{"name":"珍品等级加成","data":[["id","level","exp","exp_sum","add","add_sum","text","skill"],[1,0,1000,0,"1#0.02|2#0.02|3#0.02","","",""],[2,100,2000,100000,"1#0.03|2#0.03|3#0.03","1#2|2#2|3#2","",""],[3,200,3000,300000,"1#0.04|2#0.04|3#0.04","1#5|2#5|3#5","历练玩法中出战时，己方攻击型单位攻击力提高20%；对抗玩法中出战时，自身可免疫1次亟器伤害；玩法效果均持续整场战斗且无法被驱散","AD#buff#3#pve&herotype2&noclean:1|0|0|20|0|999|0$nohurt#buff#3#pvp&usetimes:1&type:jq&noclean:1|0|0|0|0|999|0"],[4,300,4000,600000,"1#0.05|2#0.05|3#0.05","1#9|2#9|3#9","",""],[5,400,5000,1000000,"1#0.06|2#0.06|3#0.06","1#14|2#14|3#14","历练玩法中出战时，己方攻击型单位攻击力提高至40%；对抗玩法中出战时，自身可额外免疫1次合击伤害；玩法效果均持续整场战斗且无法被驱散","AD#buff#3#pve&herotype2&noclean:1|0|0|40|0|999|0$nohurt#buff#3#pvp&usetimes:1&type:hj&noclean:1|0|0|0|0|999|0"],[6,500,6000,1500000,"1#0.07|2#0.07|3#0.07","1#20|2#20|3#20","",""],[7,600,7000,2100000,"1#0.08|2#0.08|3#0.08","1#27|2#27|3#27","历练玩法中出战时，己方攻击型单位攻击力提高至70%；对抗玩法中出战时，自身可额外免疫1次护盾驱散；玩法效果均持续整场战斗且无法被驱散","AD#buff#3#pve&herotype2&noclean:1|0|0|70|0|999|0$mianef#state#1#pvp&ef:reshield&noclean:1|1|0|0|0|999|0"],[8,700,8000,2800000,"1#0.09|2#0.09|3#0.09","1#35|2#35|3#35","",""],[9,800,9000,3600000,"1#0.1|2#0.1|3#0.1","1#44|2#44|3#44","历练玩法中出战时，己方攻击型单位攻击力提高至100%；对抗玩法中出战时，自身可额外免疫1次怒气减少效果；玩法效果均持续整场战斗且无法被驱散","AD#buff#3#pve&herotype2&noclean:1|0|0|100|0|999|0$mianmploss#state#1#pvp&usetimes:1&noclean:1|0|0|0|0|999|0"],[10,900,10000,4500000,"1#0.12|2#0.12|3#0.12","1#54|2#54|3#54","",""],[11,1000,11000,5500000,"1#0.14|2#0.14|3#0.14","1#66|2#66|3#66","历练玩法中出战时，己方攻击型单位攻击力提高至140%；对抗玩法中出战时，自身免疫亟器伤害的效果提高至2次；玩法效果均持续整场战斗且无法被驱散","AD#buff#3#pve&herotype2&noclean:1|0|0|140|0|999|0$nohurt#buff#3#pvp&usetimes:2&type:jq&noclean:1|0|0|0|0|999|0"],[12,1100,14000,6600000,"1#0.2|2#0.2|3#0.2","1#80|2#80|3#80","",""],[13,1200,15000,8000000,"1#0.22|2#0.22|3#0.22","1#100|2#100|3#100","历练玩法中出战时，己方攻击型单位攻击力提高至200%；对抗玩法中出战时，自身可额外免疫1次致死伤害；玩法效果均持续整场战斗且无法被驱散","AD#buff#3#pve&herotype2&noclean:1|0|0|200|0|999|0$diemian#state#1|0|0|0|0|999|0"],[14,1300,16000,9500000,"1#0.24|2#0.24|3#0.24","1#122|2#122|3#122","",""],[15,1400,17000,11100000,"1#0.26|2#0.26|3#0.26","1#146|2#146|3#146","历练玩法中出战时，己方攻击型单位攻击力提高至220%；对抗玩法中出战时，自身免疫亟器伤害的效果提高至3次；玩法效果均持续整场战斗且无法被驱散","AD#buff#3#pve&herotype2&noclean:1|0|0|220|0|999|0$nohurt#buff#3#pvp&usetimes:3&type:jq&noclean:1|0|0|0|0|999|0"],[16,1500,18000,12800000,"1#0.28|2#0.28|3#0.28","1#172|2#172|3#172","",""],[17,1600,19000,14600000,"1#0.3|2#0.3|3#0.3","1#200|2#200|3#200","历练玩法中出战时，己方攻击型单位攻击力提高至240%；对抗玩法中出战时，自身免疫合击伤害的效果提高至2次；玩法效果均持续整场战斗且无法被驱散","AD#buff#3#pve&herotype2&noclean:1|0|0|240|0|999|0$nohurt#buff#3#pvp&usetimes:2&type:hj&noclean:1|0|0|0|0|999|0"],[18,1700,20000,16500000,"1#0.32|2#0.32|3#0.32","1#230|2#230|3#230","",""],[19,1800,21000,18500000,"1#0.34|2#0.34|3#0.34","1#262|2#262|3#262","历练玩法中出战时，己方攻击型单位攻击力提高至280%；对抗玩法中出战时，自身免疫护盾驱散的效果提高至2次；玩法效果均持续整场战斗且无法被驱散","AD#buff#3#pve&herotype2&noclean:1|0|0|280|0|999|0$mianef#state#1#pvp&ef:reshield&noclean:1|2|0|0|0|999|0"],[20,1900,22000,20600000,"1#0.36|2#0.36|3#0.36","1#296|2#296|3#296","",""],[21,2000,24000,22800000,"1#0.38|2#0.38|3#0.38","1#332|2#332|3#332","历练玩法中出战时，己方攻击型单位攻击力提高至320%；对抗玩法中出战时，自身免疫怒气减少的效果提高至2次；玩法效果均持续整场战斗且无法被驱散","AD#buff#3#pve&herotype2&noclean:1|0|0|320|0|999|0$mianmploss#state#1#pvp&usetimes:2&noclean:1|0|0|0|0|999|0"],[22,2100,26000,25200000,"1#0.4|2#0.4|3#0.4","1#370|2#370|3#370","",""],[23,2200,28000,27800000,"1#0.43|2#0.43|3#0.43","1#410|2#410|3#410","历练玩法中出战时，己方攻击型单位攻击力提高至360%；对抗玩法中出战时，自身免疫亟器伤害的效果提高至4次；玩法效果均持续整场战斗且无法被驱散","AD#buff#3#pve&herotype2&noclean:1|0|0|360|0|999|0$nohurt#buff#3#pvp&usetimes:4&type:jq&noclean:1|0|0|0|0|999|0"],[24,2300,30000,30600000,"1#0.47|2#0.47|3#0.47","1#453|2#453|3#453","",""],[25,2400,0,33600000,"1#0|2#0|3#0","1#500|2#500|3#500","历练玩法中出战时，己方攻击型单位攻击力提高至400%；对抗玩法中出战时，自身免疫致死伤害的效果提高至2次；玩法效果均持续整场战斗且无法被驱散","AD#buff#3#pve&herotype2&noclean:1|0|0|400|0|999|0$diemian#state#1|2|0|0|0|999|0"]]}