{"name":"阵法结界进阶","data":[["id","stage","barrier_id","cost","add","effect","text","show"],[1,1,1,"4#13091#100","1#500000000|2#200000|3#1000000|15#50000","barrier#state#3#round:<=2&pve|0|0|15|0|999|0$swtadd#passive#3#pve|0|0|2|0|1|0","【历练玩法】装配后在历练玩法中根据回合触发，触发后获得己方全体所有单位最大生命值15%的结界；本回合己方全体侍从神威伤害提高2%。",1],[2,2,1,"4#13092#100","1#600000000|2#250000|3#1100000|15#60000","barrier#state#3#round:<=2&pve|0|0|30|0|999|0","结界最大生命值提高至己方全体所有单位的30%",1],[3,3,1,"4#13093#100","1#700000000|2#300000|3#1200000|15#70000","swtadd#passive#lyao#pve|0|0|2|0|1|0","触发结界后，灵妖本回合神威伤害提高2%",1],[4,4,1,"4#13094#100","1#800000000|2#350000|3#1300000|15#80000","swtadd#passive#3#pve|0|0|3|0|1|0","触发结界后本回合己方全体侍从神威伤害提高至3%",2],[5,5,1,"4#13095#100","1#900000000|2#400000|3#1400000|15#90000","barrier#state#3#round:<=2&pve|0|0|50|0|999|0","结界最大生命值提高至己方全体所有单位的50%",2],[6,6,1,"4#13096#100","1#1000000000|2#450000|3#1500000|15#100000","swtadd#passive#lyao#pve|0|0|4|0|1|0","触发结界后，灵妖本回合神威伤害提高4%",2],[7,7,1,"4#13097#100","1#1200000000|2#500000|3#1600000|15#120000","swtadd#passive#3#pve|0|0|4|0|1|0","触发结界后本回合己方全体侍从神威伤害提高至4%",3],[8,8,1,"4#13098#100","1#1400000000|2#600000|3#1700000|15#140000","swtadd#passive#lyao#pve|0|0|6|0|1|0","触发结界后，灵妖本回合神威伤害提高6%",3],[9,9,1,"4#13099#100","1#1700000000|2#800000|3#1800000|15#170000","addcsnl#effect#3#round:=2|1|0|0|0|0|0","第2个回合开始时，己方全体侍从额外获得1点创神之梦能量值。",3],[10,10,1,"4#13100#100","1#2000000000|2#1000000|3#2000000|15#200000","swtadd#passive#3#pve|0|0|6|0|1|0","触发结界后本回合己方全体侍从神威伤害提高至6%",4],[11,1,2,"4#13101#100","1#500000000|2#200000|3#1000000|15#50000","barrier#state#3#round:<=2&pvp|0|0|15|0|999|0$AD#buff#3|0|0|50|0|1|0","【对抗玩法】装配后在对抗玩法中根据回合触发，触发后获得己方全体所有单位最大生命值15%的结界；本回合己方全体单位攻击力提高50%。",1],[12,2,2,"4#13102#100","1#600000000|2#250000|3#1100000|15#60000","barrier#state#3#round:<=2&pvp|0|0|30|0|999|0","结界最大生命值提高至己方全体所有单位的30%",1],[13,3,2,"4#13103#100","1#700000000|2#300000|3#1200000|15#70000","AD#buff#3|0|0|100|0|1|0","己方全体单位攻击力提高至100%",1],[14,4,2,"4#13104#100","1#800000000|2#350000|3#1300000|15#80000","AttactSpeed#buff#3|0|0|20|0|1|0","触发后本回合己方全体单位速度值提高20%。",2],[15,5,2,"4#13105#100","1#900000000|2#400000|3#1400000|15#90000","barrier#state#3#round:<=2&pvp|0|0|50|0|999|0","结界最大生命值提高至己方全体所有单位的50%",2],[16,6,2,"4#13106#100","1#1000000000|2#450000|3#1500000|15#100000","IM_DBF#buff#3#ceng2|0|0|25|0|2|0","每触发1次玄武结界