode:asurapve|0|0|1000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在阿修罗之战玩法中，曼荼罗出战时本场战斗己方全体单位前3个回合不受控制效果和负面效果的影响且初始怒气增加1000点；同时在修罗试炼战斗中提高己方攻击型单位1000%攻击力，效果持续整场战斗。","",0],[360,318,2,120,2,9485,"",28990,1400,1,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$undebuff#passive#3#mode:asurapvp|0|0|0|0|2|0$mpup#effect#3#mode:asurapvp&trigger:round|200|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|10000|0|999|0","结界效果提高至曼荼罗最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在修罗之战中，曼荼罗出战时本场战斗己方全体单位前2个回合免疫负面效果的影响；同时每回合开始时额外恢复己方全体200点怒气值，效果持续整场战斗。","",0],[361,388,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|500|0|0|0$AD_CRT#buff#1|0|0|100|0|0|0$AD#buff#3|0|0|50|0|4|0$barrier#state#1#self|0|0|100|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，本次伤害必定暴击；同时己方全体单位攻击力提高50%，效果持续4个回合；同时为己方全体单位创造1个金满堂最大生命值100%的结界效果。                                                                                                                      被动：每级可提高0.1%的非战斗中星阶属性。","",0],[362,388,2,120,2,9485,10,1990,200,0.1,"barrier#state#1#self|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|100|0|999|0","结界效果提高至金满堂最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%。","",0],[363,388,2,120,2,9485,15,3990,400,0.2,"AD_CRT#debuff#2|0|0|-50|0|3|0$CRT_Eff#debuff#2|0|0|-50|0|3|0$SelfHealing#buff#3|2000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|300|0|999|0$sdamage#effect#0#shenwei&mode:wsf|1000000000000000000|0|0|0|0|0","创神之梦在攻击敌方目标时减少对方50%暴击和50%暴击效果；同时提高己方全体单位2000点自御值，效果均持续3回合；在文殊坊玩法中额外造成100兆神威伤害。","",0],[364,388,2,120,2,9485,20,6990,600,0.2,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|500|0|999|0","结界效果提高至金满堂最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%。","",0],[365,388,2,120,2,9485,25,10990,800,0.4,"CRT_Rdc#debuff#2|0|0|-80|0|3|0$IM_DBF#debuff#2|0|0|-80|0|3|0$Dodge#buff#3|1000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|1000|0|999|0$sdamage#effect#0#shenwei&mode:wsf|2000000000000000000|0|0|0|0|0","创神之梦生效时，减少对方80%暴击减免；同时提高己方全体单位1000点格挡值，效果均持续3回合；在文殊坊玩法中额外造成200兆神威伤害。","",0],[366,388,2,120,2,9485,30,15990,1000,0.4,"barrier#state#1#self|0|0|450|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|2000|0|999|0","结界效果提高至金满堂最大生命值450%；每级可提升非战斗中星阶属性提高至0.7%。","",0],[367,388,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$mpup#passive#3#fstate:wave&mode:wsf|1000|0|0|0|0|0$AD#uff#3#herotype2|0|0|1000|0|999|0|$sdamage#effect#0#shenwei&mode:wsf|5000000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|4000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在文殊坊玩法中，金满堂出战时本场战斗己方全体单位初始怒气增加1000点；同时提高己方攻击型单位1000%攻击力，效果持续整场战斗；在文殊坊玩法中额外造成500兆神威伤害。","",0],[368,388,2,120,2,9485,"",28990,1400,1,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$mianef#state#3#ef:reshield&pvp|0|0|0|0|2|0$IM_CTRL#passive#3#fstate:wave&pvp|0|0|50|0|2|0$sdamage#effect#0#shenwei&mode:wsf|10000000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|8000|0|999|0","结界效果提高至金满堂最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在对抗玩法中，金满堂出战时本场战斗己方全体单位前2个回合不会受到护盾驱散的影响且免控值提高50%；在文殊坊玩法中额外造成1000兆神威伤害。","",0],[369,549,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|150|0|0|0$Hatred1#buff#1#noclean&ceng10|0|0|5|0|0|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益150%的伤害，每释放1次本场战斗破界值提高5%，持续整场战斗且无法被驱散。                                                                                                          被动：每级可提高0.1%的非战斗中星阶属性；","",0],[370,549,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|300|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.2%","",0],[371,549,1,110,2,9483,15,3990,400,0.2,"damageadd#effect#0#inbarrier|0|0|50|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0","创神之梦在攻击有结界的单位时，额外造成50%的伤害","",0],[372,549,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.4%","",0],[373,549,1,110,2,9483,25,10990,800,0.4,"AD_Prc#buff#1|500|0|0|0|3|0$AD_CRT#buff#1|500|0|0|0|3|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0","创神之梦生效时，额外提高自身500点穿透和500点暴击值，持续3回合。","",0],[374,549,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[375,549,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散","",0],[376,549,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[377,375,2,120,2,9485,10,0,1,0.1,"damage#skill_-1_3_min_f_hp|0|0|250|0|0|0$Hatred1#buff#1#noclean&ceng20|0|0|5|0|999|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的3名目标造成自身攻击收益250%的伤害，每释放1次本场己方攻击型单位提高5%破界值，持续整场战斗且无法被驱散。                                                                                                                                           被动：每级可提高0.1%的非战斗中星阶属性；","",0],[378,375,2,120,2,9485,10,1990,200,0.1,"damage#skill_-1_3_min_f_hp|0|0|300|0|0|0$AD#passive#3#mode:(gxsz)|0|0|1000|0|999|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[379,375,2,120,2,9485,15,3990,400,0.2,"mpup#effect#0#debuffstate|-300|0|0|0|0|0$vertigo#control#0#debuffstate|0|0|0|0|2|0$AD#passive#3#mode:(gxsz)|0|0|2000|0|999|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦攻击目标时，若目标处于负面状态影响，则减少500点怒气并眩晕2回合；","",0],[380,375,2,120,2,9485,20,6990,600,0.2,"damage#skill_-1_3_min_f_hp|0|0|350|0|0|0$AD#passive#3#mode:(gxsz)|0|0|3000|0|999|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[381,375,2,120,2,9485,25,10990,800,0.4,"shenweiadd#passive#3#trole:all&modemul:gxsz&val:4&|0|0|75|0|99|0$AD#passive#3#mode:(gxsz)|0|0|4000|0|999|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，己方所有单位造成的神威伤害额外提高75%；在归墟圣战中，该效果翻倍；","",0],[382,375,2,120,2,9485,30,15990,1000,0.4,"damage#skill_-1_3_min_f_hp|0|0|400|0|0|0$AD#passive#3#mode:(gxsz)|0|0|6000|0|999|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[383,375,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$AD#passive#3#mode:(gxsz)|0|0|8000|0|999|0$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[384,375,2,120,2,9485,"",28990,1400,1,"damage#0|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$shenweiadd#passive#3#trole:all&modemul:gxsz&val:4&|0|0|300|0|99|0$AD#passive#3#mode:(gxsz)|0|0|10000|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在归墟圣战中，自身神威效果提高至300%。","",0],[385,510,2,120,2,9485,10,0,1,0.1,"damage#skill_-1_2_min_f_hp|0|0|250|0|0|0$AD#buff#1#noclean&ceng20|0|0|10|0|999|0$Hatred1#buff#1#noclean&ceng20|0|0|10|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|40|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的2名目标造成自身攻击收益250%的伤害，每释放1次本场战斗提高自身10%攻击力和10%破界值，持续整场战斗且无法被驱散，在神锋百炼玩法中，自身神威伤害提高40%。                                                                                                                                                                被动：每级可提高0.1%的非战斗中星阶属性","",0],[386,510,2,120,2,9485,10,1990,200,0.1,"damage#skill_-1_2_min_f_hp|0|0|300|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|1000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|70|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.2%，在神锋百炼玩法中，自身神威伤害提高70%。","",0],[387,510,2,120,2,9485,15,3990,400,0.2,"ignorejmian#state#1|0|0|-40|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|2000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|100|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦将无视目标40%的所有减伤效果（护甲、免伤值、对抗减伤、坚韧、暴击减免、奥义减免），该效果无法被驱散，在神锋百炼玩法中，自身神威伤害提高100%。","",0],[388,510,2,120,2,9485,20,6990,600,0.2,"damage#skill_-1_2_min_f_hp|0|0|350|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|3000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|140|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.4%，在神锋百炼玩法中，自身神威伤害提高140%。","",0],[389,510,2,120,2,9485,25,10990,800,0.4,"reshield#2|0|0|40|0|0|0$damageadd#effect#0#noeff:shield|0|0|160|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|4000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|180|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，若对方处于护盾状态，则额外减少对方护盾值总和的40%；若没有护盾则额外造成160%伤害，在神锋百炼玩法中，自身神威伤害提高180%。","",0],[390,510,2,120,2,9485,30,15990,1000,0.4,"damage#skill_-1_2_min_f_hp|0|0|400|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|6000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|220|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.7%，在神锋百炼玩法中，自身神威伤害提高220%。","",0],[391,510,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|8000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|260|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散，在神锋百炼玩法中，自身神威伤害提高260%。","",0],[392,510,2,120,2,9485,"",28990,1400,1,"damage#skill_-1_2_min_f_hp|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|10000|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果，在神锋百炼玩法中，自身神威伤害提高300%。","",0],[393,554,1,110,2,9483,10,0,1,0.1,"damage#skill_-1_3_min_f_hp|0|0|260|0|0|0$IM_CTRL#buff#1|0|0|30|0|3|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的3名目标造成自身攻击收益260%的伤害并提高自身30%免控，持续3回合。                                                                                                                              被动：每级可提高0.1%的非战斗中星阶属性。","",0],[394,554,1,110,2,9483,10,1990,200,0.1,"damage#skill_-1_3_min_f_hp|0|0|300|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.2%","",0],[395,554,1,110,2,9483,15,3990,400,0.2,"Dodge#debuff#2#ceng5|0|0|-10|0|999|0$SelfHealing#debuff#2#ceng5|0|0|-10|0|999|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0","创神之梦在攻击敌方目标时减少对方10%格挡和10%自御，最高可叠加5次。","",0],[396,554,1,110,2,9483,20,6990,600,0.2,"damage#skill_-1_3_min_f_hp|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.4%","",0],[397,554,1,110,2,9483,25,10990,800,0.4,"CTRL#debuff#2|0|0|-80|0|3|0$DBF#debuff#2|0|0|-80|0|3|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0","创神之梦生效时，减少对方80%控制和80%咒术，持续3回合","",0],[398,554,1,110,2,9483,30,15990,1000,0.4,"damage#skill_-1_3_min_f_hp|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[399,554,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散","",0],[400,554,1,110,2,9483,"",28990,1400,1,"damage#skill_-1_3_min_f_hp|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果","",0],[401,332,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|300|0|0|0$reshield#2|0|0|0|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|1e+18|0|0|0|999|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在叛天奇袭玩法中净优昙每回合首次造成伤害时，附加额外100兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性","",0],[402,332,3,140,2,10613,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|1.5e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|200|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至150兆","",0],[403,332,3,140,2,10613,15,3990,400,0.2,"Dodge#debuff#2|0|0|-70|0|3|0$IM_DMG#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|2e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|500|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦将无视目标70%的格挡值和70%免伤值，该效果无法被驱散；历练玩法中的神威伤害提高至5兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至200兆","",0],[404,332,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|3e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|1000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至300兆","",0],[405,332,3,140,2,10613,25,10990,800,0.4,"reducebarrier#effect#0#inbarrier|0|0|60|0|0|0$damageadd#effect#0#nobarrier|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|4e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|2000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的60%；若没有结界则额外造成60%伤害；历练玩法中的神威伤害提高至9兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至400兆","",0],[406,332,3,140,2,10613,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|1.2e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|6e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|4000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至600兆","",0],[407,332,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|1.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|8e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|8000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至800兆","",0],[408,332,3,140,2,10613,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|2e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|1e+19|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|12000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆","",0],[409,177,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$Tenacity#debuff#2|0|0|-90|0|4|0$IM_DMG#debuff#2|0|0|-90|0|4|0$AD#buff#3|0|0|100|0|4|0$barrier#state#1#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低90%坚韧和90%免伤值；同时己方全体单位攻击力提高100%，效果均持续4个回合；同时为己方全体单位创造1个森昊最大生命值200%的结界效果。                                                                                                                                             森昊在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性","",0],[410,177,3,140,2,10613,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","结界效果提高至森昊最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆；","",0],[411,177,3,140,2,10613,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(24|21)|0|0|-60|0|3|0$damagereduce#debuff#0|0|0|80|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标将处于“并妍·凌虚”状态；并妍状态下受到的伤害提高80%，同时控制和咒术下降60%，效果均持续3回合","",0],[412,177,3,140,2,10613,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","结界效果提高至森昊最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[413,177,3,140,2,10613,25,10990,800,0.4,"AD#buff#3#noclean&ceng5|0|0|60|0|999|0$AD_CRT#buff#3#noclean&ceng5|0|0|60|0|999|0$AttactSpeed#buff#3#noclean&ceng5|0|0|60|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，己方全体单位受到“以沫·凌虚”状态，以沫状态下攻击力、暴击、速度均提高60%；最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[414,177,3,140,2,10613,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","结界效果提高至森昊最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[415,177,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$barrier#passive#1#mode:jgsl|0|0|20000|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在机关试炼玩法战斗开始时，为己方全体单位提供一个可以吸收海量伤害的结界；历练玩法中的神威伤害提高至7兆；","",0],[416,177,3,140,2,10613,"",28990,1400,1,"barrier#state#1#self|0|0|600|0|999|0$diemian#state#3#pvp&eftlimit1&eftr:2&usetime:3&cd:1|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","结界效果提高至森昊最大生命值800%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；在对抗玩法中，创神之梦效果触发后，全体友方单位可免疫1次致命伤害（每场战斗仅生效3次，每回合最多生效1次）；同时变身结束时，本场战斗免控值和抵抗值均提高50%，该效果无法被驱散。","",0],[417,564,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|150|0|0|0$AD#buff#1#ceng20&noclean|0|0|5|0|3|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益150%的伤害，每释放1次本场战斗攻击力提高5%，持续整场战斗且无法被驱散                                                                                                     被动：每级可提高0.1%的非战斗中星阶属性；","",0],[418,564,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|240|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|500|0|999|0","攻击收益提高至240%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[419,564,1,110,2,9483,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|50|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|1000|0|999|0","创神之梦攻击目标时，若目标仅有1个，则本次伤害提高50%；","",0],[420,564,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|300|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|2000|0|999|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[421,564,1,110,2,9483,25,10990,800,0.4,"shenweiadd#passive#3|0|0|50|0|99|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|5000|0|999|0","创神之梦生效时，己方所有单位造成的神威伤害额外提高50%；","",0],[422,564,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|370|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|50000|0|999|0","攻击收益提高至370%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[423,564,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|500000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加；","",0],[424,564,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|5000000|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[425,311,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AttactSpeed#debuff#2|0|0|-80|0|4|0$AD#buff#3|0|0|100|0|4|0$shield#state#3#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低80%速度值；同时己方全体单位攻击力提高100%，效果均持续4个回合；同时为己方全体单位创造1个闻人琏最大生命值200%的护盾效果。                                                                                                                                             闻人琏在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性","",0],[426,311,3,140,2,10613,10,1990,200,0.1,"shield#state#3#self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","护盾效果提高至闻人琏最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[427,311,3,140,2,10613,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(3|6|29|26|22|24|21)|0|0|-70|0|2|0$damagereduce#debuff#0|0|0|60|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标将处于“暗影易伤·凌虚”状态；暗影易伤状态下护甲、暴击减免、坚韧、奥义减免、免伤值、抵抗值、免控值均减少70%，己方任意单位对其造成伤害时额外造成60%的伤害，效果持续3个回合。","",0],[428,311,3,140,2,10613,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","护盾效果提高至闻人琏最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[429,311,3,140,2,10613,25,10990,800,0.4,"PVE_DMG#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$PVP_DMG#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$AD#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，我方攻击型单位历练增伤、对抗增伤、攻击力均提高80%，最多可叠加10次；该效果持续整场战斗且无法被驱散","",0],[430,311,3,140,2,10613,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","护盾效果提高至闻人琏最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[431,311,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[432,311,3,140,2,10613,"",28990,1400,1,"barrier#state#1#self|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|40|0|99|0$DBF#buff#1#noclean|0|0|40|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","护盾效果提高至闻人琏最大生命值800%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到10兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值、咒术值、控制值均提高40%，该效果无法被驱散。","",0],[433,318,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|800|0|0|0$AD_CRT#buff#1|0|0|100|0|0|0$AD#buff#3|0|0|100|0|4|0$barrier#state#1#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益800%的伤害，本次伤害必定暴击；同时己方全体单位攻击力提高100%，效果持续4个回合；释放时为己方全体单位创造1个曼荼罗最大生命值200%的结界效果；曼荼罗在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                       被动：每级可提高0.1%的非战斗中星阶属性","",0],[434,318,3,140,2,10613,10,1990,200,0.1,"barrier#state#1#self|0|0|350|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|100|0|999|0","结界效果提高至曼荼罗最大生命值350%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆；","",0],[435,318,3,140,2,10613,15,3990,400,0.2,"Tenacity#debuff#2|0|0|-80|0|3|0$AD_Armor#debuff#2|0|0|-80|0|3|0$SelfHealing#debuff#2|0|0|-80|0|3|0$Hatred1#buff#3|4000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|300|0|999|0","创神之梦在攻击敌方目标时减少对方80%坚韧值、80%护甲值、80%自御值；同时提高己方全体单位4000点破界值，效果均持续3回合","",0],[436,318,3,140,2,10613,20,6990,600,0.2,"barrier#state#1#self|0|0|500|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|500|0|999|0","结界效果提高至曼荼罗最大生命值500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆；","",0],[437,318,3,140,2,10613,25,10990,800,0.4,"CRT_Rdc#debuff#2|0|0|-80|0|3|0$IM_DBF#debuff#2|0|0|-80|0|3|0$IM_DMG#debuff#2|0|0|-80|0|3|0$Accuracy#buff#3|2000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|1000|0|999|0","创神之梦生效时，减少对方80%暴击减免、80%抵抗值、80%免伤值；同时提高己方全体单位2000点破击值，效果均持续3回合","",0],[438,318,3,140,2,10613,30,15990,1000,0.4,"barrier#state#1#self|0|0|700|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|2000|0|999|0","结界效果提高至曼荼罗最大生命值700%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆；","",0],[439,318,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$uncontrol#passive#3#fstate:wave&mode:asurapvp|0|0|0|0|3|0$undebuff#passive#3#fstate:wave&mode:asurapvp|0|0|0|0|3|0$mpup#passive#3#fstate:wave&mode:asurapvp|1000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|5000|0|999|0$AD#passive#3.12#mode:asurapve|0|0|2000|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在阿修罗之战玩法中，曼荼罗出战时本场战斗己方全体单位前3个回合不受控制效果和负面效果的影响且初始怒气增加1000点；同时在修罗试炼战斗中提高己方攻击型单位2000%攻击力，效果持续整场战斗；历练玩法中的神威伤害提高至7兆。","",0],[440,318,3,140,2,10613,"",28990,1400,1,"barrier#state#1#self|0|0|1000|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0$undebuff#passive#3#mode:asurapvp|0|0|0|0|3|0$mpup#effect#3#mode:asurapvp&trigger:round|300|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|10000|0|999|0","结界效果提高至曼荼罗最大生命值1000%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到10兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在修罗之战中，曼荼罗出战时本场战斗己方全体单位前3个回合免疫负面效果的影响；同时每回合开始时额外恢复己方全体300点怒气值，效果持续整场战斗。","",0],[441,310,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|400|0|0|0$damageadd#effect#0#teammore|0|0|50|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益160%的伤害，敌方目标数量少于己方时，额外造成50%伤害。                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性。","",0],[442,310,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|200|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[443,310,1,110,2,9483,15,3990,400,0.2,"reducebarrier#effect#0#inbarrier|0|0|50|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦在攻击有结界的单位时，对结界额外造成50%的伤害","",0],[444,310,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|250|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至250%；每级可提升非战斗中星阶属性提高至0.4%","",0],[445,310,1,110,2,9483,25,10990,800,0.4,"twicedmg#effect#0#baoji|0|0|50|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，若本次伤害产生暴击则额外造成50%伤害。","",0],[446,310,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|300|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.7%","",0],[447,310,1,110,2,9483,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散","",0],[448,310,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[449,310,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|240|0|0|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益240%的伤害，敌方目标数量少于己方时，额外造成100%伤害。                                                                                                                                          被动：每级可提高0.1%的非战斗中星阶属性","",0],[450,310,2,120,2,9485,10,1990,200,0.1,"damage#2|0|0|300|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[451,310,2,120,2,9485,15,3990,400,0.2,"reducebarrier#effect#0#inbarrier|0|0|100|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦在攻击有结界的单位时，对结界额外造成100%的伤害","",0],[452,310,2,120,2,9485,20,6990,600,0.2,"damage#2|0|0|380|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至380%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[453,310,2,120,2,9485,25,10990,800,0.4,"twicedmg#effect#0#baoji|0|0|100|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，若本次伤害产生暴击则额外造成100%伤害。","",0],[454,310,2,120,2,9485,30,15990,1000,0.4,"damage#2|0|0|420|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至420%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[455,310,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[456,310,2,120,2,9485,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；","",0],[457,349,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$LUCKY#debuff#2|0|0|-80|0|4|0$AD#buff#3|0|0|100|0|4|0$shield#state#3#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低80%幸运值；同时己方全体单位攻击力提高100%，效果均持续4个回合；同时为己方全体单位创造1个斐迪南侯爵最大生命值200%的护盾效果。                                                                                                                                             斐迪南侯爵在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性","",0],[458,349,3,140,2,10613,10,1990,200,0.1,"shield#state#3#self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","护盾效果提高至斐迪南侯爵最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[459,349,3,140,2,10613,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(3|6|29|26|22|24|21|15)|0|0|-70|0|2|0$damagereduce#debuff#0|0|0|60|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标将处于“无限灼热·凌虚”状态；暗影易伤状态下护甲、暴击减免、坚韧、奥义减免、免伤值、抵抗值、免控值、速度值均减少70%，己方任意单位对其造成伤害时额外造成60%的伤害，效果持续3个回合。","",0],[460,349,3,140,2,10613,20,6990,600,0.2,"shield#state#1#self|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","护盾效果提高至斐迪南侯爵最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[461,349,3,140,2,10613,25,10990,800,0.4,"PVE_DMG#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$PVP_DMG#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$AD#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，我方攻击型单位历练增伤、对抗增伤、攻击力均提高80%，最多可叠加10次；该效果持续整场战斗且无法被驱散","",0],[462,349,3,140,2,10613,30,15990,1000,0.4,"shield#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","护盾效果提高至斐迪南侯爵最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[463,349,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[464,349,3,140,2,10613,"",28990,1400,1,"barrier#state#1#self|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|40|0|99|0$DBF#buff#1#noclean|0|0|40|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","护盾效果提高至斐迪南侯爵最大生命值800%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到10兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值、咒术值、控制值均提高40%，该效果无法被驱散。","",0],[465,510,3,140,2,10613,10,0,1,0.1,"damage#skill_-1_2_min_f_hp|0|0|350|0|0|0$AD#buff#1#noclean&ceng20|0|0|20|0|999|0$Hatred1#buff#1#noclean&ceng20|0|0|20|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|80|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的2名目标造成自身攻击收益350%的伤害，每释放1次本场战斗提高自身20%攻击力和20%破界值，持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在神锋百炼玩法中，自身神威伤害提高80%。                                                                                                                                                                被动：每级可提高0.1%的非战斗中星阶属性","",0],[466,510,3,140,2,10613,10,1990,200,0.1,"damage#skill_-1_2_min_f_hp|0|0|400|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|1000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|120|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；在神锋百炼玩法中，自身神威伤害提高120%。","",0],[467,510,3,140,2,10613,15,3990,400,0.2,"ignorejmian#state#1|0|0|-60|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|2000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|150|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","创神之梦将无视目标60%的所有减伤效果（护甲、免伤值、对抗减伤、坚韧、暴击减免、奥义减免），该效果无法被驱散；历练玩法中的神威伤害提高至5兆；在神锋百炼玩法中，自身神威伤害提高150%。","",0],[468,510,3,140,2,10613,20,6990,600,0.2,"damage#skill_-1_2_min_f_hp|0|0|450|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|3000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆；在神锋百炼玩法中，自身神威伤害提高200%。","",0],[469,510,3,140,2,10613,25,10990,800,0.4,"reshield#2|0|0|60|0|0|0$damageadd#effect#0#noeff:shield|0|0|200|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|4000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|250|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0","创神之梦生效时，若对方处于护盾状态，则额外减少对方护盾值总和的60%；若没有护盾则额外造成200%伤害；历练玩法中的神威伤害提高至9兆；在神锋百炼玩法中，自身神威伤害提高250%。","",0],[470,510,3,140,2,10613,30,15990,1000,0.4,"damage#skill_-1_2_min_f_hp|0|0|500|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|6000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆；在神锋百炼玩法中，自身神威伤害提高300%。","",0],[471,510,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|8000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆；在神锋百炼玩法中，自身神威伤害提高400%。","",0],[472,510,3,140,2,10613,"",28990,1400,1,"damage#skill_-1_2_min_f_hp|0|0|550|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|500|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|10000|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至550%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆；在神锋百炼玩法中，自身神威伤害提高500%。","",0],[473,187,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AD#debuff#2|0|0|-70|0|3|0$AD_CRT#debuff#2|0|0|-70|0|3|0$CRT_Eff#debuff#2|0|0|-70|0|3|0$Esoteric#debuff#2|0|0|-70|0|3|0$AD_Armor#buff#3#ceng6&noclean|0|0|20|0|999|0$CRT_Rdc#buff#3#ceng6&noclean|0|0|20|0|999|0$IM_DMG#buff#3#ceng6&noclean|0|0|20|0|999|0$Tenacity#buff#3#ceng6&noclean|0|0|20|0|999|0$barrier#state#1#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并减少对方当前攻击力、暴击值、暴击效果、奥义值的70%，效果持续3回合；己方全体单位护甲、免伤、坚韧、暴击减免提高20%，最高可叠加6次，效果无法驱散且持续整场战斗，同时为己方全体单位创造1个晏舞雩最大生命值200%的结界。晏舞雩在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性。","",0],[474,187,3,140,2,10613,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|80000|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","结界效果提高至晏舞雩最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[475,187,3,140,2,10613,15,3990,400,0.2,"AD#buff#3#ceng5&noclean|0|0|8|0|999|0$AD#buff#skill_1_1_max_f_AD#ceng5&noclean|0|0|5|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|120000|0|999|0","创神之梦生效时，己方全体单位攻击力提高8%；己方攻击力最高的单位额外提高5%；最高可叠加5次；效果无法驱散且持续整场战斗","",0],[476,187,3,140,2,10613,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|180000|0|999|0","结界效果提高至晏舞雩最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%","",0],[477,187,3,140,2,10613,25,10990,800,0.4,"damagechange#debuff#2#ceng3&noclean|0|0|-20|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300000|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","创神之梦生效时，敌方全体目标造成的伤害减少20%，最高可叠加6次；效果无法驱散且持续整场战斗；历练玩法中的神威伤害提高至3兆","",0],[478,187,3,140,2,10613,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500000|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","结界效果提高至晏舞雩最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[479,187,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900000|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[480,187,3,140,2,10613,"",28990,1400,1,"barrier#state#1#self|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0$DBF#buff#1#noclean|0|0|50|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1500000|0|999|0$shenweiadd#passive#3#heretype:1_3&pve|0|0|30|0|999|0","结界效果提高至晏舞雩最大生命值800%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义值和咒术值均提高50%，该效果无法被驱散；历练玩法中，己方所有防御型和辅助型侍从在释放创神之梦时所造成的神威伤害提高30%。","",0],[481,321,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|350|0|0|0$IM_DMG#debuff#2|0|0|-50|0|2|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并减少目标50%免伤值，持续2回合。 在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性；","",0],[482,321,3,140,2,10613,10,1990,200,0.1,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|5000|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[483,321,3,140,2,10613,15,3990,400,0.2,"CRT_Rdc#debuff#2|0|0|-70|0|3|0$Tenacity#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|1000|0|999|0","创神之梦将无视目标70%的暴击减免和70%坚韧值，该效果无法被驱散；历练玩法中的神威伤害提高至5兆；","",0],[484,321,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|460|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|2000|0|999|0","攻击收益提高至460%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆；","",0],[485,321,3,140,2,10613,25,10990,800,0.4,"reshield#2|0|0|60|0|0|0$damageadd#effect#0#noeff:shield|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|4000|0|999|0","创神之梦生效时，若对方处于护盾状态，则额外减少对方护盾值总和的60%；历练玩法中的神威伤害提高至9兆；若没有护盾则额外造成60%伤害；","",0],[486,321,3,140,2,10613,30,15990,1000,0.4,"damage#2|0|0|260|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|8000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆；","",0],[487,321,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|16000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆；","",0],[488,321,3,140,2,10613,"",28990,1400,1,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|32000|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至20兆。","",0],[489,521,2,120,2,9485,10,0,1,0.1,"damage#skill_-1_3_min_f_hp|0|0|240|0|0|0$AD#buff#1#noclean&ceng20|0|0|10|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益240%的伤害，每释放1次本场战斗攻击力提高10%，持续整场战斗且无法被驱散                                                                                                                                                       被动：每级可提高0.1%的非战斗中星阶属性","",0],[490,521,2,120,2,9485,10,1990,200,0.1,"damage#skill_-1_3_min_f_hp|0|0|300|0|0|0$AD#passive#3#mode:(jzjj)|0|0|50|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[491,521,2,120,2,9485,15,3990,400,0.2,"damageadd#effect#0#debuffstate&controlstate|0|0|80|0|0|0$mpup#effect#0#debuffstate&controlstate|0|0|-100|0|0|0$AD#passive#3#mode:(jzjj)|0|0|80|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦攻击若目标时，若目标处于负面状态或控制状态影响，则额外受到郦骎骎80%伤害并清空怒气值","",0],[492,521,2,120,2,9485,20,6990,600,0.2,"damage#skill_-1_3_min_f_hp|0|0|380|0|0|0$AD#passive#3#mode:(jzjj)|0|0|150|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至380%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[493,521,2,120,2,9485,25,10990,800,0.4,"AttactSpeed#buff#3#modemul:jzjj|0|0|50|0|3|0$AD#passive#3#mode:(jzjj)|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，己方所有单位速度提高50%，持续3回合；在家族竞技中，该效果翻倍","",0],[494,521,2,120,2,9485,30,15990,1000,0.4,"damage#skill_-1_3_min_f_hp|0|0|4200|0|0|0$AD#passive#3#mode:(jzjj)|0|0|600|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至420%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[495,521,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(jzjj)|0|0|1200|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[496,521,2,120,2,9485,"",28990,1400,1,"damage#skill_-1_3_min_f_hp|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$shenweiadd#passive#3#trole:all&modemul:gxsz&val:4&|0|0|100|0|99|0$AD#passive#3#mode:(jzjj)|0|0|2400|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在归墟圣战中，自身神威效果翻倍。","",0],[497,564,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|300|0|0|0$AD#buff#1#ceng20&noclean|0|0|10|0|3|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗攻击力提高10%，持续整场战斗且无法被驱散。                                                                                                                                                      