{"name":"战法升星","data":[["id","zhanfa_id","star","num","cost","target","round","skill","text"],[1,1,1,0,"4#10521#200","9|1|10",2,"extradmg#buff#1#pve&shenwei&trigger:nextround&noclean:1|10000000000000000|0|0|0|2|0$AD_CRT#buff#0#noclean:1&trigger:(nextround#3)|0|0|500|0|999|0$CRT_Eff#buff#0#noclean:1&trigger:(nextround#3)|0|0|500|0|999|0$nohurt#buff#3#pvp&usetimes:1&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0","己方所有单位创神之梦释放次数总和达到10次或战斗第2个回合开始时触发：在历练玩法中，下回合开始时佩戴者每次攻击附带1兆神威效果，效果持续2回合；效果结束后，本场战斗暴击和暴击效果提高500点；在对抗玩法触发后，己方全体单位可免疫1次亟器伤害。（每场战斗仅可触发1次且不可被驱散）"],[2,1,2,0,"4#10521#350","9|1|9",0,"extradmg#buff#1#pve&shenwei&trigger:nextround&noclean:1|15000000000000000|0|0|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0","触发次数减少至9次，同时在历练玩法中，佩戴者每次攻击附带的神威效果提高至1.5兆"],[3,1,3,0,"4#10521#500","9|1|8",0,"AD_CRT#buff#0#noclean:1&trigger:(nextround#3)|0|0|700|0|999|0$CRT_Eff#buff#0#noclean:1&trigger:(nextround#3)|0|0|700|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0","触发次数减少至8次，同时在历练玩法中，暴击和暴击效果提高至700点"],[4,1,4,0,"4#10521#700","9|1|7",0,"nohurt#buff#3#pvp&usetimes:3&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0","触发次数减少至7次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至3次"],[5,1,5,0,"4#10521#900","9|1|6",0,"extradmg#buff#1#pve&shenwei&trigger:nextround&noclean:1|20000000000000000|0|0|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0","触发次数减少至6次，同时在历练玩法中，佩戴者每次攻击附带的神威效果提高至2兆"],[6,1,6,0,"4#10521#1200","9|1|4",0,"AD_CRT#buff#0#noclean:1&trigger:(nextround#3)|0|0|1000|0|999|0$CRT_Eff#buff#0#noclean:1&trigger:(nextround#3)|0|0|1000|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0","触发次数减少至4次，同时在历练玩法中，暴击和暴击效果提高至1000点"],[7,1,7,0,"","9|1|2",0,"nohurt#buff#3#pvp&usetimes:5&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0","触发次数减少至2次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至5次"],[8,2,1,0,"4#10522#200","10|1|5",2,"AD#buff#3#pve&herotype2&trigger:roundend&ceng2&noclean:1|0|0|200|0|999|0$nohurt#buff#3#pvp&usetimes:1&type:hj&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0","己方所有单位创神之临释放次数总和达到5次或战斗第2个回合开始时触发：在历练玩法中，每回合结束时己方攻击型单位额外提高200%攻击力，最高可叠加2层，效果持续整场战斗；在对抗玩法触发后，己方全体单位可免疫1次合击伤害。（每场战斗仅可触发1次且不可被驱散）"],[9,2,2,0,"4#10522#350","10|1|5",0,"AD#buff#3#pve&herotype2&trigger:roundend&ceng2&noclean:1|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0","在历练玩法中，攻击型单位额外提高攻击力的效果提高至300%"],[10,2,3,0,"4#10522#500","10|1|4",0,"AD#buff#3#pve&herotype2&trigger:roundend&ceng3&noclean:1|0|0|300|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0","触发次数减少至4次，攻击力提高的层数效果提高至3层"],[11,2,4,0,"4#10522#700","10|1|4",0,"nohurt#buff#3#pvp&usetimes:2&type:hj&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0","在对抗玩法触发后，免疫合击伤害的次数提高至2次"],[12,2,5,0,"4#10522#900","10|1|3",0,"AD#buff#3#pve&herotype2&trigger:roundend&ceng2&noclean:1|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0","触发次数减少至3次，攻击型单位额外提高攻击力的效果提高至400%"],[13,2,6,0,"4#10522#1200","10|1|2",0,"AD#buff#3#pve&herotype2&trigger:roundend&ceng4&noclean:1|0|0|400|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0","触发次数减少至2次，攻击力提高的层数效果提高至4层"],[14,2,7,0,"","10|1|1",0,"nohurt#buff#3#pvp&usetimes:3&type:hj&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0","触发次数减少至1次，同时在对抗玩法触发后，免疫合击伤害的次数提高至3次"],[15,3,1,0,"4#10523#200","11|0|1",3,"AD#buff#skill_1_1_max_f_AD#pve|0|0|200|0|2|0$nohurt#buff#1#pvp&usetimes:1|0|0|0|0|999|0","佩戴者受到致命伤害或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高200%攻击力；效果持续2个回合；在对抗玩法触发后，佩戴者可抵御1次该伤害。（每场战斗仅可触发1次）"],[16,3,2,0,"4#10523#350","11|0|1",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|300|0|2|0","在历练玩法中，己方攻击力最高单位额外提高攻击力的效果提高至300%"],[17,3,3,0,"4#10523#500","11|0|1",0,"cure_HP#effect#1#pvp|0|0|50|0|0|0","在对抗玩法触发后，佩戴者额外恢复50%最大生命值"],[18,3,4,0,"4#10523#700","11|0|1",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|400|0|2|0","在历练玩法中，己方攻击力最高单位额外提高攻击力的效果提高至400%"],[19,3,5,0,"4#10523#900","11|0|1",0,"mpup#1#pvp|500|0|0|0|0|0","在对抗玩法触发后，佩戴者额外恢复500点怒气值"],[20,3,6,0,"4#10523#1200","11|0|1",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|500|0|2|0","在历练玩法中，己方攻击力最高单位额外提高攻击力的效果提高至500%"],[21,3,7,0,"","11|0|1",0,"cure_HP#effect#1#pvp|0|0|100|0|0|0$mpup#1#pvp|1000|0|0|0|0|0","在对抗玩法触发后，佩戴者额外恢复100%生命值和1000点怒气值"],[22,4,1,0,"4#10524#200","4|0|7",3,"LUCKY#buff#3#pve|2000|0|0|0|2|0$Dodge#buff#3#pvp&usetimes:1|10000|0|0|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方全体单位幸运值提高2000点，效果持续2回合；在对抗玩法触发后，佩戴者格挡值提高10000点，效果持续2回合。（每场战斗仅可触发1次）"],[23,4,2,0,"4#10524#350","4|0|7",0,"LUCKY#buff#3#pve|3000|0|0|0|2|0","在历练玩法中，额外提高幸运值的效果提高至3000点"],[24,4,3,0,"4#10524#500","4|0|5",0,"Dodge#buff#3#pvp&usetimes:1|20000|0|0|0|2|0","触发次数减少至5次，在对抗玩法触发后，格挡值提高的效果提高至20000点。"],[25,4,4,0,"4#10524#700","4|0|5",0,"LUCKY#buff#3#pve|4000|0|0|0|2|0","在历练玩法中，额外提高幸运值的效果提高至4000点"],[26,4,5,0,"4#10524#900","4|0|4",0,"addgd#effect#1#pvp|1|0|0|0|0|0","触发次数减少至4次，在对抗玩法触发后，格挡最大次数额外提高1次。"],[27,4,6,0,"4#10524#1200","4|0|4",0,"LUCKY#buff#3#pve|5000|0|0|0|2|0","在历练玩法中，额外提高幸运值的效果提高至5000点"],[28,4,7,0,"","4|0|3",0,"addgd#effect#1#pvp|2|0|0|0|0|0","触发次数减少至3次，在对抗玩法触发后，格挡最大次数额外提高2次。"],[29,5,1,0,"4#10525#200","6|0|7",3,"mpup#3#pvp|500|0|0|0|0|0$barrier#state#3#pvp&self&usetimes:1|0|0|100|0|999|0","佩戴者释放会心技能次数达到7次时触发或战斗第3个回合开始时触发：在历练玩法中，己方全体单位恢复500点怒气值；在对抗玩法触发后，提供佩戴者最大生命值100%的结界效果。（每场战斗仅可触发1次）"],[30,5,2,0,"4#10525#350","6|0|7",0,"barrier#state#3#pvp&self&usetimes:1|0|0|150|0|999|0","在对抗玩法触发后，额外获得佩戴者最大生命值的结界效果提高至150%"],[31,5,3,0,"4#10525#500","6|0|5",0,"","触发次数减少至5次"],[32,5,4,0,"4#10525#700","6|0|5",0,"barrier#state#3#pvp&self&usetimes:1|0|0|200|0|999|0","在对抗玩法触发后，额外获得佩戴者最大生命值的结界效果提高至200%"],[33,5,5,0,"4#10525#900","6|0|3",0,"","触发次数减少至3次"],[34,5,6,0,"4#10525#1200","6|0|3",0,"barrier#state#3#pvp&self&usetimes:1|0|0|300|0|999|0","在对抗玩法触发后，额外获得佩戴者最大生命值的结界效果提高至300%"],[35,5,7,0,"","6|0|3",0,"mpup#3#pvp|1000|0|0|0|0|0","在历练玩法中，己方全体单位怒气值恢复提高至1000点"],[36,6,1,0,"4#10548#200","12|1|12",2,"atkef#aura#3#ef:extradmg&pve|0|0|20|0|2|0$AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|20|0|999|0$nohurt#buff#3#pvp&usetimes:1&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0","己方所有单位行动次数总和达到12次或战斗第2个回合开始时触发：在历练玩法中，己方攻击型单位可额外造成20%伤害，效果持续2回合；效果结束后，本场战斗攻击型单位可额外获得20%攻击力；在对抗玩法触发后，己方全体单位可免疫1次亟器伤害。（每场战斗仅可触发1次且不可被驱散）"],[37,6,2,0,"4#10548#350","12|1|11",0,"atkef#aura#3#ef:extradmg&pve|0|0|30|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0","触发次数减少至11次，同时在历练玩法中，己方攻击型单位额外造成伤害提高至30%"],[38,6,3,0,"4#10548#500","12|1|10",0,"AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|30|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0","触发次数减少至10次，同时在历练玩法中，攻击型单位额外获得的攻击力效果提高至30%"],[39,6,4,0,"4#10548#700","12|1|9",0,"nohurt#buff#3#pvp&usetimes:3&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至3次"],[40,6,5,0,"4#10548#900","12|1|7",0,"atkef#aura#3#ef:extradmg&pve|0|0|50|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0","触发次数减少至7次，同时在历练玩法中，己方攻击型单位额外造成伤害提高至50%"],[41,6,6,0,"4#10548#1200","12|1|5",0,"AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|50|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0","触发次数减少至5次，同时在历练玩法中，攻击型单位额外获得的攻击力效果提高至50%"],[42,6,7,0,"","12|1|3",0,"nohurt#buff#3#pvp&usetimes:5&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至5次"],[43,7,1,0,"4#10549#200","13|0|1",3,"AD_CRT#buff#skill_1_1_max_f_AD#pve|300|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|300|0|0|0|2|0$barrier#state#3#pvp&self&usetimes:1|0|0|50|0|999|0","佩戴者格挡伤害或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高300点击暴击和300点暴击效果；效果持续2个回合；在对抗玩法触发后，获得佩戴者最大生命值50%的结界效果。（每场战斗仅可触发1次）"],[44,7,2,0,"4#10549#350","13|0|1",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|400|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|400|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击和暴击效果均提高至400"],[45,7,3,0,"4#10549#500","13|0|1",0,"barrier#state#3#pvp&self&usetimes:1|0|0|70|0|999|0","在对抗玩法触发后，获得佩戴者的结界效果提高至最大生命值70%。"],[46,7,4,0,"4#10549#700","13|0|1",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击和暴击效果均提高至500"],[47,7,5,0,"4#10549#900","13|0|1",0,"barrier#state#3#pvp&self&usetimes:1|0|0|100|0|999|0","在对抗玩法触发后，获得佩戴者的结界效果提高至最大生命值100%。"],[48,7,6,0,"4#10549#1200","13|0|1",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击和暴击效果均提高至800"],[49,7,7,0,"","13|0|1",0,"barrier#state#3#pvp&self&usetimes:1|0|0|150|0|999|0","在对抗玩法触发后，获得佩戴者的结界效果提高至最大生命值150%。"],[50,8,1,0,"4#10570#200","6|0|7",3,"cure_HP#3#pve|0|0|20|0|0|0$shield#state#1#pvp|0|0|50|0|999|0","佩戴者释放会心技能次数达到7次时触发或战斗第3个回合开始时触发：在历练玩法中，己方全体单位恢复20%最大生命值；在对抗玩法触发后，提供佩戴者最大生命值50%的护盾效果"],[51,8,2,0,"4#10570#350","6|0|7",0,"shield#state#1#pvp|0|0|80|0|999|0","在对抗玩法触发后，额外获得佩戴者最大生命值的护盾效果提高至80%"],[52,8,3,0,"4#10570#500","6|0|5",0,"","触发次数减少至5次"],[53,8,4,0,"4#10570#700","6|0|5",0,"shield#state#1#pvp|0|0|120|0|999|0","在对抗玩法触发后，额外获得佩戴者最大生命值的护盾效果提高至120%"],[54,8,5,0,"4#10570#900","6|0|3",0,"","触发次数减少至3次"],[55,8,6,0,"4#10570#1200","6|0|3",0,"shield#state#1#pvp|0|0|200|0|999|0","在对抗玩法触发后，额外获得佩戴者最大生命值的护盾效果提高至200%"],[56,8,7,0,"","6|0|3",0,"cure_HP#3#pve|0|0|40|0|0|0","在历练玩法中，己方全体单位恢复最大生命值的效果提高至40%"],[57,9,1,0,"4#10610#200","12|1|12",2,"atkef#aura#3#ef:extradmg&pve|0|0|40|0|2|0$AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|40|0|999|0$nohurt#buff#3#pvp&usetimes:2&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|2e+18|0|0|0|999|0","己方所有单位行动次数总和达到12次或战斗第2个回合开始时触发：在历练玩法中，己方攻击型单位可额外造成40%伤害，效果持续2回合；效果结束后，本场战斗攻击型单位可额外获得40%攻击力；在对抗玩法触发后，己方全体单位可免疫2次亟器伤害。