，己方全体单位抵抗值提高25%。",2],[17,7,2,"4#13107#100","1#1200000000|2#500000|3#1600000|15#120000","AttactSpeed#buff#3|0|0|50|0|1|0","触发后本回合己方全体单位速度值提高50%。",3],[18,8,2,"4#13108#100","1#1400000000|2#600000|3#1700000|15#140000","AD#buff#3|0|0|150|0|1|0","己方全体单位攻击力提高至150%",3],[19,9,2,"4#13109#100","1#1700000000|2#800000|3#1800000|15#170000","IM_CTRL#buff#3#ceng2|0|0|25|0|2|0","每触发1次玄武结界，己方全体单位免控值提高25%。",3],[20,10,2,"4#13110#100","1#2000000000|2#1000000|3#2000000|15#200000","AttactSpeed#buff#3|0|0|100|0|1|0","触发后本回合己方全体单位速度值提高至100%。",4],[21,1,3,"4#13294#100","1#500000000|2#200000|3#1000000|15#50000","barrier#state#3#round:>=3&round:<=4&pve|0|0|15|0|999|0$swtadd#passive#3#pve|0|0|2|0|1|0","【历练玩法】装配后在历练玩法中根据回合触发，触发后获得己方全体所有单位最大生命值15%的结界；本回合己方全体侍从神威伤害提高2%。",1],[22,2,3,"4#13295#100","1#600000000|2#250000|3#1100000|15#60000","barrier#state#3#round:>=3&round:<=4&pve|0|0|30|0|999|0","结界最大生命值提高至己方全体所有单位的30%",1],[23,3,3,"4#13296#100","1#700000000|2#300000|3#1200000|15#70000","swtadd#passive#lyao#pve|0|0|2|0|1|0","触发结界后，灵妖本回合神威伤害提高2%",1],[24,4,3,"4#13297#100","1#800000000|2#350000|3#1300000|15#80000","swtadd#passive#3#pve|0|0|3|0|1|0","触发结界后本回合己方全体侍从神威伤害提高至3%",2],[25,5,3,"4#13298#100","1#900000000|2#400000|3#1400000|15#90000","barrier#state#3#round:>=3&round:<=4&pve|0|0|50|0|999|0","结界最大生命值提高至己方全体所有单位的50%",2],[26,6,3,"4#13299#100","1#1000000000|2#450000|3#1500000|15#100000","swtadd#passive#lyao#pve|0|0|4|0|1|0","触发结界后，灵妖本回合神威伤害提高4%",2],[27,7,3,"4#13300#100","1#1200000000|2#500000|3#1600000|15#120000","swtadd#passive#3#pve|0|0|4|0|1|0","触发结界后本回合己方全体侍从神威伤害提高至4%",3],[28,8,3,"4#13301#100","1#1400000000|2#600000|3#1700000|15#140000","swtadd#passive#lyao#pve|0|0|6|0|1|0","触发结界后，灵妖本回合神威伤害提高6%",3],[29,9,3,"4#13302#100","1#1700000000|2#800000|3#1800000|15#170000","addcsnl#effect#3#round:>=3&round:<=4|1|0|0|0|0|0","第3个回合开始时，己方全体侍从额外获得1点创神之梦能量值。",3],[30,10,3,"4#13303#100","1#2000000000|2#1000000|3#2000000|15#200000","swtadd#passive#3#pve|0|0|6|0|1|0","触发结界后本回合己方全体侍从神威伤害提高至6%",4],[31,1,4,"4#13304#100","1#500000000|2#200000|3#1000000|15#50000","barrier#state#3#round:>=3&round:<=4&pvp|0|0|15|0|999|0$AD#buff#3|0|0|50|0|1|0$recontrol#0|0|0|0|0|0|0","【对抗玩法】装配后在对抗玩法中根据回合触发，触发后解除己方全体单位所有控制效果，同时获得己方全体所有单位最大生命值15%的结界；本回合己方全体单位攻击力提高50%。",1],[32,2,4,"4#13305#100","1#600000000|2#250000|3#1100000|15#60000","barrier#state#3#round:>