被动：每级可提高0.1%的非战斗中星阶属性","",0],[498,564,2,120,2,9485,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|500|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[499,564,2,120,2,9485,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|100|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|1000|0|999|0","创神之梦攻击若目标时，若目标仅有1个，则本次伤害提高100%；","",0],[500,564,2,120,2,9485,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|2000|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[501,564,2,120,2,9485,25,10990,800,0.4,"shenweiadd#passive#3|0|0|100|0|99|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|5000|0|999|0","创神之梦生效时，己方所有单位自身所造成的神威伤害提高100%，","",0],[502,564,2,120,2,9485,30,15990,1000,0.4,"damage#2|0|0|420|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|50000|0|999|0","攻击收益提高至420%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[503,564,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|500000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[504,564,2,120,2,9485,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|5000000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果","",0],[505,183,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|800|0|0|0$AD#buff#3|0|0|100|0|4|0$barrier#state#1#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0$swtadd#passive#1#mode:kfjjcpve|0|0|50|0|999|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，对敌方全体目标造成自身攻击收益800%的伤害，本次伤害必定暴击；同时己方全体单位攻击力提高100%，效果持续4个回合；同时为己方全体单位创造1个布伦希尔德最大生命值200%的结界效果；布伦希尔德在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在女武神试炼玩法中，布伦希尔德神威伤害提高50%。","",0],[506,183,3,140,2,10613,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$swtadd#passive#1#mode:kfjjcpve|0|0|100|0|999|0","结界效果提高至布伦希尔德最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆；在女武神试炼玩法中，布伦希尔德神威伤害提高至100%。","",0],[507,183,3,140,2,10613,15,3990,400,0.2,"AD_Armor#debuff#2|0|0|-90|0|3|0$IM_DMG#debuff#2|0|0|-90|0|3|0$SelfHealing#buff#3|3000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$swtadd#passive#1#mode:kfjjcpve|0|0|150|0|999|0","创神之梦在攻击敌方目标时减少对方95%护甲值、95%免伤值；同时提高己方全体单位3000点自御值，效果均持续3回合；在女武神试炼玩法中，布伦希尔德神威伤害提高至150%。","",0],[508,183,3,140,2,10613,20,6990,600,0.2,"barrier#state#1#self|0|0|450|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$swtadd#passive#1#mode:kfjjcpve|0|0|200|0|999|0","结界效果提高至布伦希尔德最大生命值450%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆；在女武神试炼玩法中，布伦希尔德神威伤害提高至200%。","",0],[509,183,3,140,2,10613,25,10990,800,0.4,"IM_CTRL#debuff#2|0|0|-80|0|3|0$IM_DBF#debuff#2|0|0|-80|0|3|0$CTRL#debuff#2|0|0|-80|0|3|0$Dodge#buff#3|2000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$swtadd#passive#1#mode:kfjjcpve|0|0|250|0|999|0","创神之梦生效时，减少对方80%免控、80%抵抗、80%控制；同时提高己方全体单位2000点格挡值，效果均持续3回合；在女武神试炼玩法中，布伦希尔德神威伤害提高至250%。","",0],[510,183,3,140,2,10613,30,15990,1000,0.4,"barrier#state#1#self|0|0|700|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$swtadd#passive#1#mode:kfjjcpve|0|0|300|0|999|0","结界效果提高至布伦希尔德最大生命值700%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆；在女武神试炼玩法中，布伦希尔德神威伤害提高至300%。","",0],[511,183,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$uncontrol#passive#3#fstate:wave&mode:kfjjc|0|0|0|0|3|0$undebuff#passive#3#fstate:wave&mode:kfjjc|0|0|0|0|3|0$mpup#passive#3#fstate:wave&mode:kfjjc|1000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$AD#passive#3.12#mode:kfjjcpve|0|0|1000|0|999|0$swtadd#passive#1#mode:kfjjcpve|0|0|400|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在女武神之战玩法中，布伦希尔德出战时本场战斗己方全体单位前3个回合不受控制效果和负面效果的影响且初始怒气增加1000点；同时在女武神试炼战斗中提高己方攻击型单位1000%攻击力，效果持续整场战斗；在女武神试炼玩法中，布伦希尔德神威伤害提高至400%。","",0],[512,183,3,140,2,10613,"",28990,1400,1,"barrier#state#1#self|0|0|1000|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$diemian#state#1#mode:kfjjc&eftlimit1|0|0|0|0|999|0$nomploss#passive#3#fstate:wave&pvp|0|0|0|0|3|0$AttactSpeed#passive#3#fstate:wave&pvp|0|0|50|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$swtadd#passive#1#mode:kfjjcpve|0|0|500|0|999|0","结界效果提高至布伦希尔德最大生命值1000%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；在对抗玩法中，布伦希尔德出战时本场战斗己方全体单位前3个回合不会受到怒气减少的影响且速度值提高50%；同时在女武神之战遭遇致命伤害时，可免疫该次该伤害（每场战斗仅生效1次）；在女武神试炼玩法中，布伦希尔德神威伤害提高至500%。","",0],[513,338,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|300|0|0|0$reducebarrier#debuff#2|0|0|-80|0|4|0$AD#buff#3|0|0|60|0|4|0$shield#state#3#byattr1&self|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害并降低80%结界值；同时己方全体单位攻击力提高60%，效果均持续4个回合；同时为己方全体单位创造1个郁晚香最大生命值100%的护盾效果；郁晚香在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性","",0],[514,338,3,140,2,10613,10,1990,200,0.1,"shield#state#3#byattr1&self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","护盾效果提高至郁晚香最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[515,338,3,140,2,10613,15,3990,400,0.2,"mpup#debuff#2|-1000|0|0|0|3|0$IM_Poison#debuff#2|0|0|-80|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标怒气减少1000点，同时淬毒抵抗降低80%，效果持续3回合","",0],[516,338,3,140,2,10613,20,6990,600,0.2,"shield#state#3#byattr1&self|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","护盾效果提高至郁晚香最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[517,338,3,140,2,10613,25,10990,800,0.4,"AD_Prc#buff#3#noclean&ceng5|0|0|20|0|999|0$Poison#buff#3#noclean&ceng5|0|0|20|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，己方全体单位穿透和淬毒值均提高20%；最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[518,338,3,140,2,10613,30,15990,1000,0.4,"shield#state#3#byattr1&self|0|0|600|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","护盾效果提高至郁晚香最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[519,338,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[520,338,3,140,2,10613,"",28990,1400,1,"shield#state#3#byattr1&self|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0$DBF#buff#1#noclean|0|0|50|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","护盾效果提高至郁晚香最大生命值800%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到10兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值、咒术值均提高50%，该效果无法被驱散。","",0],[521,100,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|300|0|0|0$AD_CRT#buff#1#noclean&ceng20|0|0|5|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗暴击值和暴击效果均提高5%，持续整场战斗且无法被驱散。                                                                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性；","",0],[522,100,2,120,2,9485,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[523,100,2,120,2,9485,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|100|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦攻击目标时，若目标仅有1人，这本次伤害额外提高100%；","",0],[524,100,2,120,2,9485,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[525,100,2,120,2,9485,25,10990,800,0.4,"AD#buff#1#ceng5|0|0|80|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，自身攻击力提高80%，最高可提高至400%；","",0],[526,100,2,120,2,9485,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[527,100,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[528,100,2,120,2,9485,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[529,501,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|300|0|0|0$Hatred1#buff#1#noclean&ceng20|0|0|7|0|999|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0$swtadd#passive#1#mode:sszf2|0|0|20|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗破界值提高7%，持续整场战斗且无法被驱散；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高20%。                                                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性；","",0],[530,501,2,120,2,9485,10,1990,200,0.1,"damage#2|0|0|240|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$swtadd#passive#1#mode:sszf2|0|0|50|0|999|0","攻击收益提高至240%；每级可提升非战斗中星阶属性提高至0.2%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高50%。         ","",0],[531,501,2,120,2,9485,15,3990,400,0.2,"damageadd#effect#0#inbarrier|0|0|100|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$swtadd#passive#1#mode:sszf2|0|0|70|0|999|0","创神之梦攻击目标时，若目标处于护盾或结界效果，则本次伤害提高100%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高70%。         ","",0],[532,501,2,120,2,9485,20,6990,600,0.2,"damage#2|0|0|300|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|100|0|999|0","攻击收益提高至300%；每级可提升非战斗中星阶属性提高至0.4%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高100%。         ","",0],[533,501,2,120,2,9485,25,10990,800,0.4,"shenweiadd#passive#3|0|0|100|0|99|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$swtadd#passive#1#mode:sszf2|0|0|150|0|999|0","创神之梦生效时，己方所有单位自身造成的神威伤害额外提高100%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高150%。         ","",0],[534,501,2,120,2,9485,30,15990,1000,0.4,"damage#2|0|0|370|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$swtadd#passive#1#mode:sszf2|0|0|200|0|999|0","攻击收益提高至370%；每级可提升非战斗中星阶属性提高至0.7%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高200%。         ","",0],[535,501,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$swtadd#passive#1#mode:sszf2|0|0|250|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高250%。         ","",0],[536,501,2,120,2,9485,"",28990,1400,1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$shenweiadd#passive#3#trole:all&modemul:sszf&val:4&|0|0|100|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|300|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高300%。         ","",0],[537,503,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|500|0|0|0$rebuff#2|999|0|0|0|0|0$barrier#state#3|0|0|100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|20|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害并驱散所有增益效果；同时提供己方全体单位武颐君最大生命值100%的结界，在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高20%。                                                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性；","",0],[538,503,2,120,2,9485,10,1990,200,0.1,"barrier#state#3|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$swtadd#passive#1#mode:sszf2|0|0|50|0|999|0","结界效果提高至武颐君最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高50%。 ","",0],[539,503,2,120,2,9485,15,3990,400,0.2,"recontrol#3|0|0|0|0|0|0$IM_CTRL#buff#1|0|0|50|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$swtadd#passive#1#mode:sszf2|0|0|70|0|999|0","创神之梦生效时，解除自身和全体友方单位的所有控制效果并提高己方全体单位50%免控值，持续3回合；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高70%。 ","",0],[540,503,2,120,2,9485,20,6990,600,0.2,"damage#2|0|0|300|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|100|0|999|0","结界效果提高至武颐君最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高100%。 ","",0],[541,503,2,120,2,9485,25,10990,800,0.4,"Dodge#buff#3|0|0|50|0|3|0$Hatred1#buff#3#herotype2|0|0|50|0|3|0$Accuracy#buff#3#herotype2|0|0|50|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$swtadd#passive#1#mode:sszf2|0|0|150|0|999|0","创神之梦生效时，我方全体单位提高50%格挡值，持续3回合；同时己方攻击型单位额外提高50%破界和50%破击，效果持续3回合；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高150%。 ","",0],[542,503,2,120,2,9485,30,15990,1000,0.4,"barrier#state#3|0|0|450|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$swtadd#passive#1#mode:sszf2|0|0|200|0|999|0","结界效果提高至武颐君最大生命值450%；每级可提升非战斗中星阶属性提高至0.7%；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高200%。 ","",0],[543,503,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$SelfHealing#buff#3#noclean&ceng10|0|0|8|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$swtadd#passive#1#mode:sszf2|0|0|250|0|999|0","在对抗玩法中，每释放1次己方全体单位额外提高8%自御值，最高可提高至80%；对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高250%。 ","",0],[544,503,2,120,2,9485,"",28990,1400,1,"barrier#state#3|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$HP#buff#1#noclean|0|0|100|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|300|0|999|0","结界效果提高至武颐君最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，武颐君本场战斗最大生命值提高100%，该效果无法被驱散；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高300%。 ","",0],[545,367,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|300|0|0|0$AttactSpeed#debuff#2|0|0|-50|0|3|0$AD#buff#3#herotype2|0|0|50|0|3|0$Esoteric#buff#3#herotype3|0|0|50|0|3|0$barrier#state#3#self|0|0|100|0|999|0$mpup#effect#0#mode:hysz&mianb:AttactSpeed|-1000|0|0|0|0|0$swtadd#passive#1#mode:hysz2|0|0|20|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害并降低50%速度值；同时己方全体攻击型单位攻击力提高50%，辅助型单位奥义值提高50%，效果均持续3个回合；同时为己方全体单位创造1个东方翠影最大生命值100%的结界效果；在凰羽圣战中，若对方抵抗减少速度的减益效果则怒气值减少1000点；同时己方攻击型单位在凰族圣战攻击力提高至400%；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高20%。                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[546,367,2,120,2,9485,10,1990,200,0.1,"barrier#state#3#self|0|0|200|0|999|0$swtadd#passive#1#mode:hysz2|0|0|50|0|999|0","结界效果提高至东方翠影最大生命值200%；；每级可提升非战斗中星阶属性提高至0.2%；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高50%。","",0],[547,367,2,120,2,9485,15,3990,400,0.2,"IM_DBF#debuff#2|0|0|-50|0|3|0$CTRL#debuff#2|0|0|-50|0|3|0$swtadd#passive#1#mode:hysz2|0|0|70|0|999|0","创神之梦生效时，敌方全体目标抵抗值和控制值降低50%，效果均持续3回合；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高70%。","",0],[548,367,2,120,2,9485,20,6990,600,0.2,"barrier#state#3#self|0|0|300|0|999|0$swtadd#passive#1#mode:hysz2|0|0|100|0|999|0","结界效果提高至东方翠影最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高100%。","",0],[549,367,2,120,2,9485,25,10990,800,0.4,"CTRL#buff#3#|0|0|50|0|3|0$DBF#buff#3#|0|0|50|0|3|0$swtadd#passive#1#mode:hysz2|0|0|150|0|999|0","创神之梦生效时，己方全体控制值和咒术值提高50%，效果均持续3回合；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高150%。","",0],[550,367,2,120,2,9485,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0$swtadd#passive#1#mode:hysz2|0|0|200|0|999|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高200%。","",0],[551,367,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$vetigo#control#0#mode:hysz&atktype:2&mianb:mpup&nobuff:1|0|0|0|0|2|0$swtadd#passive#1#mode:hysz2|0|0|250|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在凰羽圣战中，若对方免疫减少速度和怒气抵抗的效果则无视免控强制眩晕2回合；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高250%。","",0],[552,367,2,120,2,9485,"",28990,1400,1,"barrier#state#3#self|0|0|500|0|999|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|35|0|99|0$DBF#buff#1#noclean|0|0|35|0|99|0$diemian#state#3#pvp&eftlimit1&eftr:2&usetime:2&cd:1|0|0|0|0|999|0$igclean#passive#1#mode:hysz|0|0|0|0|999|0$swtadd#passive#1#mode:hysz2|0|0|300|0|999|0","结界效果提高至东方翠影最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在对抗玩法中，创神之梦效果触发后，全体友方单位可免疫1次致命伤害（每场战斗仅生效2次，每回合最多生效1次）；同时变身结束时，本场战斗奥义值和咒术值均提高35%，该效果无法被驱散；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高300%。","",0],[553,382,2,120,2,9485,10,0,1,0.1,"damage#skill_-1_2_min_f_hp|0|0|300|0|0|0$AD_Prc#buff#1#noclean&ceng20|100|0|0|0|999|0$sdamage#effect#0#shenwei&pve|2e+15|0|0|0|0$swtadd#passive#1#mode:hysz2|0|0|20|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的2名目标造成自身攻击收益300%的伤害，每释放1次本场战斗穿透提高100点，持续整场战斗且无法被驱散；同时在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高20%。                                                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性；","",0],[554,382,2,120,2,9485,10,1990,200,0.1,"damage#skill_-1_2_min_f_hp|0|0|350|0|0|$sdamage#effect#0#shenwei&pve|4e+15|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|100|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$swtadd#passive#1#mode:hysz2|0|0|50|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；神威伤害提高至4000万亿；同时己方攻击型单位在凰族圣战的攻击力提高100%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高50%。","",0],[555,382,2,120,2,9485,15,3990,400,0.2,"AD#buff#1#baoji&ceng10|0|0|20|0|999|0$sdamage#effect#0#shenwei&pve|6e+15|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$swtadd#passive#1#mode:hysz2|0|0|70|0|999|0","创神之梦攻击目标时，若本次伤害暴击则本场战斗额外增加自身20%攻击力，效果持续整场战斗；神威伤害提高至6000万亿；同时己方攻击型单位在凰族圣战攻击力提高至200%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高70%。","",0],[556,382,2,120,2,9485,20,6990,600,0.2,"damage#skill_-1_3_max_f_hp|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|8e+15|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$swtadd#passive#1#mode:hysz2|0|0|100|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；神威伤害提高至8000万亿；同时己方攻击型单位在凰族圣战攻击力提高至300%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高100%。","",0],[557,382,2,120,2,9485,25,10990,800,0.4,"AD_CRT#buff#1|400|0|0|0|3|0$CRT_Eff#buff#1|400|0|0|0|3|0$shenweiadd#passive#3#trole:all&mode:(hysz)&|0|0|100|0|99|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$swtadd#passive#1#mode:hysz2|0|0|150|0|999|0","创神之梦生效时，自身暴击和暴击效果均提高400点，持续3回合；神威伤害提高至1兆；在凰族圣战中，己方所有单位造成的神威伤害额外提高100%；同时己方攻击型单位在凰族圣战攻击力提高至400%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高150%。","",0],[558,382,2,120,2,9485,30,15990,1000,0.4,"damage#skill_-1_3_max_f_hp|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|1.2e+16|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|500|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$swtadd#passive#1#mode:hysz2|0|0|200|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；神威伤害提高至1.2兆；同时己方攻击型单位在凰族圣战攻击力提高至500%；同时己方攻击型单位在凰族圣战攻击力提高至400%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高200%。","",0],[559,382,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#herotype2&mode:(hysz)|0|0|700|0|999|0$sdamage#effect#0#shenwei&pve|1.4e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$swtadd#passive#1#mode:hysz2|0|0|250|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；神威伤害提高至1.4兆；同时己方攻击型单位在凰族圣战攻击力提高至700%；同时己方攻击型单位在凰族圣战攻击力提高至400%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高250%。","",0],[560,382,2,120,2,9485,"",28990,1400,1,"damage#0|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$shenweiadd#passive#3#trole:all&mode:(hysz)&|0|0|200|0|99|0$AD#passive#3#herotype2&mode:(hysz)|0|0|1000|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$swtadd#passive#1#mode:hysz2|0|0|300|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；神威伤害提高至2兆；在凰族圣战中，自身神威效果翻倍；同时己方攻击型单位在凰族圣战攻击力提高至1000%；同时己方攻击型单位在凰族圣战攻击力提高至400%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高300%。","",0],[561,549,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|300|0|0|0$Hatred1#buff#1#noclean&ceng10|0|0|10|0|0|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗破界值提高10%，持续整场战斗且无法被驱散。                                                                                                                                                      被动：每级可提高0.1%的非战斗中星阶属性；","",0],[562,549,2,120,2,9485,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%","",0],[563,549,2,120,2,9485,15,3990,400,0.2,"damageadd#effect#0#inbarrier|0|0|100|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦在攻击有结界的单位时，额外造成100%的伤害","",0],[564,549,2,120,2,9485,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%","",0],[565,549,2,120,2,9485,25,10990,800,0.4,"AD_Prc#buff#1|1000|0|0|0|3|0$AD_CRT#buff#1|1000|0|0|0|3|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，额外提高自身1000点穿透和1000点暴击值，持续3回合。","",0],[566,549,2,120,2,9485,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%","",0],[567,549,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散","",0],[568,549,2,120,2,9485,"",28990,1400,1,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[569,375,3,140,2,10613,10,0,1,0.1,"damage#skill_-1_3_min_f_hp|0|0|350|0|0|0$Hatred1#buff#1#noclean&ceng20|0|0|10|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$shenweiadd#passive#1#mode:gxsz|0|0|100|0|99|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的3名目标造成自身攻击收益350%的伤害，每释放1次本场己方攻击型单位提高10%破界值，持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在归墟圣战中，自身神威效果提高至100%。                                                                                                                                    被动：每级可提高0.1%的非战斗中星阶属性；","",0],[570,375,3,140,2,10613,10,1990,200,0.1,"damage#skill_-1_3_min_f_hp|0|0|400|0|0|0$AD#passive#3#mode:(gxsz)|0|0|1000|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|200|0|99|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；自身在归墟圣战的神威效果提高至200%。","",0],[571,375,3,140,2,10613,15,3990,400,0.2,"mpup#effect#0#debuffstate|-1000|0|0|0|0|0$vertigo#control#0#debuffstate|0|0|0|0|2|0$AD#passive#3#mode:(gxsz)|0|0|2000|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|300|0|99|0","创神之梦攻击目标时，若目标处于负面状态影响，则减少1000点怒气并眩晕2回合；历练玩法中的神威伤害提高至5兆；自身在归墟圣战的神威效果提高至300%。","",0],[572,375,3,140,2,10613,20,6990,600,0.2,"damage#skill_-1_3_min_f_hp|0|0|450|0|0|0$AD#passive#3#mode:(gxsz)|0|0|3000|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|300|0|99|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆；自身在归墟圣战的神威效果提高至300%。","",0],[573,375,3,140,2,10613,25,10990,800,0.4,"shenweiadd#passive#3#trole:all&modemul:gxsz&val:4&|0|0|75|0|99|0$AD#passive#3#mode:(gxsz)|0|0|4000|0|999|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|400|0|99|0","创神之梦生效时，己方所有单位自身造成的神威伤害额外提高75%；在归墟圣战中，该效果翻倍；历练玩法中的神威伤害提高至9兆；自身在归墟圣战的神威效果提高至400%。","",0],[574,375,3,140,2,10613,30,15990,1000,0.4,"damage#skill_-1_3_min_f_hp|0|0|500|0|0|0$AD#passive#3#mode:(gxsz)|0|0|6000|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|500|0|99|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆；自身在归墟圣战的神威效果提高至500%。","",0],[575,375,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$AD#passive#3#mode:(gxsz)|0|0|8000|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|600|0|99|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆；自身在归墟圣战的神威效果提高至600%。","",0],[576,375,3,140,2,10613,"",28990,1400,1,"damage#0|0|0|550|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$shenweiadd#passive#3#trole:all&modemul:gxsz&val:4&|0|0|300|0|99|0$AD#passive#3#mode:(gxsz)|0|0|10000|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|700|0|99|0","攻击收益提高至550%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆；自身在归墟圣战的神威效果提高至700%。","",0],[577,388,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|1000|0|0|0$AD_CRT#buff#1|0|0|100|0|0|0$AD#buff#3|0|0|100|0|4|0$barrier#state#1#self|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|100e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|50|0|999|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益1000%的伤害，本次伤害必定暴击；同时己方全体单位攻击力提高100%，效果持续4个回合；同时为己方全体单位创造1个金满堂最大生命值200%的结界效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在文殊坊玩法中，自身神威伤害提高50%且额外造成100兆神威伤害。                                                                                                                              被动：每级可提高0.1%的非战斗中星阶属性。","",0],[578,388,3,140,2,10613,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|2000|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|200e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|70|0|999|0","结界效果提高至金满堂最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆；在文殊坊玩法中，自身神威伤害提高70%且额外造成200兆神威伤害。","",0],[579,388,3,140,2,10613,15,3990,400,0.2,"AD_CRT#debuff#2|0|0|-80|0|3|0$CRT_Eff#debuff#2|0|0|-80|0|3|0$SelfHealing#buff#3|3000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|4000|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|300e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|100|0|999|0","创神之梦在攻击敌方目标时减少对方80%暴击和80%暴击效果；同时提高己方全体单位3000点自御值，效果均持续3回合；历练玩法中的神威伤害提高至3兆；在文殊坊玩法中，自身神威伤害提高100%且额外造成300兆神威伤害。","",0],[580,388,3,140,2,10613,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|8000|0|999|0$sdamage#effect#0#shenwei&pve|4e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|500e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|150|0|999|0","结界效果提高至金满堂最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至4兆；在文殊坊玩法中，自身神威伤害提高150%且额外造成500兆神威伤害。","",0],[581,388,3,140,2,10613,25,10990,800,0.4,"CRT_Rdc#debuff#2|0|0|-80|0|3|0$IM_DBF#debuff#2|0|0|-80|0|3|0$Dodge#buff#3|2000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|16000|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|600e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|200|0|999|0","创神之梦生效时，减少对方80%暴击减免和80%坚韧；同时提高己方全体单位2000点格挡值，效果均持续3回合；历练玩法中的神威伤害提高至5兆；在文殊坊玩法中，自身神威伤害提高200%且额外造成600兆神威伤害。","",0],[582,388,3,140,2,10613,30,15990,1000,0.4,"barrier#state#1#self|0|0|700|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|32000|0|999|0$sdamage#effect#0#shenwei&pve|6e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|800e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|300|0|999|0","结界效果提高至金满堂最大生命值700%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至6兆；在文殊坊玩法中，自身神威伤害提高300%且额外造成800兆神威伤害。","",0],[583,388,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$mpup#passive#3#fstate:wave&mode:wsf|64000|0|0|0|0|0$AD#uff#3#herotype2|0|0|1500|0|999|0|$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|4000|0|999|0$sdamage#effect#0#shenwei&pve|8e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|1000e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|400|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在文殊坊玩法中，金满堂出战时本场战斗己方全体单位初始怒气增1000点；同时提高己方攻击型单位1500%攻击力，效果持续整场战斗；历练玩法中的神威伤害提高至8兆；在文殊坊玩法中，自身神威伤害提高400%且额外造成1000兆神威伤害。","",0],[584,388,3,140,2,10613,"",28990,1400,1,"barrier#state#1#self|0|0|1000|0|999|0$mianef#state#3#ef:reshield&pvp|0|0|0|0|2|0$IM_CTRL#passive#3#fstate:wave&pvp|0|0|70|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|128000|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|1200e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|500|0|999|0","结界效果提高至金满堂最大生命值1000%；每级可提升非战斗中星阶属性提高至1%；在对抗玩法中，金满堂出战时本场战斗己方全体单位前2个回合不会受到护盾驱散的影响且免控值提高70%；历练玩法中的神威伤害提高至10兆；在文殊坊玩法中，自身神威伤害提高500%且额外造成1200兆神威伤害。","",0],[585,156,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|300|0|0|0$IM_CTRL#debuff#2|0|0|-50|0|4|0$AD#buff#3|0|0|50|0|4|0$barrier#state#1#self|0|0|100|0|999|0$uncontrol#passive#3#usetimes:1&pvp|0|0|0|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害并降低50%免控；同时己方全体单位攻击力提高50%，效果均持续4个回合；同时为己方全体单位创造1个万俟娇最大生命值100%的结界效果；在对抗玩法中己方全体可免疫1次控制技能效果。                                                                                                                          被动：每级可提高0.1%的非战斗中星阶属性。","",0],[586,156,2,120,2,9485,10,1990,200,0.1,"barrier#state#1#self|0|0|200|0|999|0$undebuff#passive#3#usetimes:1&pvp|0|0|0|0|999|0","结界效果提高至万俟娇最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%；在对抗玩法中己方全体可免疫1次负面技能效果。","",0],[587,156,2,120,2,9485,15,3990,400,0.2,"mpup#debuff#2|-800|0|0|0|3|0$IM_DBF#debuff#2|0|0|-50|0|3|0$uncontrol#passive#3#usetimes:2&pvp|0|0|0|0|999|0","创神之梦生效时，受到伤害的目标怒气减少800点，同时抵抗值降低50%，效果持续3回合；在对抗玩法中己方全体可免疫2次控制技能效果。","",0],[588,156,2,120,2,9485,20,6990,600,0.2,"barrier#state#1#self|0|0|300|0|999|0$undebuff#passive#3#usetimes:2&pvp|0|0|0|0|999|0","结界效果提高至万俟娇最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%；在对抗玩法中己方全体可免疫2次负面技能效果。","",0],[589,156,2,120,2,9485,25,10990,800,0.4,"Hatred1#buff#3#noclean&ceng8|0|0|10|0|999|0$Accuracy#buff#3#noclean&ceng8|0|0|10|0|999|0$uncontrol#passive#3#usetimes:3&pvp|0|0|0|0|999|0","创神之梦生效时，己方全体单位破界和破击均提高10%；最高可叠加8次；该效果持续整场战斗且无法被驱散；在对抗玩法中己方全体可免疫3次控制技能效果。","",0],[590,156,2,120,2,9485,30,15990,1000,0.4,"barrier#state#1#self|0|0|400|0|999|0$undebuff#passive#3#usetimes:3&pvp|0|0|0|0|999|0","结界效果提高至万俟娇最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%；在对抗玩法中己方全体可免疫3次负面技能效果。","",0],[591,156,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$uncontrol#passive#3#usetimes:4&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；在对抗玩法中己方全体可免疫4次控制技能效果。","",0],[592,156,2,120,2,9485,"",28990,1400,1,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0$undebuff#passive#3#usetimes:4&pvp|0|0|0|0|999|0","结界效果提高至万俟娇最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散；在对抗玩法中己方全体可免疫4次负面技能效果。","",0],[593,602,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$mpup#effect#2|-500|0|0|0|0|0$barrier#state#1|0|0|50|0|999|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并减少500点怒气值；同时提供己方全体单位最大生命值总和50%的结界。                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[594,602,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%。","",0],[595,602,1,110,2,9483,15,3990,400,0.2,"IM_CTRL#buff#3|500|0|0|0|3|0$IM_DBF#buff#3|500|0|0|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|3|0","创神之梦生效时，提高己方全体单位500点免控值和500点抵抗值。","",0],[596,602,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|40|0|999|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%。","",0],[597,602,1,110,2,9483,25,10990,800,0.4,"shield#state#3|0|0|50|0|999|0$AD_CRT#buff#3#herotype2|500|0|0|0|3|0$CRT_Eff#buff#3#herotype2|500|0|0|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|80|0|999|0","创神之梦生效时，我方全体单位获得自身最大生命值50%的护盾效果；同时己方攻击型单位额外提高500点暴击和500点暴击效果，效果持续3回合。","",0],[598,602,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|120|0|999|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%。","",0],[599,602,1,110,2,9483,35,21990,1200,0.7,"AD_Armor#buff#1#pvp&noclean&ceng10|0|0|5|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0","在对抗玩法中，每释放1次额外提高5%护甲值，最高可提高至50%，该效果持续整场战斗且无法被驱散。","",0],[600,602,1,110,2,9483,"",28990,1400,1,"damage#0|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$HP#buff#1#noclean|0|0|50|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗最大生命值提高50%，该效果无法被驱散。","",0],[601,602,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|500|0|0|0$mpup#effect#2|0|0|-100|0|0|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害并清空怒气值；同时提供己方全体单位霜霆生最大生命值100%的结界                                                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性；","",0],[602,602,2,120,2,9485,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","结界效果提高至霜霆生最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[603,602,2,120,2,9485,15,3990,400,0.2,"IM_CTRL#buff#3|1000|0|0|0|3|0$IM_DBF#buff#3|1000|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，提高己方全体单位1000点免控值和1000点抵抗值。 ","",0],[604,602,2,120,2,9485,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","结界效果提高至霜霆生最大生命值300%；每级可提升非战斗中星阶属性提高至0.4% ","",0],[605,602,2,120,2,9485,25,10990,800,0.4,"shield#state#3|0|0|100|0|999|0$AD_CRT#buff#3#herotype2|1000|0|0|0|3|0$CRT_Eff#buff#3#herotype2|1000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，我方全体单位获得自身最大生命值100%的护盾效果；同时己方攻击型单位额外提高1000点暴击和1000点暴击效果，效果持续3回合。","",0],[606,602,2,120,2,9485,30,15990,1000,0.4,"barrier#state#1|0|0|450|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","结界效果提高至霜霆生最大生命值450%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[607,602,2,120,2,9485,35,21990,1200,0.7,"AD_Armor#buff#1#pvp&noclean&ceng10|0|0|10|0|999|0$damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$swtadd#passive#1#mode:sszf2|0|0|250|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，每释放1次额外提高10%护甲值，最高可提高至100%；对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在圣兽争锋挑战元兽龙煌时，霜霆生神威伤害提高250%。 ","",0],[608,602,2,120,2,9485,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$HP#buff#1#noclean|0|0|100|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","结界效果提高至霜霆生最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，霜霆生本场战斗最大生命值提高100%，该效果无法被驱散","",0],[609,541,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|300|0|0|0$AD_CRT#buff#1#noclean&ceng10|100|0|0|0|999|0$CRT_Eff#buff#1#noclean&ceng10|100|0|0|0|999|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次全体单位暴击值和暴击效果均提高100点，持续整场战斗且无法被驱散；同时提供己方全体单位帝红药最大生命值100%的结界。                                                                                                                           被动：每级可提高0.1%的非战斗中星阶属性；","",0],[610,541,2,120,2,9485,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","结界效果提高至帝红药最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[611,541,2,120,2,9485,15,3990,400,0.2,"twicedmg#effect#0#baoji|0|0|100|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦攻击目标时，若本次伤害产生暴击，则本次伤害提高100%；","",0],[612,541,2,120,2,9485,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","结界效果提高至帝红药最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[613,541,2,120,2,9485,25,10990,800,0.4,"AD#buff#3#herotype2#noclean&ceng10|500|0|50|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，己方攻击型侍从攻击力提高50%，最高可提高至500%；","",0],[614,541,2,120,2,9485,30,15990,1000,0.4,"barrier#state#1|0|0|450|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","结界效果提高至帝红药最大生命值450%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[615,541,2,120,2,9485,35,21990,1200,0.7,"Dodge#buff#1#pvp&noclean&ceng10|100|0|0|0|999|0$damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，每释放1次己方全体单位额外提高100点格挡值；对非创神资质的敌方目标对造成的伤害大幅度增加；","",0],[616,541,2,120,2,9485,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$HP#buff#1#noclean|0|0|100|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","结界效果提高至帝红药最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，帝红药本场战斗最大生命值提高100%，该效果无法被驱散","",0],[617,356,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|300|0|0|0$Tenacity#debuff#2|0|0|-90|0|3|0$CRT_Rdc#debuff#2|0|0|-90|0|3|0$IM_Esoteric#debuff#2|0|0|-90|0|3|0$PVE_DMG#buff#3|0|0|50|0|4|0$AD#buff#3|0|0|50|0|4|0$barrier#state#1|0|0|200|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害并降低90%坚韧、90%暴击减免、90%奥义减免；同时己方全体单位历练增伤和攻击力均提高50%并为己方全体单位创造1个霍青崖最大生命值200%的结界，效果均持续4个回合；在番外岁稔年丰玩法出战时，己方全体单位可无视部分怪物的减伤效果，创神星级越高无视减伤的效果越强。\r\n 被动：每级可提高0.1%的非战斗中星阶属性。","",0],[618,356,3,140,2,10613,10,1990,200,0.1,"barrier#state#1|0|0|300|0|999|0","结界效果提高至霍青崖最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%","",0],[619,356,3,140,2,10613,15,3990,400,0.2,"Hatred1#buff#3|3000|0|0|0|3|0$LUCKY#buff#3|3000|0|0|0|3|0","创神之梦生效时，己方全体单位幸运值和破界值均提高3000点，效果均持续3回合","",0],[620,356,3,140,2,10613,20,6990,600,0.2,"barrier#state#1|0|0|400|0|999|0","结界效果提高至霍青崖最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%","",0],[621,356,3,140,2,10613,25,10990,800,0.4,"vertigo#control#2|0|0|0|0|2|0$mpup#debuff#2|-1000|0|0|0|3|0$AD#buff#3#noclean&ceng5|0|0|140|0|999|0","创神之梦生效时，敌方全体陷入晕眩效果并减少1000点怒气，持续2回合；同时己方全体单位攻击力提高140%，最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[622,356,3,140,2,10613,30,15990,1000,0.4,"barrier#state#1|0|0|600|0|999|0","结界效果提高至霍青崖最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%","",0],[623,356,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[624,356,3,140,2,10613,"",28990,1400,1,"barrier#state#1|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0$CTRL#buff#1#noclean|0|0|50|0|99|0$cszmsw#passive#3#herotype:1_3&pve|0|0|50|0|999|0","结界效果提高至霍青崖最大生命值800%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值和控制值均提高50%，该效果无法被驱散；历练玩法中，己方所有防御型和辅助型侍从在释放自身创神之梦时所造成的神威伤害提高50%。","",0],[625,311,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AttactSpeed#debuff#2|0|0|-80|0|4|0$AD#buff#3|0|0|100|0|4|0$shield#state#3#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低80%速度值；同时己方全体单位攻击力提高100%，效果均持续4个回合；同时为己方全体单位创造1个闻人琏最大生命值200%的护盾效果。                                                                                                                                             闻人琏在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性","",0],[626,311,4,150,2,11466,10,1990,200,0.1,"shield#state#3#self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","护盾效果提高至闻人琏最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[627,311,4,150,2,11466,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(3|6|29|26|22|24|21)|0|0|-70|0|2|0$damagereduce#debuff#0|0|0|60|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标将处于“暗影易伤·六道”状态；暗影易伤状态下护甲、暴击减免、坚韧、奥义减免、免伤值、抵抗值、免控值均减少70%，己方任意单位对其造成伤害时额外造成60%的伤害，效果持续3个回合。","",0],[628,311,4,150,2,11466,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","护盾效果提高至闻人琏最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[629,311,4,150,2,11466,25,10990,800,0.4,"PVE_DMG#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$PVP_DMG#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$AD#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，我方攻击型单位历练增伤、对抗增伤、攻击力均提高80%，最多可叠加10次；该效果持续整场战斗且无法被驱散","",0],[630,311,4,150,2,11466,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","护盾效果提高至闻人琏最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[631,311,4,150,2,11466,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[632,311,4,150,2,11466,"",28990,1400,1,"barrier#state#1#self|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|40|0|99|0$DBF#buff#1#noclean|0|0|40|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","护盾效果提高至闻人琏最大生命值800%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到10兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值、咒术值、控制值均提高40%，该效果无法被驱散。","",0],[633,318,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|800|0|0|0$AD_CRT#buff#1|0|0|100|0|0|0$AD#buff#3|0|0|100|0|4|0$barrier#state#1#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益800%的伤害，本次伤害必定暴击；同时己方全体单位攻击力提高100%，效果持续4个回合；释放时为己方全体单位创造1个曼荼罗最大生命值200%的结界效果；曼荼罗在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                       被动：每级可提高0.1%的非战斗中星阶属性","",0],[634,318,4,150,2,11466,10,1990,200,0.1,"barrier#state#1#self|0|0|350|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|100|0|999|0","结界效果提高至曼荼罗最大生命值350%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆；","",0],[635,318,4,150,2,11466,15,3990,400,0.2,"Tenacity#debuff#2|0|0|-80|0|3|0$AD_Armor#debuff#2|0|0|-80|0|3|0$SelfHealing#debuff#2|0|0|-80|0|3|0$Hatred1#buff#3|4000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|300|0|999|0","创神之梦在攻击敌方目标时减少对方80%坚韧值、80%护甲值、80%自御值；同时提高己方全体单位4000点破界值，效果均持续3回合","",0],[636,318,4,150,2,11466,20,6990,600,0.2,"barrier#state#1#self|0|0|500|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|500|0|999|0","结界效果提高至曼荼罗最大生命值500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆；","",0],[637,318,4,150,2,11466,25,10990,800,0.4,"CRT_Rdc#debuff#2|0|0|-80|0|3|0$IM_DBF#debuff#2|0|0|-80|0|3|0$IM_DMG#debuff#2|0|0|-80|0|3|0$Accuracy#buff#3|2000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|1000|0|999|0","创神之梦生效时，减少对方80%暴击减免、80%抵抗值、80%免伤值；同时提高己方全体单位2000点破击值，效果均持续3回合","",0],[638,318,4,150,2,11466,30,15990,1000,0.4,"barrier#state#1#self|0|0|700|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|2000|0|999|0","结界效果提高至曼荼罗最大生命值700%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆；","",0],[639,318,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$uncontrol#passive#3#fstate:wave&mode:asurapvp|0|0|0|0|3|0$undebuff#passive#3#fstate:wave&mode:asurapvp|0|0|0|0|3|0$mpup#passive#3#fstate:wave&mode:asurapvp|1000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|5000|0|999|0$AD#passive#3.12#mode:asurapve|0|0|2000|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在阿修罗之战玩法中，曼荼罗出战时本场战斗己方全体单位前3个回合不受控制效果和负面效果的影响且初始怒气增加1000点；同时在修罗试炼战斗中提高己方攻击型单位2000%攻击力，效果持续整场战斗；历练玩法中的神威伤害提高至7兆。","",0],[640,318,4,150,2,11466,"",28990,1400,1,"barrier#state#1#self|0|0|1000|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0$undebuff#passive#3#mode:asurapvp|0|0|0|0|3|0$mpup#effect#3#mode:asurapvp&trigger:round|300|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:asurapve|0|0|10000|0|999|0","结界效果提高至曼荼罗最大生命值1000%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到10兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在修罗之战中，曼荼罗出战时本场战斗己方全体单位前3个回合免疫负面效果的影响；同时每回合开始时额外恢复己方全体300点怒气值，效果持续整场战斗。","",0],[641,524,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|400|0|0|0$IM_DBF#debuff#2|0|0|-70|0|4|0$AD#buff#3|0|0|50|0|4|0$barrier#state#1#self|0|0|100|0|999|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|200|0|99|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低70%抵抗；同时己方全体攻击型单位攻击力提高50%，效果均持续4个回合；释放后额外提供己方全体单位解蠡最大生命值100%的结界；在幽浮虚界玩法中，自身神威伤害额外提高200%；                                                                                                                                    被动：每级可提高0.1%的非战斗中星阶属性。","",0],[642,524,2,120,2,9485,10,1990,200,0.1,"barrier#state#1#self|0|0|200|0|999|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|220|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|800|0|999|0","攻结界效果提高至解蠡最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%；在幽浮虚界玩法中，自身神威伤害额外提高至220%；","",0],[643,524,2,120,2,9485,15,3990,400,0.2,"IM_DBF#debuff#2|0|0|-50|0|3|0$IM_DMG#debuff#2|0|0|-50|0|3|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|240|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|1600|0|999|0","创神之梦生效时，受到伤害的目标免伤值降低50%，同时抵抗值降低50%，效果持续3回合；在幽浮虚界玩法中，自身神威伤害额外提高至240%；","",0],[644,524,2,120,2,9485,20,6990,600,0.2,"barrier#state#1#self|0|0|300|0|999|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|260|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|3200|0|999|0","结界效果提高至解蠡最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%；在幽浮虚界玩法中，自身神威伤害额外提高至260%；","",0],[645,524,2,120,2,9485,25,10990,800,0.4,"AD_CRT#buff#3#noclean&ceng6|150|0|0|0|999|0$CRT_Eff#buff#3#noclean&ceng6|150|0|0|0|999|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|290|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|6400|0|999|0","创神之梦生效时，己方攻击型单位暴击和暴击效果均提高150点；最高可叠加6次；该效果持续整场战斗且无法被驱散；在幽浮虚界玩法中，自身神威伤害额外提高至290%；","",0],[646,524,2,120,2,9485,30,15990,1000,0.4,"barrier#state#1#self|0|0|450|0|999|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|320|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|12800|0|999|0","结界效果提高至解蠡最大生命值450%；每级可提升非战斗中星阶属性提高至0.7%；在幽浮虚界玩法中，自身神威伤害额外提高至320%；","",0],[647,524,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|350|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|25600|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散，在幽浮虚界玩法中，自身神威伤害额外提高至350%；","",0],[648,524,2,120,2,9485,"",28990,1400,1,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$HP#buff#1#noclean|0|0|100|0|99|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|400|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|51200|0|999|0","结界效果提高至解蠡最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，解蠡本场战斗最大生命值提高100%，该效果无法被驱散；在幽浮虚界玩法中，自身神威伤害额外提高至400%。","",0],[649,526,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|300|0|0|0$AD_Prc#buff#1#noclean&ceng20|0|0|8|0|999|0$sdamage#effect#0#shenwei&pve|2e+15|0|0|0|0|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|200|0|99|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗穿透提高8%，持续整场战斗且无法被驱散；受到伤害的目标会额外受到2000万的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在幽浮虚界玩法中，自身神威伤害额外提高200%；                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性；","",0],[650,526,2,120,2,9485,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|4e+15|0|0|0|0|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|220|0|99|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%，神威伤害提高至4000万；在幽浮虚界玩法中，自身神威伤害额外提高至220%；                                                                                                         同时陵游在幽浮虚界出战时可额外获得2个虚空灵魄。","",0],[651,526,2,120,2,9485,15,3990,400,0.2,"damageadd#effect#0#teammore|0|0|100|0|0|0$sdamage#effect#0#shenwei&pve|6e+15|0|0|0|0|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|240|0|99|0","创神之梦攻击目标时，若目标数量少于己方数量，则本次伤害提高100%，神威伤害提高至6000万亿；在幽浮虚界玩法中，自身神威伤害额外提高至240%","",0],[652,526,2,120,2,9485,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|8e+15|0|0|0|0|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|260|0|99|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%，神威伤害提高至8000万亿；在幽浮虚界玩法中，自身神威伤害额外提高至260%","",0],[653,526,2,120,2,9485,25,10990,800,0.4,"AD#buff#1#noclean&ceng12|0|0|20|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|290|0|99|0","创神之梦生效时，自身攻击力提高20%，最高可提高至200%，神威伤害提高至1兆；在幽浮虚界玩法中，自身神威伤害额外提高至290%","",0],[654,526,2,120,2,9485,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|1.2e+16|0|0|0|0|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|320|0|99|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%，神威伤害提高至1.2兆；在幽浮虚界玩法中，自身神威伤害额外提高至320%","",0],[655,526,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|1.4e+16|0|0|0|0|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|350|0|99|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，神威伤害提高至1.4兆；在幽浮虚界玩法中，自身神威伤害额外提高至350%","",0],[656,526,2,120,2,9485,"",28990,1400,1,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$swtadd#passive#1#mode:(ghsecret#1201)|0|0|400|0|99|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，神威伤害提高至2兆；在幽浮虚界玩法中，自身神威伤害额外提高至400%","",0],[657,614,1,110,2,9483,10,0,1,0.1,"damage#2|0|0|100|0|0|0$reshield#effect#2|0|0|40|0|0|0$AD#buff#3|0|0|30|0|4|0","主动：侍从每次行动时消耗1个自在能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益100%的伤害并降低40%护盾值；同时己方全体单位攻击力提高30%，效果均持续4个回合。                                                                                                                                     被动：每级可提高0.1%的非战斗中星阶属性。","",0],[658,614,1,110,2,9483,10,1990,200,0.1,"damage#2|0|0|140|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0","攻击收益提高至140%；每级可提升非战斗中星阶属性提高至0.2%","",0],[659,614,1,110,2,9483,15,3990,400,0.2,"CRT_Rdc#debuff#2|0|0|-30|0|3|0$IM_DMG#debuff#2|0|0|-30|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0","创神之梦生效时，受到伤害的目标暴击减免降低30%，同时免伤值降低30%，效果持续3回合","",0],[660,614,1,110,2,9483,20,6990,600,0.2,"damage#2|0|0|200|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|40|0|999|0","攻击收益提高至200%；每级可提升非战斗中星阶属性提高至0.4%","",0],[661,614,1,110,2,9483,25,10990,800,0.4,"AD_CRT#buff#1#noclean&ceng5|0|0|8|0|999|0$CRT_Eff#buff#1#noclean&ceng5|0|0|8|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|80|0|999|0","创神之梦生效时，己方全体单位暴击和暴击效果均提高8%；最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[662,614,1,110,2,9483,30,15990,1000,0.4,"damage#2|0|0|270|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|120|0|999|0","攻击收益提高至270%；每级可提升非战斗中星阶属性提高至0.7%","",0],[663,614,1,110,2,9483,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；","",0],[664,614,1,110,2,9483,"",28990,1400,1,"damage#2|0|0|3500|0|0|0$sdamage#effect#0#shenwei&pve|2500e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|30|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2500万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高30%，该效果无法被驱散","",0],[665,614,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|400|0|0|0$reshield#effect#2|0|0|80|0|0|0$AD#buff#3|0|0|50|0|4|0$barrier#state#1#self|0|0|100|0|999|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，降低受到伤害的目标80%护盾值并提高己方全体单位攻击力提高50%，效果均持续4个回合；同时提供己方全体单位重皞最大生命值100%的结界                                                                                                                                    被动：每级可提高0.1%的非战斗中星阶属性。","",0],[666,614,2,120,2,9485,10,1990,200,0.1,"barrier#state#1#self|0|0|200|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|800|0|999|0","结界效果提高至重皞最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[667,614,2,120,2,9485,15,3990,400,0.2,"CRT_Rdc#debuff#2|0|0|-50|0|3|0$IM_DMG#debuff#2|0|0|-50|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|1600|0|999|0","创神之梦生效时，受到伤害的目标暴击减免降低50%，同时免伤值降低50%，效果持续3回合","",0],[668,614,2,120,2,9485,20,6990,600,0.2,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|3200|0|999|0","结界效果提高至重皞最大生命值300%；每级可提升非战斗中星阶属性提高至0.4% ","",0],[669,614,2,120,2,9485,25,10990,800,0.4,"AD_CRT#buff#1#noclean&ceng10|0|0|10|0|999|0$CRT_Eff#buff#1#noclean&ceng10|0|0|10|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|6400|0|999|0","创神之梦生效时，己方全体单位暴击和暴击效果均提高10%；最高可叠加10次；该效果持续整场战斗且无法被驱散","",0],[670,614,2,120,2,9485,30,15990,1000,0.4,"barrier#state#1#self|0|0|450|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|12800|0|999|0","结界效果提高至重皞最大生命值450%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[671,614,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|25600|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；","",0],[672,614,2,120,2,9485,"",28990,1400,1,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$HP#buff#1#noclean|0|0|100|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|51200|0|999|0","结界效果提高至重皞最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，重皞本场战斗最大生命值提高100%，该效果无法被驱散。","",0],[673,549,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$reshield#effect#2|0|0|100|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                          被动：每级可提高0.1%的非战斗中星阶属性；","",0],[674,549,3,140,2,10613,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[675,549,3,140,2,10613,15,3990,400,0.2,"damageadd#effect#0#inbarrier|0|0|100|0|0|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦在攻击有结界的单位时，额外造成150%的伤害；历练玩法中的神威伤害提高至5兆；","",0],[676,549,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆；","",0],[677,549,3,140,2,10613,25,10990,800,0.4,"AD_Prc#buff#1|1500|0|0|0|3|0$AD_CRT#buff#1|1500|0|0|0|3|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，额外提高自身1500点穿透和1500点暴击值，持续3回合；历练玩法中的神威伤害提高至9兆；","",0],[678,549,3,140,2,10613,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆；","",0],[679,549,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆；","",0],[680,549,3,140,2,10613,"",28990,1400,1,"damage#2|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至20兆；","",0],[681,187,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AD#debuff#2|0|0|-70|0|3|0$AD_CRT#debuff#2|0|0|-70|0|3|0$CRT_Eff#debuff#2|0|0|-70|0|3|0$Esoteric#debuff#2|0|0|-70|0|3|0$AD_Armor#buff#3#ceng6&noclean|0|0|20|0|999|0$CRT_Rdc#buff#3#ceng6&noclean|0|0|20|0|999|0$IM_DMG#buff#3#ceng6&noclean|0|0|20|0|999|0$Tenacity#buff#3#ceng6&noclean|0|0|20|0|999|0$barrier#state#1#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并减少对方当前攻击力、暴击值、暴击效果、奥义值的70%，效果持续3回合；己方全体单位护甲、免伤、坚韧、暴击减免提高20%，最高可叠加6次，效果无法驱散且持续整场战斗，同时为己方全体单位创造1个晏舞雩最大生命值200%的结界。晏舞雩在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性。","",0],[682,187,4,150,2,11466,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|80000|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","结界效果提高至晏舞雩最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[683,187,4,150,2,11466,15,3990,400,0.2,"AD#buff#3#ceng5&noclean|0|0|8|0|999|0$AD#buff#skill_1_1_max_f_AD#ceng5&noclean|0|0|5|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|120000|0|999|0","创神之梦生效时，己方全体单位攻击力提高8%；己方攻击力最高的单位额外提高5%；最高可叠加5次；效果无法驱散且持续整场战斗","",0],[684,187,4,150,2,11466,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|180000|0|999|0","结界效果提高至晏舞雩最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%","",0],[685,187,4,150,2,11466,25,10990,800,0.4,"damagechange#debuff#2#ceng3&noclean|0|0|-20|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300000|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","创神之梦生效时，敌方全体目标造成的伤害减少20%，最高可叠加6次；效果无法驱散且持续整场战斗；历练玩法中的神威伤害提高至3兆","",0],[686,187,4,150,2,11466,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500000|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","结界效果提高至晏舞雩最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[687,187,4,150,2,11466,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900000|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[688,187,4,150,2,11466,"",28990,1400,1,"barrier#state#1#self|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0$DBF#buff#1#noclean|0|0|50|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1500000|0|999|0$shenweiadd#passive#3#heretype:1_3&pve|0|0|30|0|999|0","结界效果提高至晏舞雩最大生命值800%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义值和咒术值均提高50%，该效果无法被驱散；历练玩法中，己方所有防御型和辅助型侍从在释放创神之梦时所造成的神威伤害提高30%。","",0],[689,177,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|400|0|0|0$Tenacity#debuff#2|0|0|-90|0|4|0$IM_DMG#debuff#2|0|0|-90|0|4|0$AD#buff#3|0|0|100|0|4|0$barrier#state#1#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低90%坚韧和90%免伤值；同时己方全体单位攻击力提高100%，效果均持续4个回合；同时为己方全体单位创造1个森昊最大生命值200%的结界效果。                                                                                                                                             森昊在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性","",0],[690,177,4,150,2,11466,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","结界效果提高至森昊最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆；","",0],[691,177,4,150,2,11466,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(24|21)|0|0|-60|0|3|0$damagereduce#debuff#0|0|0|80|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标将处于“并妍·六道”状态；并妍状态下受到的伤害提高80%，同时控制和咒术下降60%，效果均持续3回合","",0],[692,177,4,150,2,11466,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","结界效果提高至森昊最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[693,177,4,150,2,11466,25,10990,800,0.4,"AD#buff#3#noclean&ceng5|0|0|60|0|999|0$AD_CRT#buff#3#noclean&ceng5|0|0|60|0|999|0$AttactSpeed#buff#3#noclean&ceng5|0|0|60|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，己方全体单位受到“以沫·六道”状态，以沫状态下攻击力、暴击、速度均提高60%；最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[694,177,4,150,2,11466,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","结界效果提高至森昊最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[695,177,4,150,2,11466,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$barrier#passive#1#mode:jgsl|0|0|20000|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在机关试炼玩法战斗开始时，为己方全体单位提供一个可以吸收海量伤害的结界；历练玩法中的神威伤害提高至7兆；","",0],[696,177,4,150,2,11466,"",28990,1400,1,"barrier#state#1#self|0|0|600|0|999|0$diemian#state#3#pvp&eftlimit1&eftr:2&usetime:3&cd:1|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","结界效果提高至森昊最大生命值800%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；在对抗玩法中，创神之梦效果触发后，全体友方单位可免疫1次致命伤害（每场战斗仅生效3次，每回合最多生效1次）；同时变身结束时，本场战斗免控值和抵抗值均提高50%，该效果无法被驱散。","",0],[697,100,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AD_CRT#buff#1#noclean&ceng20|0|0|10|0|999|0$CRT_Eff#buff#1#noclean&ceng20|0|0|10|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，每释放1次本场战斗暴击值和暴击效果均提高10%，持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果                                                                                                                                                             被动：每级可提高0.1%的非战斗中星阶属性；","",0],[698,100,3,140,2,10613,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[699,100,3,140,2,10613,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|150|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","创神之梦攻击目标时，若目标仅有1人，这本次伤害额外提高150%；历练玩法中的神威伤害提高至5兆","",0],[700,100,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆","",0],[701,100,3,140,2,10613,25,10990,800,0.4,"AD#buff#1#ceng5|0|0|120|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0","创神之梦生效时，自身攻击力提高120%，最高可提高至700%；历练玩法中的神威伤害提高至9兆","",0],[702,100,3,140,2,10613,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆","",0],[703,100,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆","",0],[704,100,3,140,2,10613,"",28990,1400,1,"damage#2|0|0|700|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆","",0],[705,349,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|400|0|0|0$LUCKY#debuff#2|0|0|-80|0|4|0$AD#buff#3|0|0|100|0|4|0$shield#state#3#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低80%幸运值；同时己方全体单位攻击力提高100%，效果均持续4个回合；同时为己方全体单位创造1个斐迪南侯爵最大生命值200%的护盾效果。                                                                                                                                             斐迪南侯爵在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性","",0],[706,349,4,150,2,11466,10,1990,200,0.1,"shield#state#3#self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","护盾效果提高至斐迪南侯爵最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[707,349,4,150,2,11466,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(3|6|29|26|22|24|21|15)|0|0|-70|0|2|0$damagereduce#debuff#0|0|0|60|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标将处于“无限灼热·六道”状态；暗影易伤状态下护甲、暴击减免、坚韧、奥义减免、免伤值、抵抗值、免控值、速度值均减少70%，己方任意单位对其造成伤害时额外造成60%的伤害，效果持续3个回合。","",0],[708,349,4,150,2,11466,20,6990,600,0.2,"shield#state#1#self|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","护盾效果提高至斐迪南侯爵最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[709,349,4,150,2,11466,25,10990,800,0.4,"PVE_DMG#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$PVP_DMG#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$AD#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，我方攻击型单位历练增伤、对抗增伤、攻击力均提高80%，最多可叠加10次；该效果持续整场战斗且无法被驱散","",0],[710,349,4,150,2,11466,30,15990,1000,0.4,"shield#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","护盾效果提高至斐迪南侯爵最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[711,349,4,150,2,11466,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[712,349,4,150,2,11466,"",28990,1400,1,"barrier#state#1#self|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|40|0|99|0$DBF#buff#1#noclean|0|0|40|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","护盾效果提高至斐迪南侯爵最大生命值800%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到10兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值、咒术值、控制值均提高40%，该效果无法被驱散。","",0],[713,564,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AD#buff#1#ceng20&noclean|0|0|20|0|3|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，每释放1次本场战斗攻击力提高20%，持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                                    被动：每级可提高0.1%的非战斗中星阶属性","",0],[714,564,3,140,2,10613,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|500|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[715,564,3,140,2,10613,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|150|0|0|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|1000|0|999|0","创神之梦攻击若目标时，若目标仅有1个，则本次伤害提高150%；历练玩法中的神威伤害提高至5兆","",0],[716,564,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|2000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆","",0],[717,564,3,140,2,10613,25,10990,800,0.4,"shenweiadd#passive#3|0|0|150|0|99|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|5000|0|999|0","创神之梦生效时，己方所有单位自身所造成的神威伤害提高150%，历练玩法中的神威伤害提高至9兆","",0],[718,564,3,140,2,10613,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|50000|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆","",0],[719,564,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|500000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆","",0],[720,564,3,140,2,10613,"",28990,1400,1,"damage#2|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|5000000|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆","",0],[721,501,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$Hatred1#buff#1#noclean&ceng20|0|0|12|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$swtadd#passive#1#mode:sszf2|0|0|100|0|999|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，每释放1次本场战斗破界值提高12%，持续整场战斗且无法被驱散；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高100%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性；","",0],[722,501,3,140,2,10613,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$swtadd#passive#1#mode:sszf2|0|0|150|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高150%；历练玩法中的神威伤害提高至3兆","",0],[723,501,3,140,2,10613,15,3990,400,0.2,"damageadd#effect#0#inbarrier|0|0|150|0|0|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$swtadd#passive#1#mode:sszf2|0|0|200|0|999|0","创神之梦攻击目标时，若目标处于护盾或结界效果，则本次伤害提高150%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高200%；历练玩法中的神威伤害提高至5兆","",0],[724,501,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|250|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高250%；历练玩法中的神威伤害提高至7兆","",0],[725,501,3,140,2,10613,25,10990,800,0.4,"shenweiadd#passive#3|0|0|150|0|99|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$swtadd#passive#1#mode:sszf2|0|0|300|0|999|0","创神之梦生效时，己方所有单位自身造成的神威伤害额外提高150%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高300%；历练玩法中的神威伤害提高至9兆","",0],[726,501,3,140,2,10613,30,15990,1000,0.4,"damage#2|0|0|6000|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$swtadd#passive#1#mode:sszf2|0|0|350|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高350%；历练玩法中的神威伤害提高至12兆","",0],[727,501,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$swtadd#passive#1#mode:sszf2|0|0|500|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高500%；历练玩法中的神威伤害提高至15兆","",0],[728,501,3,140,2,10613,"",28990,1400,1,"damage#2|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|700|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高700%；历练玩法中，神威伤害提高至20兆。","",0],[729,503,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|1000|0|0|0$rebuff#2|999|0|0|0|0|0$barrier#state#3|0|0|200|0|999|0$swtadd#passive#1#mode:sszf2|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益1000%的伤害并驱散所有增益效果；同时提供己方全体单位武颐君最大生命值200%的结界，在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高100%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性；","",0],[730,503,3,140,2,10613,10,1990,200,0.1,"barrier#state#3|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$swtadd#passive#1#mode:sszf2|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","结界效果提高至武颐君最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高150%；历练玩法中的神威伤害提高至2兆。","",0],[731,503,3,140,2,10613,15,3990,400,0.2,"recontrol#3|0|0|0|0|0|0$IM_CTRL#buff#1|0|0|60|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$swtadd#passive#1#mode:sszf2|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","创神之梦生效时，解除自身和全体友方单位的所有控制效果并提高己方全体单位60%免控值，持续3回合；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高200%；历练玩法中的神威伤害提高至3兆。","",0],[732,503,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|4e+16|0|0|0|0|0","结界效果提高至武颐君最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高250%；历练玩法中的神威伤害提高至4兆。","",0],[733,503,3,140,2,10613,25,10990,800,0.4,"Dodge#buff#3|0|0|60|0|3|0$Hatred1#buff#3#herotype2|0|0|60|0|3|0$Accuracy#buff#3#herotype2|0|0|60|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$swtadd#passive#1#mode:sszf2|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","创神之梦生效时，我方全体单位提高60%格挡值，持续3回合；同时己方攻击型单位额外提高60%破界和60%破击，效果持续3回合；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高300%；历练玩法中的神威伤害提高至5兆。","",0],[734,503,3,140,2,10613,30,15990,1000,0.4,"barrier#state#3|0|0|700|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$swtadd#passive#1#mode:sszf2|0|0|350|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","结界效果提高至武颐君最大生命值700%；每级可提升非战斗中星阶属性提高至0.7%；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高350%；历练玩法中的神威伤害提高至6兆。","",0],[735,503,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$SelfHealing#buff#3#noclean&ceng10|0|0|10|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$swtadd#passive#1#mode:sszf2|0|0|500|0|999|0$sdamage#effect#0#shenwei&pve|8e+16|0|0|0|0|0","在对抗玩法中，每释放1次己方全体单位额外提高10%自御值，最高可提高至100%；对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高500%；历练玩法中的神威伤害提高至8兆。","",0],[736,503,3,140,2,10613,"",28990,1400,1,"barrier#state#3|0|0|1000|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$HP#buff#1#noclean|0|0|150|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|700|0|999|0","结界效果提高至武颐君最大生命值1000%；每级可提升非战斗中星阶属性提高至1%；变身结束时，武颐君本场战斗最大生命值提高150%，该效果无法被驱散；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高700%；历练玩法中的神威伤害提高至10兆。","",0],[737,367,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AttactSpeed#debuff#2|0|0|-70|0|3|0$AD#buff#3#herotype2|0|0|80|0|3|0$Esoteric#buff#3#herotype3|0|0|80|0|3|0$barrier#state#3#self|0|0|200|0|999|0$mpup#effect#0#mode:hysz&mianb:AttactSpeed|-1000|0|0|0|0|0$AD#passive#3#herotype2&mode:hysz2|0|0|600|0|999|0$swtadd#passive#1#mode:hysz2|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低70%速度值；同时己方全体攻击型单位攻击力提高80%，辅助型单位奥义值提高80%，效果均持续3个回合；同时为己方全体单位创造1个东方翠影最大生命值200%的结界效果；在凰羽圣战中，若对方抵抗减少速度的减益效果则怒气值减少1000点；同时己方攻击型单位在凰族圣战攻击力提高至600%；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高100%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                       被动：每级可提高0.1%的非战斗中星阶属性。","",0],[738,367,3,140,2,10613,10,1990,200,0.1,"barrier#state#3#self|0|0|300|0|999|0$swtadd#passive#1#mode:hysz2|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","结界效果提高至东方翠影最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高150%；历练玩法中的神威伤害提高至2兆。","",0],[739,367,3,140,2,10613,15,3990,400,0.2,"IM_DBF#debuff#2|0|0|-50|0|3|0$CTRL#debuff#2|0|0|-50|0|3|0$swtadd#passive#1#mode:hysz2|0|0|200|0|999|0","创神之梦生效时，敌方全体目标抵抗值和控制值降低50%，效果均持续3回合；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高200%。","",0],[740,367,3,140,2,10613,20,6990,600,0.2,"barrier#state#3#self|0|0|400|0|999|0$swtadd#passive#1#mode:hysz2|0|0|300|0|999|0","结界效果提高至东方翠影最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高300%。","",0],[741,367,3,140,2,10613,25,10990,800,0.4,"CTRL#buff#3#|0|0|60|0|3|0$DBF#buff#3#|0|0|60|0|3|0$swtadd#passive#1#mode:hysz2|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","创神之梦生效时，己方全体控制值和咒术值提高60%，效果均持续3回合；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高400%；历练玩法中的神威伤害提高至3兆","",0],[742,367,3,140,2,10613,30,15990,1000,0.4,"barrier#state#3#self|0|0|600|0|0|0$swtadd#passive#1#mode:hysz2|0|0|500|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","结界效果提高至东方翠影最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高500%；历练玩法中的神威伤害提高至5兆","",0],[743,367,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$vetigo#control#0#mode:hysz&atktype:2&mianb:mpup&nobuff:1|0|0|0|0|2|0$swtadd#passive#1#mode:hysz2|0|0|700|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在凰羽圣战中，若对方免疫减少速度和怒气抵抗的效果则无视免控强制眩晕3回合；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高700%；历练玩法中的神威伤害提高至7兆","",0],[744,367,3,140,2,10613,"",28990,1400,1,"barrier#state#3#self|0|0|800|0|999|0$Esoteric#buff#1#noclean|0|0|35|0|99|0$DBF#buff#1#noclean|0|0|35|0|99|0$diemian#state#3#pvp&eftlimit1&eftr:2&usetime:3&cd:1|0|0|0|0|999|0$igclean#passive#1#mode:hysz|0|0|0|0|999|0$swtadd#passive#1#mode:hysz2|0|0|1000|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0","结界效果提高至东方翠影最大生命值800%；每级可提升非战斗中星阶属性提高至1%；在对抗玩法中，创神之梦效果触发后，全体友方单位可免疫1次致命伤害（每场战斗仅生效3次，每回合最多生效1次）；同时变身结束时，本场战斗奥义值和咒术值均提高35%，该效果无法被驱散；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高1000%；历练玩法中的神威伤害提高至10兆。","",0],[745,382,3,140,2,10613,10,0,1,0.1,"damage#skill_-1_2_min_f_hp|0|0|400|0|0|0$AD_Prc#buff#1#noclean&ceng20|150|0|0|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0$swtadd#passive#1#mode:hysz2|0|0|50|0|999|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的2名目标造成自身攻击收益400%的伤害，每释放1次本场战斗穿透提高150点，持续整场战斗且无法被驱散；同时在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高50%。                                                