（每场战斗仅可触发1次且不可被驱散）；在武林盟和机关试炼玩法中，佩戴者每回合首次造成伤害时，附加额外200兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。"],[58,9,2,0,"4#10610#350","12|1|11",0,"atkef#aura#3#ef:extradmg&pve|0|0|50|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|3e+18|0|0|0|999|0","触发次数减少至11次，同时在历练玩法中，己方攻击型单位额外造成伤害提高至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至300兆"],[59,9,3,0,"4#10610#500","12|1|10",0,"AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|50|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|4e+18|0|0|0|999|0","触发次数减少至10次，同时在历练玩法中，攻击型单位额外获得的攻击力效果提高至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至400兆"],[60,9,4,0,"4#10610#700","12|1|9",0,"nohurt#buff#3#pvp&usetimes:4&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|5e+18|0|0|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至4次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至500兆"],[61,9,5,0,"4#10610#900","12|1|7",0,"atkef#aura#3#ef:extradmg&pve|0|0|60|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|7e+18|0|0|0|999|0","触发次数减少至7次，同时在历练玩法中，己方攻击型单位额外造成伤害提高至60%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至700兆"],[62,9,6,0,"4#10610#1200","12|1|5",0,"AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|60|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|9e+18|0|0|0|999|0","触发次数减少至5次，同时在历练玩法中，攻击型单位额外获得的攻击力效果提高至60%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至900兆"],[63,9,7,0,"","12|1|3",0,"nohurt#buff#3#pvp&usetimes:6&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|12e+19|0|0|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至6次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至1200兆"],[64,10,1,0,"4#10628#200","6|0|7",3,"shield#state#3#pvp|0|0|20|0|999|0$mpup#1#pvp|100|0|0|0|0|0","佩戴者释放会心技能次数达到7次时触发或战斗第3个回合开始时触发：在历练玩法中，己方全体单位获得自身20%最大生命值的护盾；在对抗玩法触发后，恢复佩戴者100点怒气值。"],[65,10,2,0,"4#10628#350","6|0|7",0,"mpup#1#pvp|200|0|0|0|0|0","在对抗玩法触发后，额外获得佩戴者最大生命值的怒气值恢复提高至200"],[66,10,3,0,"4#10628#500","6|0|5",0,"","触发次数减少至5次"],[67,10,4,0,"4#10628#700","6|0|5",0,"mpup#1#pvp|300|0|0|0|0|0","在对抗玩法触发后，额外获得佩戴者最大生命值的怒气值恢复提高至300"],[68,10,5,0,"4#10628#900","6|0|3",0,"","触发次数减少至3次"],[69,10,6,0,"4#10628#1200","6|0|3",0,"mpup#1#pvp|500|0|0|0|0|0","在对抗玩法触发后，额外获得佩戴者最大生命值的怒气值恢复提高至500"],[70,10,7,0,"","6|0|3",0,"shield#state#3#pvp|0|0|40|0|999|0","在历练玩法中，己方全体单位获得自身最大生命值护盾的效果提高至40%"],[71,11,1,0,"4#10627#200","12|1|12",2,"CRT_Eff#buff#3#pve&herotype2|500|0|0|0|2|0$AD_CRT#buff#3#pve&herotype2|500|0|0|0|2|0$AD_Prc#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|500|0|0|0|999|0$nohurt#buff#3#pvp&usetimes:1&type:jq&noclean:1|0|0|0|0|999|0","己方所有单位行动次数总和达到12次或战斗第2个回合开始时触发：在历练玩法中，己方所有攻击型单位暴击和暴击效果提高500点，效果持续2回合；效果结束后，本场战斗己方所有攻击型单位可额外获得500点穿透；在对抗玩法触发后，己方全体单位可免疫1次亟器伤害。（每场战斗仅可触发1次且不可被驱散）"],[72,11,2,0,"4#10627#350","12|1|11",0,"CRT_Eff#buff#3#pve&herotype2|700|0|0|0|2|0$AD_CRT#buff#3#pve&herotype2|700|0|0|0|2|0","触发次数减少至11次，同时在历练玩法中，己方所有攻击型单位暴击和暴击效果提高至700点"],[73,11,3,0,"4#10627#500","12|1|10",0,"AD_Prc#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|700|0|0|0|999|0","触发次数减少至10次，同时在历练玩法中，攻击型单位额外获得的穿透提高至700"],[74,11,4,0,"4#10627#700","12|1|9",0,"nohurt#buff#3#pvp&usetimes:3&type:jq&noclean:1|0|0|0|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至3次"],[75,11,5,0,"4#10627#900","12|1|7",0,"CRT_Eff#buff#3#pve&herotype2|1000|0|0|0|2|0$AD_CRT#buff#3#pve&herotype2|1000|0|0|0|2|0","触发次数减少至7次，同时在历练玩法中，己方所有攻击型单位暴击和暴击效果提高至1000点"],[76,11,6,0,"4#10627#1200","12|1|5",0,"AD_Prc#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|1000|0|0|0|999|0","触发次数减少至5次，同时在历练玩法中，攻击型单位额外获得的穿透提高至1000"],[77,11,7,0,"","12|1|3",0,"nohurt#buff#3#pvp&usetimes:5&type:jq&noclean:1|0|0|0|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至5次"],[78,12,1,0,"4#10726#200","12|1|12",2,"Hatred1#buff#3#pve&herotype2|500|0|0|0|2|0$Accuracy#buff#3#pve&herotype2|500|0|0|0|2|0$AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|10|0|999|0$nohurt#buff#3#pvp&usetimes:1&type:jq&noclean:1|0|0|0|0|999|0","己方所有单位行动次数总和达到12次或战斗第2个回合开始时触发：在历练玩法中，己方所有攻击型单位破界值和破击值提高500点，效果持续2回合；效果结束后，本场战斗己方所有攻击型单位可额外获得10%攻击力；在对抗玩法触发后，己方全体单位可免疫1次亟器伤害。（每场战斗仅可触发1次且不可被驱散）"],[79,12,2,0,"4#10726#350","12|1|11",0,"Hatred1#buff#3#pve&herotype2|700|0|0|0|2|0$Accuracy#buff#3#pve&herotype2|700|0|0|0|2|0","触发次数减少至11次，同时在历练玩法中，己方所有攻击型单位破界值和破击值提高至700点"],[80,12,3,0,"4#10726#500","12|1|10",0,"AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|20|0|999|0","触发次数减少至10次，同时在历练玩法中，攻击型单位额外获得的攻击力提高至20%"],[81,12,4,0,"4#10726#700","12|1|9",0,"nohurt#buff#3#pvp&usetimes:3&type:jq&noclean:1|0|0|0|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至3次"],[82,12,5,0,"4#10726#900","12|1|7",0,"Hatred1#buff#3#pve&herotype2|1000|0|0|0|2|0$Accuracy#buff#3#pve&herotype2|1000|0|0|0|2|0","触发次数减少至7次，同时在历练玩法中，己方所有攻击型单位破界值和破击值提高至1000点"],[83,12,6,0,"4#10726#1200","12|1|5",0,"AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|40|0|999|0","触发次数减少至5次，同时在历练玩法中，攻击型单位额外获得的攻击力提高至40%"],[84,12,7,0,"","12|1|3",0,"nohurt#buff#3#pvp&usetimes:5&type:jq&noclean:1|0|0|0|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至5次"],[85,13,1,0,"4#10724#200","6|0|7",3,"barrier#3#pve&byattr1&self|0|0|20|0|0|0$mpup#1#pvp|100|0|0|0|0|0","佩戴者释放会心技能次数达到7次时触发或战斗第3个回合开始时触发：在历练玩法中，己方全体单位获得自身20%最大生命值的结界；在对抗玩法触发后，恢复佩戴者100点怒气值。"],[86,13,2,0,"4#10724#350","6|0|7",0,"mpup#1#pvp|200|0|0|0|0|0","在对抗玩法触发后，额外获得佩戴者最大生命值的怒气值恢复提高至200"],[87,13,3,0,"4#10724#500","6|0|5",0,"","触发次数减少至5次"],[88,13,4,0,"4#10724#700","6|0|5",0,"mpup#1#pvp|300|0|0|0|0|0","在对抗玩法触发后，额外获得佩戴者最大生命值的怒气值恢复提高至300"],[89,13,5,0,"4#10724#900","6|0|3",0,"","触发次数减少至3次"],[90,13,6,0,"4#10724#1200","6|0|3",0,"mpup#1#pvp|500|0|0|0|0|0","在对抗玩法触发后，额外获得佩戴者最大生命值的怒气值恢复提高至500"],[91,13,7,0,"","6|0|3",0,"barrier#3#pve&byattr1&self|0|0|40|0|0|0","在历练玩法中，己方全体单位获得自身最大生命值结界的效果提高至40%"],[92,14,1,0,"4#10725#200","6|0|7",3,"cure_HP#3#pve|0|0|10|0|0|0$mpup#1#pvp|100|0|0|0|0|0","佩戴者释放会心技能次数达到7次时触发或战斗第3个回合开始时触发：在历练玩法中，己方全体单位提高10%最大生命值；在对抗玩法触发后，恢复佩戴者100点怒气值。"],[93,14,2,0,"4#10725#350","6|0|7",0,"mpup#1#pvp|200|0|0|0|0|0","在对抗玩法触发后，额外获得佩戴者最大生命值的怒气值恢复提高至200"],[94,14,3,0,"4#10725#500","6|0|5",0,"","触发次数减少至5次"],[95,14,4,0,"4#10725#700","6|0|5",0,"mpup#1#pvp|300|0|0|0|0|0","在对抗玩法触发后，额外获得佩戴者最大生命值的怒气值恢复提高至300"],[96,14,5,0,"4#10725#900","6|0|3",0,"","触发次数减少至3次"],[97,14,6,0,"4#10725#1200","6|0|3",0,"mpup#1#pvp|500|0|0|0|0|0","在对抗玩法触发后，额外获得佩戴者最大生命值的怒气值恢复提高至500"],[98,14,7,0,"","6|0|3",0,"cure_HP#3#pve|0|0|20|0|0|0","在历练玩法中，己方全体单位最大生命值提高的效果提高至20%"],[99,15,1,0,"4#10801#200","4|0|7",3,"IM_CTRL#buff#skill_1_1_max_f_AD#pve|2000|0|0|0|2|0$IM_DBF#buff#skill_1_1_max_f_AD#pve|2000|0|0|0|2|0$IM_CTRL#buff#1#pvp&noclean|0|0|20|0|999|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高2000点免控值和2000点抵抗值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗免控值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[100,15,2,0,"4#10801#350","4|0|7",0,"IM_CTRL#buff#skill_1_1_max_f_AD#pve|3000|0|0|0|2|0$IM_DBF#buff#skill_1_1_max_f_AD#pve|3000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高免控值和抵抗值均提高至3000"],[101,15,3,0,"4#10801#500","4|0|7",0,"IM_CTRL#buff#1#pvp&noclean|0|0|30|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至30%"],[102,15,4,0,"4#10801#700","4|0|7",0,"IM_CTRL#buff#skill_1_1_max_f_AD#pve|4000|0|0|0|2|0$IM_DBF#buff#skill_1_1_max_f_AD#pve|4000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高免控值和抵抗值均提高至4000"],[103,15,5,0,"4#10801#900","4|0|7",0,"IM_CTRL#buff#1#pvp&noclean|0|0|40|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至40%"],[104,15,6,0,"4#10801#1200","4|0|7",0,"IM_CTRL#buff#skill_1_1_max_f_AD#pve|5000|0|0|0|2|0$IM_DBF#buff#skill_1_1_max_f_AD#pve|5000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高免控值和抵抗值均提高至5000"],[105,15,7,0,"","4|0|7",0,"IM_CTRL#buff#1#pvp&noclean|0|0|50|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至50%"],[106,16,1,0,"4#10802#200","13|0|1",3,"AD#buff#1#pve&noclean|0|0|20|0|2|0$shield#state#1#pvp|0|0|50|0|999|0","佩戴者格挡伤害或战斗第3个回合开始时触发：在历练玩法中，自身攻击力提高20%，效果持续2个回合；在对抗玩法触发后，获得佩戴者最大生命值50%的护盾效果。（每场战斗仅可触发1次）"],[107,16,2,0,"4#10802#350","13|0|1",0,"AD#buff#1#pve&noclean|0|0|30|0|2|0","在历练玩法中，额外提高自身攻击力的效果提高至30%。"],[108,16,3,0,"4#10802#500","13|0|1",0,"shield#state#1#pvp|0|0|70|0|999|0","在对抗玩法触发后，获得佩戴者的护盾效果提高至最大生命值70%。"],[109,16,4,0,"4#10802#700","13|0|1",0,"AD#buff#1#pve&noclean|0|0|40|0|2|0","在历练玩法中，额外提高自身攻击力的效果提高至40%。"],[110,16,5,0,"4#10802#900","13|0|1",0,"shield#state#1#pvp|0|0|100|0|999|0","在对抗玩法触发后，获得佩戴者的护盾效果提高至最大生命值100%。"],[111,16,6,0,"4#10802#1200","13|0|1",0,"AD#buff#1#pve&noclean|0|0|50|0|2|0","在历练玩法中，额外提高自身攻击力的效果提高至50%。"],[112,16,7,0,"","13|0|1",0,"shield#state#1#pvp|0|0|150|0|999|0","在对抗玩法触发后，获得佩戴者的护盾效果提高至最大生命值150%。"],[113,17,1,0,"4#10827#200","6|0|7",3,"shield#state#3#pve|0|0|25|0|999|0$IM_CTRL#buff#1#pvp|5000|0|0|0|2|0","佩戴者释放会心技能次数达到7次时触发或战斗第3个回合开始时触发：在历练玩法中，己方全体单位获得自身25%最大生命值的护盾；在对抗玩法触发后，本场战斗提高佩戴者5000点免控值。"],[114,17,2,0,"4#10827#350","6|0|7",0,"IM_CTRL#buff#1#pvp|7000|0|0|0|2|0","在对抗玩法触发后，佩戴者免控值提高至7000"],[115,17,3,0,"4#10827#500","6|0|5",0,"","触发次数减少至5次"],[116,17,4,0,"4#10827#700","6|0|5",0,"IM_CTRL#buff#1#pvp|10000|0|0|0|2|0","在对抗玩法触发后，佩戴者免控值提高至10000"],[117,17,5,0,"4#10827#900","6|0|3",0,"","触发次数减少至3次"],[118,17,6,0,"4#10827#1200","6|0|3",0,"IM_CTRL#buff#1#pvp|20000|0|0|0|2|0","在对抗玩法触发后，佩戴者免控值提高至20000"],[119,17,7,0,"","6|0|3",0,"shield#state#3#pve|0|0|50|0|999|0","在历练玩法中，己方全体单位获得自身最大生命值护盾的效果提高至50%"],[120,18,1,0,"4#10856#200","4|0|7",3,"AD_CRT#buff#skill_1_1_max_f_AD#pve|2000|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|2000|0|0|0|2|0$Accuracy#buff#1#pvp&noclean|500|0|0|0|999|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高300点暴击和300点暴击效果；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗破击值提高500点且无法被驱散。