=3&round:<=4&pvp|0|0|30|0|999|0","结界最大生命值提高至己方全体所有单位的30%",1],[33,3,4,"4#13306#100","1#700000000|2#300000|3#1200000|15#70000","AD#buff#3|0|0|100|0|1|0","己方全体单位攻击力提高至100%",1],[34,4,4,"4#13307#100","1#800000000|2#350000|3#1300000|15#80000","AttactSpeed#buff#3|0|0|20|0|1|0","触发后本回合己方全体单位速度值提高20%。",2],[35,5,4,"4#13308#100","1#900000000|2#400000|3#1400000|15#90000","barrier#state#3#round:>=3&round:<=4&pvp|0|0|50|0|999|0","结界最大生命值提高至己方全体所有单位的50%",2],[36,6,4,"4#13309#100","1#1000000000|2#450000|3#1500000|15#100000","IM_DBF#buff#3#ceng2|0|0|25|0|2|0","每触发1次神犬结界，己方全体单位抵抗值提高25%。",2],[37,7,4,"4#13310#100","1#1200000000|2#500000|3#1600000|15#120000","AttactSpeed#buff#3|0|0|50|0|1|0","触发后本回合己方全体单位速度值提高50%。",3],[38,8,4,"4#13311#100","1#1400000000|2#600000|3#1700000|15#140000","AD#buff#3|0|0|150|0|1|0","己方全体单位攻击力提高至150%",3],[39,9,4,"4#13312#100","1#1700000000|2#800000|3#1800000|15#170000","IM_CTRL#buff#3#ceng2|0|0|25|0|2|0","每触发1次神犬结界，己方全体单位免控值提高25%。",3],[40,10,4,"4#13313#100","1#2000000000|2#1000000|3#2000000|15#200000","AttactSpeed#buff#3|0|0|100|0|1|0","触发后本回合己方全体单位速度值提高至100%。",4],[41,1,5,"4#14478#100","1#1000000000|2#400000|3#2000000|15#100000","barrier#state#3#pve|0|0|30|0|999|0$swtadd#passive#3#pve|0|0|4|0|1|0","【支援队伍】装配后在支援队伍入场后根据支援回合触发，触发后获得己方全体单位最大生命值30%的结界；本回合己方全体侍从神威伤害提高4%。",1],[42,2,5,"4#14479#100","1#1200000000|2#500000|3#2200000|15#120000","barrier#state#3#pve|0|0|60|0|999|0","结界最大生命值提高至己方全体所有单位的60%",1],[43,3,5,"4#14480#100","1#1400000000|2#600000|3#2400000|15#140000","swtadd#passive#lyao#pve|0|0|4|0|1|0","触发结界后，灵妖本回合神威伤害提高4%",1],[44,4,5,"4#14481#100","1#1600000000|2#700000|3#2600000|15#160000","swtadd#passive#3#pve|0|0|6|0|1|0","触发结界后本回合己方全体侍从神威伤害提高至6%",2],[45,5,5,"4#14482#100","1#1800000000|2#800000|3#2800000|15#180000","barrier#state#3#pve|0|0|100|0|999|0","结界最大生命值提高至己方全体所有单位的100%",2],[46,6,5,"4#14483#100","1#2000000000|2#900000|3#3000000|15#200000","swtadd#passive#lyao#pve|0|0|8|0|1|0","触发结界后，灵妖本回合神威伤害提高8%",2],[47,7,5,"4#14484#100","1#2400000000|2#1000000|3#3200000|15#240000","swtadd#passive#3#pve|0|0|8|0|1|0","触发结界后本回合己方全体侍从神威伤害提高至8%",3],[48,8,5,"4#14485#100","1#2800000000|2#1200000|3#3400000|15#280000","swtadd#passive#lyao#pve|0|0|10|0|1|0","触发结界后，灵妖本回合神威伤害提高10%",3],[49,9,5,"4#14486#100","1#3400000000|2#1600000|3#3600000|15#340000","addcsnl#effect#3#round:>=3&round:<=4|2|0|0|