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性；","",0],[746,382,3,140,2,10613,10,1990,200,0.1,"damage#skill_-1_2_min_f_hp|0|0|450|0|0|$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$swtadd#passive#1#mode:hysz2|0|0|100|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；同时己方攻击型单位在凰族圣战的攻击力提高200%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高100%；历练玩法中的神威伤害提高至3兆","",0],[747,382,3,140,2,10613,15,3990,400,0.2,"AD#buff#1#baoji&ceng10|0|0|330|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$swtadd#passive#1#mode:hysz2|0|0|200|0|999|0","创神之梦攻击目标时，若本次伤害暴击则本场战斗额外增加自身330%攻击力，效果持续整场战斗；同时己方攻击型单位在凰族圣战攻击力提高至300%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高200%；历练玩法中的神威伤害提高至5兆","",0],[748,382,3,140,2,10613,20,6990,600,0.2,"damage#skill_-1_2_min_f_hp|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|500|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$swtadd#passive#1#mode:hysz2|0|0|300|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；同时己方攻击型单位在凰族圣战攻击力提高至500%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高300%；历练玩法中的神威伤害提高至7兆","",0],[749,382,3,140,2,10613,25,10990,800,0.4,"AD_CRT#buff#1|500|0|0|0|3|0$CRT_Eff#buff#1|500|0|0|0|3|0$shenweiadd#passive#3#trole:all&mode:hysz2|0|0|100|0|99|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#3#herotype2&mode:hysz2|0|0|700|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$swtadd#passive#1#mode:hysz2|0|0|400|0|999|0","创神之梦生效时，自身暴击和暴击效果均提高500点，持续3回合；在凰族圣战中，己方所有单位造成的神威伤害额外提高100%；同时己方攻击型单位在凰族圣战攻击力提高至700%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高400%；历练玩法中的神威伤害提高至9兆","",0],[750,382,3,140,2,10613,30,15990,1000,0.4,"damage#skill_-1_2_min_f_hp|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|1.2e+16|0|0|0|0|0$AD#passive#3#herotype2&mode:hysz2|0|0|1200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$swtadd#passive#1#mode:hysz2|0|0|200|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；同时己方攻击型单位在凰族圣战攻击力提高至1200%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高500%；历练玩法中的神威伤害提高至12兆","",0],[751,382,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#herotype2&mode:hysz2|0|0|1500|0|999|0$sdamage#effect#0#shenwei&pve|1.5e+17|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$swtadd#passive#1#mode:hysz2|0|0|700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；同时己方攻击型单位在凰族圣战攻击力提高至1500%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高700%；历练玩法中的神威伤害提高至15兆","",0],[752,382,3,140,2,10613,"",28990,1400,1,"damage#skill_-1_2_min_f_hp|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|2e+17|0|0|0|0|0$AD#passive#3#herotype2&mode:hysz2|0|0|2000|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$swtadd#passive#1#mode:hysz2|0|0|1000|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；同时己方攻击型单位在凰族圣战攻击力提高至2000%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高1000%；历练玩法中，神威伤害提高至20兆。","",0],[753,183,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|800|0|0|0$AD#buff#3|0|0|100|0|4|0$barrier#state#1#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0$swtadd#passive#1#mode:kfjjcpve|0|0|50|0|999|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，对敌方全体目标造成自身攻击收益800%的伤害，本次伤害必定暴击；同时己方全体单位攻击力提高100%，效果持续4个回合；同时为己方全体单位创造1个布伦希尔德最大生命值200%的结界效果；布伦希尔德在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在女武神试炼玩法中，布伦希尔德神威伤害提高50%。","",0],[754,183,4,150,2,11466,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$swtadd#passive#1#mode:kfjjcpve|0|0|100|0|999|0","结界效果提高至布伦希尔德最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆；在女武神试炼玩法中，布伦希尔德神威伤害提高至100%。","",0],[755,183,4,150,2,11466,15,3990,400,0.2,"AD_Armor#debuff#2|0|0|-90|0|3|0$IM_DMG#debuff#2|0|0|-90|0|3|0$SelfHealing#buff#3|3000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$swtadd#passive#1#mode:kfjjcpve|0|0|150|0|999|0","创神之梦在攻击敌方目标时减少对方95%护甲值、95%免伤值；同时提高己方全体单位3000点自御值，效果均持续3回合；在女武神试炼玩法中，布伦希尔德神威伤害提高至150%。","",0],[756,183,4,150,2,11466,20,6990,600,0.2,"barrier#state#1#self|0|0|450|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$swtadd#passive#1#mode:kfjjcpve|0|0|200|0|999|0","结界效果提高至布伦希尔德最大生命值450%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆；在女武神试炼玩法中，布伦希尔德神威伤害提高至200%。","",0],[757,183,4,150,2,11466,25,10990,800,0.4,"IM_CTRL#debuff#2|0|0|-80|0|3|0$IM_DBF#debuff#2|0|0|-80|0|3|0$CTRL#debuff#2|0|0|-80|0|3|0$Dodge#buff#3|2000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$swtadd#passive#1#mode:kfjjcpve|0|0|250|0|999|0","创神之梦生效时，减少对方80%免控、80%抵抗、80%控制；同时提高己方全体单位2000点格挡值，效果均持续3回合；在女武神试炼玩法中，布伦希尔德神威伤害提高至250%。","",0],[758,183,4,150,2,11466,30,15990,1000,0.4,"barrier#state#1#self|0|0|700|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$swtadd#passive#1#mode:kfjjcpve|0|0|300|0|999|0","结界效果提高至布伦希尔德最大生命值700%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆；在女武神试炼玩法中，布伦希尔德神威伤害提高至300%。","",0],[759,183,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$uncontrol#passive#3#fstate:wave&mode:kfjjc|0|0|0|0|3|0$undebuff#passive#3#fstate:wave&mode:kfjjc|0|0|0|0|3|0$mpup#passive#3#fstate:wave&mode:kfjjc|1000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$AD#passive#3.12#mode:kfjjcpve|0|0|1000|0|999|0$swtadd#passive#1#mode:kfjjcpve|0|0|400|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在女武神之战玩法中，布伦希尔德出战时本场战斗己方全体单位前3个回合不受控制效果和负面效果的影响且初始怒气增加1000点；同时在女武神试炼战斗中提高己方攻击型单位1000%攻击力，效果持续整场战斗；在女武神试炼玩法中，布伦希尔德神威伤害提高至400%。","",0],[760,183,4,150,2,11466,"",28990,1400,1,"barrier#state#1#self|0|0|1000|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$diemian#state#1#mode:kfjjc&eftlimit1|0|0|0|0|999|0$nomploss#passive#3#fstate:wave&pvp|0|0|0|0|3|0$AttactSpeed#passive#3#fstate:wave&pvp|0|0|50|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$swtadd#passive#1#mode:kfjjcpve|0|0|500|0|999|0","结界效果提高至布伦希尔德最大生命值1000%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；在对抗玩法中，布伦希尔德出战时本场战斗己方全体单位前3个回合不会受到怒气减少的影响且速度值提高50%；同时在女武神之战遭遇致命伤害时，可免疫该次该伤害（每场战斗仅生效1次）；在女武神试炼玩法中，布伦希尔德神威伤害提高至500%。","",0],[761,332,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|300|0|0|0$reshield#2|0|0|0|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|1e+18|0|0|0|999|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在叛天奇袭玩法中净优昙每回合首次造成伤害时，附加额外100兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性","",0],[762,332,4,150,2,11466,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|1.5e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|200|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至150兆","",0],[763,332,4,150,2,11466,15,3990,400,0.2,"Dodge#debuff#2|0|0|-70|0|3|0$IM_DMG#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|2e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|500|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦将无视目标70%的格挡值和70%免伤值，该效果无法被驱散；历练玩法中的神威伤害提高至5兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至200兆","",0],[764,332,4,150,2,11466,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|3e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|1000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至300兆","",0],[765,332,4,150,2,11466,25,10990,800,0.4,"reducebarrier#effect#0#inbarrier|0|0|60|0|0|0$damageadd#effect#0#nobarrier|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|4e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|2000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的60%；若没有结界则额外造成60%伤害；历练玩法中的神威伤害提高至9兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至400兆","",0],[766,332,4,150,2,11466,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|1.2e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|6e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|4000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至600兆","",0],[767,332,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|1.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|8e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|8000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至800兆","",0],[768,332,4,150,2,11466,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|2e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|1e+19|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|12000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆","",0],[769,637,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|300|0|0|0$Hatred1#buff#1#noclean&ceng10|0|0|5|0|999|0","主动：侍从每次行动时消耗1个影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗破界值提高5%，持续整场战斗且无法被驱散。                                                                                                                                                                                                                    被动：每级可提高0.1%的非战斗中星阶属性；","",0],[770,637,2,130,2,11968,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|100|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[771,637,2,130,2,11968,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|100|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0","创神之梦攻击目标时，若目标仅有1人，这本次伤害额外提高100%；","",0],[772,637,2,130,2,11968,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[773,637,2,130,2,11968,25,10990,800,0.4,"AD#buff#1#noclean&ceng10|0|0|100|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|800|0|999|0","创神之梦生效时，自身攻击力提高100%，最高可提高至500%；","",0],[774,637,2,130,2,11968,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|1200|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[775,637,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(wlm|jgsl)|0|0|2000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[776,637,2,130,2,11968,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|4000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[777,638,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|300|0|0|0$AD_Prc#buff#1#noclean&ceng10|0|0|5|0|999|0","主动：侍从每次行动时消耗1个影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗穿透提高5%，持续整场战斗且无法被驱散。                                                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性；","",0],[778,638,2,130,2,11968,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|100|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[779,638,2,130,2,11968,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|100|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0","创神之梦攻击目标时，若目标仅有1人，这本次伤害额外提高100%；","",0],[780,638,2,130,2,11968,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[781,638,2,130,2,11968,25,10990,800,0.4,"AD#buff#1#noclean&ceng10|0|0|100|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|800|0|999|0","创神之梦生效时，自身攻击力提高100%，最高可提高至500%；","",0],[782,638,2,130,2,11968,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|1200|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[783,638,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(wlm|jgsl)|0|0|2000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[784,638,2,130,2,11968,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|4000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[785,338,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|300|0|0|0$reducebarrier#debuff#2|0|0|-80|0|4|0$AD#buff#3|0|0|60|0|4|0$shield#state#3#byattr1&self|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害并降低80%结界值；同时己方全体单位攻击力提高60%，效果均持续4个回合；同时为己方全体单位创造1个郁晚香最大生命值100%的护盾效果；郁晚香在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性","",0],[786,338,4,150,2,11466,10,1990,200,0.1,"shield#state#3#byattr1&self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","护盾效果提高至郁晚香最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[787,338,4,150,2,11466,15,3990,400,0.2,"mpup#debuff#2|-1000|0|0|0|3|0$IM_Poison#debuff#2|0|0|-80|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标怒气减少1000点，同时淬毒抵抗降低80%，效果持续3回合","",0],[788,338,4,150,2,11466,20,6990,600,0.2,"shield#state#3#byattr1&self|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","护盾效果提高至郁晚香最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[789,338,4,150,2,11466,25,10990,800,0.4,"AD_Prc#buff#3#noclean&ceng5|0|0|20|0|999|0$Poison#buff#3#noclean&ceng5|0|0|20|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，己方全体单位穿透和淬毒值均提高20%；最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[790,338,4,150,2,11466,30,15990,1000,0.4,"shield#state#3#byattr1&self|0|0|600|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","护盾效果提高至郁晚香最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[791,338,4,150,2,11466,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[792,338,4,150,2,11466,"",28990,1400,1,"shield#state#3#byattr1&self|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0$DBF#buff#1#noclean|0|0|50|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","护盾效果提高至郁晚香最大生命值800%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到10兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值、咒术值均提高50%，该效果无法被驱散。","",0],[793,375,4,150,2,11466,10,0,1,0.1,"damage#skill_-1_3_min_f_hp|0|0|350|0|0|0$Hatred1#buff#1#noclean&ceng20|0|0|10|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$shenweiadd#passive#1#mode:gxsz|0|0|100|0|99|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的3名目标造成自身攻击收益350%的伤害，每释放1次本场己方攻击型单位提高10%破界值，持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在归墟圣战中，自身神威效果提高至100%。                                                                                                                                    被动：每级可提高0.1%的非战斗中星阶属性；","",0],[794,375,4,150,2,11466,10,1990,200,0.1,"damage#skill_-1_3_min_f_hp|0|0|400|0|0|0$AD#passive#3#mode:(gxsz)|0|0|1000|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|200|0|99|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；自身在归墟圣战的神威效果提高至200%。","",0],[795,375,4,150,2,11466,15,3990,400,0.2,"mpup#effect#0#debuffstate|-1000|0|0|0|0|0$vertigo#control#0#debuffstate|0|0|0|0|2|0$AD#passive#3#mode:(gxsz)|0|0|2000|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|300|0|99|0","创神之梦攻击目标时，若目标处于负面状态影响，则减少1000点怒气并眩晕2回合；历练玩法中的神威伤害提高至5兆；自身在归墟圣战的神威效果提高至300%。","",0],[796,375,4,150,2,11466,20,6990,600,0.2,"damage#skill_-1_3_min_f_hp|0|0|450|0|0|0$AD#passive#3#mode:(gxsz)|0|0|3000|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|300|0|99|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆；自身在归墟圣战的神威效果提高至300%。","",0],[797,375,4,150,2,11466,25,10990,800,0.4,"shenweiadd#passive#3#trole:all&modemul:gxsz&val:4&|0|0|75|0|99|0$AD#passive#3#mode:(gxsz)|0|0|4000|0|999|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|400|0|99|0","创神之梦生效时，己方所有单位自身造成的神威伤害额外提高75%；在归墟圣战中，该效果翻倍；历练玩法中的神威伤害提高至9兆；自身在归墟圣战的神威效果提高至400%。","",0],[798,375,4,150,2,11466,30,15990,1000,0.4,"damage#skill_-1_3_min_f_hp|0|0|500|0|0|0$AD#passive#3#mode:(gxsz)|0|0|6000|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|500|0|99|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆；自身在归墟圣战的神威效果提高至500%。","",0],[799,375,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$AD#passive#3#mode:(gxsz)|0|0|8000|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|600|0|99|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆；自身在归墟圣战的神威效果提高至600%。","",0],[800,375,4,150,2,11466,"",28990,1400,1,"damage#0|0|0|550|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$shenweiadd#passive#3#trole:all&modemul:gxsz&val:4&|0|0|300|0|99|0$AD#passive#3#mode:(gxsz)|0|0|10000|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$shenweiadd#passive#1#mode:gxsz|0|0|700|0|99|0","攻击收益提高至550%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆；自身在归墟圣战的神威效果提高至700%。","",0],[801,72,4,150,2,11466,10,0,1,4,"damage#2|0|0|400|0|0|0$reshield#2|0|0|0|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+19|0|0|0|999|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在历练玩法中帝鲲泷每回合首次造成伤害时，附加额外1000兆神威伤害。                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性","",0],[802,72,4,150,2,11466,10,1990,200,4,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|2e+19|0|0|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至2000兆。","",0],[803,72,4,150,2,11466,15,3990,400,8,"Dodge#debuff#2|0|0|-70|0|3|0$IM_DMG#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|3e+19|0|0|0|999|0","创神之梦将无视目标70%的格挡值和70%免伤值，该效果无法被驱散；历练玩法中的神威伤害提高至7兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至3000兆。","",0],[804,72,4,150,2,11466,20,6990,600,8,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|1.1e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|4e+19|0|0|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至11兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至4000兆。","",0],[805,72,4,150,2,11466,25,10990,800,16,"reducebarrier#effect#0#inbarrier|0|0|60|0|0|0$damageadd#effect#0#nobarrier|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|1.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|5e+19|0|0|0|999|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的60%；若没有结界则额外造成60%伤害；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至5000兆。","",0],[806,72,4,150,2,11466,30,15990,1000,16,"damage#2|0|0|550|0|0|0$sdamage#effect#0#shenwei&pve|2e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|6.5e+19|0|0|0|999|0","攻击收益提高至550%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至20兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至6500兆。","",0],[807,72,4,150,2,11466,35,21990,1200,28,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|2.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|8e+19|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至25兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至8000兆。","",0],[808,72,4,150,2,11466,"",28990,1400,40,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|3e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+20|0|0|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至30兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至10000兆。","",0],[809,522,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$rebuff#2|999|0|0|0|0|0$barrier#state#3|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个楚骅骝最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[810,522,2,130,2,11968,10,1990,200,0.1,"barrier#state#3|0|0|200|0|999|0","结界效果提高至楚骅骝最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[811,522,2,130,2,11968,15,3990,400,0.2,"Hatred1#buff#3#|2000|0|0|0|2|0","创神之梦生效时，己方全体单位破界值提高2000点，效果持续2回合。","",0],[812,522,2,130,2,11968,20,6990,600,0.2,"barrier#state#3|0|0|300|0|999|0","结界效果提高至楚骅骝最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[813,522,2,130,2,11968,25,10990,800,0.4,"Hatred1#buff#3#|2000|0|0|0|2|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[814,522,2,130,2,11968,30,15990,1000,0.4,"barrier#state#3|0|0|400|0|999|0","结界效果提高至楚骅骝最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[815,522,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[816,522,2,130,2,11968,"",28990,1400,1,"barrier#state#3|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5000000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1500000|0|999|0","结界效果提高至楚骅骝最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[817,156,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$IM_CTRL#debuff#2|0|0|-50|0|4|0$AD#buff#3|0|0|100|0|4|0$barrier#state#1#self|0|0|200|0|999|0$uncontrol#passive#3#usetimes:2&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低50%免控；同时己方全体单位攻击力提高100%，效果均持续4个回合；同时为己方全体单位创造1个万俟娇最大生命值200%的结界效果；在对抗玩法中己方全体可免疫2次控制技能效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[818,156,3,140,2,10613,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$undebuff#passive#3#usetimes:2&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","结界效果提高至万俟娇最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；在对抗玩法中己方全体可免疫2次负面技能效果；历练玩法中的神威伤害提高至2兆。","",0],[819,156,3,140,2,10613,15,3990,400,0.2,"mpup#debuff#2|-100|0|0|0|3|0$IM_DBF#debuff#2|0|0|-70|0|3|0$uncontrol#passive#3#usetimes:3&pvp|0|0|0|0|999|0","创神之梦生效时，受到伤害的目标怒气减少1000点，同时抵抗值降低70%，效果持续3回合；在对抗玩法中己方全体可免疫3次控制技能效果。","",0],[820,156,3,140,2,10613,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$undebuff#passive#3#usetimes:3&pvp|0|0|0|0|999|0","结界效果提高至万俟娇最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；在对抗玩法中己方全体可免疫3次负面技能效果。","",0],[821,156,3,140,2,10613,25,10990,800,0.4,"Hatred1#buff#3#noclean&ceng9|0|0|20|0|999|0$Accuracy#buff#3#noclean&ceng9|0|0|10|0|999|0$uncontrol#passive#3#usetimes:4&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","创神之梦生效时，己方全体单位破界和破击均提高20%；最高可叠加9次；该效果持续整场战斗且无法被驱散；在对抗玩法中己方全体可免疫4次控制技能效果；历练玩法中的神威伤害提高至3兆。","",0],[822,156,3,140,2,10613,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$undebuff#passive#3#usetimes:4&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","结界效果提高至万俟娇最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；在对抗玩法中己方全体可免疫4次负面技能效果；历练玩法中的神威伤害提高至5兆","",0],[823,156,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$uncontrol#passive#3#usetimes:6&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；在对抗玩法中己方全体可免疫6次控制技能效果；历练玩法中的神威伤害提高至7兆。","",0],[824,156,3,140,2,10613,"",28990,1400,1,"damage#2|0|0|800|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0$CTRL#buff#1#noclean|0|0|50|0|99|0$DBF#buff#1#noclean|0|0|50|0|99|0$undebuff#passive#3#usetimes:6&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0","结界效果提高至万俟娇最大生命值800%；每级可提升非战斗中星阶属性提高至1%；变身结束时，本场战斗奥义值、控制值以及咒术值均提高50%，该效果无法被驱散；在对抗玩法中己方全体可免疫6次负面技能效果；历练玩法中的神威伤害提高至10兆。","",0],[825,321,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|350|0|0|0$IM_DMG#debuff#2|0|0|-50|0|2|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并减少目标50%免伤值，持续2回合。 在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性；","",0],[826,321,4,150,2,11466,10,1990,200,0.1,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|5000|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[827,321,4,150,2,11466,15,3990,400,0.2,"CRT_Rdc#debuff#2|0|0|-70|0|3|0$Tenacity#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|1000|0|999|0","创神之梦将无视目标70%的暴击减免和70%坚韧值，该效果无法被驱散；历练玩法中的神威伤害提高至5兆；","",0],[828,321,4,150,2,11466,20,6990,600,0.2,"damage#2|0|0|460|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|2000|0|999|0","攻击收益提高至460%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆；","",0],[829,321,4,150,2,11466,25,10990,800,0.4,"reshield#2|0|0|60|0|0|0$damageadd#effect#0#noeff:shield|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|4000|0|999|0","创神之梦生效时，若对方处于护盾状态，则额外减少对方护盾值总和的60%；历练玩法中的神威伤害提高至9兆；若没有护盾则额外造成60%伤害；","",0],[830,321,4,150,2,11466,30,15990,1000,0.4,"damage#2|0|0|260|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|8000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆；","",0],[831,321,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|16000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆；","",0],[832,321,4,150,2,11466,"",28990,1400,1,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#buff#1#noclean:1&mode:(dnpve|dnpvp)|0|0|32000|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至20兆。","",0],[833,346,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$HP#buff#3#|0|0|10|0|2|0$barrier#state#3|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并提高己方全体单位10%最大生命值；效果持续3回合；同时为己方全体单位创造1个希瑟最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[834,346,2,130,2,11968,10,1990,200,0.1,"barrier#state#3|0|0|200|0|999|0","结界效果提高至希瑟最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[835,346,2,130,2,11968,15,3990,400,0.2,"Dodge#buff#3#|2000|0|0|0|2|0","创神之梦生效时，己方全体单位格挡值提高2000点，效果持续2回合。","",0],[836,346,2,130,2,11968,20,6990,600,0.2,"barrier#state#3|0|0|300|0|999|0","结界效果提高至希瑟最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[837,346,2,130,2,11968,25,10990,800,0.4,"Accuracy#buff#3#|2000|0|0|0|2|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[838,346,2,130,2,11968,30,15990,1000,0.4,"barrier#state#3|0|0|400|0|999|0","结界效果提高至希瑟最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[839,346,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[840,346,2,130,2,11968,"",28990,1400,1,"barrier#state#3|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5000000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1500000|0|999|0","结界效果提高至希瑟最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[841,348,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|300|0|0|0$baoji#buff#1|0|0|1000|0|0|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，本次伤害必定暴击                                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性。","",0],[842,348,2,120,2,9485,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%","",0],[843,348,2,120,2,9485,15,3990,400,0.2,"damageadd#effect#0#inbarrier|0|0|100|0|0|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦在攻击有结界效果的单位时，额外造成100%的伤害","",0],[844,348,2,120,2,9485,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%","",0],[845,348,2,120,2,9485,25,10990,800,0.4,"damageadd#effect#0#morenummul|0|0|40|0|0|$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，敌方目标每大于1个则额外造成40%伤害。","",0],[846,348,2,120,2,9485,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%","",0],[847,348,2,120,2,9485,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散","",0],[848,348,2,120,2,9485,"",28990,1400,1,"damage#0|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[849,348,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$baoji#buff#1|0|0|1000|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，本次伤害必定暴击；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果                                                                                                                           被动：每级可提高0.1%的非战斗中星阶属性。","",0],[850,348,3,140,2,10613,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[851,348,3,140,2,10613,15,3990,400,0.2,"damageadd#effect#0#inbarrier|0|0|150|0|0|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","创神之梦在攻击有结界效果的单位时，额外造成150%的伤害；历练玩法中的神威伤害提高至5兆","",0],[852,348,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆","",0],[853,348,3,140,2,10613,25,10990,800,0.4,"damageadd#effect#0#morenummul|0|0|60|0|0|$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0","创神之梦生效时，敌方目标每大于1个则额外造成60%伤害；历练玩法中的神威伤害提高至9兆","",0],[854,348,3,140,2,10613,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆","",0],[855,348,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆","",0],[856,348,3,140,2,10613,"",28990,1400,1,"damage#0|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆","",0],[857,310,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$damageadd#effect#0#teammore|0|0|150|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，敌方目标数量少于己方时，额外造成150%伤害；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果                                                                                                                                             被动：每级可提高0.1%的非战斗中星阶属性","",0],[858,310,3,140,2,10613,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[859,310,3,140,2,10613,15,3990,400,0.2,"reducebarrier#effect#0#inbarrier|0|0|150|0|0|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦在攻击有结界的单位时，对结界额外造成150%的伤害；历练玩法中的神威伤害提高至5兆","",0],[860,310,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆","",0],[861,310,3,140,2,10613,25,10990,800,0.4,"twicedmg#effect#0#baoji|0|0|200|0|0|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，若本次伤害产生暴击则额外造成200%伤害；历练玩法中的神威伤害提高至9兆","",0],[862,310,3,140,2,10613,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆","",0],[863,310,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆","",0],[864,310,3,140,2,10613,"",28990,1400,1,"damage#2|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆","",0],[865,508,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$mpup#effect#2|0|0|-100|0|0|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并清空怒气值，同时为己方全体单位创造1个蒋翳最大生命值100%的结界效果。                                                                                                                                                                                                       被动：每级可提高0.1%的非战斗中星阶属性。","",0],[866,508,2,130,2,11968,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0","结界效果提高至蒋翳最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[867,508,2,130,2,11968,15,3990,400,0.2,"IM_DBF#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位抵抗值提高10000点，效果持续2回合。","",0],[868,508,2,130,2,11968,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0","结界效果提高至蒋翳最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[869,508,2,130,2,11968,25,10990,800,0.4,"CTRL#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位控制值提高10000点，效果持续2回合。","",0],[870,508,2,130,2,11968,30,15990,1000,0.4,"barrier#state#1|0|0|400|0|999|0","结界效果提高至蒋翳最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[871,508,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[872,508,2,130,2,11968,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0","结界效果提高至蒋翳最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[873,388,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|1000|0|0|0$AD_CRT#buff#1|0|0|100|0|0|0$AD#buff#3|0|0|100|0|4|0$barrier#state#1#self|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|100e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|50|0|999|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益1000%的伤害，本次伤害必定暴击；同时己方全体单位攻击力提高100%，效果持续4个回合；同时为己方全体单位创造1个金满堂最大生命值200%的结界效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在文殊坊玩法中，自身神威伤害提高50%且额外造成100兆神威伤害。                                                