{"name":"灵体效果","data":[["id","level","skill_group","skill"],[1,100,"受到暴击伤害时，有20%概率恢复10%最大生命值和50点额外怒气。","cure_HP#effect#1|0|0|10|0|0|0$mpup#effect#1|50|0|0|0|0|0,bebaoji#20"],[2,200,"格挡或满怒状态受到攻击时，提高自身50点坚韧和50点暴击减免，持续2回合。","cure_HP#effect#1|0|0|10|0|0|0$mpup#effect#1|50|0|0|0|0|0,bebaoji#20;Tenacity#buff#1|50|0|0|0|2|0$CRT_Rdc#buff#1|50|0|0|0|2|0,miss#100"],[3,300,"进行普通攻击或释放小技能攻击目标时，有20%概率驱散目标所有增益效果并额外造成20%伤害。","cure_HP#effect#1|0|0|10|0|0|0$mpup#effect#1|50|0|0|0|0|0,bebaoji#20;Tenacity#buff#1|50|0|0|0|2|0$CRT_Rdc#buff#1|50|0|0|0|2|0,miss#100;rebuff#0|0|0|0|0|0|0$damageadd#effect#0|0|0|20|0|0|0,atk#20"],[4,400,"每回合开始时，有20%概率提高自身10%攻击力和5%幸运值，仅作用于本回合。","cure_HP#effect#1|0|0|10|0|0|0$mpup#effect#1|50|0|0|0|0|0,bebaoji#20;Tenacity#buff#1|50|0|0|0|2|0$CRT_Rdc#buff#1|50|0|0|0|2|0,miss#100;rebuff#0|0|0|0|0|0|0$damageadd#effect#0|0|0|20|0|0|0,atk#20;AD#buff#1|0|0|10|0|1|0$LUCKY#buff#1|0|0|5|0|1|0,round#20"],[5,500,"受到暴击伤害时，触发效果的概率提高至40%，恢复的最大生命值提高至15%，额外怒气提高至100点。","cure_HP#effect#1|0|0|15|0|0|0$mpup#effect#1|100|0|0|0|0|0,bebaoji#40;Tenacity#buff#1|50|0|0|0|2|0$CRT_Rdc#buff#1|50|0|0|0|2|0,miss#100;rebuff#0|0|0|0|0|0|0$damageadd#effect#0|0|0|20|0|0|0,atk#20;AD#buff#1|0|0|10|0|1|0$LUCKY#buff#1|0|0|5|0|1|0,round#20"],[6,600,"格挡或满怒状态受到攻击时，坚韧和暴击减免效果均提高至100。","cure_HP#effect#1|0|0|15|0|0|0$mpup#effect#1|100|0|0|0|0|0,bebaoji#40;Tenacity#buff#1|100|0|0|0|2|0$CRT_Rdc#buff#1|100|0|0|0|2|0,miss#100;rebuff#0|0|0|0|0|0|0$damageadd#effect#0|0|0|20|0|0|0,atk#20;AD#buff#1|0|0|10|0|1|0$LUCKY#buff#1|0|0|5|0|1|0,round#20"],[7,700,"进行普通攻击或释放小技能攻击目标时，触发驱散效果的概率提高至40%，额外造成的伤害提高至30%。","cure_HP#effect#1|0|0|15|0|0|0$mpup#effect#1|100|0|0|0|0|0,bebaoji#40;Tenacity#buff#1|100|0|0|0|2|0$CRT_Rdc#buff#1|100|0|0|0|2|0,miss#100;rebuff#0|0|0|0|0|0|0$damageadd#effect#0|0|0|30|0|0|0,atk#40;AD#buff#1|0|0|10|0|1|0$LUCKY#buff#1|0|0|5|0|1|0,round#20"],[8,800,"每回合开始时，触发效果的概率提高至40%，攻击提高至20%，幸运提高至10%。","cure_HP#effect#1|0|0|15|0|0|0$mpup#effect#1|100|0|0|0|0|0,bebaoji#40;Tenacity#buff#1|100|0|0|0|2|0$CRT_Rdc#buff#1|100|0|0|0|2|0,miss#100;rebuff#0|0|0|0|0|0|0$damageadd#effect#0|0|0|30|0|0|0,atk#40;AD#buff#1|0|0|20|0|1|0$LUCKY#buff#1|0|0|10|0|1|0,round#40"],[9,900,"受到暴击伤害时，触发效果的概率提高至60%，恢复的最大生命值提高至25%，额外怒气提高至150点。","cure_HP#effect#1|0|0|25|0|0|0$mpup#effect#1|150|0|0|0|0|0,bebaoji#60;Tenacity#buff#1|100|0|0|0|2|0$CRT_Rdc#buff#1|100|0|0|0|2|0,miss#100;rebuff#0|0|0|0|0|0|0$damageadd#effect#0|0|0|30|0|0|0,atk#40;AD#buff#1|0|0|20|0|1|0$LUCKY#buff#1|0|0|10|0|1|0,round#40"],[10,1000,"格挡或满怒状态受到攻击时提高的坚韧和暴击减免效果均提高至200，效果持续提高至3回合。","cure_HP#effect#1|0|0|25|0|0|0$mpup#effect#1|150|0|0|0|0|0,bebaoji#60;Tenacity#buff#1|200|0|0|0|3|0$CRT_Rdc#buff#1|200|0|0|0|3|0,miss#100;rebuff#0|0|0|0|0|0|0$damageadd#effect#0|0|0|30|0|0|0,atk#40;AD#buff#1|0|0|20|0|1|0$LUCKY#buff#1|0|0|10|0|1|0,round#40"],[11,1100,"进行普通攻击或释放小技能攻击目标时，触发驱散效果的概率提高至60%，额外造成的伤害提高至40%。","cure_HP#effect#1|0|0|25|0|0|0$mpup#effect#1|150|0|0|0|0|0,bebaoji#60;Tenacity#buff#1|200|0|0|0|3|0$CRT_Rdc#buff#1|200|0|0|0|3|0,miss#100;rebuff#0|0|0|0|0|0|0$damageadd#effect#0|0|0|40|0|0|0,atk#60;AD#buff#1|0|0|20|0|1|0$LUCKY#buff#1|0|0|10|0|1|0,round#40"],[12,1200,"每回合开始时，触发效果的概率提高至60%，攻击提高至30%，幸运提高至15%。","cure_HP#effect#1|0|0|25|0|0|0$mpup#effect#1|150|0|0|0|0|0,bebaoji#60;Tenacity#buff#1|200|0|0|0|3|0$CRT_Rdc#buff#1|200|0|0|0|3|0,miss#100;rebuff#0|0|0|0|0|0|0$damageadd#effect#0|0|0|40|0|0|0,atk#60;AD#buff#1|0|0|30|0|1|0$LUCKY#buff#1|0|0|15|0|1|0,round#40"],[13,1300,"对抗玩法中，自身每回合开始首次造成伤害时，额外提高己方全体单位5%攻击力，该效果最高可叠加10次。","AD#buff#3#ceng10&pvp|0|5|0|0|2|0,roundatk#100"],[14,1400,"历练玩法中，自身每回合开始首次造成伤害时，额外附加50兆神威伤害。","atkef#passive#1#ef:shenweit&pve|50e+16|0|0|0|999|0,wave#100"],[15,1500,"对抗玩法中，自身每回合开始时驱散己方任意1名目标1个负面效果。","redebuff#skill_1_1_random&pvp|1|0|0|0|0|0,round#100"],[16,1600,"历练玩法中，本场战斗自身神威伤害提高0.5%。","swtadd#passive#1|0|0|0.5|0|999|0,wave#100"],[17,1700,"对抗玩法中，自身每回合开始首次造成伤害时，额外提高己方全体单位10%攻击力，该效果最高可叠