（每场战斗仅可触发1次）"],[121,18,2,0,"4#10856#350","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|3000|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|3000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击和暴击效果均提高至500"],[122,18,3,0,"4#10856#500","4|0|7",0,"Accuracy#buff#1#pvp&noclean|1000|0|0|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高破击值的效果提升至1000"],[123,18,4,0,"4#10856#700","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|4000|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|4000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击和暴击效果均提高至700"],[124,18,5,0,"4#10856#900","4|0|7",0,"Accuracy#buff#1#pvp&noclean|1500|0|0|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高破击值的效果提升至1500"],[125,18,6,0,"4#10856#1200","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|5000|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|5000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击和暴击效果均提高至1000"],[126,18,7,0,"","4|0|7",0,"Accuracy#buff#1#pvp&noclean|2000|0|0|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高破击值的效果提升至2000"],[127,19,1,0,"4#10859#200","13|0|1",3,"AD#buff#1#pve&noclean|0|0|25|0|2|0$undebuff#passive#1#pvp&usetimes:1&noclean:1|0|0|0|0|999|0","佩戴者格挡伤害或战斗第3个回合开始时触发：在历练玩法中，自身攻击力提高25%，效果持续2个回合；在对抗玩法触发后，可免疫1个负面效果影响。（每场战斗仅可触发1次）"],[128,19,2,0,"4#10859#350","13|0|1",0,"AD#buff#1#pve&noclean|0|0|35|0|2|0","在历练玩法中，额外提高自身攻击力的效果提高至35%。"],[129,19,3,0,"4#10859#500","13|0|1",0,"undebuff#passive#1#pvp&usetimes:2&noclean:1|0|0|0|0|999|0","在对抗玩法触发后，可免疫负面效果的次数提高至2个。"],[130,19,4,0,"4#10859#700","13|0|1",0,"AD#buff#1#pve&noclean|0|0|45|0|2|0","在历练玩法中，额外提高自身攻击力的效果提高至45%。"],[131,19,5,0,"4#10859#900","13|0|1",0,"undebuff#passive#1#pvp&usetimes:3&noclean:1|0|0|0|0|999|0","在对抗玩法触发后，可免疫负面效果的次数提高至3个。"],[132,19,6,0,"4#10859#1200","13|0|1",0,"AD#buff#1#pve&noclean|0|0|60|0|2|0","在历练玩法中，额外提高自身攻击力的效果提高至60%。"],[133,19,7,0,"","13|0|1",0,"undebuff#passive#1#pvp&usetimes:4&noclean:1|0|0|0|0|999|0","在对抗玩法触发后，可免疫负面效果的次数提高至4个。"],[134,20,1,0,"4#10917#200","6|0|7",3,"shield#state#3#pve|0|0|25|0|999|0$IM_DBF#buff#1#pvp|5000|0|0|0|2|0","佩戴者释放会心技能次数达到7次时触发或战斗第3个回合开始时触发：在历练玩法中，己方全体单位获得自身25%最大生命值的护盾；在对抗玩法触发后，本场战斗提高佩戴者5000点抵抗值。"],[135,20,2,0,"4#10917#350","6|0|7",0,"IM_DBF#buff#1#pvp|7000|0|0|0|2|0","在对抗玩法触发后，佩戴者抵抗值提高至7000"],[136,20,3,0,"4#10917#500","6|0|5",0,"","触发次数减少至5次"],[137,20,4,0,"4#10917#700","6|0|5",0,"IM_DBF#buff#1#pvp|10000|0|0|0|2|0","在对抗玩法触发后，佩戴者抵抗值提高至10000"],[138,20,5,0,"4#10917#900","6|0|3",0,"","触发次数减少至3次"],[139,20,6,0,"4#10917#1200","6|0|3",0,"IM_DBF#buff#1#pvp|20000|0|0|0|2|0","在对抗玩法触发后，佩戴者抵抗值提高至20000"],[140,20,7,0,"","6|0|3",0,"shield#state#3#pve|0|0|50|0|999|0","在历练玩法中，己方全体单位获得自身最大生命值护盾的效果提高至50%"],[141,21,1,0,"4#10940#200","4|0|7",3,"AD#buff#skill_1_1_max_f_AD#pve|0|0|10|0|2|0$CTRL#buff#1#pvp&noclean|2000|0|0|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高10%攻击力；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗控制值提高2000点且无法被驱散。（每场战斗仅可触发1次）"],[142,21,2,0,"4#10940#350","4|0|7",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|15|0|2|0","在历练玩法中，己方攻击力最高单位额外提高攻击力提高至15%"],[143,21,3,0,"4#10940#500","4|0|7",0,"CTRL#buff#1#pvp&noclean|3000|0|0|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高控制值的效果提升至3000"],[144,21,4,0,"4#10940#700","4|0|7",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|20|0|2|0","在历练玩法中，己方攻击力最高单位额外提高攻击力提高至20%"],[145,21,5,0,"4#10940#900","4|0|7",0,"CTRL#buff#1#pvp&noclean|4000|0|0|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高控制值的效果提升至4000"],[146,21,6,0,"4#10940#1200","4|0|7",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|30|0|2|0","在历练玩法中，己方攻击力最高单位额外提高攻击力提高至30%"],[147,21,7,0,"","4|0|7",0,"CTRL#buff#1#pvp&noclean|5000|0|0|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高控制值的效果提升至5000"],[148,22,1,0,"4#10941#200","13|0|1",3,"Poison#buff#3#pve|0|0|10|0|2|0$IM_CTRL#buff#3#pvp&usetimes:1&noclean:1|2000|0|0|0|2|0","佩戴者格挡伤害或战斗第3个回合开始时触发：在历练玩法中，己方全体单位提高10%淬毒值，效果持续2个回合；在对抗玩法触发后，己方全体单位提高2000点抵抗值。（每场战斗仅可触发1次）"],[149,22,2,0,"4#10941#350","13|0|1",0,"Poison#buff#3#pve|0|0|15|0|2|0","在历练玩法中，额外提高己方全体单位淬毒值效果提高至15%"],[150,22,3,0,"4#10941#500","13|0|1",0,"IM_CTRL#buff#3#pvp&usetimes:1&noclean:1|3000|0|0|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高抵抗值的效果提升至3000"],[151,22,4,0,"4#10941#700","13|0|1",0,"Poison#buff#3#pve|0|0|20|0|2|0","在历练玩法中，额外提高己方全体单位淬毒值效果提高至20%"],[152,22,5,0,"4#10941#900","13|0|1",0,"IM_CTRL#buff#3#pvp&usetimes:1&noclean:1|4000|0|0|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高抵抗值的效果提升至4000"],[153,22,6,0,"4#10941#1200","13|0|1",0,"Poison#buff#3#pve|0|0|25|0|2|0","在历练玩法中，额外提高己方全体单位淬毒值效果提高至25%"],[154,22,7,0,"","13|0|1",0,"IM_CTRL#buff#3#pvp&usetimes:1&noclean:1|5000|0|0|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高抵抗值的效果提升至5000"],[155,23,1,0,"4#11023#200","4|0|7",3,"AD#buff#skill_1_1_max_f_AD#pve|0|0|10|0|2|0$DBF#buff#1#pvp&noclean|2000|0|0|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高10%攻击力；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗咒术值提高2000点且无法被驱散。（每场战斗仅可触发1次）"],[156,23,2,0,"4#11023#350","4|0|7",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|15|0|2|0","在历练玩法中，己方攻击力最高单位额外提高攻击力提高至15%"],[157,23,3,0,"4#11023#500","4|0|7",0,"DBF#buff#1#pvp&noclean|3000|0|0|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高咒术值的效果提升至3000"],[158,23,4,0,"4#11023#700","4|0|7",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|20|0|2|0","在历练玩法中，己方攻击力最高单位额外提高攻击力提高至20%"],[159,23,5,0,"4#11023#900","4|0|7",0,"DBF#buff#1#pvp&noclean|4000|0|0|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高咒术值的效果提升至4000"],[160,23,6,0,"4#11023#1200","4|0|7",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|30|0|2|0","在历练玩法中，己方攻击力最高单位额外提高攻击力提高至30%"],[161,23,7,0,"","4|0|7",0,"DBF#buff#1#pvp&noclean|5000|0|0|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高咒术值的效果提升至5000"],[162,24,1,0,"4#11024#200","13|0|1",3,"Poison#buff#3#pve|0|0|10|0|2|0$IM_DBF#buff#3#pvp&usetimes:1&noclean:1|2000|0|0|0|2|0","佩戴者格挡伤害或战斗第3个回合开始时触发：在历练玩法中，己方全体单位提高10%淬毒值，效果持续2个回合；在对抗玩法触发后，己方全体单位提高2000点免控值。（每场战斗仅可触发1次）"],[163,24,2,0,"4#11024#350","13|0|1",0,"Poison#buff#3#pve|0|0|15|0|2|0","在历练玩法中，额外提高己方全体单位淬毒值效果提高至15%"],[164,24,3,0,"4#11024#500","13|0|1",0,"IM_DBF#buff#3#pvp&usetimes:1&noclean:1|3000|0|0|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至3000"],[165,24,4,0,"4#11024#700","13|0|1",0,"Poison#buff#3#pve|0|0|20|0|2|0","在历练玩法中，额外提高己方全体单位淬毒值效果提高至20%"],[166,24,5,0,"4#11024#900","13|0|1",0,"IM_DBF#buff#3#pvp&usetimes:1&noclean:1|4000|0|0|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至4000"],[167,24,6,0,"4#11024#1200","13|0|1",0,"Poison#buff#3#pve|0|0|25|0|2|0","在历练玩法中，额外提高己方全体单位淬毒值效果提高至25%"],[168,24,7,0,"","13|0|1",0,"IM_DBF#buff#3#pvp&usetimes:1&noclean:1|5000|0|0|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至5000"],[169,25,1,0,"4#11108#200","4|0|7",3,"IM_CTRL#buff#skill_1_1_max_f_AD#pve|2000|0|0|0|2|0$IM_DBF#buff#skill_1_1_max_f_AD#pve|2000|0|0|0|2|0$CTRL#buff#1#pvp&noclean|0|0|20|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高2000点免控值和2000点抵抗值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗控制值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[170,25,2,0,"4#11108#350","4|0|7",0,"IM_CTRL#buff#skill_1_1_max_f_AD#pve|3000|0|0|0|2|0$IM_DBF#buff#skill_1_1_max_f_AD#pve|3000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高免控值和抵抗值均提高至3000"],[171,25,3,0,"4#11108#500","4|0|7",0,"CTRL#buff#1#pvp&noclean|0|0|30|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高控制值的效果提升至30%"],[172,25,4,0,"4#11108#700","4|0|7",0,"IM_CTRL#buff#skill_1_1_max_f_AD#pve|4000|0|0|0|2|0$IM_DBF#buff#skill_1_1_max_f_AD#pve|4000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高免控值和抵抗值均提高至4000"],[173,25,5,0,"4#11108#900","4|0|7",0,"CTRL#buff#1#pvp&noclean|0|0|40|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高控制值的效果提升至40%"],[174,25,6,0,"4#11108#1200","4|0|7",0,"IM_CTRL#buff#skill_1_1_max_f_AD#pve|5000|0|0|0|2|0$IM_DBF#buff#skill_1_1_max_f_AD#pve|5000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高免控值和抵抗值均提高至5000"],[175,25,7,0,"","4|0|7",0,"CTRL#buff#1#pvp&noclean|0|0|50|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高控制值的效果提升至50%"],[176,26,1,0,"4#11156#200","4|0|7",3,"AD_CRT#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$IM_CTRL#buff#1#pvp&noclean|0|0|20|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高500点暴击值和500点暴击效果值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗免控值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[177,26,2,0,"4#11156#350","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果值均提高至600"],[178,26,3,0,"4#11156#500","4|0|7",0,"IM_CTRL#buff#1#pvp&noclean|0|0|30|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至30%"],[179,26,4,0,"4#11156#700","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果值均提高至800"],[180,26,5,0,"4#11156#900","4|0|7",0,"IM_CTRL#buff#1#pvp&noclean|0|0|40|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至40%"],[181,26,6,0,"4#11156#1200","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果值均提高至1000"],[182,26,7,0,"","4|0|7",0,"IM_CTRL#buff#1#pvp&noclean|0|0|50|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至50%"],[183,27,1,0,"4#11157#200","13|0|1",3,"AttactSpeed#buff#3#pve|0|0|10|0|2|0$HP#buff#3#pvp&usetimes:1&noclean:1|0|0|10|0|2|0","佩戴者格挡伤害或战斗第3个回合开始时触发：在历练玩法中，己方全体单位提高10%速度值，效果持续2个回合；在对抗玩法触发后，己方全体单位提高10%最大生命值。