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性。","",0],[874,388,4,150,2,11466,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|2000|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|200e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|70|0|999|0","结界效果提高至金满堂最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆；在文殊坊玩法中，自身神威伤害提高70%且额外造成200兆神威伤害。","",0],[875,388,4,150,2,11466,15,3990,400,0.2,"AD_CRT#debuff#2|0|0|-80|0|3|0$CRT_Eff#debuff#2|0|0|-80|0|3|0$SelfHealing#buff#3|3000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|4000|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|300e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|100|0|999|0","创神之梦在攻击敌方目标时减少对方80%暴击和80%暴击效果；同时提高己方全体单位3000点自御值，效果均持续3回合；历练玩法中的神威伤害提高至3兆；在文殊坊玩法中，自身神威伤害提高100%且额外造成300兆神威伤害。","",0],[876,388,4,150,2,11466,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|8000|0|999|0$sdamage#effect#0#shenwei&pve|4e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|500e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|150|0|999|0","结界效果提高至金满堂最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至4兆；在文殊坊玩法中，自身神威伤害提高150%且额外造成500兆神威伤害。","",0],[877,388,4,150,2,11466,25,10990,800,0.4,"CRT_Rdc#debuff#2|0|0|-80|0|3|0$IM_DBF#debuff#2|0|0|-80|0|3|0$Dodge#buff#3|2000|0|0|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|16000|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|600e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|200|0|999|0","创神之梦生效时，减少对方80%暴击减免和80%坚韧；同时提高己方全体单位2000点格挡值，效果均持续3回合；历练玩法中的神威伤害提高至5兆；在文殊坊玩法中，自身神威伤害提高200%且额外造成600兆神威伤害。","",0],[878,388,4,150,2,11466,30,15990,1000,0.4,"barrier#state#1#self|0|0|700|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|32000|0|999|0$sdamage#effect#0#shenwei&pve|6e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|800e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|300|0|999|0","结界效果提高至金满堂最大生命值700%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至6兆；在文殊坊玩法中，自身神威伤害提高300%且额外造成800兆神威伤害。","",0],[879,388,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$mpup#passive#3#fstate:wave&mode:wsf|64000|0|0|0|0|0$AD#uff#3#herotype2|0|0|1500|0|999|0|$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|4000|0|999|0$sdamage#effect#0#shenwei&pve|8e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|1000e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|400|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在文殊坊玩法中，金满堂出战时本场战斗己方全体单位初始怒气增1000点；同时提高己方攻击型单位1500%攻击力，效果持续整场战斗；历练玩法中的神威伤害提高至8兆；在文殊坊玩法中，自身神威伤害提高400%且额外造成1000兆神威伤害。","",0],[880,388,4,150,2,11466,"",28990,1400,1,"barrier#state#1#self|0|0|1000|0|999|0$mianef#state#3#ef:reshield&pvp|0|0|0|0|2|0$IM_CTRL#passive#3#fstate:wave&pvp|0|0|70|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:wsf|0|0|128000|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$shenweiadd#passive#1#mode:wsf|1200e+16|0|0|0|99|0$swtadd#passive#1#shenwei&mode:wsf|0|0|500|0|999|0","结界效果提高至金满堂最大生命值1000%；每级可提升非战斗中星阶属性提高至1%；在对抗玩法中，金满堂出战时本场战斗己方全体单位前2个回合不会受到护盾驱散的影响且免控值提高70%；；历练玩法中的神威伤害提高至10兆；在文殊坊玩法中，自身神威伤害提高500%且额外造成1200兆神威伤害。","",0],[881,510,4,150,2,11466,10,0,1,0.1,"damage#skill_-1_2_min_f_hp|0|0|350|0|0|0$AD#buff#1#noclean&ceng20|0|0|20|0|999|0$Hatred1#buff#1#noclean&ceng20|0|0|20|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|80|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的2名目标造成自身攻击收益350%的伤害，每释放1次本场战斗提高自身20%攻击力和20%破界值，持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在神锋百炼玩法中，自身神威伤害提高80%。                                                                                                                                                                被动：每级可提高0.1%的非战斗中星阶属性","",0],[882,510,4,150,2,11466,10,1990,200,0.1,"damage#skill_-1_2_min_f_hp|0|0|400|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|1000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|120|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；在神锋百炼玩法中，自身神威伤害提高120%。","",0],[883,510,4,150,2,11466,15,3990,400,0.2,"ignorejmian#state#1|0|0|-60|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|2000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|150|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","创神之梦将无视目标60%的所有减伤效果（护甲、免伤值、对抗减伤、坚韧、暴击减免、奥义减免），该效果无法被驱散；历练玩法中的神威伤害提高至5兆；在神锋百炼玩法中，自身神威伤害提高150%。","",0],[884,510,4,150,2,11466,20,6990,600,0.2,"damage#skill_-1_2_min_f_hp|0|0|450|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|3000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆；在神锋百炼玩法中，自身神威伤害提高200%。","",0],[885,510,4,150,2,11466,25,10990,800,0.4,"reshield#2|0|0|60|0|0|0$damageadd#effect#0#noeff:shield|0|0|200|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|4000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|250|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0","创神之梦生效时，若对方处于护盾状态，则额外减少对方护盾值总和的60%；若没有护盾则额外造成200%伤害；历练玩法中的神威伤害提高至9兆；在神锋百炼玩法中，自身神威伤害提高250%。","",0],[886,510,4,150,2,11466,30,15990,1000,0.4,"damage#skill_-1_2_min_f_hp|0|0|500|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|6000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆；在神锋百炼玩法中，自身神威伤害提高300%。","",0],[887,510,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|8000|0|999|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆；在神锋百炼玩法中，自身神威伤害提高400%。","",0],[888,510,4,150,2,11466,"",28990,1400,1,"damage#skill_-1_2_min_f_hp|0|0|550|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$shenweiadd#passive#1#mode:ghsecret&stage:1101|0|0|500|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:ghsecret&stage:1101|0|0|10000|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至550%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆；在神锋百炼玩法中，自身神威伤害提高500%。","",0],[889,100,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AD_CRT#buff#1#noclean&ceng20|0|0|10|0|999|0$CRT_Eff#buff#1#noclean&ceng20|0|0|10|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，每释放1次本场战斗暴击值和暴击效果均提高10%，持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果                                                                                                                                                             被动：每级可提高0.1%的非战斗中星阶属性；","",0],[890,100,4,150,2,11466,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[891,100,4,150,2,11466,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|150|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","创神之梦攻击目标时，若目标仅有1人，这本次伤害额外提高150%；历练玩法中的神威伤害提高至5兆","",0],[892,100,4,150,2,11466,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆","",0],[893,100,4,150,2,11466,25,10990,800,0.4,"AD#buff#1#ceng5|0|0|120|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0","创神之梦生效时，自身攻击力提高120%，最高可提高至700%；历练玩法中的神威伤害提高至9兆","",0],[894,100,4,150,2,11466,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆","",0],[895,100,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆","",0],[896,100,4,150,2,11466,"",28990,1400,1,"damage#2|0|0|700|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆","",0],[897,178,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|300|0|0|0$AD_CRT#buff#1#noclean&ceng10|0|0|3|0|999|0$CRT_Eff#buff#1#noclean&ceng10|0|0|3|0|999|0","主动：侍从每次行动时消耗1个影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗暴击值和暴击效果值均提高3%，持续整场战斗且无法被驱散。                                                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性；","",0],[898,178,2,130,2,11968,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|100|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[899,178,2,130,2,11968,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|100|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0","创神之梦攻击目标时，若目标仅有1人，这本次伤害额外提高100%；","",0],[900,178,2,130,2,11968,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[901,178,2,130,2,11968,25,10990,800,0.4,"AD#buff#1#noclean&ceng10|0|0|100|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|800|0|999|0","创神之梦生效时，自身攻击力提高100%，最高可提高至500%；","",0],[902,178,2,130,2,11968,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|1200|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[903,178,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(wlm|jgsl)|0|0|2000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[904,178,2,130,2,11968,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|4000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[905,367,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AttactSpeed#debuff#2|0|0|-70|0|3|0$AD#buff#3#herotype2|0|0|80|0|3|0$Esoteric#buff#3#herotype3|0|0|80|0|3|0$barrier#state#3#self|0|0|200|0|999|0$mpup#effect#0#mode:hysz&mianb:AttactSpeed|-1000|0|0|0|0|0$AD#passive#3#herotype2&mode:hysz2|0|0|600|0|999|0$swtadd#passive#1#mode:hysz2|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低70%速度值；同时己方全体攻击型单位攻击力提高80%，辅助型单位奥义值提高80%，效果均持续3个回合；同时为己方全体单位创造1个东方翠影最大生命值200%的结界效果；在凰羽圣战中，若对方抵抗减少速度的减益效果则怒气值减少1000点；同时己方攻击型单位在凰族圣战攻击力提高至600%；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高100%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                       被动：每级可提高0.1%的非战斗中星阶属性。","",0],[906,367,4,150,2,11466,10,1990,200,0.1,"barrier#state#3#self|0|0|300|0|999|0$swtadd#passive#1#mode:hysz2|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","结界效果提高至东方翠影最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高150%；历练玩法中的神威伤害提高至2兆。","",0],[907,367,4,150,2,11466,15,3990,400,0.2,"IM_DBF#debuff#2|0|0|-50|0|3|0$CTRL#debuff#2|0|0|-50|0|3|0$swtadd#passive#1#mode:hysz2|0|0|200|0|999|0","创神之梦生效时，敌方全体目标抵抗值和控制值降低50%，效果均持续3回合；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高200%。","",0],[908,367,4,150,2,11466,20,6990,600,0.2,"barrier#state#3#self|0|0|400|0|999|0$swtadd#passive#1#mode:hysz2|0|0|300|0|999|0","结界效果提高至东方翠影最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高300%。","",0],[909,367,4,150,2,11466,25,10990,800,0.4,"CTRL#buff#3#|0|0|60|0|3|0$DBF#buff#3#|0|0|60|0|3|0$swtadd#passive#1#mode:hysz2|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","创神之梦生效时，己方全体控制值和咒术值提高60%，效果均持续3回合；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高400%；历练玩法中的神威伤害提高至3兆","",0],[910,367,4,150,2,11466,30,15990,1000,0.4,"barrier#state#3#self|0|0|600|0|0|0$swtadd#passive#1#mode:hysz2|0|0|500|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","结界效果提高至东方翠影最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高500%；历练玩法中的神威伤害提高至5兆","",0],[911,367,4,150,2,11466,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$vetigo#control#0#mode:hysz&atktype:2&mianb:mpup&nobuff:1|0|0|0|0|2|0$swtadd#passive#1#mode:hysz2|0|0|700|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在凰羽圣战中，若对方免疫减少速度和怒气抵抗的效果则无视免控强制眩晕3回合；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高700%；历练玩法中的神威伤害提高至7兆","",0],[912,367,4,150,2,11466,"",28990,1400,1,"barrier#state#3#self|0|0|800|0|999|0$Esoteric#buff#1#noclean|0|0|35|0|99|0$DBF#buff#1#noclean|0|0|35|0|99|0$diemian#state#3#pvp&eftlimit1&eftr:2&usetime:3&cd:1|0|0|0|0|999|0$igclean#passive#1#mode:hysz|0|0|0|0|999|0$swtadd#passive#1#mode:hysz2|0|0|1000|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0","结界效果提高至东方翠影最大生命值800%；每级可提升非战斗中星阶属性提高至1%；在对抗玩法中，创神之梦效果触发后，全体友方单位可免疫1次致命伤害（每场战斗仅生效3次，每回合最多生效1次）；同时变身结束时，本场战斗奥义值和咒术值均提高35%，该效果无法被驱散；在凰族圣战挑战家族圣兽时，东方翠影的神威伤害提高1000%；历练玩法中的神威伤害提高至10兆。","",0],[913,382,4,150,2,11466,10,0,1,0.1,"damage#skill_-1_2_min_f_hp|0|0|400|0|0|0$AD_Prc#buff#1#noclean&ceng20|150|0|0|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0$swtadd#passive#1#mode:hysz2|0|0|50|0|999|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方血量最少的2名目标造成自身攻击收益400%的伤害，每释放1次本场战斗穿透提高150点，持续整场战斗且无法被驱散；同时在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高50%。                                                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性；","",0],[914,382,4,150,2,11466,10,1990,200,0.1,"damage#skill_-1_2_min_f_hp|0|0|450|0|0|$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$swtadd#passive#1#mode:hysz2|0|0|100|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；同时己方攻击型单位在凰族圣战的攻击力提高200%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高100%；历练玩法中的神威伤害提高至3兆","",0],[915,382,4,150,2,11466,15,3990,400,0.2,"AD#buff#1#baoji&ceng10|0|0|330|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$swtadd#passive#1#mode:hysz2|0|0|200|0|999|0","创神之梦攻击目标时，若本次伤害暴击则本场战斗额外增加自身330%攻击力，效果持续整场战斗；同时己方攻击型单位在凰族圣战攻击力提高至300%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高200%；历练玩法中的神威伤害提高至5兆","",0],[916,382,4,150,2,11466,20,6990,600,0.2,"damage#skill_-1_2_min_f_hp|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#3#herotype2&mode:(hysz)|0|0|500|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$swtadd#passive#1#mode:hysz2|0|0|300|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；同时己方攻击型单位在凰族圣战攻击力提高至500%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高300%；历练玩法中的神威伤害提高至7兆","",0],[917,382,4,150,2,11466,25,10990,800,0.4,"AD_CRT#buff#1|500|0|0|0|3|0$CRT_Eff#buff#1|500|0|0|0|3|0$shenweiadd#passive#3#trole:all&mode:hysz2|0|0|100|0|99|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#3#herotype2&mode:hysz2|0|0|700|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$swtadd#passive#1#mode:hysz2|0|0|400|0|999|0","创神之梦生效时，自身暴击和暴击效果均提高500点，持续3回合；在凰族圣战中，己方所有单位造成的神威伤害额外提高100%；同时己方攻击型单位在凰族圣战攻击力提高至700%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高400%；历练玩法中的神威伤害提高至9兆","",0],[918,382,4,150,2,11466,30,15990,1000,0.4,"damage#skill_-1_2_min_f_hp|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|1.2e+16|0|0|0|0|0$AD#passive#3#herotype2&mode:hysz2|0|0|1200|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$swtadd#passive#1#mode:hysz2|0|0|200|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；同时己方攻击型单位在凰族圣战攻击力提高至1200%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高500%；历练玩法中的神威伤害提高至12兆","",0],[919,382,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#herotype2&mode:hysz2|0|0|1500|0|999|0$sdamage#effect#0#shenwei&pve|1.5e+17|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$swtadd#passive#1#mode:hysz2|0|0|700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；同时己方攻击型单位在凰族圣战攻击力提高至1500%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高700%；历练玩法中的神威伤害提高至15兆","",0],[920,382,4,150,2,11466,"",28990,1400,1,"damage#skill_-1_2_min_f_hp|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|2e+17|0|0|0|0|0$AD#passive#3#herotype2&mode:hysz2|0|0|2000|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$swtadd#passive#1#mode:hysz2|0|0|1000|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；同时己方攻击型单位在凰族圣战攻击力提高至2000%；在凰族圣战挑战家族圣兽时，凤漪的神威伤害提高1000%；历练玩法中，神威伤害提高至20兆。","",0],[921,549,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|400|0|0|0$reshield#effect#2|0|0|100|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                          被动：每级可提高0.1%的非战斗中星阶属性；","",0],[922,549,4,150,2,11466,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[923,549,4,150,2,11466,15,3990,400,0.2,"damageadd#effect#0#inbarrier|0|0|100|0|0|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦在攻击有结界的单位时，额外造成150%的伤害；历练玩法中的神威伤害提高至5兆；","",0],[924,549,4,150,2,11466,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆；","",0],[925,549,4,150,2,11466,25,10990,800,0.4,"AD_Prc#buff#1|1500|0|0|0|3|0$AD_CRT#buff#1|1500|0|0|0|3|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，额外提高自身1500点穿透和1500点暴击值，持续3回合；历练玩法中的神威伤害提高至9兆；","",0],[926,549,4,150,2,11466,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆；","",0],[927,549,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆；","",0],[928,549,4,150,2,11466,"",28990,1400,1,"damage#2|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至20兆；","",0],[929,166,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|300|0|0|0$Accuracy#buff#1#noclean&ceng10|0|0|5|0|999|0","主动：侍从每次行动时消耗1个影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗破击值提高5%，持续整场战斗且无法被驱散。                                                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性；","",0],[930,166,2,130,2,11968,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|100|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[931,166,2,130,2,11968,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|100|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0","创神之梦攻击目标时，若目标仅有1人，这本次伤害额外提高100%；","",0],[932,166,2,130,2,11968,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[933,166,2,130,2,11968,25,10990,800,0.4,"AD#buff#1#noclean&ceng10|0|0|100|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|800|0|999|0","创神之梦生效时，自身攻击力提高100%，最高可提高至500%；","",0],[934,166,2,130,2,11968,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|1200|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[935,166,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(wlm|jgsl)|0|0|2000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[936,166,2,130,2,11968,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|4000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[937,184,2,120,2,9485,10,0,1,0.1,"damage#2|0|0|200|0|0|0$AD_Armor#debuff#2|0|0|-70|0|4|0$AD#buff#3|0|0|50|0|4|0$sdamage#effect#0#shenwei&pve|1000000000000000|0|0|0|0|0","主动：侍从每次行动时消耗1个极境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益200%的伤害并降低70%护甲；同时己方全体单位攻击力提高50%，效果均持续4个回合。 ","",0],[938,184,2,120,2,9485,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0$sdamage#effect#0#shenwei&pve|1500000000000000|0|0|0|0|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%","",0],[939,184,2,120,2,9485,15,3990,400,0.2,"damagereduce#debuff#0|0|0|40|0|3|0$IM_DMG#debuff#0|0|0|-40|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0$sdamage#effect#0#shenwei&pve|2000000000000000|0|0|0|0|0","创神之梦生效时，受到伤害的目标将处于“破军”状态；破军状态下受到的伤害提高40%，同时免伤下降40%，效果均持续3回合","",0],[940,184,2,120,2,9485,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|40|0|999|0$sdamage#effect#0#shenwei&pve|2500000000000000|0|0|0|0|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%","",0],[941,184,2,120,2,9485,25,10990,800,0.4,"AD#buff#3#noclean&ceng4|0|0|40|0|999|0$AD_Prc#buff#3#noclean&ceng4|0|0|40|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|80|0|999|0$sdamage#effect#0#shenwei&pve|3000000000000000|0|0|0|0|0","创神之梦生效时，己方攻击型单位受到“摘星”状态，摘星状态下攻击力和穿透均提高40%；最高可叠加4次；该效果持续整场战斗且无法被驱散","",0],[942,184,2,120,2,9485,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|120|0|999|0$sdamage#effect#0#shenwei&pve|4000000000000000|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%","",0],[943,184,2,120,2,9485,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$barrier#state#1#self&mode:tower|0|0|1500|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|6000000000000000|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在摘星楼玩法战斗开始时，为己方全体单位提供一个自身生命值1500%的结界","",0],[944,184,2,120,2,9485,"",28990,1400,1,"damage#0|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0$AD#buff#1#noclean|0|0|30|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|10000000000000000|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[945,184,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|350|0|0|0$AD_Armor#debuff#2|0|0|-80|0|4|0$AD#buff#3|0|0|50|0|4|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并降低80%护甲；同时己方全体单位攻击力提高70%，效果均持续4个回合；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                             被动：每级可提高0.1%的非战斗中星阶属性","",0],[946,184,3,140,2,10613,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆。","",0],[947,184,3,140,2,10613,15,3990,400,0.2,"damagereduce#debuff#0|0|0|50|0|3|0$IM_DMG#debuff#0|0|0|-50|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","创神之梦生效时，受到伤害的目标将处于“破军”状态；破军状态下受到的伤害提高50%，同时免伤下降50%，效果均持续3回合；历练玩法中的神威伤害提高至5兆。","",0],[948,184,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|40|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆。","",0],[949,184,3,140,2,10613,25,10990,800,0.4,"AD#buff#3#noclean&ceng4|0|0|50|0|999|0$AD_Prc#buff#3#noclean&ceng4|0|0|50|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|80|0|999|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0","创神之梦生效时，己方攻击型单位受到“摘星”状态，摘星状态下攻击力和穿透均提高50%；最高可叠加4次；该效果持续整场战斗且无法被驱散；历练玩法中的神威伤害提高至9兆。","",0],[950,184,3,140,2,10613,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|120|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆。","",0],[951,184,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$barrier#state#1#self&mode:tower|0|0|2000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在摘星楼玩法战斗开始时，为己方全体单位提供一个自身生命值2000%的结界；历练玩法中的神威伤害提高至15兆.","",0],[952,184,3,140,2,10613,"",28990,1400,1,"damage#0|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#buff#1#noclean|0|0|30|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆。","",0],[953,501,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|400|0|0|0$Hatred1#buff#1#noclean&ceng20|0|0|12|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$swtadd#passive#1#mode:sszf2|0|0|100|0|999|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，每释放1次本场战斗破界值提高12%，持续整场战斗且无法被驱散；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高100%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性；","",0],[954,501,4,150,2,11466,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$swtadd#passive#1#mode:sszf2|0|0|150|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高150%；历练玩法中的神威伤害提高至3兆","",0],[955,501,4,150,2,11466,15,3990,400,0.2,"damageadd#effect#0#inbarrier|0|0|150|0|0|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$swtadd#passive#1#mode:sszf2|0|0|200|0|999|0","创神之梦攻击目标时，若目标处于护盾或结界效果，则本次伤害提高150%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高200%；历练玩法中的神威伤害提高至5兆","",0],[956,501,4,150,2,11466,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|250|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高250%；历练玩法中的神威伤害提高至7兆","",0],[957,501,4,150,2,11466,25,10990,800,0.4,"shenweiadd#passive#3|0|0|150|0|99|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$swtadd#passive#1#mode:sszf2|0|0|300|0|999|0","创神之梦生效时，己方所有单位自身造成的神威伤害额外提高150%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高300%；历练玩法中的神威伤害提高至9兆","",0],[958,501,4,150,2,11466,30,15990,1000,0.4,"damage#2|0|0|6000|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$swtadd#passive#1#mode:sszf2|0|0|350|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高350%；历练玩法中的神威伤害提高至12兆","",0],[959,501,4,150,2,11466,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$swtadd#passive#1#mode:sszf2|0|0|500|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高500%；历练玩法中的神威伤害提高至15兆","",0],[960,501,4,150,2,11466,"",28990,1400,1,"damage#2|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|700|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；在圣兽争锋挑战元兽龙煌时，冷霜澈神威伤害提高700%；历练玩法中，神威伤害提高至20兆。","",0],[961,503,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|1000|0|0|0$rebuff#2|999|0|0|0|0|0$barrier#state#3|0|0|200|0|999|0$swtadd#passive#1#mode:sszf2|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益1000%的伤害并驱散所有增益效果；同时提供己方全体单位武颐君最大生命值200%的结界，在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高100%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                   被动：每级可提高0.1%的非战斗中星阶属性；","",0],[962,503,4,150,2,11466,10,1990,200,0.1,"barrier#state#3|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0$swtadd#passive#1#mode:sszf2|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","结界效果提高至武颐君最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高150%；历练玩法中的神威伤害提高至2兆。","",0],[963,503,4,150,2,11466,15,3990,400,0.2,"recontrol#3|0|0|0|0|0|0$IM_CTRL#buff#1|0|0|60|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0$swtadd#passive#1#mode:sszf2|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","创神之梦生效时，解除自身和全体友方单位的所有控制效果并提高己方全体单位60%免控值，持续3回合；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高200%；历练玩法中的神威伤害提高至3兆。","",0],[964,503,4,150,2,11466,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|4e+16|0|0|0|0|0","结界效果提高至武颐君最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高250%；历练玩法中的神威伤害提高至4兆。","",0],[965,503,4,150,2,11466,25,10990,800,0.4,"Dodge#buff#3|0|0|60|0|3|0$Hatred1#buff#3#herotype2|0|0|60|0|3|0$Accuracy#buff#3#herotype2|0|0|60|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0$swtadd#passive#1#mode:sszf2|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","创神之梦生效时，我方全体单位提高60%格挡值，持续3回合；同时己方攻击型单位额外提高60%破界和60%破击，效果持续3回合；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高300%；历练玩法中的神威伤害提高至5兆。","",0],[966,503,4,150,2,11466,30,15990,1000,0.4,"barrier#state#3|0|0|700|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0$swtadd#passive#1#mode:sszf2|0|0|350|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","结界效果提高至武颐君最大生命值700%；每级可提升非战斗中星阶属性提高至0.7%；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高350%；历练玩法中的神威伤害提高至6兆。","",0],[967,503,4,150,2,11466,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$SelfHealing#buff#3#noclean&ceng10|0|0|10|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0$swtadd#passive#1#mode:sszf2|0|0|500|0|999|0$sdamage#effect#0#shenwei&pve|8e+16|0|0|0|0|0","在对抗玩法中，每释放1次己方全体单位额外提高10%自御值，最高可提高至100%；对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高500%；历练玩法中的神威伤害提高至8兆。","",0],[968,503,4,150,2,11466,"",28990,1400,1,"barrier#state#3|0|0|1000|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$HP#buff#1#noclean|0|0|150|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0$swtadd#passive#1#mode:sszf2|0|0|700|0|999|0","结界效果提高至武颐君最大生命值1000%；每级可提升非战斗中星阶属性提高至1%；变身结束时，武颐君本场战斗最大生命值提高150%，该效果无法被驱散；在圣兽争锋挑战元兽龙煌时，武颐君神威伤害提高700%；历练玩法中的神威伤害提高至10兆。","",0],[969,520,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|300|0|0|0$Accuracy#buff#1#noclean&ceng10|0|0|5|0|999|0","主动：侍从每次行动时消耗1个影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗破击值提高5%，持续整场战斗且无法被驱散。                                                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性；","",0],[970,520,2,130,2,11968,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|100|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[971,520,2,130,2,11968,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|100|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0","创神之梦攻击目标时，若目标仅有1人，这本次伤害额外提高100%；","",0],[972,520,2,130,2,11968,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[973,520,2,130,2,11968,25,10990,800,0.4,"AD#buff#1#noclean&ceng10|0|0|100|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|800|0|999|0","创神之梦生效时，自身攻击力提高100%，最高可提高至500%；","",0],[974,520,2,130,2,11968,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|1200|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[975,520,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(wlm|jgsl)|0|0|2000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[976,520,2,130,2,11968,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|4000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[977,521,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|350|0|0|0$AD_Armor#debuff#2|0|0|-80|0|4|0$AD#buff#3|0|0|50|0|4|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并降低80%护甲；同时己方全体单位攻击力提高70%，效果均持续4个回合；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                             被动：每级可提高0.1%的非战斗中星阶属性","",0],[978,521,3,140,2,10613,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆。","",0],[979,521,3,140,2,10613,15,3990,400,0.2,"damagereduce#debuff#0|0|0|50|0|3|0$IM_DMG#debuff#0|0|0|-50|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","创神之梦生效时，受到伤害的目标将处于“破军”状态；破军状态下受到的伤害提高50%，同时免伤下降50%，效果均持续3回合；历练玩法中的神威伤害提高至5兆。","",0],[980,521,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|40|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆。","",0],[981,521,3,140,2,10613,25,10990,800,0.4,"AD#buff#3#noclean&ceng4|0|0|50|0|999|0$AD_Prc#buff#3#noclean&ceng4|0|0|50|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|80|0|999|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0","创神之梦生效时，己方攻击型单位受到“摘星”状态，摘星状态下攻击力和穿透均提高50%；最高可叠加4次；该效果持续整场战斗且无法被驱散；历练玩法中的神威伤害提高至9兆。","",0],[982,521,3,140,2,10613,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|120|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆。","",0],[983,521,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$barrier#state#1#self&mode:tower|0|0|2000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在摘星楼玩法战斗开始时，为己方全体单位提供一个自身生命值2000%的结界；历练玩法中的神威伤害提高至15兆.","",0],[984,521,3,140,2,10613,"",28990,1400,1,"damage#0|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#buff#1#noclean|0|0|30|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆。","",0],[985,678,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$rebuff#2|999|0|0|0|0|0$barrier#state#3|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个伐由煞最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[986,678,2,130,2,11968,10,1990,200,0.1,"barrier#state#3|0|0|200|0|999|0","结界效果提高至伐由煞最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[987,678,2,130,2,11968,15,3990,400,0.2,"HP#debuff#2#self&byattr1|0|0|-15|0|2|0$mpup#debuff#2|-500|0|0|0|2|0","创神之梦生效时，己方全体单位破界值提高2000点，效果持续2回合。","",0],[988,678,2,130,2,11968,20,6990,600,0.2,"barrier#state#3|0|0|300|0|999|0","结界效果提高至伐由煞最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[989,678,2,130,2,11968,25,10990,800,0.4,"damageadd#effect#3#inbarrier|0|0|50|0|2|0$barrier#state#3#nobarrier|0|0|200|0|999|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[990,678,2,130,2,11968,30,15990,1000,0.4,"barrier#state#3|0|0|400|0|999|0","结界效果提高至伐由煞最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[991,678,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[992,678,2,130,2,11968,"",28990,1400,1,"barrier#state#3|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5000000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1500000|0|999|0","结界效果提高至伐由煞最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[993,564,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AD#buff#1#ceng20&noclean|0|0|20|0|3|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，每释放1次本场战斗攻击力提高20%，持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                                    被动：每级可提高0.1%的非战斗中星阶属性","",0],[994,564,4,150,2,11466,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|500|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[995,564,4,150,2,11466,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|150|0|0|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|1000|0|999|0","创神之梦攻击若目标时，若目标仅有1个，则本次伤害提高150%；历练玩法中的神威伤害提高至5兆","",0],[996,564,4,150,2,11466,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|2000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆","",0],[997,564,4,150,2,11466,25,10990,800,0.4,"shenweiadd#passive#3|0|0|150|0|99|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|5000|0|999|0","创神之梦生效时，己方所有单位自身所造成的神威伤害提高150%，历练玩法中的神威伤害提高至9兆","",0],[998,564,4,150,2,11466,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|50000|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆","",0],[999,564,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|500000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆","",0],[1000,564,4,150,2,11466,"",28990,1400,1,"damage#2|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|5000000|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆","",0],[1001,187,5,150,2,13653,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AD#debuff#2|0|0|-70|0|3|0$AD_CRT#debuff#2|0|0|-70|0|3|0$CRT_Eff#debuff#2|0|0|-70|0|3|0$Esoteric#debuff#2|0|0|-70|0|3|0$AD_Armor#buff#3#ceng6&noclean|0|0|20|0|999|0$CRT_Rdc#buff#3#ceng6&noclean|0|0|20|0|999|0$IM_DMG#buff#3#ceng6&noclean|0|0|20|0|999|0$Tenacity#buff#3#ceng6&noclean|0|0|20|0|999|0$barrier#state#1#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个衍圣能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并减少对方当前攻击力、暴击值、暴击效果、奥义值的70%，效果持续3回合；己方全体单位护甲、免伤、坚韧、暴击减免提高20%，最高可叠加6次，效果无法驱散且持续整场战斗，同时为己方全体单位创造1个晏舞雩最大生命值200%的结界。