加10次。","AD#buff#3#ceng10&pvp|0|10|0|0|2|0,roundatk#100"],[18,1800,"历练玩法中，自身每回合开始首次造成伤害时，额外附加100兆神威伤害。","atkef#passive#1#ef:shenweit&pve|100e+16|0|0|0|999|0,wave#100"],[19,1900,"对抗玩法中，自身每回合开始时驱散己方任意2名目标1个负面效果。","redebuff#skill_1_2_random&pvp|1|0|0|0|0|0,round#100"],[20,2000,"历练玩法中，本场战斗自身神威伤害提高1%。","swtadd#passive#1|0|0|1|0|999|0,wave#100"],[21,2100,"对抗玩法中，自身每回合开始首次造成伤害时，额外提高己方全体单位15%攻击力，该效果最高可叠加10次。","AD#buff#3#ceng10&pvp|0|15|0|0|2|0,roundatk#100"],[22,2200,"历练玩法中，自身每回合开始首次造成伤害时，额外附加200兆神威伤害。","atkef#passive#1#ef:shenweit&pve|200e+16|0|0|0|999|0,wave#100"],[23,2300,"对抗玩法中，自身每回合开始时驱散己方任意3名目标1个负面效果。","redebuff#skill_1_3_random&pvp|1|0|0|0|0|0,round#100"],[24,2400,"历练玩法中，本场战斗自身神威伤害提高2%。","swtadd#passive#1|0|0|2|0|999|0,wave#100"],[25,2500,"对抗玩法中，自身每回合开始首次造成伤害时，额外提高己方全体单位20%攻击力，该效果最高可叠加10次。","AD#buff#3#ceng10&pvp|0|20|0|0|2|0,roundatk#100"],[26,2600,"历练玩法中，自身每回合开始首次造成伤害时，额外附加400兆神威伤害。","atkef#passive#1#ef:shenweit&pve|400e+16|0|0|0|999|0,wave#100"],[27,2700,"对抗玩法中，自身每回合开始时驱散己方任意4名目标1个负面效果。","redebuff#skill_1_4_random&pvp|1|0|0|0|0|0,round#100"],[28,2800,"历练玩法中，本场战斗自身神威伤害提高3%。","swtadd#passive#1|0|0|3|0|999|0,wave#100"],[29,2900,"对抗玩法中，自身每回合开始首次造成伤害时，额外提高己方全体单位30%攻击力，该效果最高可叠加10次。","AD#buff#3#ceng10&pvp|0|30|0|0|2|0,roundatk#100"],[30,3000,"历练玩法中，自身每回合开始首次造成伤害时，额外附加700兆神威伤害。","atkef#passive#1#ef:shenweit&pve|700e+16|0|0|0|999|0,wave#100"],[31,3100,"对抗玩法中，自身每回合开始时驱散己方任意5名目标1个负面效果。","redebuff#skill_1_4_random&pvp|1|0|0|0|0|0,round#100"],[32,3200,"历练玩法中，本场战斗自身神威伤害提高4%。","swtadd#passive#1|0|0|4|0|999|0,wave#100"],[33,3300,"对抗玩法中，自身每回合开始首次造成伤害时，额外提高己方全体单位40%攻击力，该效果最高可叠加10次。","AD#buff#3#ceng10&pvp|0|40|0|0|2|0,roundatk#100"],[34,3400,"历练玩法中，自身每回合开始首次造成伤害时，额外附加1000兆神威伤害。","atkef#passive#1#ef:shenweit&pve|1000e+16|0|0|0|999|0,wave#100"],[35,3500,"对抗玩法中，自身每回合开始时驱散己方全体单位1个负面效果。","redebuff#skill_1_6_random&pvp|1|0|0|0|0|0,round#100"],[36,3600,"历练玩法中，本场战斗自身神威伤害提高5%。","swtadd#passive#1|0|0|5|0|999|0,wave#100"]]}