0|0|0","志愿队伍第3个回合开始时，己方全体侍从额外获得2点创神之梦能量值。",3],[50,10,5,"4#14487#100","1#4000000000|2#2000000|3#4000000|15#400000","swtadd#passive#3#pve|0|0|10|0|1|0","触发结界后本回合己方全体侍从神威伤害提高至10%",4],[51,1,6,"4#14861#100","1#1000000000|2#400000|3#2000000|15#100000","barrier#state#3#pve|0|0|15|0|999|0$swtadd#passive#3#pve|0|0|2|0|1|0","【历练玩法】装配后在历练玩法中根据回合触发，触发后获得己方全体所有单位最大生命值15%的结界；本回合己方全体侍从神威伤害提高2%。",1],[52,2,6,"4#14862#100","1#1200000000|2#500000|3#2200000|15#120000","barrier#state#3#pve|0|0|30|0|999|0","结界最大生命值提高至己方全体所有单位的30%",1],[53,3,6,"4#14863#100","1#1400000000|2#600000|3#2400000|15#140000","swtadd#passive#lyao#pve|0|0|2|0|1|0","触发结界后，灵妖本回合神威伤害提高2%",1],[54,4,6,"4#14864#100","1#1600000000|2#700000|3#2600000|15#160000","swtadd#passive#3#pve|0|0|3|0|1|0","触发结界后本回合己方全体侍从神威伤害提高至3%",2],[55,5,6,"4#14865#100","1#1800000000|2#800000|3#2800000|15#180000","barrier#state#3#pve|0|0|50|0|999|0","结界最大生命值提高至己方全体所有单位的50%",2],[56,6,6,"4#14866#100","1#2000000000|2#900000|3#3000000|15#200000","swtadd#passive#lyao#pve|0|0|4|0|1|0","触发结界后，灵妖本回合神威伤害提高4%",2],[57,7,6,"4#14867#100","1#2400000000|2#1000000|3#3200000|15#240000","swtadd#passive#3#pve|0|0|4|0|1|0","触发结界后本回合己方全体侍从神威伤害提高至4%",3],[58,8,6,"4#14868#100","1#2800000000|2#1200000|3#3400000|15#280000","swtadd#passive#lyao#pve|0|0|8|0|1|0","触发结界后，灵妖本回合神威伤害提高6%",3],[59,9,6,"4#14869#100","1#3400000000|2#1600000|3#3600000|15#340000","addcsnl#effect#3#round:>=2&round:<=4|1|0|0|0|0|0","第3个回合开始时，己方全体侍从额外获得1点创神之梦能量值。",3],[60,10,6,"4#14870#100","1#4000000000|2#2000000|3#4000000|15#400000","swtadd#passive#3#pve|0|0|6|0|1|0","触发结界后本回合己方全体侍从神威伤害提高至6%",4],[61,1,7,"4#15420#100","1#1000000000|2#400000|3#2000000|15#100000","barrier#state#3#round:<=2&pvp|0|0|15|0|999|0$AD#buff#3|0|0|50|0|1|0","【对抗玩法】装配后在对抗玩法中根据回合触发，触发后解除己方全体单位所有负面以及控制效果，同时获得己方全体所有单位最大生命值15%的结界；本回合己方全体单位免控值和抵抗值均提高50%。",1],[62,2,7,"4#15421#100","1#1200000000|2#500000|3#2200000|15#120000","barrier#state#3#round:<=2&pvp|0|0|30|0|999|0","结界最大生命值提高至己方全体所有单位的30%",1],[63,3,7,"4#15422#100","1#1400000000|2#600000|3#2400000|15#140000","IM_CTRL#buff#3|0|0|100|0|1|0$IM_DBF#buff#3|0|0|100|0|1|0","己方全体单位免控值和抵抗值均提高至100%",1],[64,4,7,"4#15423#100","1#1600000000|2#700000|3#2600000|15#160000","AttactSpeed#buff#3|0|0|20|0|1|0$AD#buff#3|0|0|20|0|1|0","触发后本回合己方全体单位速度值和攻击力均提高20%。",2],[65,5,7,"4#15424#100","1#1800000000|2#800000|3#2800000|15