晏舞雩在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1002,187,5,150,2,13653,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|80000|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","结界效果提高至晏舞雩最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[1003,187,5,150,2,13653,15,3990,400,0.2,"AD#buff#3#ceng5&noclean|0|0|8|0|999|0$AD#buff#skill_1_1_max_f_AD#ceng5&noclean|0|0|5|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|120000|0|999|0","创神之梦生效时，己方全体单位攻击力提高8%；己方攻击力最高的单位额外提高5%；最高可叠加5次；效果无法驱散且持续整场战斗","",0],[1004,187,5,150,2,13653,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|180000|0|999|0","结界效果提高至晏舞雩最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%","",0],[1005,187,5,150,2,13653,25,10990,800,0.4,"damagechange#debuff#2#ceng3&noclean|0|0|-20|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300000|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","创神之梦生效时，敌方全体目标造成的伤害减少20%，最高可叠加6次；效果无法驱散且持续整场战斗；历练玩法中的神威伤害提高至3兆","",0],[1006,187,5,150,2,13653,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500000|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","结界效果提高至晏舞雩最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[1007,187,5,150,2,13653,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900000|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[1008,187,5,150,2,13653,"",28990,1400,1,"barrier#state#1#self|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0$DBF#buff#1#noclean|0|0|50|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1500000|0|999|0$shenweiadd#passive#3#heretype:1_3&pve|0|0|30|0|999|0","结界效果提高至晏舞雩最大生命值800%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义值和咒术值均提高50%，该效果无法被驱散；历练玩法中，己方所有防御型和辅助型侍从在释放创神之梦时所造成的神威伤害提高30%。","",0],[1009,332,5,150,2,13653,10,0,1,0.1,"damage#2|0|0|300|0|0|0$reshield#2|0|0|0|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|1e+18|0|0|0|999|0","主动：侍从每次行动时消耗1个衍圣能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在叛天奇袭玩法中净优昙每回合首次造成伤害时，附加额外100兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性","",0],[1010,332,5,150,2,13653,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|1.5e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|200|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至150兆","",0],[1011,332,5,150,2,13653,15,3990,400,0.2,"Dodge#debuff#2|0|0|-70|0|3|0$IM_DMG#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|2e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|500|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦将无视目标70%的格挡值和70%免伤值，该效果无法被驱散；历练玩法中的神威伤害提高至5兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至200兆","",0],[1012,332,5,150,2,13653,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|3e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|1000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至300兆","",0],[1013,332,5,150,2,13653,25,10990,800,0.4,"reducebarrier#effect#0#inbarrier|0|0|60|0|0|0$damageadd#effect#0#nobarrier|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|4e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|2000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的60%；若没有结界则额外造成60%伤害；历练玩法中的神威伤害提高至9兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至400兆","",0],[1014,332,5,150,2,13653,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|1.2e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|6e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|4000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至600兆","",0],[1015,332,5,150,2,13653,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|1.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|8e+18|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|8000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至800兆","",0],[1016,332,5,150,2,13653,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|2e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|1e+19|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|12000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆","",0],[1017,687,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$mpup#effect#2|0|0|-100|0|0|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并清空怒气值，同时为己方全体单位创造1个廖俊楠最大生命值100%的结界效果。                                                                                                                                                                                                       被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1018,687,2,130,2,11968,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0","结界效果提高至廖俊楠最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[1019,687,2,130,2,11968,15,3990,400,0.2,"IM_DBF#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位抵抗值提高10000点，效果持续2回合。","",0],[1020,687,2,130,2,11968,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0","结界效果提高至廖俊楠最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[1021,687,2,130,2,11968,25,10990,800,0.4,"CTRL#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位控制值提高10000点，效果持续2回合。","",0],[1022,687,2,130,2,11968,30,15990,1000,0.4,"barrier#state#1|0|0|400|0|999|0","结界效果提高至廖俊楠最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[1023,687,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[1024,687,2,130,2,11968,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0","结界效果提高至廖俊楠最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[1025,349,5,150,2,13653,10,0,1,0.1,"damage#2|0|0|400|0|0|0$LUCKY#debuff#2|0|0|-80|0|4|0$AD#buff#3|0|0|100|0|4|0$shield#state#3#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个衍圣能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低80%幸运值；同时己方全体单位攻击力提高100%，效果均持续4个回合；同时为己方全体单位创造1个斐迪南侯爵最大生命值200%的护盾效果。                                                                                                                                             斐迪南侯爵在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性","",0],[1026,349,5,150,2,13653,10,1990,200,0.1,"shield#state#3#self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","护盾效果提高至斐迪南侯爵最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[1027,349,5,150,2,13653,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(3|6|29|26|22|24|21|15)|0|0|-70|0|2|0$damagereduce#debuff#0|0|0|60|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标将处于“无限灼热·六道”状态；暗影易伤状态下护甲、暴击减免、坚韧、奥义减免、免伤值、抵抗值、免控值、速度值均减少70%，己方任意单位对其造成伤害时额外造成60%的伤害，效果持续3个回合。","",0],[1028,349,5,150,2,13653,20,6990,600,0.2,"shield#state#1#self|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","护盾效果提高至斐迪南侯爵最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[1029,349,5,150,2,13653,25,10990,800,0.4,"PVE_DMG#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$PVP_DMG#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$AD#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，我方攻击型单位历练增伤、对抗增伤、攻击力均提高80%，最多可叠加10次；该效果持续整场战斗且无法被驱散","",0],[1030,349,5,150,2,13653,30,15990,1000,0.4,"shield#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","护盾效果提高至斐迪南侯爵最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[1031,349,5,150,2,13653,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[1032,349,5,150,2,13653,"",28990,1400,1,"barrier#state#1#self|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|40|0|99|0$DBF#buff#1#noclean|0|0|40|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","护盾效果提高至斐迪南侯爵最大生命值800%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到10兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值、咒术值、控制值均提高40%，该效果无法被驱散。","",0],[1033,361,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$mpup#effect#2|0|0|-100|0|0|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个忒弥斯最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1034,361,2,130,2,11968,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0","结界效果提高至忒弥斯最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[1035,361,2,130,2,11968,15,3990,400,0.2,"IM_DBF#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破界值提高2000点，效果持续2回合。","",0],[1036,361,2,130,2,11968,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0","结界效果提高至忒弥斯最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[1037,361,2,130,2,11968,25,10990,800,0.4,"CTRL#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[1038,361,2,130,2,11968,30,15990,1000,0.4,"barrier#state#1|0|0|400|0|999|0","结界效果提高至忒弥斯最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[1039,361,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[1040,361,2,130,2,11968,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0","结界效果提高至忒弥斯最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[1041,695,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$mpup#effect#2|0|0|-100|0|0|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个珊德拉最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1042,695,2,130,2,11968,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0","结界效果提高至珊德拉最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[1043,695,2,130,2,11968,15,3990,400,0.2,"IM_DBF#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破界值提高2000点，效果持续2回合。","",0],[1044,695,2,130,2,11968,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0","结界效果提高至珊德拉最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[1045,695,2,130,2,11968,25,10990,800,0.4,"CTRL#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[1046,695,2,130,2,11968,30,15990,1000,0.4,"barrier#state#1|0|0|400|0|999|0","结界效果提高至珊德拉最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[1047,695,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[1048,695,2,130,2,11968,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0","结界效果提高至珊德拉最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[1049,348,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|400|0|0|0$baoji#buff#1|0|0|1000|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，本次伤害必定暴击；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果                                                                                                                           被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1050,348,4,150,2,11466,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[1051,348,4,150,2,11466,15,3990,400,0.2,"damageadd#effect#0#inbarrier|0|0|150|0|0|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","创神之梦在攻击有结界效果的单位时，额外造成150%的伤害；历练玩法中的神威伤害提高至5兆","",0],[1052,348,4,150,2,11466,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆","",0],[1053,348,4,150,2,11466,25,10990,800,0.4,"damageadd#effect#0#morenummul|0|0|60|0|0|$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0","创神之梦生效时，敌方目标每大于1个则额外造成60%伤害；历练玩法中的神威伤害提高至9兆","",0],[1054,348,4,150,2,11466,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆","",0],[1055,348,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆","",0],[1056,348,4,150,2,11466,"",28990,1400,1,"damage#0|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆","",0],[1057,700,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$mpup#effect#2|0|0|-100|0|0|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个岳溶最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1058,700,2,130,2,11968,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0","结界效果提高至岳溶最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[1059,700,2,130,2,11968,15,3990,400,0.2,"IM_DBF#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破界值提高2000点，效果持续2回合。","",0],[1060,700,2,130,2,11968,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0","结界效果提高至岳溶最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[1061,700,2,130,2,11968,25,10990,800,0.4,"CTRL#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[1062,700,2,130,2,11968,30,15990,1000,0.4,"barrier#state#1|0|0|400|0|999|0","结界效果提高至岳溶最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[1063,700,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[1064,700,2,130,2,11968,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0","结界效果提高至岳溶最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[1065,701,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$mpup#effect#2|0|0|-100|0|0|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个江垒最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1066,701,2,130,2,11968,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0","结界效果提高至江垒最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[1067,701,2,130,2,11968,15,3990,400,0.2,"IM_DBF#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破界值提高2000点，效果持续2回合。","",0],[1068,701,2,130,2,11968,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0","结界效果提高至江垒最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[1069,701,2,130,2,11968,25,10990,800,0.4,"CTRL#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[1070,701,2,130,2,11968,30,15990,1000,0.4,"barrier#state#1|0|0|400|0|999|0","结界效果提高至江垒最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[1071,701,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[1072,701,2,130,2,11968,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0","结界效果提高至江垒最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[1073,177,5,150,2,13653,10,0,1,0.1,"damage#2|0|0|400|0|0|0$Tenacity#debuff#2|0|0|-90|0|4|0$IM_DMG#debuff#2|0|0|-90|0|4|0$AD#buff#3|0|0|100|0|4|0$barrier#state#1#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个衍圣能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低90%坚韧和90%免伤值；同时己方全体单位攻击力提高100%，效果均持续4个回合；同时为己方全体单位创造1个森昊最大生命值200%的结界效果。森昊在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                                                                                          被动：每级可提高0.1%的非战斗中星阶属性","",0],[1074,177,5,150,2,13653,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","结界效果提高至森昊最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆；","",0],[1075,177,5,150,2,13653,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(24|21)|0|0|-60|0|3|0$damagereduce#debuff#0|0|0|80|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标将处于“并妍·衍圣”状态；并妍状态下受到的伤害提高80%，同时控制和咒术下降60%，效果均持续3回合","",0],[1076,177,5,150,2,13653,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","结界效果提高至森昊最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[1077,177,5,150,2,13653,25,10990,800,0.4,"AD#buff#3#noclean&ceng5|0|0|60|0|999|0$AD_CRT#buff#3#noclean&ceng5|0|0|60|0|999|0$AttactSpeed#buff#3#noclean&ceng5|0|0|60|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，己方全体单位受到“以沫·衍圣”状态，以沫状态下攻击力、暴击、速度均提高60%；最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[1078,177,5,150,2,13653,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","结界效果提高至森昊最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[1079,177,5,150,2,13653,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$barrier#passive#1#mode:jgsl|0|0|20000|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在机关试炼玩法战斗开始时，为己方全体单位提供一个可以吸收海量伤害的结界；历练玩法中的神威伤害提高至7兆；","",0],[1080,177,5,150,2,13653,"",28990,1400,1,"barrier#state#1#self|0|0|600|0|999|0$diemian#state#3#pvp&eftlimit1&eftr:2&usetime:3&cd:1|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","结界效果提高至森昊最大生命值800%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；在对抗玩法中，创神之梦效果触发后，全体友方单位可免疫1次致命伤害（每场战斗仅生效3次，每回合最多生效1次）；同时变身结束时，本场战斗免控值和抵抗值均提高50%，该效果无法被驱散。","",0],[1081,705,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$mpup#effect#2|0|0|-100|0|0|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个岳溶最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1082,705,2,130,2,11968,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0","结界效果提高至岳溶最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[1083,705,2,130,2,11968,15,3990,400,0.2,"IM_DBF#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破界值提高2000点，效果持续2回合。","",0],[1084,705,2,130,2,11968,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0","结界效果提高至岳溶最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[1085,705,2,130,2,11968,25,10990,800,0.4,"CTRL#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[1086,705,2,130,2,11968,30,15990,1000,0.4,"barrier#state#1|0|0|400|0|999|0","结界效果提高至岳溶最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[1087,705,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[1088,705,2,130,2,11968,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0","结界效果提高至岳溶最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[1089,707,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$mpup#effect#2|0|0|-100|0|0|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个江垒最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1090,707,2,130,2,11968,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0","结界效果提高至江垒最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[1091,707,2,130,2,11968,15,3990,400,0.2,"IM_DBF#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破界值提高2000点，效果持续2回合。","",0],[1092,707,2,130,2,11968,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0","结界效果提高至江垒最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[1093,707,2,130,2,11968,25,10990,800,0.4,"CTRL#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[1094,707,2,130,2,11968,30,15990,1000,0.4,"barrier#state#1|0|0|400|0|999|0","结界效果提高至江垒最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[1095,707,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[1096,707,2,130,2,11968,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0","结界效果提高至江垒最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[1097,709,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|300|0|0|0$AD_CRT#buff#1#noclean&ceng10|0|0|3|0|999|0$CRT_Eff#buff#1#noclean&ceng10|0|0|3|0|999|0","主动：侍从每次行动时消耗1个影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗暴击值和暴击效果值均提高3%，持续整场战斗且无法被驱散。                                                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性；","",0],[1098,709,2,130,2,11968,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|100|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[1099,709,2,130,2,11968,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|100|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0","创神之梦攻击目标时，若目标仅有1人，这本次伤害额外提高100%；","",0],[1100,709,2,130,2,11968,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[1101,709,2,130,2,11968,25,10990,800,0.4,"AD#buff#1#noclean&ceng10|0|0|100|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|800|0|999|0","创神之梦生效时，自身攻击力提高100%，最高可提高至500%；","",0],[1102,709,2,130,2,11968,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|1200|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[1103,709,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(wlm|jgsl)|0|0|2000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[1104,709,2,130,2,11968,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|4000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[1105,711,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$mpup#effect#2|0|0|-100|0|0|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个邬靖廷最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1106,711,2,130,2,11968,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0","结界效果提高至邬靖廷最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[1107,711,2,130,2,11968,15,3990,400,0.2,"IM_DBF#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破界值提高2000点，效果持续2回合。","",0],[1108,711,2,130,2,11968,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0","结界效果提高至邬靖廷最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[1109,711,2,130,2,11968,25,10990,800,0.4,"CTRL#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[1110,711,2,130,2,11968,30,15990,1000,0.4,"barrier#state#1|0|0|400|0|999|0","结界效果提高至邬靖廷最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[1111,711,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[1112,711,2,130,2,11968,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0","结界效果提高至江垒最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[1113,713,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|300|0|0|0$AD_CRT#buff#1#noclean&ceng10|0|0|3|0|999|0$CRT_Eff#buff#1#noclean&ceng10|0|0|3|0|999|0","主动：侍从每次行动时消耗1个影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗暴击值和暴击效果值均提高3%，持续整场战斗且无法被驱散。                                                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性；","",0],[1114,713,2,130,2,11968,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|100|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[1115,713,2,130,2,11968,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|100|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0","创神之梦攻击目标时，若目标仅有1人，这本次伤害额外提高100%；","",0],[1116,713,2,130,2,11968,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[1117,713,2,130,2,11968,25,10990,800,0.4,"AD#buff#1#noclean&ceng10|0|0|100|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|800|0|999|0","创神之梦生效时，自身攻击力提高100%，最高可提高至500%；","",0],[1118,713,2,130,2,11968,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|1200|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[1119,713,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(wlm|jgsl)|0|0|2000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[1120,713,2,130,2,11968,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|4000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[1121,311,5,150,2,13653,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AttactSpeed#debuff#2|0|0|-80|0|4|0$AD#buff#3|0|0|100|0|4|0$shield#state#3#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个衍圣能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低80%速度值；同时己方全体单位攻击力提高100%，效果均持续4个回合；同时为己方全体单位创造1个闻人琏最大生命值200%的护盾效果。                                                                                                                                             闻人琏在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性","",0],[1122,311,5,150,2,13653,10,1990,200,0.1,"shield#state#3#self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","护盾效果提高至闻人琏最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[1123,311,5,150,2,13653,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(3|6|29|26|22|24|21)|0|0|-70|0|2|0$damagereduce#debuff#0|0|0|60|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标将处于“暗影易伤·衍圣”状态；暗影易伤状态下护甲、暴击减免、坚韧、奥义减免、免伤值、抵抗值、免控值均减少70%，己方任意单位对其造成伤害时额外造成60%的伤害，效果持续3个回合。","",0],[1124,311,5,150,2,13653,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","护盾效果提高至闻人琏最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[1125,311,5,150,2,13653,25,10990,800,0.4,"PVE_DMG#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$PVP_DMG#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$AD#buff#3#herotype2&noclean&ceng10|0|0|80|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，我方攻击型单位历练增伤、对抗增伤、攻击力均提高80%，最多可叠加10次；该效果持续整场战斗且无法被驱散","",0],[1126,311,5,150,2,13653,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","护盾效果提高至闻人琏最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[1127,311,5,150,2,13653,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[1128,311,5,150,2,13653,"",28990,1400,1,"barrier#state#1#self|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|40|0|99|0$DBF#buff#1#noclean|0|0|40|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","护盾效果提高至闻人琏最大生命值800%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到10兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值、咒术值、控制值均提高40%，该效果无法被驱散。","",0],[1129,715,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|500|0|0|0$reshield#2|0|0|0|0|0|0$AD#buff#3#noclean|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，在对抗玩法中额外驱散受到伤害的目标所有护盾效果，同时提高己方全体单位100%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[1130,715,3,145,2,15153,10,1990,200,0.1,"AD#buff#3#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","攻击力提升效果提高至150%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[1131,715,3,145,2,15153,15,3990,400,0.2,"SelfHealing#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位自御值提高2000点，效果持续2回合。","",0],[1132,715,3,145,2,15153,20,6990,600,0.2,"AD#buff#3#noclean|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击力提升效果提高至200%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[1133,715,3,145,2,15153,25,10990,800,0.4,"Dodge#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位格挡值提高2000点，效果持续2回合。","",0],[1134,715,3,145,2,15153,30,15990,1000,0.4,"AD#buff#3#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[1135,715,3,145,2,15153,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[1136,715,3,145,2,15153,"",28990,1400,1,"AD#buff#3#noclean|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$IM_Esoteric#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至300%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义减免值提高50%，该效果无法被驱散。","",0],[1137,716,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|500|0|0|0$reshield#2|0|0|0|0|0|0$AD#buff#3#noclean|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，在对抗玩法中额外驱散受到伤害的目标所有护盾效果，同时提高己方全体单位100%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[1138,716,3,145,2,15153,10,1990,200,0.1,"AD#buff#3#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","攻击力提升效果提高至150%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[1139,716,3,145,2,15153,15,3990,400,0.2,"SelfHealing#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位自御值提高2000点，效果持续2回合。","",0],[1140,716,3,145,2,15153,20,6990,600,0.2,"AD#buff#3#noclean|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击力提升效果提高至200%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[1141,716,3,145,2,15153,25,10990,800,0.4,"Dodge#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位格挡值提高2000点，效果持续2回合。","",0],[1142,716,3,145,2,15153,30,15990,1000,0.4,"AD#buff#3#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[1143,716,3,145,2,15153,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[1144,716,3,145,2,15153,"",28990,1400,1,"AD#buff#3#noclean|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$IM_Esoteric#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至300%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义减免值提高50%，该效果无法被驱散。","",0],[1145,356,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|300|0|0|0$Tenacity#debuff#2|0|0|-90|0|3|0$CRT_Rdc#debuff#2|0|0|-90|0|3|0$IM_Esoteric#debuff#2|0|0|-90|0|3|0$PVE_DMG#buff#3|0|0|50|0|4|0$AD#buff#3|0|0|50|0|4|0$barrier#state#1|0|0|200|0|999|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害并降低90%坚韧、90%暴击减免、90%奥义减免；同时己方全体单位历练增伤和攻击力均提高50%并为己方全体单位创造1个霍青崖最大生命值200%的结界，效果均持续4个回合；在番外岁稔年丰玩法出战时，己方全体单位可无视部分怪物的减伤效果，创神星级越高无视减伤的效果越强。   （*番外效果与创神2一致即可）                                                                                                                                       被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1146,356,4,150,2,11466,10,1990,200,0.1,"barrier#state#1|0|0|300|0|999|0","结界效果提高至霍青崖最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%","",0],[1147,356,4,150,2,11466,15,3990,400,0.2,"Hatred1#buff#3|3000|0|0|0|3|0$LUCKY#buff#3|3000|0|0|0|3|0","创神之梦生效时，己方全体单位幸运值和破界值均提高3000点，效果均持续3回合","",0],[1148,356,4,150,2,11466,20,6990,600,0.2,"barrier#state#1|0|0|400|0|999|0","结界效果提高至霍青崖最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%","",0],[1149,356,4,150,2,11466,25,10990,800,0.4,"vertigo#control#2|0|0|0|0|2|0$mpup#debuff#2|-1000|0|0|0|3|0$AD#buff#3#noclean&ceng5|0|0|140|0|999|0","创神之梦生效时，敌方全体陷入晕眩效果并减少1000点怒气，持续2回合；同时己方全体单位攻击力提高140%，最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[1150,356,4,150,2,11466,30,15990,1000,0.4,"barrier#state#1|0|0|600|0|999|0","结界效果提高至霍青崖最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%","",0],[1151,356,4,150,2,11466,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[1152,356,4,150,2,11466,"",28990,1400,1,"barrier#state#1|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0$CTRL#buff#1#noclean|0|0|50|0|99|0$cszmsw#passive#3#herotype:1_3&pve|0|0|50|0|999|0","结界效果提高至霍青崖最大生命值800%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值和控制值均提高50%，该效果无法被驱散；历练玩法中，己方所有防御型和辅助型侍从在释放自身创神之梦时所造成的神威伤害提高50%。","",0],[1153,521,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|350|0|0|0$AD_Armor#debuff#2|0|0|-80|0|4|0$AD#buff#3|0|0|50|0|4|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害，每释放1次本场战斗攻击力提高20%，持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                                           被动：每级可提高0.1%的非战斗中星阶属性","",0],[1154,521,4,150,2,11466,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆。","",0],[1155,521,4,150,2,11466,15,3990,400,0.2,"damagereduce#debuff#0|0|0|50|0|3|0$IM_DMG#debuff#0|0|0|-50|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","创神之梦攻击若目标时，若目标处于负面状态或控制状态影响，则额外受到郦骎骎100%伤害并清空怒气值；历练玩法中的神威伤害提高至5兆。","",0],[1156,521,4,150,2,11466,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|40|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆。","",0],[1157,521,4,150,2,11466,25,10990,800,0.4,"AD#buff#3#noclean&ceng4|0|0|50|0|999|0$AD_Prc#buff#3#noclean&ceng4|0|0|50|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|80|0|999|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0","创神之梦生效时，己方所有单位速度提高70%，持续3回合；在家族竞技中，该效果翻倍；历练玩法中的神威伤害提高至9兆。","",0],[1158,521,4,150,2,11466,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|120|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆。","",0],[1159,521,4,150,2,11466,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$barrier#state#1#self&mode:tower|0|0|2000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆","",0],[1160,521,4,150,2,11466,"",28990,1400,1,"damage#0|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#buff#1#noclean|0|0|30|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆。","",0],[1161,720,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|500|0|0|0$reshield#2|0|0|0|0|0|0$AD#buff#3#noclean|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，在对抗玩法中额外驱散受到伤害的目标所有护盾效果，同时提高己方全体单位100%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[1162,720,3,145,2,15153,10,1990,200,0.1,"AD#buff#3#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","攻击力提升效果提高至150%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[1163,720,3,145,2,15153,15,3990,400,0.2,"SelfHealing#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位自御值提高2000点，效果持续2回合。","",0],[1164,720,3,145,2,15153,20,6990,600,0.2,"AD#buff#3#noclean|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击力提升效果提高至200%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[1165,720,3,145,2,15153,25,10990,800,0.4,"Dodge#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位格挡值提高2000点，效果持续2回合。","",0],[1166,720,3,145,2,15153,30,15990,1000,0.4,"AD#buff#3#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[1167,720,3,145,2,15153,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[1168,720,3,145,2,15153,"",28990,1400,1,"AD#buff#3#noclean|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$IM_Esoteric#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至300%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义减免值提高50%，该效果无法被驱散。","",0],[1169,524,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|1000|0|0|0$IM_DBF#debuff#2|0|0|-80|0|4|0$AD#buff#3#herotype:2|0|0|80|0|4|0$barrier#state#1|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|450|0|99|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益1000%的伤害并降低80%抵抗；同时己方全体攻击型单位攻击力提高80%，效果均持续4个回合；释放后额外提供己方全体单位解蠡最大生命值200%的结界；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在幽浮虚界玩法中，自身神威伤害额外提高450%；                                                                                                                                    被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1170,524,3,140,2,10613,10,1990,200,0.1,"barrier#state#1|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|480|0|99|0","结界效果提高至解蠡最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆；在幽浮虚界玩法中，在幽浮虚界玩法中，自身神威伤害额外提高至480%；","",0],[1171,524,3,140,2,10613,15,3990,400,0.2,"IM_DBF#debuff#2|0|0|-70|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0$AD#passive#3#mode:ghsecret&stage:1201|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|510|0|99|0","创神之梦生效时，受到伤害的目标免伤值降低70%，效果持续3回合；历练玩法中的神威伤害提高至3兆；在幽浮虚界玩法中，自身神威伤害额外提高至510%；","",0],[1172,524,3,140,2,10613,20,6990,600,0.2,"barrier#state#1|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|4e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|540|0|99|0","结界效果提高至解蠡最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至4兆；在幽浮虚界玩法中，自身神威伤害额外提高至540%；","",0],[1173,524,3,140,2,10613,25,10990,800,0.4,"AD_CRT#buff#3#noclean&ceng6|250|0|0|0|999|0$CRT_Eff#buff#3#noclean&ceng6|250|0|0|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|50|0|999|0$AD#passive#3#mode:ghsecret&stage:1201|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|570|0|99|0","创神之梦生效时，己方攻击型单位暴击和暴击效果均提高250点；最高可叠加8次；该效果持续整场战斗且无法被驱散；历练玩法中的神威伤害提高至5兆；在幽浮虚界玩法中，自身神威伤害额外提高至570%；","",0],[1174,524,3,140,2,10613,30,15990,1000,0.4,"barrier#state#1|0|0|700|0|999|0$sdamage#effect#0#shenwei&pve|6e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|600|0|99|0","结界效果提高至解蠡最大生命值700%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至6兆；在幽浮虚界玩法中，自身神威伤害额外提高至600%；","",0],[1175,524,3,140,2,10613,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|180|0|999|0$AD#passive#3#mode:ghsecret&stage:1201|0|0|4000|0|999|0$sdamage#effect#0#shenwei&pve|8e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|650|0|99|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至8兆；在幽浮虚界玩法中，自身神威伤害额外提高至650%","",0],[1176,524,3,140,2,10613,"",28990,1400,1,"barrier#state#1|0|0|1000|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|700|0|99|0","结界效果提高至解蠡最大生命值1000%；每级可提升非战斗中星阶属性提高至1%；在变身结束时，解蠡本场战斗最大生命值提高120%，该效果无法被驱散；历练玩法中的神威伤害提高至10兆；在幽浮虚界玩法中，自身神威伤害额外提高至700%","",0],[1177,526,3,140,2,10613,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AD_Prc#buff#1#noclean&ceng20|0|0|12|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|450|0|99|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，每释放1次本场战斗穿透提高12%，持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在幽浮虚界玩法中，自身神威伤害额外提高450%。                                                                                                                                                                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性；","",0],[1178,526,3,140,2,10613,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(ghsecret&stage:1201)|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|480|0|99|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%，历练玩法中的神威伤害提高至3兆；在幽浮虚界玩法中，自身神威伤害额外提高至480%；","",0],[1179,526,3,140,2,10613,15,3990,400,0.2,"damageadd#effect#0#teammore|0|0|150|0|0|0$AD#passive#3#mode:(ghsecret&stage:1201)|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|510|0|99|0","创神之梦攻击目标时，若目标数量少于己方数量，则本次伤害提高150%，历练玩法中的神威伤害提高至5兆；在幽浮虚界玩法中，自身神威伤害额外提高至510%；","",0],[1180,526,3,140,2,10613,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$AD#passive#3#mode:(ghsecret&stage:1201)|0|0|540|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|540|0|99|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%，历练玩法中的神威伤害提高至7兆；在幽浮虚界玩法中，自身神威伤害额外提高至540%；","",0],[1181,526,3,140,2,10613,25,10990,800,0.4,"AD#buff#1#noclean&ceng10|0|0|30|0|999|0$AD#passive#3#mode:(ghsecret&stage:1201)|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|570|0|99|0","创神之梦生效时，自身攻击力提高30%，最高可提高至300%，历练玩法中的神威伤害提高至9兆；在幽浮虚界玩法中，自身神威伤害额外提高至570%；","",0],[1182,526,3,140,2,10613,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$AD#passive#3#mode:(ghsecret&stage:1201)|0|0|1600|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|600|0|99|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%，历练玩法中的神威伤害提高至12兆；在幽浮虚界玩法中，自身神威伤害额外提高至600%；","",0],[1183,526,3,140,2,10613,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(ghsecret&stage:1201)|0|0|4000|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|650|0|99|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，历练玩法中的神威伤害提高至15兆；在幽浮虚界玩法中，自身神威伤害额外提高至650%","",0],[1184,526,3,140,2,10613,"",28990,1400,1,"damage#2|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$shenweiadd#passive#1#mode:(ghsecret#1201)|0|0|700|0|99|0$AD#passive#3#mode:ghsecret&stage:1201|0|0|10000|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至20兆；在幽浮虚界玩法中，自身神威伤害额外提高至700%","",0],[1185,156,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|400|0|0|0$IM_CTRL#debuff#2|0|0|-50|0|4|0$AD#buff#3|0|0|100|0|4|0$barrier#state#1#self|0|0|200|0|999|0$uncontrol#passive#3#usetimes:2&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低50%免控；同时己方全体单位攻击力提高100%，效果均持续4个回合；同时为己方全体单位创造1个万俟娇最大生命值200%的结界效果；在对抗玩法中己方全体可免疫2次控制技能效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1186,156,4,150,2,11466,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$undebuff#passive#3#usetimes:2&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","结界效果提高至万俟娇最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；在对抗玩法中己方全体可免疫2次负面技能效果；历练玩法中的神威伤害提高至2兆。","",0],[1187,156,4,150,2,11466,15,3990,400,0.2,"mpup#debuff#2|-1000|0|0|0|3|0$IM_DBF#debuff#2|0|0|-70|0|3|0$uncontrol#passive#3#usetimes:3&pvp|0|0|0|0|999|0","创神之梦生效时，受到伤害的目标怒气减少1000点，同时抵抗值降低70%，效果持续3回合；在对抗玩法中己方全体可免疫3次控制技能效果。","",0],[1188,156,4,150,2,11466,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$undebuff#passive#3#usetimes:3&pvp|0|0|0|0|999|0","结界效果提高至万俟娇最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；在对抗玩法中己方全体可免疫3次负面技能效果。","",0],[1189,156,4,150,2,11466,25,10990,800,0.4,"Hatred1#buff#3#noclean&ceng9|0|0|20|0|999|0$Accuracy#buff#3#noclean&ceng9|0|0|10|0|999|0$uncontrol#passive#3#usetimes:4&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","创神之梦生效时，己方全体单位破界和破击均提高20%；最高可叠加9次；该效果持续整场战斗且无法被驱散；在对抗玩法中己方全体可免疫4次控制技能效果；历练玩法中的神威伤害提高至3兆。","",0],[1190,156,4,150,2,11466,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$undebuff#passive#3#usetimes:4&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","结界效果提高至万俟娇最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；在对抗玩法中己方全体可免疫4次负面技能效果；历练玩法中的神威伤害提高至5兆","",0],[1191,156,4,150,2,11466,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$uncontrol#passive#3#usetimes:6&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；在对抗玩法中己方全体可免疫6次控制技能效果；历练玩法中的神威伤害提高至7兆。","",0],[1192,156,4,150,2,11466,"",28990,1400,1,"damage#2|0|0|800|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0$CTRL#buff#1#noclean|0|0|50|0|99|0$DBF#buff#1#noclean|0|0|50|0|99|0$undebuff#passive#3#usetimes:6&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0","结界效果提高至万俟娇最大生命值800%；每级可提升非战斗中星阶属性提高至1%；变身结束时，本场战斗奥义值、控制值以及咒术值均提高50%，该效果无法被驱散；在对抗玩法中己方全体可免疫6次负面技能效果；历练玩法中的神威伤害提高至10兆。","",0],[1193,722,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|300|0|0|0$AD_CRT#buff#1#noclean&ceng10|0|0|3|0|999|0$CRT_Eff#buff#1#noclean&ceng10|0|0|3|0|999|0","主动：侍从每次行动时消耗1个影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害，每释放1次本场战斗暴击值和暴击效果值均提高3%，持续整场战斗且无法被驱散。                                                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性；","",0],[1194,722,2,130,2,11968,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|100|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；","",0],[1195,722,2,130,2,11968,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|100|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0","创神之梦攻击目标时，若目标仅有1人，这本次伤害额外提高100%；","",0],[1196,722,2,130,2,11968,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；","",0],[1197,722,2,130,2,11968,25,10990,800,0.4,"AD#buff#1#noclean&ceng10|0|0|100|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|800|0|999|0","创神之梦生效时，自身攻击力提高100%，最高可提高至500%；","",0],[1198,722,2,130,2,11968,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|1200|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；","",0],[1199,722,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$AD#passive#3#mode:(wlm|jgsl)|0|0|2000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；","",0],[1200,722,2,130,2,11968,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|20000000000000000|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|4000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。","",0],[1201,724,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$mpup#effect#2|0|0|-100|0|0|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个厉绝念最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1202,724,2,130,2,11968,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0","结界效果提高至厉绝念最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[1203,724,2,130,2,11968,15,3990,400,0.2,"IM_DBF#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破界值提高2000点，效果持续2回合。","",0],[1204,724,2,130,2,11968,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0","结界效果提高至厉绝念最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[1205,724,2,130,2,11968,25,10990,800,0.4,"CTRL#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[1206,724,2,130,2,11968,30,15990,1000,0.4,"barrier#state#1|0|0|400|0|999|0","结界效果提高至厉绝念最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[1207,724,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[1208,724,2,130,2,11968,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0","结界效果提高至厉绝念最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[1209,725,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$mpup#effect#2|0|0|-100|0|0|0$barrier#state#1|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个刑忘生最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[1210,725,2,130,2,11968,10,1990,200,0.1,"barrier#state#1|0|0|200|0|999|0","结界效果提高至刑忘生最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[1211,725,2,130,2,11968,15,3990,400,0.2,"IM_DBF#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破界值提高2000点，效果持续2回合。","",0],[1212,725,2,130,2,11968,20,6990,600,0.2,"barrier#state#1|0|0|300|0|999|0","结界效果提高至刑忘生最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[1213,725,2,130,2,11968,25,10990,800,0.4,"CTRL#buff#3|10000|0|0|0|2|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[1214,725,2,130,2,11968,30,15990,1000,0.4,"barrier#state#1|0|0|400|0|999|0","结界效果提高至刑忘生最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[1215,725,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[1216,725,2,130,2,11968,"",28990,1400,1,"barrier#state#1|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+15|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0","结界效果提高至刑忘生最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[1217,184,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|350|0|0|0$AD_Armor#debuff#2|0|0|-80|0|4|0$AD#buff#3|0|0|50|0|4|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个六道能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并降低80%护甲；同时己方全体单位攻击力提高70%，效果均持续4个回合；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                             被动：每级可提高0.1%的非战斗中星阶属性","",0],[1218,184,4,150,2,11466,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|10|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆。","",0],[1219,184,4,150,2,11466,15,3990,400,0.2,"damagereduce#debuff#0|0|0|50|0|3|0$IM_DMG#debuff#0|0|0|-50|0|3|0$AD#passive#3#mode:(wlm|jgsl)|0|0|20|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","创神之梦生效时，受到伤害的目标将处于“破军”状态；破军状态下受到的伤害提高50%，同时免伤下降50%，效果均持续3回合；历练玩法中的神威伤害提高至5兆。","",0],[1220,184,4,150,2,11466,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|40|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆。","",0],[1221,184,4,150,2,11466,25,10990,800,0.4,"AD#buff#3#noclean&ceng4|0|0|50|0|999|0$AD_Prc#buff#3#noclean&ceng4|0|0|50|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|80|0|999|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0","创神之梦生效时，己方攻击型单位受到“摘星”状态，摘星状态下攻击力和穿透均提高50%；最高可叠加4次；该效果持续整场战斗且无法被驱散；历练玩法中的神威伤害提高至9兆。","",0],[1222,184,4,150,2,11466,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|120|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆。","",0],[1223,184,4,150,2,11466,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$barrier#state#1#self&mode:tower|0|0|2000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在摘星楼玩法战斗开始时，为己方全体单位提供一个自身生命值2000%的结界；历练玩法中的神威伤害提高至15兆.","",0],[1224,184,4,150,2,11466,"",28990,1400,1,"damage#0|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#buff#1#noclean|0|0|30|0|99|0$AD#passive#3#mode:(wlm|jgsl)|0|0|400|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆。","",0],[1225,72,5,150,2,13653,10,0,1,16,"damage#2|0|0|400|0|0|0$reshield#2|0|0|0|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+19|0|0|0|999|0","主动：侍从每次行动时消耗1个衍圣能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在历练玩法中帝鲲泷每回合首次造成伤害时，附加额外1000兆神威伤害。                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性","",0],[1226,72,5,150,2,13653,10,1990,200,16,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|2e+19|0|0|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至2000兆。","",0],[1227,72,5,150,2,13653,15,3990,400,32,"Dodge#debuff#2|0|0|-70|0|3|0$IM_DMG#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|3e+19|0|0|0|999|0","创神之梦将无视目标70%的格挡值和70%免伤值，该效果无法被驱散；历练玩法中的神威伤害提高至7兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至3000兆。","",0],[1228,72,5,150,2,13653,20,6990,600,32,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|1.1e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|4e+19|0|0|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至11兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至4000兆。","",0],[1229,72,5,150,2,13653,25,10990,800,64,"reducebarrier#effect#0#inbarrier|0|0|60|0|0|0$damageadd#effect#0#nobarrier|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|1.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|5e+19|0|0|0|999|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的60%；若没有结界则额外造成60%伤害；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至5000兆。","",0],[1230,72,5,150,2,13653,30,15990,1000,64,"damage#2|0|0|550|0|0|0$sdamage#effect#0#shenwei&pve|2e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|6.5e+19|0|0|0|999|0","攻击收益提高至550%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至20兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至6500兆。","",0],[1231,72,5,150,2,13653,35,21990,1200,112,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|2.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|8e+19|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至25兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至8000兆。","",0],[1232,72,5,150,2,13653,"",28990,1400,160,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|3e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+20|0|0|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至30兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至10000兆。","",0],[1233,310,4,150,2,11466,10,0,1,0.1,"damage#2|0|0|400|0|0|0$damageadd#effect#0#teammore|0|0|150|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个凌虚能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，敌方目标数量少于己方时，额外造成150%伤害；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果                                                                                                                                             被动：每级可提高0.1%的非战斗中星阶属性","",0],[1234,310,4,150,2,11466,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[1235,310,4,150,2,11466,15,3990,400,0.2,"reducebarrier#effect#0#inbarrier|0|0|150|0|0|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦在攻击有结界的单位时，对结界额外造成150%的伤害；历练玩法中的神威伤害提高至5兆","",0],[1236,310,4,150,2,11466,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆","",0],[1237,310,4,150,2,11466,25,10990,800,0.4,"twicedmg#effect#0#baoji|0|0|200|0|0|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，若本次伤害产生暴击则额外造成200%伤害；历练玩法中的神威伤害提高至9兆","",0],[1238,310,4,150,2,11466,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆","",0],[1239,310,4,150,2,11466,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆","",0],[1240,310,4,150,2,11466,"",28990,1400,1,"damage#2|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#passive#3#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆","",0],[1241,727,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|500|0|0|0$reshield#2|0|0|0|0|0|0$AD#buff#3#noclean|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，在对抗玩法中额外驱散受到伤害的目标所有护盾效果，同时提高己方全体单位100%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[1242,727,3,145,2,15153,10,1990,200,0.1,"AD#buff#3#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","攻击力提升效果提高至150%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[1243,727,3,145,2,15153,15,3990,400,0.2,"SelfHealing#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位自御值提高2000点，效果持续2回合。","",0],[1244,727,3,145,2,15153,20,6990,600,0.2,"AD#buff#3#noclean|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击力提升效果提高至200%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[1245,727,3,145,2,15153,25,10990,800,0.4,"Dodge#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位格挡值提高2000点，效果持续2回合。","",0],[1246,727,3,145,2,15153,30,15990,1000,0.4,"AD#buff#3#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[1247,727,3,145,2,15153,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[1248,727,3,145,2,15153,"",28990,1400,1,"AD#buff#3#noclean|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$IM_Esoteric#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至300%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义减免值提高50%，该效果无法被驱散。","",0],[3001,0,3,140,1,10612,10,0,1,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|4|0|0|0|0|0$atkef#state#1#ef:nomp|0|0|0|0|99|0","主动：侍从在释放2次怒气技能后进入创神之临·凌虚状态，会获得4个凌虚能量，此后每次行动时均会释放一次怒气技能和一次创神之梦技能，每释放1次减少1个凌虚能量，凌虚能量扣除完毕后恢复到天命状态；此间将不会受到怒气效果的影响，该状态下造成的任何伤害也不会恢复怒气；每场战斗仅能触发一次创神之临。                                                                                                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[3002,0,3,140,1,10612,10,1990,200,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|5|0|0|0|0|0","凌虚能量提高至5个；每级可提升非战斗中星阶属性提高至0.2%","",0],[3003,0,3,140,1,10612,15,3990,400,0.2,"uncontrol#buff#1#noclean|0|0|0|0|99|0$undebuff#buff#1#noclean|0|0|0|0|99|0","创神之临持续期间不会受到控制效果和负面效果的影响，该效果无法被驱散","",0],[3004,0,3,140,1,10612,20,6990,600,0.2,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|6|0|0|0|0|0","凌虚能量提高至6个；每级可提升非战斗中星阶属性提高至0.4%","",0],[3005,0,3,140,1,10612,25,10990,800,0.4,"barrier#state#1#self|0|0|700|0|999|0$shield#state#1|0|0|1000|0|999|0","创神之临时己方全体将获得该侍从最大生命值700%的结界，自身额外获得1个最大生命值1000%的护盾效果。","",0],[3006,0,3,140,1,10612,30,15990,1000,0.4,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","凌虚能量提高至7个；每级可提升非战斗中星阶属性提高至0.7%","",0],[3007,0,3,140,1,10612,35,21990,1200,0.7,"damagereduce#passive#1#talentzu2:(30#1#0.05#0.01#0.001)&pvp|0|0|0|0|999|0","在对抗玩法中，【创神·凌虚】以下资质的敌方目标对自身造成的伤害大幅度减少，该效果无法被驱散。","",0],[3008,0,3,140,1,10612,"",28990,1400,1,"csjl#state#1|1|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","每级可提升非战斗中星阶属性提高至1%；进入创神之临所需释放的怒气次数减少至1次","",0],[3009,0,3,145,1,15152,10,0,1,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|4|0|0|0|0|0$atkef#state#1#ef:nomp|0|0|0|0|99|0","主动：侍从在释放2次怒气技能后进入创神之临·天启状态，会获得4个天启能量，此后每次行动时均会释放一次怒气技能和一次创神之梦技能，每释放1次减少1个天启能量，天启能量扣除完毕后恢复到天命状态；此间将不会受到怒气效果的影响，该状态下造成的任何伤害也不会恢复怒气；每场战斗仅能触发一次创神之临。                                                                                                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[3010,0,3,145,1,15152,10,1990,200,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|5|0|0|0|0|0","天启能量提高至5个；每级可提升非战斗中星阶属性提高至0.2%","",0],[3011,0,3,145,1,15152,15,3990,400,0.2,"uncontrol#buff#1#noclean|0|0|0|0|99|0$undebuff#buff#1#noclean|0|0|0|0|99|0","创神之临持续期间不会受到控制效果和负面效果的影响，该效果无法被驱散","",0],[3012,0,3,145,1,15152,20,6990,600,0.2,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|6|0|0|0|0|0","天启能量提高至6个；每级可提升非战斗中星阶属性提高至0.4%","",0],[3013,0,3,145,1,15152,25,10990,800,0.4,"barrier#state#1#self|0|0|700|0|999|0$shield#state#1|0|0|1000|0|999|0","创神之临时己方全体将获得该侍从最大生命值700%的结界，自身额外获得1个最大生命值1000%的护盾效果。","",0],[3014,0,3,145,1,15152,30,15990,1000,0.4,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","天启能量提高至7个；每级可提升非战斗中星阶属性提高至0.7%","",0],[3015,0,3,145,1,15152,35,21990,1200,0.7,"damagereduce#passive#1#talentzu2:(30#1#0.05#0.01#0.001)&pvp|0|0|0|0|999|0","在对抗玩法中，【创神·天启】以下资质的敌方目标对自身造成的伤害大幅度减少，该效果无法被驱散。","",0],[3016,0,3,145,1,15152,"",28990,1400,1,"csjl#state#1|1|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","每级可提升非战斗中星阶属性提高至1%；进入创神之临所需释放的怒气次数减少至1次","",0],[5001,0,5,150,1,13652,10,0,1,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|4|0|0|0|0|0$atkef#state#1#ef:nomp|0|0|0|0|99|0","主动：侍从在释放2次怒气技能后进入创神之临·衍圣状态，会获得4个衍圣能量，此后每次行动时均会释放一次怒气技能和一次创神之梦技能，每释放1次减少1个衍圣能量，衍圣能量扣除完毕后恢复到天命状态；此间将不会受到怒气效果的影响，该状态下造成的任何伤害也不会恢复怒气；每场战斗仅能触发一次创神之临。                                                                                                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[5002,0,5,150,1,13652,10,1990,200,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|5|0|0|0|0|0","衍圣能量提高至5个；每级可提升非战斗中星阶属性提高至0.2%","",0],[5003,0,5,150,1,13652,15,3990,400,0.2,"uncontrol#buff#1#noclean|0|0|0|0|99|0$undebuff#buff#1#noclean|0|0|0|0|99|0","创神之临持续期间不会受到控制效果和负面效果的影响，该效果无法被驱散","",0],[5004,0,5,150,1,13652,20,6990,600,0.2,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|6|0|0|0|0|0","衍圣能量提高至6个；每级可提升非战斗中星阶属性提高至0.4%","",0],[5005,0,5,150,1,13652,25,10990,800,0.4,"barrier#state#1#self|0|0|700|0|999|0$shield#state#1|0|0|1000|0|999|0","创神之临时己方全体将获得该侍从最大生命值700%的结界，自身额外获得1个最大生命值1000%的护盾效果。","",0],[5006,0,5,150,1,13652,30,15990,1000,0.4,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","衍圣能量提高至7个；每级可提升非战斗中星阶属性提高至0.7%","",0],[5007,0,5,150,1,13652,35,21990,1200,0.7,"damagereduce#passive#1#talentzu2:(30#1#0.05#0.01#0.001)&pvp|0|0|0|0|999|0","在对抗玩法中，【创神·衍圣】同【创神·凌虚】效果，以下资质的敌方目标对自身造成的伤害大幅度减少，该效果无法被驱散。","",0],[5008,0,5,150,1,13652,"",28990,1400,1,"csjl#state#1|1|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","每级可提升非战斗中星阶属性提高至1%；进入创神之临所需释放的怒气次数减少至1次","",0],[5009,729,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|700|0|0|0$rebuff#2|0|0|0|0|0|0$AD#buff#1#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|4e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益700%的伤害，在对抗玩法中额外驱散受到伤害的目标所有增益效果，同时额外提高自身150%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到4兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[5010,729,3,145,2,15153,10,1990,200,0.1,"AD#buff#1#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|8e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至8兆","",0],[5011,729,3,145,2,15153,15,3990,400,0.2,"Hatred1#buff#1#|0|0|2000|0|2|0","创神之梦生效时，自身破界值提高2000点，效果持续2回合。","",0],[5012,729,3,145,2,15153,20,6990,600,0.2,"AD#buff#1#noclean|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击力提升效果提高至400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至12兆","",0],[5013,729,3,145,2,15153,25,10990,800,0.4,"Accuracy#buff#1#|0|0|2000|0|2|0","创神之梦生效时，自身破击值提高2000点，效果持续2回合。","",0],[5014,729,3,145,2,15153,30,15990,1000,0.4,"AD#buff#1#noclean|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0","攻击力提升效果提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至20兆","",0],[5015,729,3,145,2,15153,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|30e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至30兆","",0],[5016,729,3,145,2,15153,"",28990,1400,1,"AD#buff#1#noclean|0|0|900|0|999|0$sdamage#effect#0#shenwei&pve|40e+16|0|0|0|0|0$Hatred1#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至900%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至40兆；同时变身结束时，本场战斗破界值提高50%，该效果无法被驱散。","",0],[5017,564,5,150,2,13653,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AD#buff#1#ceng20&noclean|0|0|20|0|3|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个衍圣能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害，每释放1次本场战斗攻击力提高20%，持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果。                                                                                                                                                    被动：每级可提高0.1%的非战斗中星阶属性","",0],[5018,564,5,150,2,13653,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|500|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；","",0],[5019,564,5,150,2,13653,15,3990,400,0.2,"twicedmg#effect#0#teamnum1|0|0|150|0|0|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|1000|0|999|0","创神之梦攻击若目标时，若目标仅有1个，则本次伤害提高150%；历练玩法中的神威伤害提高至5兆","",0],[5020,564,5,150,2,13653,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|2000|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至7兆","",0],[5021,564,5,150,2,13653,25,10990,800,0.4,"shenweiadd#passive#3|0|0|150|0|99|0$sdamage#effect#0#shenwei&pve|9e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|5000|0|999|0","创神之梦生效时，己方所有单位自身所造成的神威伤害提高150%，历练玩法中的神威伤害提高至9兆","",0],[5022,564,5,150,2,13653,30,15990,1000,0.4,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|50000|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至12兆","",0],[5023,564,5,150,2,13653,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)$sdamage#effect#0#shenwei&pve|15e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|500000|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至15兆","",0],[5024,564,5,150,2,13653,"",28990,1400,1,"damage#2|0|0|700|0|0|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$AD#passive#3#mode:xzjjpve|0|0|5000000|0|999|0","攻击收益提高至700%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至20兆","",0],[5025,731,2,130,2,11968,10,0,1,0.1,"damage#2|0|0|350|0|0|0$rebuff#2|999|0|0|0|0|0$barrier#state#3|0|0|100|0|999|0","主动：侍从每次行动时消耗1个·影舞能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益350%的伤害并驱散所有增益效果，同时为己方全体单位创造1个甄乔可最大生命值100%的结界效果。                                                                                                                                                                                         被动：每级可提高0.1%的非战斗中星阶属性。","",0],[5026,731,2,130,2,11968,10,1990,200,0.1,"barrier#state#3|0|0|200|0|999|0","结界效果提高至甄乔可最大生命值200%；每级可提升非战斗中星阶属性提高至0.2%","",0],[5027,731,2,130,2,11968,15,3990,400,0.2,"HP#debuff#2#self&byattr1|0|0|-15|0|2|0$mpup#debuff#2|-500|0|0|0|2|0","创神之梦生效时，己方全体单位破界值提高2000点，效果持续2回合。","",0],[5028,731,2,130,2,11968,20,6990,600,0.2,"barrier#state#3|0|0|300|0|999|0","结界效果提高至甄乔可最大生命值300%；每级可提升非战斗中星阶属性提高至0.4%","",0],[5029,731,2,130,2,11968,25,10990,800,0.4,"damageadd#effect#3#inbarrier|0|0|50|0|2|0$barrier#state#3#nobarrier|0|0|200|0|999|0","创神之梦生效时，己方全体单位破击值提高2000点，效果持续2回合。","",0],[5030,731,2,130,2,11968,30,15990,1000,0.4,"barrier#state#3|0|0|400|0|999|0","结界效果提高至甄乔可最大生命值400%；每级可提升非战斗中星阶属性提高至0.7%","",0],[5031,731,2,130,2,11968,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#500|4#1000|3#5000)&pvp|0|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散","",0],[5032,731,2,130,2,11968,"",28990,1400,1,"barrier#state#3|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5000000000000000|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1500000|0|999|0","结界效果提高至甄乔可最大生命值600%；每级可提升非战斗中星阶属性提高至1%；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5000万亿的神威伤害；该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；同时变身结束时，本场战斗奥义值提高50%，该效果无法被驱散。","",0],[5033,733,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|700|0|0|0$rebuff#2|0|0|0|0|0|0$AD#buff#1#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|4e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益700%的伤害，在对抗玩法中额外驱散受到伤害的目标所有增益效果，同时额外提高自身150%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到4兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[5034,733,3,145,2,15153,10,1990,200,0.1,"AD#buff#1#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|8e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至8兆","",0],[5035,733,3,145,2,15153,15,3990,400,0.2,"Hatred1#buff#1#|0|0|2000|0|2|0","创神之梦生效时，自身破界值提高2000点，效果持续2回合。","",0],[5036,733,3,145,2,15153,20,6990,600,0.2,"AD#buff#1#noclean|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击力提升效果提高至400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至12兆","",0],[5037,733,3,145,2,15153,25,10990,800,0.4,"Accuracy#buff#1#|0|0|2000|0|2|0","创神之梦生效时，自身破击值提高2000点，效果持续2回合。","",0],[5038,733,3,145,2,15153,30,15990,1000,0.4,"AD#buff#1#noclean|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0","攻击力提升效果提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至20兆","",0],[5039,733,3,145,2,15153,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|30e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至30兆","",0],[5040,733,3,145,2,15153,"",28990,1400,1,"AD#buff#1#noclean|0|0|900|0|999|0$sdamage#effect#0#shenwei&pve|40e+16|0|0|0|0|0$Hatred1#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至900%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至40兆；同时变身结束时，本场战斗破界值提高50%，该效果无法被驱散。","",0],[5041,735,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|700|0|0|0$rebuff#2|0|0|0|0|0|0$AD#buff#1#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|4e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益700%的伤害，在对抗玩法中额外驱散受到伤害的目标所有增益效果，同时额外提高自身150%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到4兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[5042,735,3,145,2,15153,10,1990,200,0.1,"AD#buff#1#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|8e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至8兆","",0],[5043,735,3,145,2,15153,15,3990,400,0.2,"Hatred1#buff#1#|0|0|2000|0|2|0","创神之梦生效时，自身破界值提高2000点，效果持续2回合。","",0],[5044,735,3,145,2,15153,20,6990,600,0.2,"AD#buff#1#noclean|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击力提升效果提高至400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至12兆","",0],[5045,735,3,145,2,15153,25,10990,800,0.4,"Accuracy#buff#1#|0|0|2000|0|2|0","创神之梦生效时，自身破击值提高2000点，效果持续2回合。","",0],[5046,735,3,145,2,15153,30,15990,1000,0.4,"AD#buff#1#noclean|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0","攻击力提升效果提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至20兆","",0],[5047,735,3,145,2,15153,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|30e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[5048,735,3,145,2,15153,"",28990,1400,1,"AD#buff#1#noclean|0|0|900|0|999|0$sdamage#effect#0#shenwei&pve|40e+16|0|0|0|0|0$Hatred1#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至900%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至40兆；同时变身结束时，本场战斗破界值提高50%，该效果无法被驱散。","",0],[5049,332,6,160,2,16551,10,0,1,0.1,"damage#2|0|0|300|0|0|0$reshield#2|0|0|0|0|0|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|200e+16|0|0|0|999|0","主动：侍从每次行动时消耗1个璃境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益300%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到5兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在叛天奇袭玩法中净优昙每回合首次造成伤害时，附加额外200兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性","",0],[5050,332,6,160,2,16551,10,1990,200,0.1,"damage#2|0|0|350|0|0|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|300e+16|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|200|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|900|0|999|0","攻击收益提高至350%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至10兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至300兆","",0],[5051,332,6,160,2,16551,15,3990,400,0.2,"Dodge#debuff#2|0|0|-70|0|3|0$IM_DMG#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|500e+16|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|500|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦将无视目标70%的格挡值和70%免伤值，该效果无法被驱散；历练玩法中的神威伤害提高至20兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至500兆","",0],[5052,332,6,160,2,16551,20,6990,600,0.2,"damage#2|0|0|400|0|0|0$sdamage#effect#0#shenwei&pve|50e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|700e+16|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|1000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|8100|0|999|0","攻击收益提高至400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至50兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至700兆","",0],[5053,332,6,160,2,16551,25,10990,800,0.4,"reducebarrier#effect#0#inbarrier|0|0|80|0|0|0$damageadd#effect#0#nobarrier|0|0|80|0|0|0$sdamage#effect#0#shenwei&pve|100e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|100e+16|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|2000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的80%；若没有结界则额外造成80%伤害；历练玩法中的神威伤害提高至100兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆","",0],[5054,332,6,160,2,16551,30,15990,1000,0.4,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|150e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|1200e+16|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|4000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|72900|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至150兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至1200兆","",0],[5055,332,6,160,2,16551,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|200e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|2000e+16|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|8000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至200兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至2000兆","",0],[5056,332,6,160,2,16551,"",28990,1400,1,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|300e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&mode:rebellious_raid|300e+16|0|0|0|999|0$AD#passive#1#mode:rebellious_raid|0|0|12000|0|999|0$AD#passive#3#mode:(wlm|jgsl)|0|0|656100|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至300兆；在叛天奇袭玩法中每回合首次造成伤害时附加的神威伤害提高至3000兆","",0],[6001,0,6,160,1,16550,10,0,1,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|4|0|0|0|0|0$atkef#state#1#ef:nomp|0|0|0|0|99|0","主动：侍从在释放2次怒气技能后进入创神之临·璃境状态，会获得4个璃境能量，此后每次行动时均会释放一次怒气技能和一次创神之梦技能，每释放1次减少1个璃境能量，璃境能量扣除完毕后恢复到天命状态；此间将不会受到怒气效果的影响，该状态下造成的任何伤害也不会恢复怒气；每场战斗仅能触发一次创神之临。                                                                                                                                                                                                                  