（每场战斗仅可触发1次）"],[184,27,2,0,"4#11157#350","13|0|1",0,"AttactSpeed#buff#3#pve|0|0|15|0|2|0","在历练玩法中，额外提高己方全体单位速度值效果提高至15%"],[185,27,3,0,"4#11157#500","13|0|1",0,"HP#buff#3#pvp&usetimes:1&noclean:1|0|0|15|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高最大生命值提高至15%"],[186,27,4,0,"4#11157#700","13|0|1",0,"AttactSpeed#buff#3#pve|0|0|20|0|2|0","在历练玩法中，额外提高己方全体单位速度值效果提高至20%"],[187,27,5,0,"4#11157#900","13|0|1",0,"HP#buff#3#pvp&usetimes:1&noclean:1|0|0|20|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高最大生命值提高至20%"],[188,27,6,0,"4#11157#1200","13|0|1",0,"AttactSpeed#buff#3#pve|0|0|25|0|2|0","在历练玩法中，额外提高己方全体单位速度值效果提高至25%"],[189,27,7,0,"","13|0|1",0,"HP#buff#3#pvp&usetimes:1&noclean:1|0|0|25|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高最大生命值提高至25%"],[190,28,1,0,"4#11222#200","4|0|7",3,"AD#buff#skill_1_1_max_f_AD#pve|0|0|25|0|2|0$IM_DBF#buff#1#pvp&noclean|0|0|20|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高25%攻击力，效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗抵抗值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[191,28,2,0,"4#11222#350","4|0|7",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|30|0|2|0","在历练玩法中，己方攻击力最高单位额外提高攻击力的效果提高至30%"],[192,28,3,0,"4#11222#500","4|0|7",0,"IM_DBF#buff#1#pvp&noclean|0|0|30|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高抵抗值的效果提升至30%"],[193,28,4,0,"4#11222#700","4|0|7",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|40|0|2|0","在历练玩法中，己方攻击力最高单位额外提高攻击力的效果提高至40%"],[194,28,5,0,"4#11222#900","4|0|7",0,"IM_DBF#buff#1#pvp&noclean|0|0|40|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高抵抗值的效果提升至40%"],[195,28,6,0,"4#11222#1200","4|0|7",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|50|0|2|0","在历练玩法中，己方攻击力最高单位额外提高攻击力的效果提高至50%"],[196,28,7,0,"","4|0|7",0,"IM_DBF#buff#1#pvp&noclean|0|0|50|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高抵抗值的效果提升至50%"],[197,29,1,0,"4#11300#200","4|0|7",3,"AD#buff#skill_1_1_max_f_AD#pve|0|0|20|0|2|0$DBF#buff#1#pvp&noclean|0|0|20|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高20%攻击力；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗咒术值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[198,29,2,0,"4#11300#350","4|0|7",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|30|0|2|0","在历练玩法中，己方攻击力最高单位额外提高的攻击力提高至30%"],[199,29,3,0,"4#11300#500","4|0|7",0,"DBF#buff#1#pvp&noclean|0|0|30|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高咒术值的效果提升至30%"],[200,29,4,0,"4#11300#700","4|0|7",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|40|0|2|0","在历练玩法中，己方攻击力最高单位额外提高的攻击力提高至40%"],[201,29,5,0,"4#11300#900","4|0|7",0,"DBF#buff#1#pvp&noclean|0|0|40|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高咒术值的效果提升至40%"],[202,29,6,0,"4#11300#1200","4|0|7",0,"AD#buff#skill_1_1_max_f_AD#pve|0|0|50|0|2|0","在历练玩法中，己方攻击力最高单位额外提高的攻击力提高至50%"],[203,29,7,0,"","4|0|7",0,"DBF#buff#1#pvp&noclean|0|0|50|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高咒术值的效果提升至50%"],[204,30,1,0,"4#11468#200","4|0|7",3,"AD_CRT#buff#skill_1_1_max_f_AD#pve|200|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|200|0|0|0|2|0$AD_Prc#buff#1#pvp&noclean|0|0|20|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高200点暴击值和200点暴击效果；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗穿透值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[205,30,2,0,"4#11468#350","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|300|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|300|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果均提高至300"],[206,30,3,0,"4#11468#500","4|0|7",0,"AD_Prc#buff#1#pvp&noclean|0|0|30|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高穿透值的效果提升至30%"],[207,30,4,0,"4#11468#700","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|400|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|400|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果均提高至400"],[208,30,5,0,"4#11468#900","4|0|7",0,"AD_Prc#buff#1#pvp&noclean|0|0|40|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高穿透值的效果提升至40%"],[209,30,6,0,"4#11468#1200","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果均提高至500"],[210,30,7,0,"","4|0|7",0,"AD_Prc#buff#1#pvp&noclean|0|0|50|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高穿透值的效果提升至50%"],[211,31,1,0,"4#11555#200","4|0|7",3,"Accuracy#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$Hatred1#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$AD#buff#1#pvp&noclean|0|0|20|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高500点破击值和500点破界值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗攻击力值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[212,31,2,0,"4#11555#350","4|0|7",0,"Accuracy#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0$Hatred1#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高破界值和破击值均提高至1000"],[213,31,3,0,"4#11555#500","4|0|7",0,"AD#buff#1#pvp&noclean|0|0|30|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高攻击力的效果提升至30%"],[214,31,4,0,"4#11555#700","4|0|7",0,"Accuracy#buff#skill_1_1_max_f_AD#pve|1500|0|0|0|2|0$Hatred1#buff#skill_1_1_max_f_AD#pve|1500|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高破界值和破击值均提高至1500"],[215,31,5,0,"4#11555#900","4|0|7",0,"AD#buff#1#pvp&noclean|0|0|40|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高攻击力的效果提升至40%"],[216,31,6,0,"4#11555#1200","4|0|7",0,"Accuracy#buff#skill_1_1_max_f_AD#pve|2000|0|0|0|2|0$Hatred1#buff#skill_1_1_max_f_AD#pve|2000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高破界值和破击值均提高至2000"],[217,31,7,0,"","4|0|7",0,"AD#buff#1#pvp&noclean|0|0|50|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高攻击力的效果提升至50%"],[218,32,1,0,"4#11651#200","4|0|7",3,"CTRL#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$AttactSpeed#buff#1#pvp&noclean|0|0|10|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方防御型和辅助型单位额外提高2000点控制值和2000点咒术值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗速度值提高10%且无法被驱散。（每场战斗仅可触发1次）"],[219,32,2,0,"4#11651#350","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|3000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|3000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至3000"],[220,32,3,0,"4#11651#500","4|0|7",0,"AttactSpeed#buff#1#pvp&noclean|0|0|15|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高速度值的效果提升至15%"],[221,32,4,0,"4#11651#700","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|4000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|4000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至4000"],[222,32,5,0,"4#11651#900","4|0|7",0,"AttactSpeed#buff#1#pvp&noclean|0|0|20|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高速度值的效果提升至20%"],[223,32,6,0,"4#11651#1200","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|5000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|5000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至5000"],[224,32,7,0,"","4|0|7",0,"AttactSpeed#buff#1#pvp&noclean|0|0|25|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高速度值的效果提升至25%"],[225,33,1,0,"4#11778#200","4|0|7",3,"Esoteric#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$IM_Esoteric#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$AttactSpeed#buff#1#pvp&noclean|0|0|10|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方防御型和辅助型单位额外提高2000点控制值和2000点咒术值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗速度值提高10%且无法被驱散。（每场战斗仅可触发1次）"],[226,33,2,0,"4#11778#350","4|0|7",0,"Esoteric#buff#3#herotype:1_3&pve|3000|0|0|0|2|0$IM_Esoteric#buff#3#herotype:1_3&pve|3000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至3000"],[227,33,3,0,"4#11778#500","4|0|7",0,"AttactSpeed#buff#1#pvp&noclean|0|0|15|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高速度值的效果提升至15%"],[228,33,4,0,"4#11778#700","4|0|7",0,"Esoteric#buff#3#herotype:1_3&pve|4000|0|0|0|2|0$IM_Esoteric#buff#3#herotype:1_3&pve|4000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至4000"],[229,33,5,0,"4#11778#900","4|0|7",0,"AttactSpeed#buff#1#pvp&noclean|0|0|20|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高速度值的效果提升至20%"],[230,33,6,0,"4#11778#1200","4|0|7",0,"Esoteric#buff#3#herotype:1_3&pve|5000|0|0|0|2|0$IM_Esoteric#buff#3#herotype:1_3&pve|5000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至5000"],[231,33,7,0,"","4|0|7",0,"AttactSpeed#buff#1#pvp&noclean|0|0|25|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高速度值的效果提升至25%"],[232,34,1,0,"4#12067#200","12|1|12",2,"atkef#aura#3#ef:extradmg&pve|0|0|40|0|2|0$AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|40|0|999|0$nohurt#buff#3#pvp&usetimes:2&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+18|0|0|0|999|0","己方所有单位行动次数总和达到12次或战斗第2个回合开始时触发：在历练玩法中，己方攻击型单位可额外造成40%伤害，效果持续2回合；效果结束后，本场战斗攻击型单位可额外获得40%攻击力；在对抗玩法触发后，己方全体单位可免疫2次亟器伤害。