#180000","barrier#state#3#round:<=2&pvp|0|0|50|0|999|0","结界最大生命值提高至己方全体所有单位的50%",2],[66,6,7,"4#15425#100","1#2000000000|2#900000|3#3000000|15#200000","SelfHealing#buff#3#ceng2|0|0|25|0|2|0","每触发1次玄武结界，己方全体单位自御值提高25%。",2],[67,7,7,"4#15426#100","1#2400000000|2#1000000|3#3200000|15#240000","AD#buff#3|0|0|100|0|1|0$AttactSpeed#buff#3|0|0|50|0|1|0","触发后本回合己方全体单位速度值和攻击力均提高50%。",3],[68,8,7,"4#15427#100","1#2800000000|2#1200000|3#3400000|15#280000","IM_DBF#buff#3|0|0|150|0|1|0$IM_CTRL#buff#3|0|0|150|0|1|0","己方全体单位免控值和抵抗值均提高至150%",3],[69,9,7,"4#15428#100","1#3400000000|2#1600000|3#3600000|15#340000","Tenacity#buff#3#ceng2|0|0|25|0|2|0","每触发1次灵螈结界，己方全体单位格挡值提高25%。",3],[70,10,7,"4#15429#100","1#4000000000|2#2000000|3#4000000|15#400000","AD#buff#3|0|0|100|0|1|0$AttactSpeed#buff#3|0|0|100|0|1|0","触发后本回合己方全体单位速度值和攻击力均提高至100%。",4],[71,1,8,"4#15829#100","1#1000000000|2#400000|3#2000000|15#100000","barrier#state#3#pve|0|0|30|0|999|0$cszmsw#passive#3#pve|500e+16|0|0|0|999|0","【支援队伍】装配后在支援队伍入场后根据支援回合触发：触发后获得己方全体单位最大生命值30%的结界；历练玩法中本回合己方全体侍从释放创神之梦时额外造成500兆神威伤害。",1],[72,2,8,"4#15830#100","1#1200000000|2#500000|3#2200000|15#120000","barrier#state#3#pve|0|0|60|0|999|0","结界最大生命值提高至己方全体所有单位的60%",1],[73,3,8,"4#15831#100","1#1400000000|2#600000|3#2400000|15#140000","cszmsw#passive#3#pve|700e+16|0|0|0|999|0","触发结界后，历练玩法中己方全体侍从释放创神之梦的额外伤害提高至700兆。",1],[74,4,8,"4#15832#100","1#1600000000|2#700000|3#2600000|15#160000","SelfHealing#buff#3|0|0|30|0|2|0","触发结界后，对抗玩法中己方全体单位提高30%自御值，持续2回合。",2],[75,5,8,"4#15833#100","1#1800000000|2#800000|3#2800000|15#180000","barrier#state#3#pve|0|0|100|0|999|0","结界最大生命值提高至己方全体所有单位的100%",2],[76,6,8,"4#15834#100","1#2000000000|2#900000|3#3000000|15#200000","cszmsw#passive#3#pve|1000e+16|0|0|0|999|0","触发结界后，历练玩法中己方全体侍从释放创神之梦的额外伤害提高至1000兆。",2],[77,7,8,"4#15835#100","1#2400000000|2#1000000|3#3200000|15#240000","AttactSpeed#buff#3|0|0|30|0|2|0","触发结界后，对抗玩法中己方全体单位提高30%速度值，持续2回合。",3],[78,8,8,"4#15836#100","1#2800000000|2#1200000|3#3400000|15#280000","cszmsw#passive#3#pve|1500e+16|0|0|0|999|0","触发结界后，历练玩法中己方全体侍从释放创神之梦的额外伤害提高至1500兆。",3],[79,9,8,"4#15837#100","1#3400000000|2#1600000|3#3600000|15#340000","addcsnl#effect#2|-1|0|0|0|0|0","触发结界后，对抗玩法中己方全体侍从释放创神之梦时减少任意1名敌方侍从1点创神之临能量。",3],[80,10,8,"4#15838#100","1#4000000000|2#2000000|3#4000000|15#400000","cszmsw#passive#3#pve|2000e+16|0|0|0|999|0","