被动：每级可提高0.1%的非战斗中星阶属性。","",0],[6002,0,6,160,1,16550,10,1990,200,0.1,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|5|0|0|0|0|0","璃境能量提高至5个；每级可提升非战斗中星阶属性提高至0.2%","",0],[6003,0,6,160,1,16550,15,3990,400,0.2,"uncontrol#buff#1#noclean|0|0|0|0|99|0$undebuff#buff#1#noclean|0|0|0|0|99|0","创神之临持续期间不会受到控制效果和负面效果的影响，该效果无法被驱散","",0],[6004,0,6,160,1,16550,20,6990,600,0.2,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|6|0|0|0|0|0","璃境能量提高至6个；每级可提升非战斗中星阶属性提高至0.4%","",0],[6005,0,6,160,1,16550,25,10990,800,0.4,"barrier#state#1#self|0|0|800|0|999|0$shield#state#1|0|0|1200|0|999|0","创神之临时己方全体将获得该侍从最大生命值800%的结界，自身额外获得1个最大生命值1200%的护盾效果。","",0],[6006,0,6,160,1,16550,30,15990,1000,0.4,"csjl#state#1|2|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","璃境能量提高至7个；每级可提升非战斗中星阶属性提高至0.7%","",0],[6007,0,6,160,1,16550,35,21990,1200,0.7,"damagereduce#passive#1#talentzu2:(30#1#0.05#0.01#0.001)&pvp|0|0|0|0|999|0","在对抗玩法中，【创神·璃境】同【创神·凌虚】效果，以下资质的敌方目标对自身造成的伤害大幅度减少，该效果无法被驱散。","",0],[6008,0,6,160,1,16550,"",28990,1400,1,"csjl#state#1|1|0|0|0|0|0$addcsnl#effect#0|7|0|0|0|0|0","每级可提升非战斗中星阶属性提高至1%；进入创神之临所需释放的怒气次数减少至1次","",0],[6009,601,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|700|0|0|0$rebuff#2|0|0|0|0|0|0$AD#buff#1#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|4e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益700%的伤害，在对抗玩法中额外驱散受到伤害的目标所有增益效果，同时额外提高自身150%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到4兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[6010,601,3,145,2,15153,10,1990,200,0.1,"AD#buff#1#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|8e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至8兆","",0],[6011,601,3,145,2,15153,15,3990,400,0.2,"Hatred1#buff#1#|0|0|2000|0|2|0","创神之梦生效时，自身破界值提高2000点，效果持续2回合。","",0],[6012,601,3,145,2,15153,20,6990,600,0.2,"AD#buff#1#noclean|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|12e+16|0|0|0|0|0","攻击力提升效果提高至400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至12兆","",0],[6013,601,3,145,2,15153,25,10990,800,0.4,"Accuracy#buff#1#|0|0|2000|0|2|0","创神之梦生效时，自身破击值提高2000点，效果持续2回合。","",0],[6014,601,3,145,2,15153,30,15990,1000,0.4,"AD#buff#1#noclean|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|20e+16|0|0|0|0|0","攻击力提升效果提高至600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至20兆","",0],[6015,601,3,145,2,15153,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|30e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[6016,601,3,145,2,15153,"",28990,1400,1,"AD#buff#1#noclean|0|0|900|0|999|0$sdamage#effect#0#shenwei&pve|40e+16|0|0|0|0|0$Hatred1#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至900%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至40兆；同时变身结束时，本场战斗破界值提高50%，该效果无法被驱散。","",0],[6017,737,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|500|0|0|0$reshield#2|0|0|0|0|0|0$AD#buff#3#noclean|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益700%的伤害，在对抗玩法中额外驱散受到伤害的目标所有增益效果，同时额外提高自身150%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到4兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[6018,737,3,145,2,15153,10,1990,200,0.1,"AD#buff#3#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","攻击力提升效果提高至150%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[6019,737,3,145,2,15153,15,3990,400,0.2,"SelfHealing#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位自御值提高2000点，效果持续2回合。","",0],[6020,737,3,145,2,15153,20,6990,600,0.2,"AD#buff#3#noclean|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击力提升效果提高至200%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[6021,737,3,145,2,15153,25,10990,800,0.4,"Dodge#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位格挡值值提高2000点，效果持续2回合。","",0],[6022,737,3,145,2,15153,30,15990,1000,0.4,"AD#buff#3#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[6023,737,3,145,2,15153,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[6024,737,3,145,2,15153,"",28990,1400,1,"AD#buff#3#noclean|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$IM_Esoteric#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至300%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义减免值提高50%，该效果无法被驱散。","",0],[6025,740,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|500|0|0|0$reshield#2|0|0|0|0|0|0$AD#buff#3#noclean|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，在对抗玩法中额外驱散受到伤害的目标所有护盾效果，同时提高己方全体单位100%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[6026,740,3,145,2,15153,10,1990,200,0.1,"AD#buff#3#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","攻击力提升效果提高至150%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[6027,740,3,145,2,15153,15,3990,400,0.2,"SelfHealing#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位自御值提高2000点，效果持续2回合。","",0],[6028,740,3,145,2,15153,20,6990,600,0.2,"AD#buff#3#noclean|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击力提升效果提高至200%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[6029,740,3,145,2,15153,25,10990,800,0.4,"Dodge#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位格挡值值提高2000点，效果持续2回合。","",0],[6030,740,3,145,2,15153,30,15990,1000,0.4,"AD#buff#3#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[6031,740,3,145,2,15153,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[6032,740,3,145,2,15153,"",28990,1400,1,"AD#buff#3#noclean|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$IM_Esoteric#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至300%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义减免值提高50%，该效果无法被驱散。","",0],[6033,100,5,150,2,13653,10,0,1,0.1,"damage#2|0|0|400|0|0|0$reshield#2|0|0|0|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+19|0|0|0|999|0","主动：侍从每次行动时消耗1个衍圣能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在历练玩法中梓龙每回合首次造成伤害时，附加额外1000兆神威伤害。                                                                                                                                                                                      被动：每级可提高0.1%的非战斗中星阶属性","",0],[6034,100,5,150,2,13653,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|2e+19|0|0|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至2000兆。","",0],[6035,100,5,150,2,13653,15,3990,400,0.2,"Dodge#debuff#2|0|0|-70|0|3|0$IM_DMG#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|3e+19|0|0|0|999|0","创神之梦将无视目标70%的格挡值和70%免伤值，该效果无法被驱散；历练玩法中的神威伤害提高至7兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至3000兆。","",0],[6036,100,5,150,2,13653,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|1.1e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|4e+19|0|0|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至11兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至4000兆。","",0],[6037,100,5,150,2,13653,25,10990,800,0.4,"reducebarrier#effect#0#inbarrier|0|0|60|0|0|0$damageadd#effect#0#nobarrier|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|1.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|5e+19|0|0|0|999|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的60%；若没有结界则额外造成60%伤害；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至5000兆。","",0],[6038,100,5,150,2,13653,30,15990,1000,0.4,"damage#2|0|0|550|0|0|0$sdamage#effect#0#shenwei&pve|2e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|6.5e+19|0|0|0|999|0","攻击收益提高至550%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至20兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至6500兆。","",0],[6039,100,5,150,2,13653,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|2.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|8e+19|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至25兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至8000兆。","",0],[6040,100,5,150,2,13653,"",28990,1400,1,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|3e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+20|0|0|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至30兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至10000兆。","",0],[6041,739,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|500|0|0|0$reshield#2|0|0|0|0|0|0$AD#buff#3#noclean|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，在对抗玩法中额外驱散受到伤害的目标所有护盾效果，同时提高己方全体单位100%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[6042,739,3,145,2,15153,10,1990,200,0.1,"AD#buff#3#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","攻击力提升效果提高至150%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[6043,739,3,145,2,15153,15,3990,400,0.2,"SelfHealing#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位自御值提高2000点，效果持续2回合。","",0],[6044,739,3,145,2,15153,20,6990,600,0.2,"AD#buff#3#noclean|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击力提升效果提高至200%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[6045,739,3,145,2,15153,25,10990,800,0.4,"Dodge#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位格挡值值提高2000点，效果持续2回合。","",0],[6046,739,3,145,2,15153,30,15990,1000,0.4,"AD#buff#3#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[6047,739,3,145,2,15153,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[6048,739,3,145,2,15153,"",28990,1400,1,"AD#buff#3#noclean|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$IM_Esoteric#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至300%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义减免值提高50%，该效果无法被驱散。","",0],[6049,72,6,160,2,16551,10,0,1,8,"damage#2|0|0|400|0|0|0$reshield#2|0|0|0|0|0|0$sdamage#effect#0#shenwei&pve|1000e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+19|0|0|0|999|0","主动：侍从每次行动时消耗1个璃境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1000兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在历练玩法中帝鲲泷每回合首次造成伤害时，附加额外1000兆神威伤害。                                                                                                                                                                                      被动：每级可提高0.1%的非战斗中星阶属性","",0],[6050,72,6,160,2,16551,10,1990,200,8,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3000e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|10000e+16|0|0|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3000兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至10000兆。","",0],[6051,72,6,160,2,16551,15,3990,400,16,"Dodge#debuff#2|0|0|-70|0|3|0$IM_DMG#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|5000e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|20000e+16|0|0|0|999|0","创神之梦将无视目标70%的格挡值和70%免伤值，该效果无法被驱散；历练玩法中的神威伤害提高至5000兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至20000兆。","",0],[6052,72,6,160,2,16551,20,6990,600,16,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|8000e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|30000e+16|0|0|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至8000兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至30000兆。","",0],[6053,72,6,160,2,16551,25,10990,800,32,"reducebarrier#effect#0#inbarrier|0|0|60|0|0|0$damageadd#effect#0#nobarrier|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|12000e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|40000e+16|0|0|0|999|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的60%；若没有结界则额外造成60%伤害；历练玩法中的神威伤害提高至12000兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至40000兆。","",0],[6054,72,6,160,2,16551,30,15990,1000,32,"damage#2|0|0|550|0|0|0$sdamage#effect#0#shenwei&pve|16000e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|60000e+16|0|0|0|999|0","攻击收益提高至550%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至16000兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至60000兆。","",0],[6055,72,6,160,2,16551,35,21990,1200,56,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|20000e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|80000e+16|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至20000兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至80000兆。","",0],[6056,72,6,160,2,16551,"",28990,1400,80,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|30000e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|100000e+16|0|0|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至30000兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至100000兆。","",0],[6057,375,5,150,2,13653,10,0,1,0.1,"damage#2|0|0|400|0|0|0$reshield#2|0|0|0|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+19|0|0|0|999|0","主动：侍从每次行动时消耗1个衍圣能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在历练玩法中独孤皓每回合首次造成伤害时，附加额外1000兆神威伤害。                                                                                                                                                                                      被动：每级可提高0.1%的非战斗中星阶属性","",0],[6058,375,5,150,2,13653,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|2e+19|0|0|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至2000兆。","",0],[6059,375,5,150,2,13653,15,3990,400,0.2,"Dodge#debuff#2|0|0|-70|0|3|0$IM_DMG#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|3e+19|0|0|0|999|0","创神之梦将无视目标70%的格挡值和70%免伤值，该效果无法被驱散；历练玩法中的神威伤害提高至7兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至3000兆。","",0],[6060,375,5,150,2,13653,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|1.1e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|4e+19|0|0|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至11兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至4000兆。","",0],[6061,375,5,150,2,13653,25,10990,800,0.4,"reducebarrier#effect#0#inbarrier|0|0|60|0|0|0$damageadd#effect#0#nobarrier|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|1.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|5e+19|0|0|0|999|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的60%；若没有结界则额外造成60%伤害；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至5000兆。","",0],[6062,375,5,150,2,13653,30,15990,1000,0.4,"damage#2|0|0|550|0|0|0$sdamage#effect#0#shenwei&pve|2e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|6.5e+19|0|0|0|999|0","攻击收益提高至550%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至20兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至6500兆。","",0],[6063,375,5,150,2,13653,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|2.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|8e+19|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至25兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至8000兆。","",0],[6064,375,5,150,2,13653,"",28990,1400,1,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|3e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+20|0|0|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至30兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至10000兆。","",0],[6065,742,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|500|0|0|0$reshield#2|0|0|0|0|0|0$AD#buff#3#noclean|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，在对抗玩法中额外驱散受到伤害的目标所有护盾效果，同时提高己方全体单位100%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[6066,742,3,145,2,15153,10,1990,200,0.1,"AD#buff#3#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","攻击力提升效果提高至150%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[6067,742,3,145,2,15153,15,3990,400,0.2,"SelfHealing#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位自御值提高2000点，效果持续2回合。","",0],[6068,742,3,145,2,15153,20,6990,600,0.2,"AD#buff#3#noclean|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击力提升效果提高至200%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[6069,742,3,145,2,15153,25,10990,800,0.4,"Dodge#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位格挡值值提高2000点，效果持续2回合。","",0],[6070,742,3,145,2,15153,30,15990,1000,0.4,"AD#buff#3#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[6071,742,3,145,2,15153,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[6072,742,3,145,2,15153,"",28990,1400,1,"AD#buff#3#noclean|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$IM_Esoteric#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至300%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义减免值提高50%，该效果无法被驱散。","",0],[6073,744,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|500|0|0|0$reshield#2|0|0|0|0|0|0$AD#buff#3#noclean|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，在对抗玩法中额外驱散受到伤害的目标所有护盾效果，同时提高己方全体单位100%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[6074,744,3,145,2,15153,10,1990,200,0.1,"AD#buff#3#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","攻击力提升效果提高至150%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[6075,744,3,145,2,15153,15,3990,400,0.2,"SelfHealing#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位自御值提高2000点，效果持续2回合。","",0],[6076,744,3,145,2,15153,20,6990,600,0.2,"AD#buff#3#noclean|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击力提升效果提高至200%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[6077,744,3,145,2,15153,25,10990,800,0.4,"Dodge#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位格挡值值提高2000点，效果持续2回合。","",0],[6078,744,3,145,2,15153,30,15990,1000,0.4,"AD#buff#3#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[6079,744,3,145,2,15153,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[6080,744,3,145,2,15153,"",28990,1400,1,"AD#buff#3#noclean|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$IM_Esoteric#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至300%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义减免值提高50%，该效果无法被驱散。","",0],[6081,510,5,150,2,13653,10,0,1,0.1,"damage#2|0|0|400|0|0|0$reshield#2|0|0|0|0|0|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+19|0|0|0|999|0","主动：侍从每次行动时消耗1个衍圣能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并驱散护盾效果；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到2兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；在历练玩法中凌砺每回合首次造成伤害时，附加额外1000兆神威伤害。                                                                                                                                                                                      被动：每级可提高0.1%的非战斗中星阶属性","",0],[6082,510,5,150,2,13653,10,1990,200,0.1,"damage#2|0|0|450|0|0|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|2e+19|0|0|0|999|0","攻击收益提高至450%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至3兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至2000兆。","",0],[6083,510,5,150,2,13653,15,3990,400,0.2,"Dodge#debuff#2|0|0|-70|0|3|0$IM_DMG#debuff#2|0|0|-70|0|3|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|3e+19|0|0|0|999|0","创神之梦将无视目标70%的格挡值和70%免伤值，该效果无法被驱散；历练玩法中的神威伤害提高至7兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至3000兆。","",0],[6084,510,5,150,2,13653,20,6990,600,0.2,"damage#2|0|0|500|0|0|0$sdamage#effect#0#shenwei&pve|1.1e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|4e+19|0|0|0|999|0","攻击收益提高至500%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至11兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至4000兆。","",0],[6085,510,5,150,2,13653,25,10990,800,0.4,"reducebarrier#effect#0#inbarrier|0|0|60|0|0|0$damageadd#effect#0#nobarrier|0|0|60|0|0|0$sdamage#effect#0#shenwei&pve|1.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|5e+19|0|0|0|999|0","创神之梦生效时，若对方处于结界状态，则额外减少对方结界值总和的60%；若没有结界则额外造成60%伤害；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至5000兆。","",0],[6086,510,5,150,2,13653,30,15990,1000,0.4,"damage#2|0|0|550|0|0|0$sdamage#effect#0#shenwei&pve|2e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|6.5e+19|0|0|0|999|0","攻击收益提高至550%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至20兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至6500兆。","",0],[6087,510,5,150,2,13653,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|2.5e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|8e+19|0|0|0|999|0","在对抗玩法中，对非创神资质的敌方目标对造成的伤害大幅度增加，该效果无法被驱散；历练玩法中的神威伤害提高至25兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至8000兆。","",0],[6088,510,5,150,2,13653,"",28990,1400,1,"damage#2|0|0|600|0|0|0$sdamage#effect#0#shenwei&pve|3e+17|0|0|0|0|0$atkef#passive#1#ef:shenweit&pve|1e+20|0|0|0|999|0","攻击收益提高至600%；每级可提升非战斗中星阶属性提高至1%；历练玩法中，神威伤害提高至30兆；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至10000兆。","",0],[6089,187,6,160,2,16551,10,0,1,0.1,"damage#2|0|0|400|0|0|0$AD#debuff#2|0|0|-70|0|3|0$AD_CRT#debuff#2|0|0|-70|0|3|0$CRT_Eff#debuff#2|0|0|-70|0|3|0$Esoteric#debuff#2|0|0|-70|0|3|0$AD_Armor#buff#3#ceng6&noclean|0|0|20|0|999|0$CRT_Rdc#buff#3#ceng6&noclean|0|0|20|0|999|0$IM_DMG#buff#3#ceng6&noclean|0|0|20|0|999|0$Tenacity#buff#3#ceng6&noclean|0|0|20|0|999|0$barrier#state#1#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个璃境能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并减少对方当前攻击力、暴击值、暴击效果、奥义值的70%，效果持续3回合；己方全体单位护甲、免伤、坚韧、暴击减免提高20%，最高可叠加6次，效果无法驱散且持续整场战斗，同时为己方全体单位创造1个晏舞雩最大生命值200%的结界。晏舞雩在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                 被动：每级可提高0.1%的非战斗中星阶属性。","",0],[6090,187,6,160,2,16551,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|80000|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","结界效果提高至晏舞雩最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[6091,187,6,160,2,16551,15,3990,400,0.2,"AD#buff#3#ceng5&noclean|0|0|8|0|999|0$AD#buff#skill_1_1_max_f_AD#ceng5&noclean|0|0|5|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|120000|0|999|0","创神之梦生效时，己方全体单位攻击力提高8%；己方攻击力最高的单位额外提高5%；最高可叠加5次；效果无法驱散且持续整场战斗","",0],[6092,187,6,160,2,16551,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|180000|0|999|0","结界效果提高至晏舞雩最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%","",0],[6093,187,6,160,2,16551,25,10990,800,0.4,"damagechange#debuff#2#ceng3&noclean|0|0|-20|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300000|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","创神之梦生效时，敌方全体目标造成的伤害减少20%，最高可叠加6次；效果无法驱散且持续整场战斗；历练玩法中的神威伤害提高至3兆","",0],[6094,187,6,160,2,16551,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500000|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","结界效果提高至晏舞雩最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[6095,187,6,160,2,16551,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900000|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[6096,187,6,160,2,16551,"",28990,1400,1,"barrier#state#1#self|0|0|800|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$Esoteric#buff#1#noclean|0|0|50|0|99|0$DBF#buff#1#noclean|0|0|50|0|99|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1500000|0|999|0$shenweiadd#passive#3#heretype:1_3&pve|0|0|30|0|999|0","结界效果提高至晏舞雩最大生命值800%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义值和咒术值均提高50%，该效果无法被驱散；历练玩法中，己方所有防御型和辅助型侍从在释放创神之梦时所造成的神威伤害提高30%。","",0],[6097,746,3,145,2,15153,10,0,1,0.1,"damage#2|0|0|500|0|0|0$reshield#2|0|0|0|0|0|0$AD#buff#3#noclean|0|0|100|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个天启能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益500%的伤害，在对抗玩法中额外驱散受到伤害的目标所有护盾效果，同时提高己方全体单位100%攻击力，效果持续整场战斗且无法被驱散；在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                            被动：每级可提高0.1%的非战斗中星阶属性","",0],[6098,746,3,145,2,15153,10,1990,200,0.1,"AD#buff#3#noclean|0|0|150|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0","攻击力提升效果提高至150%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆","",0],[6099,746,3,145,2,15153,15,3990,400,0.2,"SelfHealing#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位自御值提高2000点，效果持续2回合。","",0],[6100,746,3,145,2,15153,20,6990,600,0.2,"AD#buff#3#noclean|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0","攻击力提升效果提高至200%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[6101,746,3,145,2,15153,25,10990,800,0.4,"Dodge#buff#3|2000|0|0|0|2|0","创神之梦生效时，己方全体单位格挡值值提高2000点，效果持续2回合。","",0],[6102,746,3,145,2,15153,30,15990,1000,0.4,"AD#buff#3#noclean|0|0|250|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0","攻击力提升效果提高至250%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[6103,746,3,145,2,15153,35,21990,1200,0.7,"damagechange#passive#1#talentzu:(5#700|4#1500|3#9000)&pvp|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；历练玩法中的神威伤害提高至7兆","",0],[6104,746,3,145,2,15153,"",28990,1400,1,"AD#buff#3#noclean|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|10e+16|0|0|0|0|0$IM_Esoteric#buff#1#noclean|0|0|50|0|999|0","攻击力提升效果提高至300%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；同时变身结束时，本场战斗奥义减免值提高50%，该效果无法被驱散。","",0],[6105,156,5,150,2,13653,10,0,1,0.1,"damage#2|0|0|400|0|0|0$Tenacity#debuff#2|0|0|-90|0|4|0$IM_DMG#debuff#2|0|0|-90|0|4|0$AD#buff#3|0|0|100|0|4|0$barrier#state#1#self|0|0|200|0|999|0$sdamage#effect#0#shenwei&pve|1e+16|0|0|0|0|0","主动：侍从每次行动时消耗1个衍圣能量，在释放一次自身怒气技能后，将释放创神之梦技能效果；对敌方全体目标造成自身攻击收益400%的伤害并降低90%坚韧和90%免伤值；同时己方全体单位攻击力提高100%，效果均持续4个回合；同时为己方全体单位创造1个万俟娇最大生命值200%的结界效果。万俟娇在历练玩法每次释放创神之梦时，受到伤害的目标会额外受到1兆的神威伤害，该伤害为固定值，不会受到技能效果的影响且无视一切减伤效果；                                                                                                                                                                                          被动：每级可提高0.1%的非战斗中星阶属性","",0],[6106,156,5,150,2,13653,10,1990,200,0.1,"barrier#state#1#self|0|0|300|0|999|0$sdamage#effect#0#shenwei&pve|2e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|900|0|999|0","结界效果提高至万俟娇最大生命值300%；每级可提升非战斗中星阶属性提高至0.2%；历练玩法中的神威伤害提高至2兆；","",0],[6107,156,5,150,2,13653,15,3990,400,0.2,"ignorejmian#debuff#0#sxarr:(24|21)|0|0|-60|0|3|0$damagereduce#debuff#0|0|0|80|0|3|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2700|0|999|0","创神之梦生效时，受到伤害的目标将处于“并妍·衍圣”状态；并妍状态下受到的伤害提高80%，同时控制和咒术下降60%，效果均持续3回合","",0],[6108,156,5,150,2,13653,20,6990,600,0.2,"barrier#state#1#self|0|0|400|0|999|0$sdamage#effect#0#shenwei&pve|3e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|8100|0|999|0","结界效果提高至万俟娇最大生命值400%；每级可提升非战斗中星阶属性提高至0.4%；历练玩法中的神威伤害提高至3兆","",0],[6109,156,5,150,2,13653,25,10990,800,0.4,"AD#buff#3#noclean&ceng5|0|0|60|0|999|0$AD_CRT#buff#3#noclean&ceng5|0|0|60|0|999|0$AttactSpeed#buff#3#noclean&ceng5|0|0|60|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|24300|0|999|0","创神之梦生效时，己方全体单位受到“以沫·衍圣”状态，以沫状态下攻击力、暴击、速度均提高60%；最高可叠加5次；该效果持续整场战斗且无法被驱散","",0],[6110,156,5,150,2,13653,30,15990,1000,0.4,"barrier#state#1#self|0|0|600|0|999|0$sdamage#effect#0#shenwei&pve|5e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|72900|0|999|0","结界效果提高至万俟娇最大生命值600%；每级可提升非战斗中星阶属性提高至0.7%；历练玩法中的神威伤害提高至5兆","",0],[6111,156,5,150,2,13653,35,21990,1200,0.7,"igdebuff#passive#1#pvp&htalent:<6|0|0|0|0|999|0$barrier#passive#1#mode:jgsl|0|0|20000|0|999|0$sdamage#effect#0#shenwei&pve|7e+16|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|218700|0|999|0","在对抗玩法中，对非创神资质的敌方目标的负面效果为必中效果且无视一切抵抗机制，该效果无法被驱散；同时在机关试炼玩法战斗开始时，为己方全体单位提供一个可以吸收海量伤害的结界；历练玩法中的神威伤害提高至7兆；","",0],[6112,156,5,150,2,13653,"",28990,1400,1,"barrier#state#1#self|0|0|600|0|999|0$diemian#state#3#pvp&eftlimit1&eftr:2&usetime:3&cd:1|0|0|0|0|999|0$sdamage#effect#0#shenwei&pve|1e+17|0|0|0|0|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|656100|0|999|0","结界效果提高至万俟娇最大生命值800%；每级可提升非战斗中星阶属性提高至1%；历练玩法中的神威伤害提高至10兆；在对抗玩法中，创神之梦效果触发后，全体友方单位可免疫1次致命伤害（每场战斗仅生效3次，每回合最多生效1次）；同时变身结束时，本场战斗免控值和抵抗值均提高50%，该效果无法被驱散。","",0]]}||{"name":"创神觉醒星级","data":[["id","star","type","talent","add","battle_add","skill_level_limit","cost","yinbi_cost"],[1,1,1,110,"1#5000000|2#50000|3#500000|15#10000","1#50#7",200,0,0],[2,2,1,110,"1#10000000|2#100000|3#1000000|15#20000","1#100#7",400,100,20000000000],[3,3,1,110,"1#17000000|2#170000|3#1700000|15#40000","1#170#7",600,200,40000000000],[4,4,1,110,"1#24000000|2#240000|3#2400000|15#60000","1#240#7",800,200,60000000000],[5,5,1,110,"1#34000000|2#340000|3#3400000|15#110000","1#340#7",1000,350,80000000000],[6,6,1,110,"1#49000000|2#490000|3#4900000|15#190000","1#440#7",1200,450,100000000000],[7,7,1,110,"1#69000000|2#700000|3#7000000|15#310000","1#600#7",1400,600,120000000000],[8,1,2,120,"1#50000000|2#50000|3#5000000|15#10000","1#70#7",200,0,0],[9,2,2,120,"1#100000000|2#100000|3#10000000|15#20000","1#140#7",400,100,40000000000],[10,3,2,120,"1#170000000|2#170000|3#17000000|15#40000","1#240#7",600,200,60000000000],[11,4,2,120,"1#240000000|2#240000|3#24000000|15#60000","1#340#7",800,200,80000000000],[12,5,2,120,"1#340000000|2#340000|3#34000000|15#110000","1#500#7",1000,350,100000000000],[13,6,2,120,"1#490000000|2#490000|3#49000000|15#190000","1#720#7",1200,450,120000000000],[14,7,2,120,"1#690000000|2#700000|3#70000000|15#310000","1#1000#7",1400,600,140000000000],[15,1,3,140,"1#100000000|2#100000|3#50000000|15#50000","1#200#7",200,0,0],[16,2,3,140,"1#400000000|2#400000|3#80000000|15#150000","1#450#7",400,100,80000000000],[17,3,3,140,"1#900000000|2#900000|3#130000000|15#300000","1#750#7",600,200,120000000000],[18,4,3,140,"1#1600000000|2#1600000|3#200000000|15#500000","1#1100#7",800,200,160000000000],[19,5,3,140,"1#2600000000|2#2600000|3#300000000|15#800000","1#1500#7",1000,350,200000000000],[20,6,3,140,"1#4000000000|2#4000000|3#440000000|15#1200000","1#1950#7",1200,450,240000000000],[21,7,3,140,"1#6000000000|2#6000000|3#640000000|15#1700000","1#2450#7",1400,600,280000000000],[22,1,4,150,"1#100000000|2#100000|3#50000000|15#50000","1#200#7",200,0,0],[23,2,4,150,"1#400000000|2#400000|3#80000000|15#150000","1#450#7",400,100,80000000000],[24,3,4,150,"1#900000000|2#900000|3#130000000|15#300000","1#750#7",600,200,120000000000],[25,4,4,150,"1#1600000000|2#1600000|3#200000000|15#500000","1#1100#7",800,200,160000000000],[26,5,4,150,"1#2600000000|2#2600000|3#300000000|15#800000","1#1500#7",1000,350,200000000000],[27,6,4,150,"1#4000000000|2#4000000|3#440000000|15#1200000","1#1950#7",1200,450,240000000000],[28,7,4,150,"1#6000000000|2#6000000|3#640000000|15#1700000","1#2450#7",1400,600,280000000000],[29,1,2,130,"1#100000000|2#100000|3#10000000|15#20000","1#70#7",200,0,0],[30,2,2,130,"1#300000000|2#300000|3#30000000|15#60000","1#140#7",400,100,40000000000],[31,3,2,130,"1#600000000|2#600000|3#60000000|15#120000","1#240#7",600,200,60000000000],[32,4,2,130,"1#1000000000|2#1000000|3#100000000|15#200000","1#340#7",800,200,80000000000],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