（每场战斗仅可触发1次且不可被驱散）；在武林盟和机关试炼玩法中，佩戴者每回合首次造成伤害时，附加额外100兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。"],[233,34,2,0,"4#12067#350","12|1|11",0,"atkef#aura#3#ef:extradmg&pve|0|0|50|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|2e+18|0|0|0|999|0","触发次数减少至11次，同时在历练玩法中，己方攻击型单位额外造成伤害提高至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至200兆"],[234,34,3,0,"4#12067#500","12|1|10",0,"AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|50|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|3e+18|0|0|0|999|0","触发次数减少至10次，同时在历练玩法中，攻击型单位额外获得的攻击力效果提高至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至300兆"],[235,34,4,0,"4#12067#700","12|1|9",0,"nohurt#buff#3#pvp&usetimes:4&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|4e+18|0|0|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至4次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至400兆"],[236,34,5,0,"4#12067#900","12|1|7",0,"atkef#aura#3#ef:extradmg&pve|0|0|60|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|5e+18|0|0|0|999|0","触发次数减少至7次，同时在历练玩法中，己方攻击型单位额外造成伤害提高至60%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至500兆"],[237,34,6,0,"4#12067#1200","12|1|5",0,"AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|60|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|7e+18|0|0|0|999|0","触发次数减少至5次，同时在历练玩法中，攻击型单位额外获得的攻击力效果提高至60%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至700兆"],[238,34,7,0,"","12|1|3",0,"nohurt#buff#3#pvp&usetimes:6&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+19|0|0|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至6次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆"],[239,35,1,0,"4#12398#200","12|1|12",2,"atkef#aura#3#ef:extradmg&pve|0|0|40|0|2|0$AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|40|0|999|0$nohurt#buff#3#pvp&usetimes:2&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+18|0|0|0|999|0","己方所有单位行动次数总和达到12次或战斗第2个回合开始时触发：在历练玩法中，己方攻击型单位可额外造成40%伤害，效果持续2回合；效果结束后，本场战斗攻击型单位可额外获得40%攻击力；在对抗玩法触发后，己方全体单位可免疫2次亟器伤害。（每场战斗仅可触发1次且不可被驱散）；在武林盟和机关试炼玩法中，佩戴者每回合首次造成伤害时，附加额外100兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。"],[240,35,2,0,"4#12398#350","12|1|11",0,"atkef#aura#3#ef:extradmg&pve|0|0|50|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|2e+18|0|0|0|999|0","触发次数减少至11次，同时在历练玩法中，己方攻击型单位额外造成伤害提高至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至200兆"],[241,35,3,0,"4#12398#500","12|1|10",0,"AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|50|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|3e+18|0|0|0|999|0","触发次数减少至10次，同时在历练玩法中，攻击型单位额外获得的攻击力效果提高至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至300兆"],[242,35,4,0,"4#12398#700","12|1|9",0,"nohurt#buff#3#pvp&usetimes:4&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|4e+18|0|0|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至4次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至400兆"],[243,35,5,0,"4#12398#900","12|1|7",0,"atkef#aura#3#ef:extradmg&pve|0|0|60|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|5e+18|0|0|0|999|0","触发次数减少至7次，同时在历练玩法中，己方攻击型单位额外造成伤害提高至60%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至500兆"],[244,35,6,0,"4#12398#1200","12|1|5",0,"AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|60|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|7e+18|0|0|0|999|0","触发次数减少至5次，同时在历练玩法中，攻击型单位额外获得的攻击力效果提高至60%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至700兆"],[245,35,7,0,"","12|1|3",0,"nohurt#buff#3#pvp&usetimes:6&type:jq&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+19|0|0|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫亟器伤害的次数提高至6次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆"],[246,36,1,0,"4#12638#200","4|0|12",2,"atkef#aura#3#ef:extradmg&pve|0|0|40|0|2|0$AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|40|0|999|0$nohurt#buff#3#pvp&usetimes:2&type:control&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+18|0|0|0|999|0","己方所有单位释放怒气次数总和达到12次或战斗第2个回合开始时触发：在历练玩法中，攻击型单位提高40%攻击力，持续2回合；在对抗玩法触发后，己方全体单位可免疫2次控制效果。（每场战斗仅可触发1次且不可被驱散）；在武林盟和机关试炼玩法中，佩戴者每回合首次造成伤害时，附加额外100兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。"],[247,36,2,0,"4#12638#350","4|0|11",0,"atkef#aura#3#ef:extradmg&pve|0|0|50|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|2e+18|0|0|0|999|0","触发次数减少至11次，同时在历练玩法中，攻击型单位额外获得的攻击力效果提高至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至200兆"],[248,36,3,0,"4#12638#500","4|0|10",0,"AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|50|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|3e+18|0|0|0|999|0","触发次数减少至10次，同时在历练玩法中，攻击型单位额外获得的攻击力效果提高至70%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至300兆"],[249,36,4,0,"4#12638#700","4|0|9",0,"nohurt#buff#3#pvp&usetimes:4&type:control&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|4e+18|0|0|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫控制效果的次数提高至4次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至400兆"],[250,36,5,0,"4#12638#900","4|0|7",0,"atkef#aura#3#ef:extradmg&pve|0|0|60|0|2|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|5e+18|0|0|0|999|0","触发次数减少至7次，同时在历练玩法中，攻击型单位额外获得的攻击力效果提高至90%；；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至500兆"],[251,36,6,0,"4#12638#1200","4|0|5",0,"AD#buff#3#pve&herotype2&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|60|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|7e+18|0|0|0|999|0","触发次数减少至5次，同时在历练玩法中，攻击型单位额外获得的攻击力效果提高至120%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至700兆"],[252,36,7,0,"","4|0|3",0,"nohurt#buff#3#pvp&usetimes:6&type:control&noclean:1|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+19|0|0|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫控制效果的次数提高至6次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆"],[253,37,1,0,"4#12731#200","4|0|12",2,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|10|0|999|0$undebuff#passive#1#pvp&usetimes:1&noclean:2|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+18|0|0|0|999|0","己方所有单位释放怒气次数总和达到12次或战斗第2个回合开始时触发：在历练玩法中，辅助型单位提高10%咒术值，持续2回合；在对抗玩法触发后，己方全体单位可免疫2次负面效果。（每场战斗仅可触发1次且不可被驱散）；在武林盟和机关试炼玩法中，佩戴者每回合首次造成伤害时，附加额外100兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。"],[254,37,2,0,"4#12731#350","4|0|11",0,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|15|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|2e+18|0|0|0|999|0","触发次数减少至11次，同时在历练玩法中，辅助型单位额外获得的咒术值效果提高至15%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至200兆"],[255,37,3,0,"4#12731#500","4|0|10",0,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|25|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|3e+18|0|0|0|999|0","触发次数减少至10次，同时在历练玩法中，辅助型单位额外获得的咒术值效果提高至25%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至300兆"],[256,37,4,0,"4#12731#700","4|0|9",0,"undebuff#passive#1#pvp&usetimes:1&noclean:4|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|4e+18|0|0|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫负面效果的次数提高至4次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至400兆"],[257,37,5,0,"4#12731#900","4|0|7",0,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|35|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|5e+18|0|0|0|999|0","触发次数减少至7次，同时在历练玩法中，辅助型单位额外获得的咒术值效果提高至35%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至500兆"],[258,37,6,0,"4#12731#1200","4|0|5",0,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|50|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|7e+18|0|0|0|999|0","触发次数减少至5次，同时在历练玩法中，辅助型单位额外获得的咒术值效果提高至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至700兆"],[259,37,7,0,"","4|0|3",0,"undebuff#passive#1#pvp&usetimes:1&noclean:6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+19|0|0|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫负面效果的次数提高至6次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆"],[260,38,1,0,"4#12852#200","4|0|12",2,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|10|0|999|0$uncontrol#passive#1#pvp&usetimes:1&noclean:2|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+18|0|0|0|999|0","己方所有单位释放怒气次数总和达到12次或战斗第2个回合开始时触发：在历练玩法中，辅助型单位提高10%控制值，持续2回合；在对抗玩法触发后，己方全体单位可免疫2次控制效果。（每场战斗仅可触发1次且不可被驱散）；在武林盟和机关试炼玩法中，佩戴者每回合首次造成伤害时，附加额外100兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。"],[261,38,2,0,"4#12852#350","4|0|11",0,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|15|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|2e+18|0|0|0|999|0","触发次数减少至11次，同时在历练玩法中，辅助型单位额外获得的控制值效果提高至15%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至200兆"],[262,38,3,0,"4#12852#500","4|0|10",0,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|25|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|3e+18|0|0|0|999|0","触发次数减少至10次，同时在历练玩法中，辅助型单位额外获得的控制值效果提高至25%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至300兆"],[263,38,4,0,"4#12852#700","4|0|9",0,"uncontrol#passive#1#pvp&usetimes:1&noclean:4|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|4e+18|0|0|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫控制效果的次数提高至4次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至400兆"],[264,38,5,0,"4#12852#900","4|0|7",0,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|35|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|5e+18|0|0|0|999|0","触发次数减少至7次，同时在历练玩法中，辅助型单位额外获得的控制值效果提高至35%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至500兆"],[265,38,6,0,"4#12852#1200","4|0|5",0,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|50|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|7e+18|0|0|0|999|0","触发次数减少至5次，同时在历练玩法中，辅助型单位额外获得的控制值效果提高至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至700兆"],[266,38,7,0,"","4|0|3",0,"uncontrol#passive#1#pvp&usetimes:1&noclean:6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+19|0|0|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫控制效果的次数提高至6次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆"],[267,39,1,0,"4#12920#200","4|0|7",3,"IM_DBF#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$SelfHealing#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$AttactSpeed#buff#1#pvp&noclean|0|0|10|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方防御型和辅助型单位额外提高2000点抵抗值和2000点自御值值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗速度值提高10%且无法被驱散。