触发结界后，历练玩法中己方全体侍从释放创神之梦的额外伤害提高至2000兆。",4],[81,1,9,"4#16201#100","1#1000000000|2#400000|3#2000000|15#100000","barrier#state#3#pve|0|0|15|0|999|0$cszmsw#passive#3#pve|500e+16|0|0|0|0|0","【历练玩法】装配后在历练玩法中根据回合触发：触发后获得己方全体单位最大生命值15%的结界；本回合侍从释放创神之梦时额外附加500兆神威伤害",1],[82,2,9,"4#16202#100","1#1200000000|2#500000|3#2200000|15#120000","barrier#state#3#pve|0|0|30|0|999|0","结界最大生命值提高至己方全体所有单位的30%",1],[83,3,9,"4#16203#100","1#1400000000|2#600000|3#2400000|15#140000","swtadd#passive#lyao#pve|0|0|2|0|1|0","触发结界后，灵妖本回合神威伤害提高2%",1],[84,4,9,"4#16204#100","1#1600000000|2#700000|3#2600000|15#160000","cszmsw#passive#3#pve|1000e+16|0|0|0|0|0","触发结界后本回合己方全体侍从释放创神之梦的额外伤害提高至1000兆。",2],[85,5,9,"4#16205#100","1#1800000000|2#800000|3#2800000|15#180000","barrier#state#3#pve|0|0|50|0|999|0","结界最大生命值提高至己方全体所有单位的50%",2],[86,6,9,"4#16206#100","1#2000000000|2#900000|3#3000000|15#200000","swtadd#passive#lyao#pve|0|0|4|0|1|0","触发结界后，灵妖本回合神威伤害提高4%",2],[87,7,9,"4#16207#100","1#2400000000|2#1000000|3#3200000|15#240000","cszmsw#passive#3#pve|1500e+16|0|0|0|0|0","触发结界后本回合己方全体侍从释放创神之梦的额外伤害提高至1500兆。",3],[88,8,9,"4#16208#100","1#2800000000|2#1200000|3#3400000|15#280000","swtadd#passive#lyao#pve|0|0|6|0|1|0","触发结界后，灵妖本回合神威伤害提高6%",3],[89,9,9,"4#16209#100","1#3400000000|2#1600000|3#3600000|15#340000","cszmsw#passive#3#pve|2000e+16|0|0|0|0|0","触发结界后本回合己方全体侍从释放创神之梦的额外伤害提高至2000兆。",3],[90,10,9,"4#16210#100","1#4000000000|2#2000000|3#4000000|15#400000","addcsnl#effect#3#pve|1|0|0|0|0|0","触发结界时，己方全体侍从额外获得1点创神之梦能量值。",4],[91,1,10,"4#16722#100","1#1000000000|2#400000|3#2000000|15#100000","barrier#state#3#pve|0|0|30|0|999|0$addcsnl#effect#3|1|0|0|0|0|0","在历练玩法中支援队伍登场时开始时触发，触发后获得己方全体单位最大生命值30%的结界；同时己方全体侍从获得1点创神之临能量。",1],[92,2,10,"4#16723#100","1#1200000000|2#500000|3#2200000|15#120000","barrier#state#3#pve|0|0|60|0|999|0","结界最大生命值提高至己方全体所有单位的60%",1],[93,3,10,"4#16724#100","1#1400000000|2#600000|3#2400000|15#140000","swtadd#passive#lyao#pve|500e+16|0|0|0|1|0","触发结界后，灵妖每回合首次造成伤害时额外造成500兆神威伤害",1],[94,4,10,"4#16725#100","1#1600000000|2#700000|3#2600000|15#160000","cszmsw#passive#3#pve|500e+16|0|0|0|999|0","触发结界后本回合己方全体侍从侍从创神之梦时，额外造成500兆神伤害",2],[95,5,10,"4#16726#100","1#1800000000|2#800000|3#2800000|15#180000","barrier#state#3#pve|0|0|100|0|999|0","结界最大生命值提高至己方全体所有单位的100%",2],[96,6,10,"4#16727#100","1#2000000000|2#900000|3#3000000|15#200000","