（每场战斗仅可触发1次）"],[268,39,2,0,"4#12920#350","4|0|7",0,"IM_DBF#buff#3#herotype:1_3&pve|3000|0|0|0|2|0$SelfHealing#buff#3#herotype:1_3&pve|3000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高抵抗值和自御值值均提高至3000"],[269,39,3,0,"4#12920#500","4|0|7",0,"AttactSpeed#buff#1#pvp&noclean|0|0|15|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高速度值的效果提升至15%"],[270,39,4,0,"4#12920#700","4|0|7",0,"IM_DBF#buff#3#herotype:1_3&pve|4000|0|0|0|2|0$SelfHealing#buff#3#herotype:1_3&pve|4000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高抵抗值和自御值值均提高至4000"],[271,39,5,0,"4#12920#900","4|0|7",0,"AttactSpeed#buff#1#pvp&noclean|0|0|20|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高速度值的效果提升至20%"],[272,39,6,0,"4#12920#1200","4|0|7",0,"IM_DBF#buff#3#herotype:1_3&pve|5000|0|0|0|2|0$SelfHealing#buff#3#herotype:1_3&pve|5000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高抵抗值和自御值值均提高至5000"],[273,39,7,0,"","4|0|7",0,"AttactSpeed#buff#1#pvp&noclean|0|0|25|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高速度值的效果提升至25%"],[274,40,1,0,"4#13041#200","4|0|7",3,"CTRL#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$AttactSpeed#buff#1#pvp&noclean|0|0|10|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方防御型和辅助型单位额外提高2000点控制值和2000点咒术值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗奥义值提高10%且无法被驱散。（每场战斗仅可触发1次）"],[275,40,2,0,"4#13041#350","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|3000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|3000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至3000"],[276,40,3,0,"4#13041#500","4|0|7",0,"AttactSpeed#buff#1#pvp&noclean|0|0|15|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高奥义值的效果提升至15%"],[277,40,4,0,"4#13041#700","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|4000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|4000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至4000"],[278,40,5,0,"4#13041#900","4|0|7",0,"AttactSpeed#buff#1#pvp&noclean|0|0|20|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高奥义值的效果提升至20%"],[279,40,6,0,"4#13041#1200","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|5000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|5000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至5000"],[280,40,7,0,"","4|0|7",0,"AttactSpeed#buff#1#pvp&noclean|0|0|25|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高奥义值的效果提升至25%"],[281,41,1,0,"4#13193#200","4|0|7",3,"CTRL#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$Dodge#buff#1#pvp&noclean|0|0|10|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方防御型和辅助型单位额外提高2000点控制值和2000点咒术值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗格挡值提高10%且无法被驱散。（每场战斗仅可触发1次）"],[282,41,2,0,"4#13193#350","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|3000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|3000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至3000"],[283,41,3,0,"4#13193#500","4|0|7",0,"Dodge#buff#1#pvp&noclean|0|0|15|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高格挡值的效果提升至15%"],[284,41,4,0,"4#13193#700","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|4000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|4000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至4000"],[285,41,5,0,"4#13193#900","4|0|7",0,"Dodge#buff#1#pvp&noclean|0|0|20|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高格挡值的效果提升至20%"],[286,41,6,0,"4#13193#1200","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|5000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|5000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至5000"],[287,41,7,0,"","4|0|7",0,"Dodge#buff#1#pvp&noclean|0|0|25|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高格挡值的效果提升至25%"],[288,42,1,0,"4#13412#200","4|0|7",3,"Tenacity#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$SelfHealing#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$CTRL#buff#1#pvp&noclean|0|0|10|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方防御型和辅助型单位额外提高2000点坚韧值和2000点自御值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗控制值提高10%且无法被驱散。（每场战斗仅可触发1次）"],[289,42,2,0,"4#13412#350","4|0|7",0,"Tenacity#buff#3#herotype:1_3&pve|3000|0|0|0|2|0$SelfHealing#buff#3#herotype:1_3&pve|3000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高坚韧值和自御值均提高至3000"],[290,42,3,0,"4#13412#500","4|0|7",0,"CTRL#buff#1#pvp&noclean|0|0|15|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高控制值的效果提升至15%"],[291,42,4,0,"4#13412#700","4|0|7",0,"Tenacity#buff#3#herotype:1_3&pve|4000|0|0|0|2|0$SelfHealing#buff#3#herotype:1_3&pve|4000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高坚韧值和自御值均提高至4000"],[292,42,5,0,"4#13412#900","4|0|7",0,"CTRL#buff#1#pvp&noclean|0|0|20|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高控制值的效果提升至20%"],[293,42,6,0,"4#13412#1200","4|0|7",0,"Tenacity#buff#3#herotype:1_3&pve|5000|0|0|0|2|0$SelfHealing#buff#3#herotype:1_3&pve|5000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高坚韧值和自御值均提高至5000"],[294,42,7,0,"","4|0|7",0,"CTRL#buff#1#pvp&noclean|0|0|25|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高控制值的效果提升至25%"],[295,43,1,0,"4#13485#200","4|0|7",3,"Tenacity#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$CRT_Rdc#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$IM_DBF#buff#1#pvp&noclean|0|0|20|0|999|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高500点坚韧值和500点暴击减免；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗抵抗值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[296,43,2,0,"4#13485#350","4|0|7",0,"Tenacity#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0$CRT_Rdc#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高坚韧值和暴击减免均提高至600"],[297,43,3,0,"4#13485#500","4|0|7",0,"Tenacity#buff#1#pvp&noclean|0|0|30|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高抵抗值的效果提升至30%"],[298,43,4,0,"4#13485#700","4|0|7",0,"Tenacity#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0$CRT_Rdc#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高坚韧值和暴击减免均提高至800"],[299,43,5,0,"4#13485#900","4|0|7",0,"Tenacity#buff#1#pvp&noclean|0|0|40|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高抵抗值的效果提升至40%"],[300,43,6,0,"4#13485#1200","4|0|7",0,"Tenacity#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0$CRT_Rdc#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高坚韧值和暴击减免均提高至1000"],[301,43,7,0,"","4|0|7",0,"Tenacity#buff#1#pvp&noclean|0|0|50|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高抵抗值的效果提升至50%"],[302,44,1,0,"4#13925#200","4|0|7",3,"CTRL#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$Dodge#buff#1#pvp&noclean|0|0|10|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方防御型和辅助型单位额外提高2000点控制值和2000点咒术值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗自御值提高10%且无法被驱散。（每场战斗仅可触发1次）"],[303,44,2,0,"4#13925#350","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|3000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|3000|0|0|0|2|0","在历练玩法中己方防御型和辅助型单位额外提高控制值和咒术值均提高至3000"],[304,44,3,0,"4#13925#500","4|0|7",0,"Dodge#buff#1#pvp&noclean|0|0|15|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高自御值的效果提升至15%"],[305,44,4,0,"4#13925#700","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|4000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|4000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至4000"],[306,44,5,0,"4#13925#900","4|0|7",0,"Dodge#buff#1#pvp&noclean|0|0|20|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高自御值的效果提升至20%"],[307,44,6,0,"4#13925#1200","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|5000|0|0|0|2|0$DBF#buff#3#herotype:1_3&pve|5000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和咒术值均提高至5000"],[308,44,7,0,"","4|0|7",0,"Dodge#buff#1#pvp&noclean|0|0|25|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高自御值的效果提升至25%"],[309,45,1,0,"4#14006#200","4|0|7",3,"AD_CRT#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$IM_DBF#buff#1#pvp&noclean|0|0|20|0|999|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高500点暴击值和500点暴击效果；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗免控值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[310,45,2,0,"4#14006#350","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果均提高至600"],[311,45,3,0,"4#14006#500","4|0|7",0,"AD_CRT#buff#1#pvp&noclean|0|0|30|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至30%"],[312,45,4,0,"4#14006#700","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果均提高至800"],[313,45,5,0,"4#14006#900","4|0|7",0,"AD_CRT#buff#1#pvp&noclean|0|0|40|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至40%"],[314,45,6,0,"4#14006#1200","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果均提高至1000"],[315,45,7,0,"","4|0|7",0,"AD_CRT#buff#1#pvp&noclean|0|0|50|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至50%"],[316,46,1,0,"4#14396#200","4|0|12",2,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|10|0|999|0$uncontrol#passive#1#pvp&usetimes:1&noclean:2|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+18|0|0|0|999|0","己方所有单位释放怒气次数总和达到12次或战斗第2个回合开始时触发：在历练玩法中，辅助型单位提高10%咒术值，持续2回合；在对抗玩法触发后，己方全体单位可免疫2次控制效果。（每场战斗仅可触发1次且不可被驱散）；在武林盟和机关试炼玩法中，佩戴者每回合首次造成伤害时，附加额外100兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。"],[317,46,2,0,"4#14396#350","4|0|11",0,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|15|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|2e+18|0|0|0|999|0","触发次数减少至11次，同时在历练玩法中，辅助型单位额外获得的咒术值效果提高至15%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至200兆"],[318,46,3,0,"4#14396#500","4|0|10",0,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|25|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|3e+18|0|0|0|999|0","触发次数减少至10次，同时在历练玩法中，辅助型单位额外获得的咒术值效果提高至25%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至300兆"],[319,46,4,0,"4#14396#700","4|0|9",0,"uncontrol#passive#1#pvp&usetimes:1&noclean:4|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|4e+18|0|0|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫负面效果的次数提高至4次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至400兆"],[320,46,5,0,"4#14396#900","4|0|7",0,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|35|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|5e+18|0|0|0|999|0","触发次数减少至7次，同时在历练玩法中，辅助型单位额外获得的咒术值效果提高至35%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至500兆"],[321,46,6,0,"4#14396#1200","4|0|5",0,"DBF#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|50|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|7e+18|0|0|0|999|0","触发次数减少至5次，同时在历练玩法中，辅助型单位额外获得的咒术值效果提高至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至700兆"],[322,46,7,0,"","4|0|3",0,"uncontrol#passive#1#pvp&usetimes:1&noclean:6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+19|0|0|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫负面效果的次数提高至6次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆"],[323,47,1,0,"4#14397#200","4|0|7",3,"AD_Prc#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$Accuracy#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$IM_CTRL#buff#1#pvp&noclean|0|0|20|0|999|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高500点穿透值和500点破击值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗免控值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[324,47,2,0,"4#14397#350","4|0|7",0,"AD_Prc#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0$Accuracy#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高穿透值和破击值均提高至600"],[325,47,3,0,"4#14397#500","4|0|7",0,"IM_CTRL#buff#1#pvp&noclean|0|0|30|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至30%"],[326,47,4,0,"4#14397#700","4|0|7",0,"AD_Prc#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0$Accuracy#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高穿透值和破击值均提高至800"],[327,47,5,0,"4#14397#900","4|0|7",0,"IM_CTRL#buff#1#pvp&noclean|0|0|40|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至40%"],[328,47,6,0,"4#14397#1200","4|0|7",0,"AD_Prc#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0$Accuracy#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高穿透值和破击值均提高至1000"],[329,47,7,0,"","4|0|7",0,"IM_CTRL#buff#1#pvp&noclean|0|0|50|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高免控值的效果提升至50%"],[330,48,1,0,"4#14752#200","4|0|12",2,"IM_CTRL#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|10|0|999|0$uncontrol#passive#1#pvp&usetimes:1&noclean:2|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+18|0|0|0|999|0","己方所有单位释放怒气次数总和达到12次或战斗第2个回合开始时触发：在历练玩法中，辅助型单位提高10%免控值，持续2回合；在对抗玩法触发后，己方全体单位可免疫2次负面效果。（每场战斗仅可触发1次且不可被驱散）；在武林盟和机关试炼玩法中，佩戴者每回合首次造成伤害时，附加额外100兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。"],[331,48,2,0,"4#14752#350","4|0|11",0,"IM_CTRL#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|15|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|2e+18|0|0|0|999|0","触发次数减少至11次，同时在历练玩法中，辅助型单位额外获得的免控值效果提高至15%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至200兆"],[332,48,3,0,"4#14752#500","4|0|10",0,"IM_CTRL#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|25|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|3e+18|0|0|0|999|0","触发次数减少至10次，同时在历练玩法中，辅助型单位额外获得的免控值效果提高至25%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至300兆"],[333,48,4,0,"4#14752#700","4|0|9",0,"uncontrol#passive#1#pvp&usetimes:1&noclean:4|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|4e+18|0|0|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫负面效果的次数提高至4次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至400兆"],[334,48,5,0,"4#14752#900","4|0|7",0,"IM_CTRL#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|35|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|5e+18|0|0|0|999|0","触发次数减少至7次，同时在历练玩法中，辅助型单位额外获得的免控值效果提高至35%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至500兆"],[335,48,6,0,"4#14752#1200","4|0|5",0,"IM_CTRL#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|50|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|7e+18|0|0|0|999|0","触发次数减少至5次，同时在历练玩法中，辅助型单位额外获得的免控值效果提高至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至700兆"],[336,48,7,0,"","4|0|3",0,"uncontrol#passive#1#pvp&usetimes:1&noclean:6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+19|0|0|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫负面效果的次数提高至6次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆"],[337,49,1,0,"4#14800#200","4|0|7",3,"AD_Prc#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$Accuracy#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$Dodge#buff#1#pvp&noclean|0|0|20|0|999|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高500点穿透值和500点破击值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗格挡值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[338,49,2,0,"4#14800#350","4|0|7",0,"AD_Prc#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0$Accuracy#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高穿透值和破击值均提高至600"],[339,49,3,0,"4#14800#500","4|0|7",0,"Dodge#buff#1#pvp&noclean|0|0|30|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高格挡值的效果提升至30%"],[340,49,4,0,"4#14800#700","4|0|7",0,"AD_Prc#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0$Accuracy#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高穿透值和破击值均提高至800"],[341,49,5,0,"4#14800#900","4|0|7",0,"Dodge#buff#1#pvp&noclean|0|0|40|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高格挡值的效果提升至40%"],[342,49,6,0,"4#14800#1200","4|0|7",0,"AD_Prc#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0$Accuracy#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高穿透值和破击值均提高至1000"],[343,49,7,0,"","4|0|7",0,"Dodge#buff#1#pvp&noclean|0|0|50|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高格挡值的效果提升至50%"],[344,50,1,0,"4#15206#200","4|0|7",3,"AD_CRT#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$IM_DBF#buff#1#pvp&noclean|0|0|20|0|999|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高500点暴击值和500点暴击效果值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗自御值值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[345,50,2,0,"4#15206#350","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果值均提高至600"],[346,50,3,0,"4#15206#500","4|0|7",0,"SelfHealing#buff#1#pvp&noclean|0|0|30|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高自御值的效果提升至30%"],[347,50,4,0,"4#15206#700","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果均提高至800"],[348,50,5,0,"4#15206#900","4|0|7",0,"SelfHealing#buff#1#pvp&noclean|0|0|40|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高自御值的效果提升至40%"],[349,50,6,0,"4#15206#1200","4|0|7",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果均提高至1000"],[350,50,7,0,"","4|0|7",0,"SelfHealing#buff#1#pvp&noclean|0|0|50|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高自御值的效果提升至50%"],[351,51,1,0,"4#15317#200","4|0|12",2,"SelfHealing#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|10|0|999|0$uncontrol#passive#1#pvp&usetimes:1&noclean:2|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+18|0|0|0|999|0","己方所有单位释放怒气次数总和达到12次或战斗第2个回合开始时触发：在历练玩法中，辅助型单位提高10%自御值，持续2回合；在对抗玩法触发后，己方全体单位可免疫2次负面效果。（每场战斗仅可触发1次且不可被驱散）；在武林盟和机关试炼玩法中，佩戴者每回合首次造成伤害时，附加额外100兆神威伤害（该神威伤害不受其他神威增幅技能效果的影响，可于其他附加神威伤害叠加）。"],[352,51,2,0,"4#15317#350","4|0|11",0,"SelfHealing#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|15|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|2e+18|0|0|0|999|0","触发次数减少至11次，同时在历练玩法中，辅助型单位额外获得的自御值效果提高至15%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至200兆"],[353,51,3,0,"4#15317#500","4|0|10",0,"SelfHealing#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|25|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|3e+18|0|0|0|999|0","触发次数减少至10次，同时在历练玩法中，辅助型单位额外获得的自御值效果提高至25%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至300兆"],[354,51,4,0,"4#15317#700","4|0|9",0,"uncontrol#passive#1#pvp&usetimes:1&noclean:4|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|4e+18|0|0|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫负面效果的次数提高至4次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至400兆"],[355,51,5,0,"4#15317#900","4|0|7",0,"SelfHealing#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|35|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|5e+18|0|0|0|999|0","触发次数减少至7次，同时在历练玩法中，辅助型单位额外获得的自御值效果提高至35%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至500兆"],[356,51,6,0,"4#15317#1200","4|0|5",0,"SelfHealing#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|50|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|7e+18|0|0|0|999|0","触发次数减少至5次，