swtadd#passive#lyao#pve|1000e+16|0|0|0|1|0","触发结界后，灵妖每回合首次造成伤害时额外造成1000兆神威伤害",2],[97,7,10,"4#16728#100","1#2400000000|2#1000000|3#3200000|15#240000","cszmsw#passive#3#pve|1000e+16|0|0|0|999|0","触发结界后本回合己方全体侍从侍从创神之梦时，额外造成1000兆神伤害",3],[98,8,10,"4#16729#100","1#2800000000|2#1200000|3#3400000|15#280000","swtadd#passive#lyao#pve|1500e+16|0|0|0|1|0","触发结界后，灵妖每回合首次造成伤害时额外造成1500兆神威伤害",3],[99,9,10,"4#16730#100","1#3400000000|2#1600000|3#3600000|15#340000","addcsnl#effect#3#round:>=2&round:<=4|2|0|0|0|0|0","支援队伍第3个回合开始时，己方全体侍从额外获得2点创神之梦能量值。",3],[100,10,10,"4#16731#100","1#4000000000|2#2000000|3#4000000|15#400000","cszmsw#passive#3#pve|1500e+16|0|0|0|999|0","触发结界后本回合己方全体侍从侍从创神之梦时，额外造成1500兆神伤害",4],[101,1,11,"4#17337#100","1#1000000000|2#400000|3#2000000|15#100000","barrier#state#3#pvp|0|0|15|0|999|0$AttactSpeed#buff#3#pvp|0|0|30|0|1|0","【对抗玩法】装配后在对抗玩法中根据回合触发：触发后获得己方全体单位最大生命值15%的结界；本回合全体单位速度值提高30%",1],[102,2,11,"4#17338#100","1#1200000000|2#500000|3#2200000|15#120000","barrier#state#3#round:<=2&pvp|0|0|30|0|999|0","结界最大生命值提高至己方全体所有单位的30%",1],[103,3,11,"4#17339#100","1#1400000000|2#600000|3#2400000|15#140000","damagereduce#passive#3#dmgby:skcloth|0|0|-20|0|999|0","触发结界后，我方全体单位受到敌方时空之梦伤害减少20%。",1],[104,4,11,"4#17340#100","1#1600000000|2#700000|3#2600000|15#160000","addcsnl#effect#skill_-1_1_random#lyao&pvp|-1|0|0|0|0|0","触发结界后本回合己方全体侍从首次释放创神之梦时随机降低1名敌方侍从1点创神之临能量。",2],[105,5,11,"4#17341#100","1#1800000000|2#800000|3#2800000|15#180000","barrier#state#3#round:<=2&pvp|0|0|50|0|999|0","结界最大生命值提高至己方全体所有单位的50%",2],[106,6,11,"4#17342#100","1#2000000000|2#900000|3#3000000|15#200000","damagereduce#passive#3#dmgby:skcloth|0|0|-40|0|999|0","触发结界后，我方全体单位受到敌方时空之梦伤害减少至40%。",2],[107,7,11,"4#17343#100","1#2400000000|2#1000000|3#3200000|15#240000","addcsnl#effect#skill_-1_2_random#lyao&pvp|-1|0|0|0|0|0","触发结界后本回合己方全体侍从首次释放创神之梦时随机降低2名敌方侍从1点创神之临能量。",3],[108,8,11,"4#17344#100","1#2800000000|2#1200000|3#3400000|15#280000","damagereduce#passive#3#dmgby:skcloth|0|0|-70|0|999|0","触发结界后，我方全体单位受到敌方时空之梦伤害减少至70%。",3],[109,9,11,"4#17345#100","1#3400000000|2#1600000|3#3600000|15#340000","addcsnl#effect#skill_-1_3_random#lyao&pvp|-1|0|0|0|0|0","触发结界后本回合己方全体侍从首次释放创神之梦时随机降低3名敌方侍从1点创神之临能量。",3],[110,10,11,"4#17346#100","1#4000000000|2#2000000|3#4000000|15#400000","addcsnl#effect#3#pvp|1|0|0|0|0|0","触发结界时，己方全体侍从额外获得1点创神之临能量。",4]]}