同时在历练玩法中，辅助型单位额外获得的自御值效果提高至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至700兆"],[357,51,7,0,"","4|0|3",0,"uncontrol#passive#1#pvp&usetimes:1&noclean:6|0|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+19|0|0|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫负面效果的次数提高至6次；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆"],[358,52,1,0,"4#15571#200","4|0|7",3,"Tenacity#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$IM_Esoteric#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$IM_DBF#buff#1#pvp&noclean|0|0|20|0|999|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高500点坚韧值和500点奥义减免值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗自御值值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[359,52,2,0,"4#15571#350","4|0|7",0,"Tenacity#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0$IM_Esoteric#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高坚韧值和奥义减免值均提高至600"],[360,52,3,0,"4#15571#500","4|0|7",0,"SelfHealing#buff#1#pvp&noclean|0|0|30|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高自御值的效果提升至30%"],[361,52,4,0,"4#15571#700","4|0|7",0,"Tenacity#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0$IM_Esoteric#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高坚韧值和奥义减免均提高至800"],[362,52,5,0,"4#15571#900","4|0|7",0,"SelfHealing#buff#1#pvp&noclean|0|0|40|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高自御值的效果提升至40%"],[363,52,6,0,"4#15571#1200","4|0|7",0,"Tenacity#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0$IM_Esoteric#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0","在历练玩法中，己方攻击力最高单位额外提高坚韧值和奥义减免均提高至1000"],[364,52,7,0,"","4|0|7",0,"SelfHealing#buff#1#pvp&noclean|0|0|50|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高自御值的效果提升至50%"],[365,53,1,0,"4#15970#200","4|0|12",3,"AD_CRT#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$CTRL#buff#1#pvp&noclean|0|0|20|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+18|0|0|0|999|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高500点暴击值和500点暴击效果值；效果持续2个回合；佩戴者每回合首次造成伤害时，额外附加100兆神威伤害；在对抗玩法触发后，佩戴者本场战斗控制值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[366,53,2,0,"4#15970#350","4|0|11",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|2e+18|0|0|0|999|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果均提高至600；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至200兆"],[367,53,3,0,"4#15970#500","4|0|10",0,"CTRL#buff#1#pvp&noclean|0|0|30|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|3e+18|0|0|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高控制值的效果提升至30%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至300兆"],[368,53,4,0,"4#15970#700","4|0|9",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|4e+18|0|0|0|999|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果均提高至800；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至400兆"],[369,53,5,0,"4#15970#900","4|0|7",0,"CTRL#buff#1#pvp&noclean|0|0|40|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|5e+18|0|0|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高控制值的效果提升至40%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至500兆"],[370,53,6,0,"4#15970#1200","4|0|5",0,"AD_CRT#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0$CRT_Eff#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|7e+18|0|0|0|999|0","在历练玩法中，己方攻击力最高单位额外提高暴击值和暴击效果均提高至1000；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至700兆"],[371,53,7,0,"","4|0|3",0,"CTRL#buff#1#pvp&noclean|0|0|50|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+19|0|0|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高控制值的效果提升至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆"],[372,54,1,0,"4#16250#200","4|0|12",3,"Hatred1#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|10|0|999|0$mianef#state#1#pvp#ef:reshield|2|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|300|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+18|0|0|0|999|0","己方所有单位释放怒气次数总和达到12次或战斗第3个回合开始时触发：在历练玩法中，己方全体单位提高10%破界值，持续2回合；佩戴者每回合首次造成伤害时，额外附加100兆神威伤害；在对抗玩法触发后，己方全体单位可免疫2次护盾驱散效果。（每场战斗仅可触发1次且不可被驱散）"],[373,54,2,0,"4#16250#350","4|0|11",0,"Hatred1#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|15|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|500|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|2e+18|0|0|0|999|0","触发次数减少至11次，同时在历练玩法中，全体单位额外获得的破界值效果提高至15%；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至200兆"],[374,54,3,0,"4#16250#500","4|0|10",0,"Hatred1#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|25|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|3e+18|0|0|0|999|0","触发次数减少至10次，同时在历练玩法中，全体单位额外获得的破界值效果提高至25%；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至300兆"],[375,54,4,0,"4#16250#700","4|0|9",0,"mianef#state#1#pvp#ef:reshield|4|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1200|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|4e+18|0|0|0|999|0","触发次数减少至9次，同时在对抗玩法触发后，免疫护盾驱散的次数提高至4次；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至400兆"],[376,54,5,0,"4#16250#900","4|0|7",0,"Hatred1#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|35|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|1800|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|5e+18|0|0|0|999|0","触发次数减少至7次，同时在历练玩法中，全体单位额外获得的破界值效果提高至35%；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至500兆"],[377,54,6,0,"4#16250#1200","4|0|5",0,"Hatred1#buff#3#pve&herotype3&trigger:roundend&noclean:1&trigger:(nextround#3)|0|0|50|0|999|0$$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|2400|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|7e+18|0|0|0|999|0","触发次数减少至5次，同时在历练玩法中，全体单位额外获得的破界值效果提高至50%；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至700兆"],[378,54,7,0,"","4|0|3",0,"mianef#state#1#pvp#ef:reshield|6|0|0|0|999|0$AD#passive#skill_1_1_max_f_AD#mode:(wlm|jgsl)|0|0|3000|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+19|0|0|0|999|0","触发次数减少至3次，同时在对抗玩法触发后，免疫护盾驱散的次数提高至6次；在历练玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆"],[379,55,1,0,"4#16552#200","4|0|7",3,"CTRL#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$IM_CTRL#buff#3#herotype:1_3&pve|2000|0|0|0|2|0$Dodge#buff#1#pvp&noclean|0|0|10|0|2|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方防御型和辅助型单位额外提高2000点控制值和2000点免控值；效果持续2个回合；在对抗玩法触发后，佩戴者本场战斗自御值提高10%且无法被驱散。（每场战斗仅可触发1次）"],[380,55,2,0,"4#16552#350","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|3000|0|0|0|2|0$IM_CTRL#buff#3#herotype:1_3&pve|3000|0|0|0|2|0","在历练玩法中己方防御型和辅助型单位额外提高控制值和免控值均提高至3000"],[381,55,3,0,"4#16552#500","4|0|7",0,"Dodge#buff#1#pvp&noclean|0|0|15|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高自御值的效果提升至15%"],[382,55,4,0,"4#16552#700","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|4000|0|0|0|2|0$IM_CTRL#buff#3#herotype:1_3&pve|4000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和免控值均提高至4000"],[383,55,5,0,"4#16552#900","4|0|7",0,"Dodge#buff#1#pvp&noclean|0|0|20|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高自御值的效果提升至20%"],[384,55,6,0,"4#16552#1200","4|0|7",0,"CTRL#buff#3#herotype:1_3&pve|5000|0|0|0|2|0$IM_CTRL#buff#3#herotype:1_3&pve|5000|0|0|0|2|0","在历练玩法中，己方防御型和辅助型单位额外提高控制值和免控值均提高至5000"],[385,55,7,0,"","4|0|7",0,"Dodge#buff#1#pvp&noclean|0|0|25|0|2|0","在对抗玩法触发后，佩戴者本场战斗提高自御值的效果提升至25%"],[386,56,1,0,"4#17402#200","4|0|12",3,"Accuracy#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$AD_Prc#buff#skill_1_1_max_f_AD#pve|500|0|0|0|2|0$Hatred1#buff#1#pvp&noclean|0|0|20|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+18|0|0|0|999|0","佩戴者释放怒气技能次数达到7次或战斗第3个回合开始时触发：在历练玩法中，己方攻击力最高的单位额外提高500点破击值和500点穿透值；效果持续2个回合；佩戴者每回合首次造成伤害时，额外附加100兆神威伤害；在对抗玩法触发后，佩戴者本场战斗破界值提高20%且无法被驱散。（每场战斗仅可触发1次）"],[387,56,2,0,"4#17402#350","4|0|11",0,"Accuracy#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0$AD_Prc#buff#skill_1_1_max_f_AD#pve|600|0|0|0|2|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|2e+18|0|0|0|999|0","在历练玩法中，己方攻击力最高单位额外提高破击值和穿透值均提高至600；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至200兆"],[388,56,3,0,"4#17402#500","4|0|10",0,"Hatred1#buff#1#pvp&noclean|0|0|30|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|3e+18|0|0|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高破界值的效果提升至30%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至300兆"],[389,56,4,0,"4#17402#700","4|0|9",0,"Accuracy#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0$AD_Prc#buff#skill_1_1_max_f_AD#pve|800|0|0|0|2|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|4e+18|0|0|0|999|0","在历练玩法中，己方攻击力最高单位额外提高破击值和穿透值均提高至800；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至400兆"],[390,56,5,0,"4#17402#900","4|0|7",0,"Hatred1#buff#1#pvp&noclean|0|0|40|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|5e+18|0|0|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高破界值的效果提升至40%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至500兆"],[391,56,6,0,"4#17402#1200","4|0|5",0,"Accuracy#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0$AD_Prc#buff#skill_1_1_max_f_AD#pve|1000|0|0|0|2|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|7e+18|0|0|0|999|0","在历练玩法中，己方攻击力最高单位额外提高破击值和穿透值均提高至1000；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至700兆"],[392,56,7,0,"","4|0|3",0,"Hatred1#buff#1#pvp&noclean|0|0|50|0|999|0$atkef#passive#1#ef:shenweit&mode:(wlm|jgsl)|1e+19|0|0|0|999|0","在对抗玩法触发后，佩戴者本场战斗提高破界值的效果提升至50%；在武林盟和机关试炼玩法中每回合首次造成伤害时附加的神威伤害提高至1000兆"]]}